Spiritual Lore, Religion

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This lore represents knowledge and understanding of the doctrine and principles of the Arkati pantheon, in general. Clerics and paladins with advanced training in this skill will have a focus on the doctrine and principles of the deity with which they are aligned, and will experience an improved ability to channel spiritual power from their patron deity.

Deity Title Display

The ability for clerics and paladins to show the deity they have chosen via CONVERT is unlocked at 40 ranks of Religion Lore. It has to be enabled via SET ShowDeityTitle ON.

Cleric Base

Training in Religion increases the effectiveness of this spell on a successful warding.
Training in Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.
Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration on undead targets when hit. Thirty ranks also unlocks an EVOKE version which is meant to be used on living targets.
Training in Religion increases the chance that you will discover the CONVERT status of a corpse you link to.
Training in Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.
Training in Religion increases the number of damage cycles this spell causes.
Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the Summation Chart).
Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion ranks)/1.5)%.
Training in Religion is required to use the five tiered effects of Holy Receptacle:
  • Tier 1, Silver to Gold: 10 ranks
  • Tier 2, Brimstone: 15 ranks
  • Tier 3, Nexus: 20 ranks
  • Tier 4, Chrism: 25 ranks
  • Tier 5, Intercession: 30 ranks
Training in Religion increases the strength of the offensive maneuver attack and the chance of a reduced cooldown.
Training in Religion increases the chance that you will successfully form a link with your god. The increase is 2% per seed 6 summation.
Training in Religion increases the critical damage.
Training in Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.

Paladin Base

Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 additional DS at 200 ranks. This is a seed 5 summation.
Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks. In addition, affected targets will suffer a 5% penalty to their Evade, Block, and Parry chances, with the penalty increasing by 1% per seed 4 summation of Spiritual Lore, Religion.
Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.
Training in Religion increases the AS bonus and reduces the DS penalty provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.
Training in Religion adds the chance of a potential deity-specific flare to occur after the attack.
Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.
Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.
Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.
Training in Religion increases the amount of damage dealt by INCARNATE SMITE +1 per rank using a seed 5 summation.
Training in Religion increases the percentage of the target's stance that is ignore by INCARNATE ONSLAUGHT by 1% using a (seed 1 * 2) summation.

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