Silent Strike: Difference between revisions

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{{PSMinfo
{{PSMinfo
|description = Attempt to strike a target from hiding without revealing one's location.
|description = Attempt to strike a target from hiding without revealing one's location.
|mechanics = Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of WAYLAY, JAB, GRAPPLE, PUNCH, or KICK after CMAN SILENTSTRIKE to use that attack type instead.
|mechanics = Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of {{boldmono|WAYLAY}}, {{boldmono|JAB}}, {{boldmono|GRAPPLE}}, {{boldmono|PUNCH}}, or {{boldmono|KICK}} after {{boldmono|CMAN SILENTSTRIKE}} to use that attack type instead.
|additionalinfo = Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.
|additionalinfo = Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.


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===Additional Mechanical Information===
===Additional Mechanical Information===
This skill is useful because it allows a character to jump back into hiding without the need to [[HIDE (verb)|HIDE]] again.
This skill is useful because it allows a character to jump back into hiding without the need to {{boldmono|[[HIDE (verb)|HIDE]]}} again.


A rogue must obtain at least two ranks of [[Shadow Mastery]] before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful.
A rogue must obtain at least two ranks of [[Shadow Mastery]] before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's [[level]] versus the target also seems to play a role in determining whether the maneuver is successful.


If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to [[AMBUSH (verb)|AMBUSH]] from hiding. The character will still incur the maneuver's normal [[stamina]] cost.
If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to {{boldmono|[[AMBUSH (verb)|AMBUSH]]}} from hiding. The character will still incur the maneuver's normal [[stamina]] cost.


If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.
If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the [[Cutthroat]] or [[Subdue]] maneuvers.


While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the [[JUSTICE (verb)|JUSTICE]] system if they attack a character in town.
While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the {{boldmono|[[JUSTICE (verb)|JUSTICE]]}} system if they attack a character in town.


Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%.
Having the [[Armored Stealth]] [[Armor Specialization]] active will add to success. The chance for success is capped at 99%.

Revision as of 11:42, 7 February 2021

Silent Strike
Mnemonic [silentstrike]
Type Attack
Roundtime ATTACK
Stamina Cost 20
Offensive Gear Right hand
Requirements Training in Ambush and Stalking and Hiding is recommended.
Attributes Flares/Spikes Enabled
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Rogues
Available In Combat Maneuvers
Prerequisites Shadow Mastery (at rank 2)
Rank Square
1 2  
2
3
4
5 10

Description

Attempt to strike a target from hiding without revealing one's location.

Mechanics

Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank). You may specify an attack modifier of WAYLAY, JAB, GRAPPLE, PUNCH, or KICK after CMAN SILENTSTRIKE to use that attack type instead.

Additional Information

Characters that witness a successful Silent Strike will see "a shadowy figure" strike a target in place of the character's name.

Syntax

Silent Strike reduces aiming chance by 50% at rank 1 and scales down to 10% at rank 5 (10% per rank).

cman silentstrike [attack modifier] <target> [aimed location if aiming]

Additional Mechanical Information

This skill is useful because it allows a character to jump back into hiding without the need to HIDE again.

A rogue must obtain at least two ranks of Shadow Mastery before training in Silent Strike. Additional ranks in Silent Strike will help to ensure an attack without revealing one's self. The character's level versus the target also seems to play a role in determining whether the maneuver is successful.

If a rogue does not successfully perform the Silent Strike, they will attack the target normally, as if attempting to AMBUSH from hiding. The character will still incur the maneuver's normal stamina cost.

If the rogue has learned at least rank 3 of Silent Strike, they will attempt to remain hidden when performing the Cutthroat or Subdue maneuvers.

While characters may not see the rogue that performs a silent strike, it does not excuse rogues from the JUSTICE system if they attack a character in town.

Having the Armored Stealth Armor Specialization active will add to success. The chance for success is capped at 99%.

Messaging

First-person
You quickly leap from hiding to deliver your attack!
You swing a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hit for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
You retreat back into the shadows.
Roundtime: 5 sec.
Third-person
A shadowy figure leaps from hiding to attack!
The figure swings a rusty old wakizashi at a velnalin!
  AS: +282 vs DS: +7 with AvD: +40 + d100 roll: +100 = +415
  ... and hits for 140 points of damage!
  Left hand severed at the wrist!
The velnalin groans loudly as he slumps to the ground and cradles his wounded left hoof.
The velnalin lets out a final agonized sigh and dies.
The figure quickly disappears from view.

Resources