Don't forget: You can log in with your Play.net account

Verb:TRANSFER

The official GemStone IV encyclopedia.
(Redirected from TRANSFER)
Jump to navigation Jump to search

TRANSFER allows an empath to take the wounds or blood loss of someone else onto their own body.

This is necessary because the empath's healing spells are self-cast only. The act of transferring gives experience for the empath (except in cases of transferring blood loss from patients still bleeding, or wounds from other living empaths). Empaths below level 11 have a multiplier to the amount of experience gained from healing (2x multiplier at level 1 down to 1x at 11+). The patient who is healed also receives Long Term Experience (LTE) equal to 20% of the normal experience gained by the Empath, up to a maximum 250 LTE per day for each patient.

Note that when transferring any wound, any scar upon that portion of the patient's body is also removed (but not transferred to the empath). This is often used between two or more empaths as a way to dispose of moderate or severe scarring, colloquially termed as a "clean up".

Empaths with 50 ranks of Mental Lore, Transference may directly transfer a scar without the presence of a fresh wound. Empaths get experience from transferring scars.

Usage

  • TRANSFER {character} {wound} - This will allow the Empath to specify which character to transfer from, and what wound.
  • TRANSFER {character} - This will cause the Empath to transfer blood loss from the targeted character.
  • TRANSFER {character} ANY - This will find one wound to transfer from the character, and will incur three seconds of RT. Be warned, this one also gives a lesser amount of experience because it is considered a "safer" route with transferring.

For empaths on F2P accounts, it is necessary to first use empathic linking via TOUCH {character} LINK to establish a link before transferring.

Progression

This ability increases as the empath gains levels and Empath Base spells (the lower value of the two is used). In order to transfer all wounds, the empath must have reached at least level 10 AND at least 10 Empath Base spell ranks.

Level / Spells Progression
1 minor blood loss (increases every level to a max of 75 HP per transfer)
2 minor limb wounds
3 minor nervous system damage
4 minor head and neck wounds
5 minor chest, back, abdomen, and eye wounds
6 exertion
7 moderate and severe limb wounds
8 moderate and severe nervous system damage
9 moderate and severe head and neck wounds
10 moderate and severe chest, back, abdomen, and eye wounds

Transfer Effect

The first transfer of blood or injury from a patient starts a 10-second transfer effect, which refreshes with every subsequent transfer. The effect ends after 10 seconds of not healing. All experience gained from transferring is awarded at once at the end of the transfer effect.

When the transfer effect ends, the empath will automatically make an IMPRINT attempt at no spirit cost (whether successful or not).

For manual IMPRINT attempts, while the transfer effect is active, failures do not incur any spirit loss. Failed attempts without an active transfer effect cost 2 Spirit Points per attempt. A successful IMPRINT costs the normal 2 Spirit Points and will end the transfer effect upon imprinting.

Wrayth

For users of the Wrayth client, using APPRAISE on another character will open a window displaying their wounds (if SET DIALOGS ON has been enabled). Clicking on a wound marker in the window will send a TRANSFER command for that wound.

Messaging

Standard Messaging
Initial Transfer
You focus on Adventurer and narrow your concentration, reaching out to her with your mind.
Empath focuses on you with intense concentration, and you feel the feathery brush of his mental presence.
Empath focuses on Adventurer with intense concentration.
Some Blood
You infuse Adventurer with your own strength, and she loses some of her pallor.
The gentle infusion of Empath's strength restores you somewhat.
Adventurer loses some of her pallor.
All Blood
You infuse Adventurer with your own strength, and she appears entirely restored.
The gentle infusion of Empath's strength restores you entirely.
Adventurer appears entirely restored.
Wound
Adventurer's neck wound gradually fades, forming on your neck instead.
Your neck wound gradually fades, forming on Empath's neck instead.
Adventurer's neck wound gradually fades, forming on Empath's neck instead.
Scar
Adventurer's neck scar gradually fades, forming on your neck instead.
Your neck scar gradually fades, forming on Empath's neck instead.
Adventurer's neck scar gradually fades, forming on Empath's neck instead.
Nerve Damage
Adventurer's nervous system damage gradually fades, affecting your nervous system instead.
Your nervous system damage gradually fades, affecting Empath's nervous system instead.
Adventurer's nervous system damage gradually fades, affecting Empath's nervous system instead.
Nerve Scar
Adventurer's nervous system scarring gradually fades, affecting your nervous system instead.
Your nervous system scarring gradually fades, affecting Empath's nervous system instead.
Adventurer's nervous system scarring gradually fades, affecting Empath's nervous system instead.

Custom transfer messaging provides unique or otherwise different messaging when an empath TRANSFERs injuries or scars from another character. Custom transfer messaging options are part of the Player Customization System and are managed via the CUSTOM verb.

Custom transfer messaging sets are very lengthy. They consist of 21 total messages, which are broken down into 1st person, 2nd person, and 3rd person messaging for 7 different possible types of transferred injuries:

  • Initial Transfer - 1st, 2nd, and 3rd person messaging
  • Some Blood - 1st, 2nd, and 3rd person messaging
  • All Blood - 1st, 2nd, and 3rd person messaging
  • Wound - 1st, 2nd, and 3rd person messaging
  • Scar - 1st, 2nd, and 3rd person messaging
  • Nerve Damage - 1st, 2nd, and 3rd person messaging
  • Nerve Scar - 1st, 2nd, and 3rd person messaging

One example of custom transfer messaging includes the following set from options available at Bayview Villa:

Custom Style: Clinical
Initial Transfer
While maintaining a degree of detachment from her pain, you attend to Adventurer's injuries.
Empath attends to your injuries with a detached air.
Empath attends to Adventurer's injuries with a detached air.
Some Blood
Your sense of your own dwindling health is distant as you work to restore some of Adventurer's lost blood supply.
You feel a surge of burgeoning health as Empath works to restore some of your lost blood supply.
Adventurer appears somewhat healthier under Empath's care.
All Blood
Your sense of your own dwindling health is distant as you work to restore all of Adventurer's lost blood supply.
You feel much refreshed as Empath works to restore the entirety of your lost blood supply.
Adventurer appears entirely refreshed under Empath's care.
Wound
You ignore the distant pain in your neck as Adventurer's wound cleanly heals.
Empath coolly ignores his growing neck damage as your own neck wound cleanly heals.
Empath coolly ignores his growing neck damage as Adventurer's neck wound cleanly heals.
Scar
The scar marring Adventurer's neck fades away, smoothly transferring to you.
The scar marring your neck fades away, smoothly transferring to Empath.
The scar marring Adventurer's neck fades away, smoothly transferring to Empath.
Nerve Damage
You ignore the distant shuddering of your nervous system as Adventurer's spasms swiftly settle.
Empath coolly ignores his growing nervous system damage as your own spasms swiftly settle.
Empath coolly ignores his growing nervous system damage as Adventurer's spasm swiftly settle.
Nerve Scar
The deep scarring affecting Adventurer's nervous system fades away, smoothly transferring to you.
The deep scarring affecting your nervous system fades away, smoothly transferring to Empath.
The deep scarring affecting Adventurer's nervous system fades away, smoothly transferring to Empath.

Additional examples of pre-written custom transfer messaging can be viewed in the character customizations category, such as with the Rumor Woods 2024 Transfer messaging or the Premium Transfer messaging options. The options now part of the Premium character customizations are the original custom transfer messaging sets that debuted in 2017.