- As a Maneuver
When CAST, the ranger calls down a pale beam of light to encase their target in a lucent beam, binding the target’s movements for up to 60 seconds based on success. Ranger spell ranks are the primary success factor for this version of the spell.
- As a Bolt
Upon a successful hit, the bolt has a chance to flare with an SMRv2 roll (same factors as the standard CAST version) to immobilize the target for up to 6 seconds. If the target is disoriented by Sun Burst, the flare chance is increased by 50%.
On a successful flare, another instance of immobilization will automatically be applied 6 seconds later for a flat 4-second duration. Training in Spiritual Lore, Blessings will apply bonus immobilization cycles.
- PREP 611 | EVOKE the bolt version of the spell.
- INCANT 611 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 611 to always evoke this spell using INCANT 611
|SMRv2 immobilize flare % chance = (30 + (Summoning ranks / 2) +/- (level differential)^2))|
Summoning also increase the bolt version's damage factor (DF) according to the table below:
1 to 50 0.001 per rank 51 to 100 0.001 per two ranks 101 to 200 0.001 per four ranks
The total DF increase with 200 ranks SL, Summoning lore is 0.100.
For the bolt version of Moonbeam, training in Blessings will cause the 4-second immobilization effect from a successful Sun Burst disorient interaction to recur every 6 seconds at a rate of 1 bonus cycle per 30 ranks.
Bolt Spell Table
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