Verb:MEDITATE: Difference between revisions

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==Mechanics==
==Mechanics==
*During the 2 minute pre-meditation period, you do not gain any benefits.
*During the 2 minute pre-meditation period, you gain benefits after first minute of meditation.
*For 10 minutes after the pre-meditation period, mana regeneration is boosted by a flat amount equal to '''[[trunc]](([[discipline]] bonus + [[wisdom]] bonus) / 2)'''.
*For 10 minutes after the pre-meditation period, mana regeneration is boosted by a flat amount equal to '''[[trunc]](([[discipline]] bonus + [[wisdom]] bonus) / 2)'''.
*The mana boost stays the same when you boost maximum mana by using mana bread.
*The mana boost stays the same when you boost maximum mana by using mana bread.

Revision as of 05:02, 22 July 2014

The MEDITATE verb allows Clerics, Empaths, and Savants to enter a state of meditation which grants them faster recovery for health, spirit, and mana.

After meditating for two minutes, the meditator will continue to gain the benefits for an additional ten minutes as long as they remain on a node or sanctuary.

Mechanics

  • During the 2 minute pre-meditation period, you gain benefits after first minute of meditation.
  • For 10 minutes after the pre-meditation period, mana regeneration is boosted by a flat amount equal to trunc((discipline bonus + wisdom bonus) / 2).
  • The mana boost stays the same when you boost maximum mana by using mana bread.
  • Meditate effect does not end immediately after leaving a node/sanctuary.
  • Meditate effect does not end immediately after entering combat or taking an aggressive action.
  • Every minute, meditate will check if you are still within a sanctuary/node, if not then the effect will end. There are 10 checks, once per minute.

Messaging

You kneel down and begin to meditate on your lot in life.
You begin to meditate on your lot in life.

If you are not a profession who benefits from meditation, you will get a message reminding you of such, but there is no third-person messaging:

Only a Cleric, Empath or Savant has the natural ability to gain true benefits from meditating.
You kneel down and begin to meditate on your lot in life.

When you LOOK at the meditator, you will see that they are meditating:

Zuzana is kneeling in quiet meditation.
>You see Zuzana the Gypsy.
She appears to be a Human.

If you do anything to the meditator, then you will interrupt their meditation:

>whisp zuz Can I get some healing?
The appearance of great calm leaves Zuzana as her concentration is broken.
You quietly whisper to Zuzana, "Can I get some healing?"
Your meditation is interrupted by Kout.
Kout whispers, "Can I get some healing?"

The meditator can break their own meditation:

Your action interrupts your meditation.

There is messaging to remind the meditator that they are meditating:

You continue to meditate on recent events.

After two minutes, the meditator wakes from the meditation and can be interacted with again:

You wake from your meditation, yet a deep feeling of relaxation remains present.
Zuzana looks up and glances around, appearing deeply calmed.

SPELL ACTIVE will display if the meditation mechanics are active, giving the person enhanced recovery:

You currently have the following active spells:
Meditation

Wearing off:

The lingering effects of your meditation fade away.
The appearance of great calm leaves Zuzana.

One can only meditate on a node or sanctuary. If the room is not fitting for meditation, messaging will tell you:

You are not able to enter a meditative trance. Perhaps you should seek another place to meditate.

Some places, like tables, will let you begin to meditate but then break the meditation when you aren't kneeling.

>med
You need to sit down first.
>sit
You pull out a chair and seat yourself at the table.
s>med
You begin to meditate on your lot in life.
s>
You continue to meditate on recent events.
s>
Your meditative trance is severed due to the non-reverent position your body has taken up.
s>kneel
You don't need to kneel at this table, there are plenty of chairs to go around.

See Also