Singing Sword Song (1025)
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The Singing Sword Song allows a bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a wizard's familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.
If the bard is stunned, has injuries to the head, eyes or nervous system the weapon's attack strength will be lessened. Also, if the caster has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.
The weapon's AS is determined by:
- skill of the Bard in that particular weapon type
- number of spellsongs known over 1025
- ranks/bonus in Mental Lore, Manipulation
- Aura stat bonus
- Influence stat bonus
- Other types of magic that normally increase melee AS will NOT affect the song
Currently, the melee AS formulas is:
- AS = Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB
- MB = 25 if fighting a living creature
- MB = 10 if fighting undead
Usage
Upon preparing the spellsong, the Bard can sing one of twenty-one weapon types, using the format SING <weapon type>. The currently available types are listed below.
Controlling the weapon is done with the TELL command:
TELL WEAPON TO <command>, where <command> is:
ATTACK [target] - Attacks the specified creature or player. If no target is specified, it will attack a random eligible creature.
CEASE - Causes the weapon to stop attacking
RETURN - Causes the weapon to return to the room the Bard is in if it becomes "lost" or "stuck". Note that some areas of the game are naturally inaccessible to the weapon
Use STOP 1025 to eliminate the weapon.
Renewal Cost: 15 Mana Points (MP).
Additional Weapon Types
On 3 January 2006, GM Mestys made it possible for some Ranged and Thrown weapon types to be summoned and used:
Weapon Skill Type | Weapon Name | Attack Speed (seconds) |
---|---|---|
Melee | Broadsword | 5 |
Handaxe | 5 | |
Falchion | 5 | |
Longsword | 4 | |
Cudgel (Club) | 4 | |
Morning Star | 5 | |
Mace | 4 | |
Halberd | 6 | |
Jeddart-axe | 6 | |
Twohanded Sword | 7 | |
War Mattock | 6 | |
Troll-Claw | 4 | |
Sai | 4 | |
Katar | 4 | |
Ranged | Short Bow | 4 |
Composite Bow | 5 | |
Long Bow | 6 | |
Light Crossbow | 5 | |
Heavy Crossbow | 7 | |
Thrown | Quoit | 5 |
Discus | 5 | |
Dart | 3 |
See Also
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