Stun Maneuvers: Difference between revisions

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{{Player System Manager
By far the most difficult to master of all skills, this skill allows a player to perform certain maneuvers while stunned. There are eight stun maneuvers in all.
|mnemonic = stunman
|verb = [[CMAN]]
|category = Rogue Guild
|type = Buff
|roundtime = 3s
|stamina = 10
|requirements = Being stunned.
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
}}
{{PSM3.0costs
|rank1 = 2
|rank2 = 4
|rank3 = 6
|rank4 = 8
|rank5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = Attempt to perform various actions while stunned.
|mechanics =
:Shield (Rank 1) - Attempt to ready a [[shield]] in your left hand.
:Weapon (Rank 1) - Attempt to ready a suitable [[weapon]] in your right hand.
:Get (Rank 2) - Attempt to grab an item.
:Stand (Rank 3) - Attempt to {{boldmono|[[STAND]]}} back up.
:Stance1 (Rank 3) - Attempt to increase defensive [[stance]] by 20%.
:Stance2 (Rank 4) - Attempt to increase defensive stance by 40%.
:Attack (Rank 4) - Attempt to [[attack]] an opponent. May use any attack verb.
:Move (Rank 5) - Attempt to flee in a particular direction.
:Flee (Rank 5) - Attempt to flee to a room with no creatures present.
:Hide (Rank 5) - Attempt to {{boldmono|[[HIDE]]}}.
|additionalinfo =
===Rogue Guild Training===
{{rogueguildstunman}}Training in the Rogue Guild requires the trainee to be of the [[Rogue]] [[profession]]. Access to the Rogue Guild allows rogues to train in this skill without the use of CMAN points, leaving the points available for other Combat Maneuvers, such as [[Surge of Strength]] or [[Shadow Mastery]], two maneuvers that nearly any rogue would find useful, if they participate in combat.
<blockquote>
====Windows====
There are 5 windows in each guild, except Ta'Illistim's, which has 7. Rub them while carrying a soft rag from the tool rack, also located in each guild. When you're finished, put the rag back, get another task... or if you have more than 5 repetitions, wait ten minutes before you can rub the windows again.


This task gives 5 points.
:*Shield - The first stun maneuver. Allows a Rogue to move his shield from his inventory and into his left hand. If he is holding another item in his left hand, that item is stowed if possible, and dropped if not.


====Sweep the guild====
:*Weapon - Learned at rank 10. Allows a Rogue to move his weapon into his right hand.
Probably the most time consuming of stun maneuvers tasks. You will receive anywhere from 4 to 12 repetitions. Take a broom and a bag from the tool rack and sweep the courtyard of whichever guild you're in. Hunt for that scattered dust and start [[PUSH (verb)|pushing]] your broom around to collect it into a pile. You can get 1 to 3 pushes of your broom into a pile for each room of dust. Then, when your bag is full, [[PUT (verb)|put]] it in the bin next to the tool rack. Repeat.


This task gives 5 points.
:*Get - Learned at rank 20. Allows a Rogue to pick up any item while stunned.


====Slap Hands====
:*Stand - Learned at rank 32. Allows a Rogue to stand while stunned.
Rock, paper, scissors, with a slight twist. Instead, you [[SLAP (verb)|slap]], [[DUCK (verb)|duck]], or [[STOP (verb)|stop]]. Slap beats stop, stop beats duck, duck beats slap. All other combinations are ties. The footpads choose at random, so there is no pattern to them. However, if you keep using the same verb over and over, they'll catch on, and keep using the appropriate counter to that verb.


This task gives 12 points.
:*Stance1 - Learned at rank 40. Allows a Rogue to increase his defensive stance by 20%.


====Dodge Arrows====
:*Attack - Learned at rank 50. Allows a Rogue to attack opponents while stunned.
They're blunt-tipped, so they don't do real damage, they'll just knock you over and cause roundtime. [[LEAN (verb)|Lean]] left, lean right, [[DUCK (verb)|duck]], or [[JUMP (verb)|jump]]. If they hit you, add another arrow to dodge. Don't try to dodge while you're laying down. That's another arrow you'll have to dodge and a painful one already in your face.


This task gives 12 points.
:*Stance2 - Learned at rank 60. Allows a Rogue to increase his defensive stance by 40%.


