Surge of Strength: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (updated minor formatting items and internal links)
(updated templates, removed outdated play.net link)
Line 1: Line 1:
{{Player System Manager
{{Cman
| mnemonic = SURGE
|mnemonic = surge
|type = Active Buff
| roundtime = 0
|stamina = 30, with a cooldown period during which the reactivation cost doubles to 60. At Rank 1, the cooldown period is 5 minutes, Rank 2 is 4 minutes, Rank 3 is 3 minutes, Rank 4 is 2.5 minutes, and Rank 5 is 2 minutes.
| cost = 30
|requirements = None
| available = [[Warrior]]s, [[Rogue]]s, [[Paladin]]s, [[Monk]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s, [[Paladin]]s
| requirements = None
|availablein = Combat Maneuvers
| prereqs = None
}}
| sq1 = 2
{{PSMcosts
| sq2 = 4
|sq1 = 2|se1 = 3|pu1 = -
| sq3 = 6
| sq4 = 8
|sq2 = 4|se2 = 6
| sq5 = 10
|sq3 = 6|se3 = 9
| se1 = 3
|sq4 = 8|se4 = 12
| se2 = 6
|sq5 = 10|se5 = 15
}}
| se3 = 9
{{TOC limit|2}}
| se4 = 12
{{PSMinfo
| se5 = 15
|mechanics = Increases your Strength Bonus by a base amount of 6 points, plus an additional 2 points per rank, for 90 seconds (refreshable).
| pu1 = -}}
|additionalinfo = '''Surge of Strength''' is a commonly used [[Combat Maneuvers|Combat Maneuver]] due to the strength increase that it provides, increasing a character's [[attack strength]] and increasing carrying capacity, effectively reducing [[Encumbrance|encumbrance]] and, therefore, possibly [[roundtime]] when attacking. Each bonus point will increase unencumbered carrying capacity 1% of the character's body weight with a maximum bonus of 16% at Rank 5. E.g., a character that weighs 200 lbs. with Rank 5 will have an increased carrying capacity of 32 lbs. (200 * .16). Because its effects are treated as an enhancive, it is subject to [[Enhancive_item#Enhancive_Limits|normal enhancive limits]]; thus additional ranks of Surge of Strength may net no further bonuses depending on a character's existing Strength enhancives (including spells such as [[Holy Weapon (1625)]]).


This combat maneuver, like all maneuvers with a duration, is refreshable, although this comes with a stamina cost penalty.
'''Surge of Strength''' is a commonly used [[Combat Maneuvers|Combat Maneuver]] due to the strength increase that it provides, increasing a character's [[attack strength]] and increasing carrying capacity, effectively reducing [[Encumbrance|encumbrance]] and, therefore, possibly [[roundtime]] when attacking. Each bonus point will increase unencumbered carrying capacity 1% of the character's body weight with a maximum bonus of 16% at Rank 5. E.g., a character that weighs 200 lbs. with Rank 5 will have an increased carrying capacity of 32 lbs. (200 * .16). Because its effects are treated as an enhancive, it is subject to [[Enhancive_item#Enhancive_Limits|normal enhancive limits]]; thus additional ranks of Surge of Strength may net no further bonuses depending on a character's existing Strength enhancives (including spells such as [[Holy Weapon (1625)]]).

Surge of Strength is activated and lasts for 90 seconds before fading. This combat maneuver, like all maneuvers with a duration, is refreshable, although this comes with a stamina cost penalty.


Surge also has a cooldown period in which using the maneuver in that timeframe causes it to cost double (60) [[stamina]]. At Rank 1, the cooldown period is 5 minutes, Rank 2 is 4 minutes, Rank 3 is 3 minutes, Rank 4 is 2.5 minutes, and Rank 5 is 2 minutes. The cooldown period begins the moment the ability is activated.
Surge also has a cooldown period in which using the maneuver in that timeframe causes it to cost double (60) [[stamina]]. At Rank 1, the cooldown period is 5 minutes, Rank 2 is 4 minutes, Rank 3 is 3 minutes, Rank 4 is 2.5 minutes, and Rank 5 is 2 minutes. The cooldown period begins the moment the ability is activated.


