Dice of fate
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Dice of fate are special dice that cast different spells depending on which number is rolled. The resulting spell cast may be beneficial or it may be very dangerous. Each dice of fate set has its own set list of spells that can be cast, and that set list may differ between different sets. Dice of fate come in two varieties: lesser and greater. There are currently two known greater dice of fate. A pair of uneven bone dice was auctioned off at the 2009 Ebon Gate auction. There are at least five lesser versions of the dice of fate, two or more that were auctioned off at the 2006 Ebon Gate auction. Lesser dice of fate can only be used 5 times a day. Several sets were also released through the 2011 Droughtman's Challenge event among the [[prizes offered. Several of these duplicated the appearance of other previous sets. Lesser Dice of FateThe lesser dice of fate cast a spell depending on how they are rolled. Different sets of dice pull from different sets of spells. See the properties below for the list of spells. The lesser dice of fate's positive spells last somewhat more than 2 hours per roll. They automatically return to your hand after rolling. They can be rolled 5x per day. They act like regular dice for the remainder of the day, not casting any spells. The lesser dice of fate will behave like normal dice while Minor sanctuary is up.
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Greater Dice of FateThe greater dice of fate cast a spell depending on how they are rolled. See the properties below for the list of spells.
This section has not been added yet; please add to it now! Additional InformationPropertiesThe greater dice of fate, a pair of obsidian dice with pips of ivory, is weighted such that the positive rolls (7 and up) occur more frequently. Both greater and lesser dice of fate cast a spell depending on the roll. These are the known spells per roll for different dice sets released:
The pale rowan dice from Doughtman's Challenge are described as 'Ranger', so they are likely one of the last two columns; exact distribution of spell results is not known. Properties of the sephwir dice have been confirmed. Examples
>roll dice You shake the obsidian dice and throw them on the ground. The dice bounce a few times and come to rest on 1 and 1. Suddenly bands of blackness sweep from the dice and encircle you. The bands begin to contract quickly making it difficult to breath. With one final powerfull contraction your breathing stops along with most of your other vital functions. The silvery luminescence fades from around you. The dim aura fades from around you. You feel your extra strength departing. The powerful look leaves you. The bright luminescence fades from around you. >roll dice You shake the obsidian dice and throw them on the ground. The dice bounce a few times and come to rest on 3 and 1. You throw your arms skyward! A low roar of quickly parting air can be heard above! Much to your horror, a devastating inferno of flaming rocks ignite the entire sky and smite the area! >roll dice You shake the obsidian dice and throw them on the ground. The dice bounce a few times and come to rest on 3 and 1. A void rips open in the area, close enough for you to take serious notice of it. Debris slams into your head! +22 Hits. Stunned for 10 rounds! Everything in the room seemed to stay in place. The void disappears without further incident. >roll dice You give the drakar dice a hesitant shake for luck before rolling them on the ground. Ethereal wisps of faint purple smoke begin to rise from the drakar dice before they finally stop to show a 3 and 3. Suddenly... You become invisible. The drakar dice then disappear, only to reappear in your hand once again. >roll my dice You give the obsidian dice a hesitant shake for luck before rolling them on the ground. A dark grey shadow falls over the obsidian dice as they roll, and a rumbling thunder sound is heard before they finally stop to show a 1 and 4. Suddenly... Bolts of lightning hurl forth from the obsidian dice, striking everyone in sight! ... 70 points of damage! Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly. * Kaldonis drops dead at your feet! A powerful lightning bolt strikes you! ... 66 points of damage! Horrifying bolt of electricity crystalizes abdominal area. Unfortunately, quite deadly. It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you... You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor. ...departing in 16 mins... ... 72 points of damage! Massive electrical bolt burns a hole through the back and kidneys. * Sivath drops dead at your feet! The obsidian dice then disappear, only to reappear in your hand once again. DEAD>laugh You laugh, the sepulchral sound echoing through the area. >roll my dice You give the sephwir dice a hesitant shake for luck before rolling them on the ground. As the sephwir dice roll, each begins to spin amazingly on a single point, piercing the surface beneath it before finally stopping to show a 4 and 3. Suddenly... Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you! ... hits for 34 points of damage! ... 29 points of damage! Blow shatters knee and severs lower leg! You fall screaming to the ground grasping your mangled left leg! You are stunned for 8 rounds! ... hits for 13 points of damage! ... 30 points of damage! Strike clean through neck, what a shot! Lucky shot! It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you... You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor. ...departing in 16 mins... The sephwir dice then disappear, only to reappear in your hand once again. * Kaldonis just bit the dust! >roll my dice You give the drakar dice a hesitant shake for luck before rolling them on the ground. Spectral red flames lick at the turning drakar dice before they finally stop to show a 2 and 3. Suddenly... ... 62 points of damage! Left arm incinerated. Unfortunate. You are stunned for 10 rounds! The roaring ball of fire strikes you, blossoming into a much larger sphere of flame upon impact. ... 8 points of damage! Burst of flames to neck chars skin. Yuck! A burst of flame from your roaring ball of fire flies off and hits Kaldonis! ... 4 points of damage! Burst of flames to head catches ears on fire! Yeeoww! He is stunned! The drakar dice then disappear, only to reappear in your hand once again. Original Release DescriptionsGreater Dice of Fate
Show: The dice are six sided obsidian cubes with a different number of white ivory pips surrounded by fine runes on each side. The single pips representing ones are shaped like tiny crimson skulls with a more concentrated number of runes surrounding them. The dice absorbs any light that shines on them without reflection like the inky blackness of night.
Lesser Dice of Fate
Show: Crafted from obsidian, the surfaces of the large glittering dice have been polished to a glossy sheen. Small slivers of asterfire quartz adorning the six sides of each die serve as pips, sans the single, which is instead depicted by the intricately cut image of a lightning bolt racing across the sky.
Show: Forged from drakar, the large dice are brilliantly white, though the surface reflects no light. Vivid crimson speckles on the six sides of each die serve as pips, sans the single, which is instead depicted by an intricate etching of a roaring inferno bursting from the ground.
Show: Carved from the distinctive wood of the sephwir tree, the large dice are polished to a smooth finish. Tiny shards of chameleon agate imbedded in the six sides of each die serve as glittering pips, sans the single, which is instead depicted by an intricate carving of a cluster of viciously spiked thorns bursting from the ground.
Show: Wrought from steel, the large dice are polished to a smooth finish. Tiny shards of chameleon agate imbedded in the six sides of each die serve as glittering pips, sans the single, which is instead depicted by an intricate carving of a cluster of viciously spiked thorns bursting from the ground.
Show: Crafted from brilliantly cut rubies, the surfaces of the large dice have been polished to a shine. Small slivers of obsidian adorning the six sides of each die serve as pips, sans the single, which is instead depicted by the intricately etched image of a lightning bolt racing across the sky.
LoresongsAt least two released dice have unique loresongs. One of the greater dice of fate sets, a pair of obsidian dice with pips of ivory, has the following loresong:
One of the lesser dice of fate sets, some mottled drakar dice, has the following loresong:
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