Template:Ranger Base buff spells
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The following buff spells are self-cast limited and can be stacked, unless otherwise noted.
- Natural Colors (601): +10 DS with a bonus to Stalking and Hiding. Can be cast and stacked on others or evoked for all members of a group.
- Resist Elements (602): +15 DS (against fire, ice, bolt). Can be cast and stacked on others.
- Nature's Bounty (604): Provides a bonus to skinning and foraging skills.
- Barkskin (605): Covers the ranger in a thick layer of bark with a chance to block attacks. The spell has a short duration, is non-stackable and has a cooldown period if it successfully blocks an attack.
- Phoen's Strength (606): +10 AS, +10 to strength bonus (reduced encumbrance, round time).
- Camouflage (608): +30 AS, automatic hiding. AS boost only remains in effect while hidden.
- Breeze (612): Flares to inflict roundtime on a target for physical attacks or reduce roundtime for ranged attacks.
- Self Control (613): +20 DS, +20 TD, enhancement to disarming traps, aim and provides additional resistance to Sheer fear.
- Sneaking (617): Enhanced stalking and hiding skills, enables ranger sneaking movement style.
- Mobility (618): +20 Dodge ranks. Can be cast and stacked individually on other characters.
- Resist Nature (620): +20% resistance to chosen element. Applies to all members of a group.
- Nature's Touch (625): Allows the ranger to use all ranger base spells indoors. Provides +1 TD (up to +12 with more Ranger Base ranks). Provides flares of Wild Entropy (603).
- Wall of Thorns (640): +20 DS and a chance to block incoming attacks.
- Assume Aspect (650): Various buffs to statistics, skills and spells depending on the chosen aspect. Refreshable.
If these spells are known to you:
- It is typically useful to stack 601, 602, 604, 606, 612, 613, 617, 618, 620, 625 and 640 on yourself while resting and prior to going out for a hunt.
- 605 is typically cast while hunting.
- 608 is typically cast while hunting after spotting a creature one wishes to ambush.
- If there are others around, including your animal companion, you may wish to evoke 601 instead of casting it.
- Note that some of these spells cannot be cast indoors without 625 active, but 625 itself can be cast indoors. It is therefore advisable to cast this spell first if you know it and are casting indoors.
- 650 has a large variety of possible buffs, see the main spell page for details.