Verb:ANALYZE: Difference between revisions

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{{Verbinfo
{{TOCright}}
|verb=ANALYZE
'''Analyze''' is used to show the special properties and [[merchant]] restrictions of an item. Players can{{boldmono| ANALYZE LOUD }}to show that they are analyzing, otherwise use of the verb is not shown to other players in the room. Items must be in a character's hands or be worn by a character to be properly analyzed.
|type=System
|type2=Special case
|demeanor=No
|wedding=No
|system=Movement
|system2=Inventory
|special=Item
}}
{{Verbpage
|introduction={{boldmono|ANALYZE}} is a both a [[movement]] and [[inventory]] system verb, while being considered a special case verb, as well. Additionally, one can {{boldmono|ANALYZE}} items for sale in shops during [[pay event]]s or [[festival]]s.
|help=<small>'''''Note:''' This will populate with {{boldmono|ANALYZE}} by itself or as {{boldmono|ANALYZE HELP}}.''</small>

<pre{{log2}}>Usage:
ANALYZE {item} - Shows information regarding a scripted item.
ANALYZE LOUD {item} - Messages others that you are analyzing an item.
ANALYZE ROOM - Examine current room for valid, open portals.</pre>
}}
==Usage==
==={{boldmono|Item}}===
As a special case verb, it can be used to show the special properties and [[merchant]] restrictions of an item. Therefore, in order to use {{boldmono|ANALYZE}}, it must always be used with an object target. Items must be in a character's hands or be worn by a character to be properly analyzed.


[[Enhancive]] items charged with [[SimuCoin]] store items will have their expiration date and time displayed.
[[Enhancive]] items charged with [[SimuCoin]] store items will have their expiration date and time displayed.


==Messaging==
; Messaging
Messaging for {{boldmono|ANALYZE {item}}} will vary dependent on item properties and script. Below are some examples.
===Failure (item in container)===

*; Failure (item in container)
<pre{{log2}}>>anal tali in jac
<pre{{log2}}>>anal tali in jac
You cannot reach a black lizard's head talisman.</pre>
You cannot reach a black lizard's head talisman.</pre>

===Standard container (not max light/deep)===
*; Standard container (not max light/deep)
: <small>'''''Note:''' This is only a guideline. Despite estimated messaging from the {{boldmono|ANALYZE}} tool that reflects that the item may be worked on, a merchant may decline to work on the item.''</small>
<pre{{log2}}>>anal sat
<pre{{log2}}>>anal sat
You analyze your lilac satchel and sense that the item is free from merchant alteration restrictions.
You analyze your lilac satchel and sense that the item is free from merchant alteration restrictions.
Line 14: Line 38:
You might be able to have a talented merchant lighten the lilac satchel for you or have its pockets deepened.</pre>
You might be able to have a talented merchant lighten the lilac satchel for you or have its pockets deepened.</pre>


*; Standard container (max light/deep)
''Note: This is only a guideline. Despite estimated messaging from the ANALYZE tool that reflects that the item may be worked on, a merchant may decline to work on the item.''

===Standard container (max light/deep)===
<pre{{log2}}>>anal sat
<pre{{log2}}>>anal sat
You analyze your components satchel and sense that the item is free from merchant alteration restrictions.
You analyze your components satchel and sense that the item is free from merchant alteration restrictions.


You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.</pre>
You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.</pre>

===[[Bazzelwyn gloves]]===
*; Scripted Item
: The below example is for [[Magic gloves]], also known as [[Bazzelwyn]] gloves. Actual messaging will vary depending on the specific item script.
<pre{{log2}}>>anal my glov
<pre{{log2}}>>anal my glov
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.
Line 37: Line 61:


You get no sense of whether or not the gloves may be further lightened.</pre>
You get no sense of whether or not the gloves may be further lightened.</pre>
===[[Darts]]===
<pre{{log2}}>>anal my dar
You analyze your golden-fletched darts and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.


==={{boldmono|LOUD (item)}}===
You can tell that the darts is as light as it can get.</pre>
{{boldmono|ANALYZE LOUD (item)}} gives third party messaging based on a successful item analyze.
===[[Spider bag]]s===
<pre{{log2}}><nowiki>>anal my sat
You analyze your blue satchel and sense that the item is largely free from merchant alteration restrictions.


; Messaging (Third Person Only)
The creator has also provided the following information:
<pre{{log2}}>Xeraphina examines her reticule, staring at it intently from all possible angles. Having acquainted herself with its inner workings, Xeraphina gives a satisfied nod.</pre>
|--------------------------------------------------------------------|
| -=Spider Containers=- |
| |
| These bags house up to 10 living spiders that can be customized. |
| Off the shelf bags have 1 spider with a randomized description. |
| |
| Only very special merchants can unlock the bags or add spiders. |
| |
| You MAY have the spiders altered, but they must remain spiders. |
| |
| You MAY alter the containers, but must remain web or spidersilk. |
| |
| Long descriptions on the containers are acceptable, but no shows. |
|------------------------------------------------------------------- |
This item is currently Tier 2 with 4 spider(s). It might be unlocked further.
Features supported: WEAR, REMOVE, POINT my satchel at {target}, OPEN, CLOSE.


==={{boldmono|ROOM}}===
You might be able to have a talented merchant lighten the blue satchel for you or have its pockets deepened.</nowiki>
{{boldmono|ANALYZE ROOM}} is used to determine the location of portals within a room, especially rooms where portals may not be obvious upon initial look.
</pre>


; Messaging
===[[Dancing shoes]]===
The below example is from Tigerlily Crossing on Four Winds Isle.
<pre{{log2}}>>anal my shoe
You analyze your black leather shoes and sense that the item is largely free from merchant alteration restrictions.


