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  • ...| <nowiki>{{Iteminfo}}</nowiki> Template]] is used. Please see [[Help:Item scripts]] for more information on how to add or update items using this template.
    89 members (0 subcategories, 0 files) - 09:07, 26 November 2020

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  • There are two weapon scripts that the term '''TWC weapon''' has been known to refer to: ...eapon script with tiers that are based on ranks of [[Two Weapon Combat|two-weapon combat]].
    371 bytes (62 words) - 17:59, 24 October 2022
  • There are two scripts known as mood scripts: * [[Greater Armor and Weapon Mood]]s
    135 bytes (21 words) - 16:39, 27 June 2022
  • == Weapon Scripts - Rotflares == ...Rotflares there? Does Rotflares "NOT" work with any of the other existing "scripts" that are on the page? Seems we need to clarify the clarifications.
    2 KB (258 words) - 20:55, 7 September 2017
  • ...sh those scripts that have been known to be added to existing items. Most scripts will be moved to the [[:Category:Scripted Items|Scripted Items Category]]'' Item scripts are in-game characteristics or abilities of items. These generally fall int
    5 members (1 subcategory, 0 files) - 20:33, 22 September 2017
  • *{{boldmono|LOAD {weapon} [WITH {ammo}]}} This verb is used for a number of special weapon scripts, including:
    433 bytes (60 words) - 12:31, 2 July 2023
  • ...ts that attune, please see [[:Category:Attuning item scripts|attuning item scripts]]. ==Weapon Bonding==
    2 KB (383 words) - 09:17, 26 October 2022
  • ...use a katana effectively with one hand requires both two-handed and edged weapon skills (see the [[GRIP (verb)]] for switching from two-handed to one-handed *Requires both two-handed and [[Edged Weapons|edged weapon]] skills to use one-handed.
    1 KB (211 words) - 18:57, 2 October 2021
  • [[Category:Weapon item scripts]] [[Category:Functional Scripts]]
    1 KB (166 words) - 08:51, 28 February 2024
  • ...tem script]] or a [[:Category:Fluff_item_scripts|fluff item script]]. Item scripts can have ''ambient'' components (happening without any player-item interact ...], and [[Voln armor]]. These are sometimes also referred to as functional scripts.
    2 KB (283 words) - 19:14, 20 March 2022
  • ...airbolt). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last u ...rk to activate a flare if the random (or attuned) element matches what the weapon is scripted to accept.
    698 bytes (113 words) - 09:31, 19 February 2023
  • ...align="top" style="white-space: nowrap;" {{!}} [[:Category:{{{type}}} item scripts | {{{type}}}]] {{#if: {{{type2|}}} | <br>[[:Category:{{{type2}}} item scripts | {{{type2}}}]] }}
    7 KB (725 words) - 18:33, 25 October 2022
  • There is one known permanent Kai's blessing weapon that was released during [[Duskruin]] in February of 2019 ==Item Scripts==
    3 KB (489 words) - 17:33, 27 February 2019
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...stom ambient messaging below dependent upon the [[item properties]] on the weapon or armor.
    6 KB (1,010 words) - 08:50, 13 September 2023
  • ...sts here and indicate [[unlocking]] tier if applicable. There are too many scripts to list on the main article. |[[Animalistic Spirit Weapon]] (boots; fully unlocked) || 20
    1 KB (184 words) - 05:26, 2 March 2021
  • ...be added to weapons that already have another script (for many but not all scripts). They are applied to weapons and runestaves. ...Arena, either as pre-made weapons, or as a service added on to an existing weapon.
    4 KB (540 words) - 13:48, 2 February 2024
  • [[Category:Mechanical item scripts]] [[Category:Weapon item scripts]]
    1 KB (180 words) - 07:22, 8 February 2021
  • ...nd flare. The type of flare will change based on where the wielder of the weapon is hunting, and might include uncommon flares where no elemental flare is a ...}is used to wield the weapon. When traveling from realm to realm, put the weapon away and{{mono| GET }}again to reset the flare.
    2 KB (289 words) - 17:39, 14 August 2022
  • | subject = God Auction Weapon }}This weapon is the Jack of All trades. It is a falchion. +20 to your attack. It has a b
    5 KB (765 words) - 22:28, 1 January 2021
  • |specialty = [[Iasha white ora weapon]] <!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Sho ...ble for the highly scripted weapons that became known as [[Iasha white ora weapon]]s. These weapons were introduced in 2005 aboard the [[Wavedancer]].
    1 KB (228 words) - 20:33, 24 October 2022
  • ...eapon|BANE]], [[resistance|RESISTANCE]], and some [[:category:Item Scripts|SCRIPTs]]. I deal only in bloodscrip, and the cost for my service, regardless of w "There is one exception to that cost, though. Scripts that carry no mechanical benefit whatsoever will only cost 1000. If you ar
    4 KB (613 words) - 14:06, 25 October 2023
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