====Self Stuns====
:*Move - Learned at Mastery. Allows a Rogue to move into an adjacent room while stunned.
Take something that stuns you, stun yourself, and use your latest maneuver. Methods of self stun include stunning skulls (15 second stuns), skull-pommeled weapons (30 second stuns), stunning chokers (30 second stuns), or Guild Master's Special (random duration stun). The best one is a stunning choker, it is worn so you can do multiple reps for shield, weapon, and get. A close second is the stunning skulls, as you have the shortest wait before you can use the maneuver. A tip: Try to time the maneuver towards the end of the stun. The closer to the end of the stun, the higher your chances of succeeding in using the maneuver.


This task gives 10 points.
=Information from Midgar's Rogue Guild Erudition=
[http://home.comcast.net/~cabri/stun.htm http://home.comcast.net/~cabri/stun.htm]


====Footpad-aided stuns====
This skill used to be the hardest guild skill to train in, but thanks to many recent changes, it is now one of the easiest. This skill allows you to perform certain movements while stunned. There are 8 different stun maneuvers in all.
As above, except the master stuns you for you. Expect numerous kicks to the groin, bottles/bricks over the head, knees to the stomach, and the like. Each time the master stuns you, it lasts for about 30 seconds.


This task gives 14 points.
==Stun Maneuver Training==
</blockquote>


===Penalties===
;Sweeping the courtyard
Stun Maneuvers effectiveness decreases if the user has a low [[Discipline]] stat, or if the character is severely stunned. An eight round stun is generally the threshold for severe reduction in success. High endrolls on stunning spells such as [[Mind Jolt]] also tend to render Stun Maneuvers unusable.<br>
:This task gives you 5 training points and 7 exp.
}}
See [[Sweep]] tasks for details, because it's exactly the same.
==Resources==

* [[/saved posts|Saved posts]]
;Slap hands
* [[Player System Manager/saved posts|Player System Manager saved posts]]
:This task gives you 12 training points and 18 exp.
[[Category:Combat Maneuvers]]
This task is very similar to "rock, scissors, paper" except it is slap, duck, stop. It is exactly like the boxing game in FF7 if that helps. Slap beats stop, stop beats duck, and duck beats slap. Every time you beat him, you get a point. The first person to 5 points wins. If you get 5 points, then you get a rep. There is no trick to it, so don't even bother trying to find one. What I did when I played, was use a pattern the whole game. I would slap, then duck, then stop, and keep repeating it till I won or lost. The skilled masters are random in their choices, yet they are also smart. For example, if you do nothing but slap the whole game, he will quickly catch on and start ducking until you stop. This is why there are no tricks to it. Even the person who made it can't find any tricks to it. It is rather ingenious, but I'm sure when you are training in it you'll prolly feel like strangling the guy instead of praising him.
[[Category:Rogue Guild Skills]]

;Arrows
:This task gives you 12 training points and 18 exp.
With this task, a skilled master shoots arrows at you. The object is to dodge the arrows. Before he shoots an arrow, you must decide which way to dodge it - jump, lean right, duck, or lean left. However many reps you have is the amount of arrows you must dodge to get that rep. So if you get 6 reps, you must dodge 6 arrows to get a rep, then 5 for the next, then 4, and so on. The amount of arrows you must dodge never goes below 3. When you first go to the master, he will explain the task to you, then you must start dodging. Every arrow that hits you adds 1 to the amount you must dodge to get the rep. So if you are having a bad day, you can end up going backwards. The best advice I have for this task, is to be quick. Don't think, just do. Thinking is a waste of time!

;Self stun
:This task gives you 10 training points and 15 exp.
For this, you have to stun yourself and do the maneuvers. Most people use stunning rum, or a stunning skull, though there are other items out there, as well. I would recommend getting a skull, myself. The key to pulling off a stun maneuver is timing. The closer to the end of the stun you try it, the more chance you have of pulling it off. That is why I would recommend investing in a skull. The stuns from a skull last about 14 seconds, so it is very easy to time it. But with rum/guildmaster special, the stuns are very random, so it is very hard to time it well.

;Windows
:This task gives you 5 training points and 7 exp.
See [[Subdue]] guide. If you get 11 or more reps of this, I would recommend walking to another rogue's guild to wipe the windows there. 5 in Landing, 5 or 6 in another guild, then the last one or ones in Landing again. Either that, or just train in another skill during your downtime.

;Skilled masters
:This task gives 22 exp.
You only get this task when you have 15 or less points left till you rank, or when you first learn a new maneuver. This task is the same as self stun, except the skilled master stuns you. The stuns last about 30 seconds, so you can time it easily. You always get 8 reps with this task. It is worth 15 training points, or 25 when you learn a new maneuver. Sorry, unlike cheapshot, there's no freebie ranks with this skill when you learn a new maneuver.