<pre{{log2}}>[Tigerlily Crossing]
The creator has also provided the following information:
Candlelight spills forth from the glaesine windows of each of the shops that are nestled into a single, long and low building built upon one side of the lane. Awnings, neatly folded back and tied in place, form colorful arches over each shop's doorway, while artistic signs sway slightly in the night breeze. Somehow, water has collected inside the glass case of a lantern, creating tiny luminescent ripples across the cobblestones below it.
A merchant can alter these shoes with a long description or a show, but the item must be a type of shoe with laces. Suggested nouns would be: boots or shoes. Also, keep in mind that the script adds a switch automatically to the LOOK of the item.
Obvious paths: north, east, south, west


>analyze room
This item has been fully unlocked and is Tier 4. It traps WEAR, REMOVE, LOOK, KICK, PULL, TURN, PUSH, RAISE, POKE, TOSS, POINT.
You scan for exits and see a white birch door painted with a burgundy rose, a verdant green door painted with a cypress tree and a pale cerulean door painted with a pink blossom.</pre>
Additionally, RAISE, POKE, TOSS, and POINT can be targeted at another person.
Lastly, TOSS and POINT can be targeted at creatures and held objects.

You can tell that the shoes is as light as it can get.</pre>
===[[Hair bauble]]===
<pre{{log2}}>>anal bead
You carefully look over the rainbow glaes beads and inspect its finer details. You realize that it will always need to be a bauble or bead, but can probably be constructed of any hard material. Fabric doesn't seem like the logical material to use on this at all. If you were to play with the rainbow glaes beads, then you'd find that you can analyze, pull, push, tickle, remove, clench, nod, toss, shake, exhale, flip, touch, turn, wrap, unwrap, attend, wear, and weave it. It is a fully unlocked tier 4 bauble.</pre>


==See Also==
==See Also==
*[[EZ script]]
* [[EZ script]]
*[[Inspect]]
* [[INSPECT]] verb
*[[Inventory]]
* [[Inventory]]
* [[:Category:Item Scripts|Item Scripts]]
*[[Unlocking]]
* [[Unlocking]]
*[[ANALYZE (verb)/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]

[[category:Verbs]]

Latest revision as of 21:57, 14 June 2023

ANALYZE
Type System
Special case
Demeanor-based No
Wedding No
System Movement
Inventory
Special Case Item
ANALYZE is a both a movement and inventory system verb, while being considered a special case verb, as well. Additionally, one can ANALYZE items for sale in shops during pay events or festivals.

Help

Note: This will populate with ANALYZE by itself or as ANALYZE HELP.

Usage:
    ANALYZE {item}      - Shows information regarding a scripted item.
    ANALYZE LOUD {item} - Messages others that you are analyzing an item.
    ANALYZE ROOM        - Examine current room for valid, open portals.

Usage

Item

As a special case verb, it can be used to show the special properties and merchant restrictions of an item. Therefore, in order to use ANALYZE, it must always be used with an object target. Items must be in a character's hands or be worn by a character to be properly analyzed.

Enhancive items charged with SimuCoin store items will have their expiration date and time displayed.

Messaging

Messaging for ANALYZE {item} will vary dependent on item properties and script. Below are some examples.

  • Failure (item in container)
>anal tali in jac
You cannot reach a black lizard's head talisman.
  • Standard container (not max light/deep)
Note: This is only a guideline. Despite estimated messaging from the ANALYZE tool that reflects that the item may be worked on, a merchant may decline to work on the item.
>anal sat
You analyze your lilac satchel and sense that the item is free from merchant alteration restrictions.

You might be able to have a talented merchant lighten the lilac satchel for you or have its pockets deepened.
  • Standard container (max light/deep)
>anal sat
You analyze your components satchel and sense that the item is free from merchant alteration restrictions.

You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.
  • Scripted Item
The below example is for Magic gloves, also known as Bazzelwyn gloves. Actual messaging will vary depending on the specific item script.
>anal my glov
You analyze your scarlet gloves and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
* It is fully alterable.

These scarlet gloves are set to use fancy messaging for WAVE.  They're using the following set of messaging:
You dismissively flick your hand at YOUR TARGET with an air of indifference.

These scarlet gloves are set to use fancy messaging for RAISE.  They're using the following set of messaging:
You raise your hands high above your head, as your scarlet gloves are surrounded by a bright glow.

These scarlet gloves are unlocked.

You get no sense of whether or not the gloves may be further lightened.

LOUD (item)

ANALYZE LOUD (item) gives third party messaging based on a successful item analyze.

Messaging (Third Person Only)
Xeraphina examines her reticule, staring at it intently from all possible angles.  Having acquainted herself with its inner workings, Xeraphina gives a satisfied nod.

ROOM

ANALYZE ROOM is used to determine the location of portals within a room, especially rooms where portals may not be obvious upon initial look.

Messaging

The below example is from Tigerlily Crossing on Four Winds Isle.

[Tigerlily Crossing]
Candlelight spills forth from the glaesine windows of each of the shops that are nestled into a single, long and low building built upon one side of the lane.  Awnings, neatly folded back and tied in place, form colorful arches over each shop's doorway, while artistic signs sway slightly in the night breeze.  Somehow, water has collected inside the glass case of a lantern, creating tiny luminescent ripples across the cobblestones below it.
Obvious paths: north, east, south, west

>analyze room
You scan for exits and see a white birch door painted with a burgundy rose, a verdant green door painted with a cypress tree and a pale cerulean door painted with a pink blossom.

See Also