Sun Burst (609)

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Sun Burst (609)
Mnemonic [SUNBURST]
Duration Immediate
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Room, Single 
Damage Type Single-target: Health 
State(s) Inflicted Blinded, Roundtime (undead) 
Critical Type Single-target: Fire (Nature)
Moonbeam interaction: Plasma 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


When CAST open, Sun Burst emits a great pulse of light from the caster's hand, causing all creatures, characters and objects hidden in the room to become unhidden. While this will not reveal invisible targets to the caster, it will make the caster aware of their presence. Objects revealed include arrows or thrown weapons.

The open-cast spell version will also subject room targets to a warding roll. When successful, living targets will suffer a severe Perception loss of at least 85% of ranks, as well as a decreased chance to evade any incoming attacks. Undead targets will recoil from the intense burst of light, giving them roundtime. Targets that cannot see due to injury, the Blind (311) spell, or previous effects of a focused Sun Burst are immune.

When focused on a single target, Sun Burst inflicts moderate Fire damage in addition to the debuff effects applied by the open version. This damage is considered Nature damage. When the target is under the effects of Moonbeam, Sun Burst consumes the lucent energy, ending Moonbeam's immobilization effect, and inflicts moderate Plasma damage.

Usage

  • PREP 609 | CAST {target} or INCANT 609 to cast this spell against a single target
  • PREP 609 | CAST to cast the OPEN version of the spell against anything not grouped to the caster
  • INCANT 609 OPEN to open cast this spell once using INCANT
  • INCANT SET OPEN 609 to always open cast this spell using INCANT 609

Messaging

Interaction with Moonbeam
You gesture while summoning the spirits of nature to aid you with the Moonbeam spell...
Your spell is ready.
You gesture at a war griffin.
Tapping the moons above, you draw down a shaft of coruscating moonlight and bathe a war griffin in its lucent glow.
[SMR result: 106 (Open d100: 31)]
A war griffin is caught fast, the light of the moon arresting its movements.
Soot brown specks of leaf mold trail in the wake of a war griffin's movements, distorted by a murky haze.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.

You gesture while summoning the spirits of nature to aid you with the Sunburst spell...
Your spell is ready.
You gesture at a war griffin.
A sudden burst of bright light emanates from your hand toward a war griffin!
  CS: +399 - TD: +348 + CvA: +25 + d100: +70 == +146
  Warding failed!
Blazing light, hot and blistering, coalesces around a war griffin for 35 points of damage!
The murky haze surrounding a war griffin seems to feed the sudden burst of flames!
   ... 15 points of damage!
   Burst of flames to left eye incinerates eyelid.  Gruesome.
Tendrils of fiery incandescence sear through the coruscating moonlight enveloping a war griffin!
The murky haze surrounding a war griffin seems to feed the sudden burst of flames!
   ... 60 points of damage!
   The war griffin's lungs superheat forcing plasma up through nose and mouth!
The war griffin crashes to the ground, motionless.
A war griffin's movements no longer appear hampered as the lunar light encircling it fades away.
Cast Roundtime 3 Seconds.

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