Delayed Premium Services

The official GemStone IV encyclopedia.
Jump to: navigation, search

Signature Verbs

Signature verbs are essentially extremely flexible ACTs unique to a given character in that they omit the ( )s normally attached to an ACT. This permits a GM to craft a totally personalized "verb" for you. Remember, though, that signature verbs should not force another character to appear to do something nor should they allow a character to appear to do things that are impossible via the normal magic and physics of GemStone.

In essence, a signature verb must make sense for anything that a player can do with ACT. This means that if you wish for lightning to bolt out of your fingertips via a signature verb, that will not fly, since this is something that does not really make sense with ACT, but is instead in the realm of spells that certain professions cast. There is a fuzzy line when it comes to magic and signature verbs, and one must always remember that these are meant for normal actions within Elanthia -- not for actions that are not normally possible. Also, a signature verb is not intended to replace SAY, nor is it intended to create situations (whether props, people, or critters) that fall outside of what you, by yourself, can do with an action.

The signature verb, when chosen, can be a) an existing verb; or b) a verb that does not exist. This will not affect the way that your existing verbs work in any way at all. The signature verb simply creates an *extra* option for the verb.

You will need to decide whether you want the verb to act:

1) with no target (ie. not directed at a person or item)

2) directed at another character

3) directed at an item/object

Keeping those in mind, let me give you a few examples of signature verbs that would pass through QC without any issues:

Using SIGNATURE WHISTLE (this one is set to be directed at an item/object)

3rd person: Quilic raises his head and lets out a piercing whistle aimed at (object target).

1st person: You raise your head and let out a piercing whistle aimed in (object target)'s direction.

Using SIGNATURE EXAMINE (this one is set to be directed at another character)

3rd person: Quilic stands unusually close to (target), examining (his/her) face.

target's pov: Quilic stands unusually close to you, clearly examining your face.

1st person: You stand unusually close to (target), carefully examining (his/her) face to look for signs of emotion.

Using SIGNATURE BOW (this one is set with no target)

3rd person: Quilic bows respectfully, the motion accentuating his short stature.

1st person: You bow respectfully, taking note of just how close the ground is while in this position.

So now you need to decide on a verb, what it's aimed at (if anything), and what you want the messaging to be like!


Custom Swears

Here is an example of what a custom swear must follow, guidelines wise. No use of his/her, the verb must remain the same for all three (1st, 3rd and targeted 1st/3rd), and the substance of the swear must remain the same. This will make sense when applied to the example below:

1st person: glower

3rd person: glowers

targeted: glowering

Substance of swear: while muttering something indecipherable and twitching violently with anger.

Examples utilizing the above:

1st person: You glower while muttering something indecipherable and twitching violently with anger.

3rd person: Quilic glowers while muttering something indecipherable and twitching violently with anger.

Targeted 1st: You swear at (target), glowering while muttering something indecipherable and twitching violently with anger.

Targeted 3rd: Quilic swears at (target), glowering while muttering something indecipherable and twitching violently with anger.

See how the substance of the verb doesn't change, just gets slapped on after the verb? And how it doesn't use his/her at all? All custom swears must fall in this guideline.


Custom Logon and Logoff Messaging

Custom logphrases consist of 4 different messages:

1. Story window arrival

2. Story window departure

3. Dialog window arrival

4. Dialog window departure

The dialog window can be pretty out there, but the story window needs to be something that makes sense and is possible for the character to do. Essentially, story window is completely IC, the dialog window can push the boundaries a bit. For example:

Story Window Arrival: Quilic arrives and nods politely, quietly alerting you to his presence.

Story Window Departure: Quilic offers a polite nod and leaves quietly.

Dialog Window Arrival: * Looks like Quilic is awake. Good morning, Elanthia!

Dialog Window Departure: * Quilic just nodded off.


Custom Titles (Prename and Postname)

This service will allow you to request a custom title that goes either before or after your character's name. Some things to be aware of:

1. You may not use a Custom Title to emulate another class/profession.

2. You may not use a Custom Title to imply any sort of authority (King, Mayor, Head Custodian).

3. You may not use a Custom Title to imply membership into a group (Headmaster of the Custodian's Guild).

4. You may not use a Custom Title to copy a Title that is awarded through any other in-game means.

5. Custom Titles should not be considered exclusive, as other players may request the same Title.

6. You may not reference any of the Arkati or Lesser Spirits in a Custom Title.

(Note that this is due to the potential for infringement of #2, listed above, and also potential mechanical conflicts, where a player is granted a title referencing their current deity, then the player CONVERTs and the title is no longer 'correct'.)


Please be aware that these requests in particular will be put through a series of checks, any of which may invalidate your request. Be prepared to be flexible with your request for best results!