Tremors (909)
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Tremors causes the ground to begin to shake violently, making it hard to stand. The quake is followed by a series of aftershocks, which function identically. Everyone outside of the caster's group in the area is subject to a (probably level based) warding roll to remain standing.
Although this spells functions similarly to the Sorcerer spell Quake (709), it is less disruptive in that it does not affect adjacent rooms.
Factors Affecting Tremors
- Level?
Spell Usage
Reference
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#909