Swimming: Difference between revisions

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'''Swimming''' is a skill that requires significantly less training than most other skills to use properly. A character with 30 ranks will be able to travel just about anywhere in Elanthia they may desire, and this skill isn't even necessary unless the character wants to go to certain locations. Noteably, [[The Rift]], [[Temple Nelemar]], [[Old Ta'Faendryl]], and [[Maelstrom Bay]] require swimming training to hunt in those areas. However, Maelstrom Bay can be bypassed without training in swimming if the character uses the spell, [[Water Walking (112)]].
'''Swimming''' is a skill that requires significantly less training than most other skills to use properly. A character with 30 ranks will be able to travel just about anywhere in Elanthia they may desire, and this skill isn't even necessary unless the character wants to go to certain locations. Noteably, [[The Rift]], the Ruined Temple, [[Old Ta'Faendryl]], and [[Maelstrom Bay]] require swimming training to hunt in those areas. However, Maelstrom Bay can be bypassed without training in swimming if the character uses the spell, [[Water Walking (112)]].


In areas where swimming is required, the [[SWIM (verb)|swim]] verb is usually used.
In areas where swimming is required, the [[SWIM (verb)|swim]] verb is usually used.
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| Clericranks = 1 | Clericcost = 3/0
| Clericranks = 1 | Clericcost = 3/0
| Empathranks = 1 | Empathcost = 3/0
| Empathranks = 1 | Empathcost = 3/0
| Monkranks = 2 | Monkcost = 2/0
| Rangerranks = 2 | Rangercost = 2/0
| Rangerranks = 2 | Rangercost = 2/0
| Rogueranks = 2 | Roguecost = 2/0
| Rogueranks = 2 | Roguecost = 2/0
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| Paladinranks = 2 | Paladincost = 2/0
| Paladinranks = 2 | Paladincost = 2/0
| Wizardranks = 1 | Wizardcost = 3/0}}
| Wizardranks = 1 | Wizardcost = 3/0}}
<br>

==Locations Requiring Swimming==

Most Swimming checks also take [[encumbrance]] and injuries into account.

{|class="wikitable sortable" {{prettytable|sortable=1}}
|-bgcolor="lightblue"
!Realm||Location||Applicable Level||Suggested Swimming Ranks||Notes
|-
|[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40||
|-
|[[Teras Isle]]||[[:Category:Ruined Temple creatures|Nelemar]]||100||70-75|| 3 sec minimum base RT, further reduced by 1 second each at 100, 150, and 200 ranks.
|-
|[[Ta'Illistim]]||[[:Category:Old Ta'Faendryl creatures|Old Ta'Faendryl]]||73-100||25-30||Swim found on Gyldemar road, Encumbrance greatly affects
|-
|[[River's Rest]]||[[Sea Caves]]||20-25||1-10||Possible without any ranks, but much easier with. Still extremely difficult with advanced levels of encumbrance
|-
|[[River's Rest]]||[[Maelstrom Bay]]||30-55||10-15||Encumbrance greatly affects. 2 sec base RT, further reduced by 1 second each at 50 and 100 ranks.
|-
|[[The Rift]]||Entrance||75-100||30-40|| 3 sec base RT, further reduced by 1 second each at 100, 150, and 200 ranks.
|}


== External Links ==
== External Links ==

Latest revision as of 11:27, 7 April 2021

Swimming is a skill that requires significantly less training than most other skills to use properly. A character with 30 ranks will be able to travel just about anywhere in Elanthia they may desire, and this skill isn't even necessary unless the character wants to go to certain locations. Noteably, The Rift, the Ruined Temple, Old Ta'Faendryl, and Maelstrom Bay require swimming training to hunt in those areas. However, Maelstrom Bay can be bypassed without training in swimming if the character uses the spell, Water Walking (112).

In areas where swimming is required, the swim verb is usually used.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 2/0 2/0 2/0 3/0 2/0 2/0 3/0 3/0 - 3/0 3/0


Locations Requiring Swimming

Most Swimming checks also take encumbrance and injuries into account.

Realm Location Applicable Level Suggested Swimming Ranks Notes
Wehnimer's Landing Thanatoph Bowels 80-90 40
Teras Isle Nelemar 100 70-75 3 sec minimum base RT, further reduced by 1 second each at 100, 150, and 200 ranks.
Ta'Illistim Old Ta'Faendryl 73-100 25-30 Swim found on Gyldemar road, Encumbrance greatly affects
River's Rest Sea Caves 20-25 1-10 Possible without any ranks, but much easier with. Still extremely difficult with advanced levels of encumbrance
River's Rest Maelstrom Bay 30-55 10-15 Encumbrance greatly affects. 2 sec base RT, further reduced by 1 second each at 50 and 100 ranks.
The Rift Entrance 75-100 30-40 3 sec base RT, further reduced by 1 second each at 100, 150, and 200 ranks.

External Links