*Note, if you don't have a stop watch to time your stuns, use your mana timer. Just infuse some mana to get it started if it isn't.




[[User:EKEUP|EKEUP]] 09:14, 21 December 2005 (CST)

Latest revision as of 18:44, 1 March 2023

Stun Maneuvers
Mnemonic [stunman]
Activating Verb CMAN
Category Rogue Guild
Type Buff
Roundtime 3s
Stamina Cost 10
Requirements Being stunned.
Available To Warriors, Rogues, Monks
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attempt to perform various actions while stunned.

Mechanics

Shield (Rank 1) - Attempt to ready a shield in your left hand.
Weapon (Rank 1) - Attempt to ready a suitable weapon in your right hand.
Get (Rank 2) - Attempt to grab an item.
Stand (Rank 3) - Attempt to STAND back up.
Stance1 (Rank 3) - Attempt to increase defensive stance by 20%.
Stance2 (Rank 4) - Attempt to increase defensive stance by 40%.
Attack (Rank 4) - Attempt to attack an opponent. May use any attack verb.
Move (Rank 5) - Attempt to flee in a particular direction.
Flee (Rank 5) - Attempt to flee to a room with no creatures present.
Hide (Rank 5) - Attempt to HIDE.

Additional Information

Rogue Guild Training

Maneuver Rank Acquired Description
SHIELD 1 Ready a worn shield
WEAPON 10 Ready a weapon
GET 20 Retrieve something
STAND 32 Stand from a prone position
STANCE1 40 A 20% stance increase
ATTACK 50 Attack an opponent
STANCE2 60 A 40% stance increase
MOVE 63 Move to an adjacent room
FLEE 63 Flee to a room with no creatures
HIDE 63 Attempt to hide

Training in the Rogue Guild requires the trainee to be of the Rogue profession. Access to the Rogue Guild allows rogues to train in this skill without the use of CMAN points, leaving the points available for other Combat Maneuvers, such as Surge of Strength or Shadow Mastery, two maneuvers that nearly any rogue would find useful, if they participate in combat.

Windows

There are 5 windows in each guild, except Ta'Illistim's, which has 7. Rub them while carrying a soft rag from the tool rack, also located in each guild. When you're finished, put the rag back, get another task... or if you have more than 5 repetitions, wait ten minutes before you can rub the windows again.

This task gives 5 points.

Sweep the guild

Probably the most time consuming of stun maneuvers tasks. You will receive anywhere from 4 to 12 repetitions. Take a broom and a bag from the tool rack and sweep the courtyard of whichever guild you're in. Hunt for that scattered dust and start pushing your broom around to collect it into a pile. You can get 1 to 3 pushes of your broom into a pile for each room of dust. Then, when your bag is full, put it in the bin next to the tool rack. Repeat.

This task gives 5 points.

Slap Hands

Rock, paper, scissors, with a slight twist. Instead, you slap, duck, or stop. Slap beats stop, stop beats duck, duck beats slap. All other combinations are ties. The footpads choose at random, so there is no pattern to them. However, if you keep using the same verb over and over, they'll catch on, and keep using the appropriate counter to that verb.

This task gives 12 points.

Dodge Arrows

They're blunt-tipped, so they don't do real damage, they'll just knock you over and cause roundtime. Lean left, lean right, duck, or jump. If they hit you, add another arrow to dodge. Don't try to dodge while you're laying down. That's another arrow you'll have to dodge and a painful one already in your face.

This task gives 12 points.

Self Stuns

Take something that stuns you, stun yourself, and use your latest maneuver. Methods of self stun include stunning skulls (15 second stuns), skull-pommeled weapons (30 second stuns), stunning chokers (30 second stuns), or Guild Master's Special (random duration stun). The best one is a stunning choker, it is worn so you can do multiple reps for shield, weapon, and get. A close second is the stunning skulls, as you have the shortest wait before you can use the maneuver. A tip: Try to time the maneuver towards the end of the stun. The closer to the end of the stun, the higher your chances of succeeding in using the maneuver.

This task gives 10 points.

Footpad-aided stuns

As above, except the master stuns you for you. Expect numerous kicks to the groin, bottles/bricks over the head, knees to the stomach, and the like. Each time the master stuns you, it lasts for about 30 seconds.

This task gives 14 points.

Penalties

Stun Maneuvers effectiveness decreases if the user has a low Discipline stat, or if the character is severely stunned. An eight round stun is generally the threshold for severe reduction in success. High endrolls on stunning spells such as Mind Jolt also tend to render Stun Maneuvers unusable.

Resources