Iron Skin (1202)
Iron Skin transformed the caster's skin into a thick hide that acted like armor. The caster gained the defensive benefits of wearing heavier armor without suffering the penalties. Wearing any armor heavier than robes (AsG 2) will completely nullify this effect!
The base effect is to create a full leather equivalent (Armor Subgroup (AsG) 6), and can be increased to more powerful armor with training. The AsG increases by one according to seed 1 of one fifth the caster's ranks in Mental Lore, Transformation. Monks also receive an innate bonus to the AsG of seed 1 of one fifth the caster's level.
For example, a level 15 Monk (15/5 = 3, seed 1 gives a bonus of 2) with 5 ranks of Mental Lore, Transformation (5/5 = 1, seed 1 gives a bonus of 1) can cast Iron Skin to create the equivalent of leather breastplate (AsG 9 = 6 +2 + 1).
AsG Bonus Tables
- To calculate the actual AsG add: Base 6 + Level Bonus + Lore Bonus
Level Bonus (Monks Only)
Note: the next level bonus would occur at level 105 which is currently not possible for player characters.
|Lore Ranks||AsG Bonus|
Monks can only train 101 lore ranks, and can have max 151 ranks enhanced.
|6||Full leather (BASE)||Leather|
Leather Armor Group (Asg 6/7/8):
Scale Armor Group (AsG 9/10/11/12):
Chain Armor Group (AsG 13/14/15/16):
Plate Armor Group (AsG 17+):
- Minor Mental Spell Circle: Iron Skin, on Play.net