System Repair (1103)
- The System Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.
System Repair reduces the severity of the caster's nervous system injuries. The healing leaves a scar in place of the healed wound, with severity equal to that of the original wound.
Initially, this spell can only cure minor injuries. Once an Empath has at least eight Empath spell ranks, this spell can cure medium and major injuries at the cost of eight mana points.
This spell can also be cast using the CURE verb.
Each cast of System Repair reduces a wound's severity by one level, so a major wound will take three casts to fully heal.
Mental Lore, Transformation reduces healing roundtime. Base healing RT is 10 seconds for minor wounds and 20 seconds for medium/major wounds. RT is reduced by 1 second for every 3 ranks of Mental Lore, Transformation.
Healing RT is also reduced by 1 second for every 4 Empath Base spell ranks known above 3, capped at the Empath's level. (Example: At level 7 and with 7 ranks of Empath Base, roundtime reduction is 1 sec. At level 11 and with 11 ranks of Empath Base, roundtime reduction is 2 sec.) This is cumulative with the benefit from Transformation lore.
Spiritual Lore, Blessings provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor nervous system scars require 20 lore ranks, medium nervous system scars requires 60 lore ranks, and major nervous system scars require 100 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.
Blessings Lore requirements for nervous system scars:
|Difficult time with Muscle Control||100|