Surge will also show up on [[StormFront]]'s active spell window or with the {{boldmono|[[SPELL_(verb)#Spell_Active_and_Sort|SPELL ACTIVE]]}} command, and its cooldown is counted as a debuff for {{boldmono|SPELL SORT}}.
Surge will also show up on [[StormFront]]'s active spell window or with the {{boldmono|[[SPELL_(verb)#Spell_Active_and_Sort|SPELL ACTIVE]]}} command, and its cooldown is counted as a debuff for {{boldmono|SPELL SORT}}.
{{surgecooldown}}

===Messaging===
{| {{prettytable}}
;Beginning
|-
! Rank || Strength Bonus || Cooldown (nominal) || Cooldown (actual)
|-
! 1
|align=center| +8 ||align=center| 5 minutes ||align=center| 3.5 minutes
|-
! 2
|align=center| +10 ||align=center| 4 minutes ||align=center| 2.5 minutes
|-
! 3
|align=center| +12 ||align=center| 3 minutes ||align=center| 1.5 minutes
|-
! 4
|align=center| +14 ||align=center| 2.5 minutes ||align=center| 1 minute
|-
! 5
|align=center| +16 ||align=center| 2 minutes ||align=center| 30 seconds
|}

==Messaging==
Beginning:
<div {{log}}>
<div {{log}}>
H>cman surge<br>
H>cman surge<br>
Line 54: Line 33:
</div>
</div>


Ending:
;Ending
<div {{log}}>
<div {{log}}>
You begin to lose touch with your internal sources of strength.
You begin to lose touch with your internal sources of strength.
</div>
</div>


Cooldown ending:
;Cooldown ending
<div {{log}}>
<div {{log}}>
Your internal strength fully recovers from your most recent attempt to tap into it.
Your internal strength fully recovers from your most recent attempt to tap into it.
</div>
</div>


Restarting within the cooldown period:
;Restarting within the cooldown period:
<div {{log}}>
<div {{log}}>
H>cman surge<br>
H>cman surge<br>
Line 73: Line 52:
== Resources ==
== Resources ==
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
}}
* [http://www.play.net/gs4/info/maneuvers/list.asp#surgeofstrength Combat Maneuvers List: Surge of Strength], on Play.net
{{top}}
{{top}}

Revision as of 23:01, 26 January 2021

Surge of Strength
Mnemonic [surge]
Type Active Buff
Stamina Cost 30, with a cooldown period during which the reactivation cost doubles to 60. At Rank 1, the cooldown period is 5 minutes, Rank 2 is 4 minutes, Rank 3 is 3 minutes, Rank 4 is 2.5 minutes, and Rank 5 is 2 minutes.
Requirements None
Available To Warriors, Rogues, Monks, Paladins
Available In Combat Maneuvers
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Mechanics

Increases your Strength Bonus by a base amount of 6 points, plus an additional 2 points per rank, for 90 seconds (refreshable).

Additional Information

Surge of Strength is a commonly used Combat Maneuver due to the strength increase that it provides, increasing a character's attack strength and increasing carrying capacity, effectively reducing encumbrance and, therefore, possibly roundtime when attacking. Each bonus point will increase unencumbered carrying capacity 1% of the character's body weight with a maximum bonus of 16% at Rank 5. E.g., a character that weighs 200 lbs. with Rank 5 will have an increased carrying capacity of 32 lbs. (200 * .16). Because its effects are treated as an enhancive, it is subject to normal enhancive limits; thus additional ranks of Surge of Strength may net no further bonuses depending on a character's existing Strength enhancives (including spells such as Holy Weapon (1625)).

This combat maneuver, like all maneuvers with a duration, is refreshable, although this comes with a stamina cost penalty.

Surge also has a cooldown period in which using the maneuver in that timeframe causes it to cost double (60) stamina. At Rank 1, the cooldown period is 5 minutes, Rank 2 is 4 minutes, Rank 3 is 3 minutes, Rank 4 is 2.5 minutes, and Rank 5 is 2 minutes. The cooldown period begins the moment the ability is activated.

Surge will also show up on StormFront's active spell window or with the SPELL ACTIVE command, and its cooldown is counted as a debuff for SPELL SORT.

Rank Strength Bonus Cooldown (nominal) Cooldown (actual)
1 +8 5 minutes 3.5 minutes
2 +10 4 minutes 2.5 minutes
3 +12 3 minutes 1.5 minutes
4 +14 2.5 minutes 1 minute
5 +16 2 minutes 30 seconds

Messaging

Beginning

H>cman surge
You focus deep within yourself, searching for untapped sources of strength. You feel significantly stronger.

Ending

You begin to lose touch with your internal sources of strength.

Cooldown ending

Your internal strength fully recovers from your most recent attempt to tap into it.

Restarting within the cooldown period

H>cman surge
You focus deep within yourself, searching for untapped sources of strength that are not yet exhausted from your still recent prior attempt.
You feel significantly stronger.

Resources

Return to the top of this page.