Warding Sphere (310): Difference between revisions

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Initial cast:
Initial cast:
<div {{log}}>
<div {{log|margin-right=400px}}>
A sphere of pure white light appears above you.
A sphere of pure white light appears above you.<BR>
A wispy tendril of pure magic reaches out to encircle you and those nearby.
A wispy tendril of pure magic reaches out to encircle you and those nearby.


Line 31: Line 31:


Wearing off:
Wearing off:
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<div {{log|margin-right=400px}}>
You suddenly feel less protected.
You suddenly feel less protected.
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</div>

Revision as of 23:48, 30 March 2015

Warding Sphere (310)
Mnemonic [WARDSPHR]
Base Duration 1200 sec
Added Duration 60 sec per Cleric Base rank
Span Stackable
Defensive Magic  
Subtype DS, TD 
Defensive Strength +10 (all) 
Target Defense +10 
Availability Group 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


Warding Sphere generates a bonus to the DS and TD of the caster and his or her group. If the caster is not leading the group, it is necessary for the caster to cast this spell at the group leader.

The base bonus is +10 DS/TD, +1 DS/TD per each Cleric Base ranks trained beyond 10. The spell's maximum bonus is +20 DS/TD.

Proximity

While the spell initially benefits all members of the cleric's group, proximity to the cleric is necessary to maintain the benefit, as it is the strength of the Cleric's conviction that bolsters their inherent abilities. Mechanically, the game intermittently checks to ensure that a character is in the room with the cleric that initially cast Warding Sphere - if not, the spell expires.

Messaging

Initial cast:

A sphere of pure white light appears above you.
A wispy tendril of pure magic reaches out to encircle you and those nearby.

You feel more secure basking in the glow of divine protection.

Wearing off:

You suddenly feel less protected.

External Links