Cursed Armor: Difference between revisions

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m (MOD-GSMOTTE moved page Cursed armor to Cursed Armor: GM Xeraphina named it as Cursed Armor on the forum post and on Discord. Moving this to capitalized casing as it has been indicated is it the proper name for the script.)
(Updated the information provided (thank you - sincerely - for creating this page and adding this information) to the item template formatting. This is not complete. There is much more to be added. Please feel comfortable doing so.)
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'''Cursed armor''' was created by the '''GM Xeraphina''', originally released for [[Duskruin Arena]] [[Duskruin_Arena/Bloodriven_Village_Shop_Listing_2021-Q1|2020 Q1]] in the shop, [[BVShop:Shadowed Light|Shadowed Light]].
{{TOC limit|2}}
'''Cursed Armor''' was created by [[User:GS4-XERAPHINA|GM Xeraphina]] and originally released for [[Duskruin Arena]] [[Duskruin_Arena/Bloodriven_Village_Shop_Listing_2021-Q1|2020 Q1]] in the shop [[BVShop:Shadowed Light|Shadowed Light]]. This armor has perks for followers of "[[Council of Light|a society that doesn't exist]]".


Cursed Armor has four tiers of unlocking available, each tier granting both benefits and backlash. This is based on an affinity (hunger) system. The higher the tier, the higher the affinity. With the armor being cursed, similar to [[black ora]], you need to [[Remove Curse (315)|uncurse]] it to remove it. This is very important to remember because you WILL incur damage if you even attempt to remove it prior to doing so...
==Mechanics==


Backlash affects will continue to be felt until max affinity for the tier is reached. So, as noted by the table below, if you max your affinity/attunement, you will not feel the affects of the noted backlash. Also, be warned that foreign wearers of the armor (once affinity starts being gained by the original wearer) will find themselves falling victim to backlash more than the one who has built up affinity to the armor.
This armor has perks for followers of a society that doesn't exist.


Please note that each consecutive tier will have both the boosts, and the backlashes of the prior tier available to it.
{| class="wikitable"
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time.

Its tiny dark tendrils seem to undulate without bias.

As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.

Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.

You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.

You sense an additional action:

BOW

When being altered, its appearance must remain suitable for its dark, cryptic nature.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= Boost has a chance to flare [[Calm]] when hit successfully by a foe. Backlash has a chance for random hard [[roundtime]] up to 10 seconds. See [[Cursed Armor#Affinity|affinity table]] below for society perk. <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! style="width:5em;"|Availability
! First
! Third
|-
! BOW
| All
| {{addmetext}}
| {{addmetext}}
|-
! RUB
| All
| {{addmetext}}
| {{addmetext}}
|-
! TOUCH
| All
| {{addmetext}}
| {{addmetext}}
|-
! HANG
| Council of Light
| {{addmetext}}
| {{addmetext}}
|-
! POUND
| Council of Light
|{{addmetext}}
|{{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity=Boost has a chance to flare +5 [[Defensive Strength]] (DS) per unlock tier upon attack attempt. Backlash has a chance of -5 DS upon attack attempt. See [[Cursed Armor#Affinity|affinity table]] below for society perk. <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! style="width:5em;"|Availability
! First
! Third
|-
! HOLD
| Council of Light
| {{addmetext}}
| {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= Boost has +3 [[Target Defense]] (TD) per unlock tier added to T2's boost. Backlash is a random head injury and hard roundtime. See [[Cursed Armor#Affinity|affinity table]] below for society perk.<!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! style="width:5em;"|Availability
! First
! Third
|-
! WAVE
| Council of Light
| {{addmetext}}
| {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= Boost has a chance of +20 [[Attack Strength]] (AS) and +12 [[Casting Strength]] (CS) upon attack/cast attempt. Backlash has -12 TD to the T2 backlash and 1 spirit drained if armor is not fed (persists with full affinity). See [[Cursed Armor#Affinity|affinity table]] below for society perk.<!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! style="width:5em;"|Availability
! First
! Third
|-
! SURRENDER
| Council of Light
| {{addmetext}}
| {{addmetext}}
|}
==Additional Information==
===Affinity===
{| {{prettytable}}
|-
|-
!Tier !! Affinity !! Boost !! Backlash !! Cult Perk
!Tier !! Affinity !! Boost !! Backlash !! Cult Perk
|-
|-
|OTS/1 || 0-500 || Chance to flare Calm when hit successfully by a foe || Random hard RT up to 10 seconds || 1x/day Hypnosis (HANG)/Possession (POUND) using mana, not spirit. (2x/day upon full affinity)
|OTS/1 || 0-500 || Chance to flare Calm when hit successfully by a foe || Random hard RT up to 10 seconds || 1x/day Hypnosis ({{boldmono|HANG}})/Possession ({{boldmono|POUND}}) using mana, not spirit. (2x/day upon full affinity)
|-
|-
|2 || 0-1000 || Chance to flare +5 DS (per unlock tier) upon attack attempt || Chance of -5 DS (per unlock tier) upon attack attempt || 1x/day Healing (HOLD) using mana, not spirit (2x/day upon full affinity)
|2 || 0-1000 || Chance to flare +5 DS (per unlock tier) upon attack attempt || Chance of -5 DS (per unlock tier) upon attack attempt || 1x/day Healing ({{boldmono|HOLD}}) using mana, not spirit (2x/day upon full affinity)
|-
|-
|3 || 0-3000 || +3 TD (per unlock tier) to Tier 2's boost) || Random head injury and hard RT || 1x/day Mana Regen (WAVE) for 10 min (2x/day upon full affinity)
|3 || 0-3000 || +3 TD (per unlock tier) to Tier 2's boost) || Random head injury and hard RT || 1x/day Mana Regen ({{boldmono|WAVE}}) for 10 min (2x/day upon full affinity)
|-
|-
|4 || 0-4000 || Chance of +20 AS/+12 CS upon attack/cast attempt || -12 TD to Tier 2 backlash, 1 spirit drained if armor is not fed (persists with full affinity) || 1x/day Darkness (SURRENDER) (2x/day upon full affinity)*
|4 || 0-4000 || Chance of +20 AS/+12 CS upon attack/cast attempt || -12 TD to Tier 2 backlash, 1 spirit drained if armor is not fed (persists with full affinity) || 1x/day Darkness ({{boldmono|SURRENDER}}) (2x/day upon full affinity)*
|}
|}
<nowiki>*</nowiki> SURRENDER will have the following effects
* Reduces spirit to 1. If already at 1, rank 2 nerve wound instead.
* Mana reduced to 0
* Any active society benefits end with no deactivation cost
* Can be used in RT and stunned (you CANNOT use if unconscious or dead)
* CANNOT be used in anti-magic rooms or rooms you would otherwise not be able to teleport out of
* Will not appear "drained" in public
* FORCED prone with a stun
===Release Story===
<pre{{log3}}>Perhaps it was a mistake to wander into this shop, I had thought, while debating my choices in life as I stared at the wares that eerily called to me. I should not have tarried too long, as my curiosity oftens gets the better of me... and it was starting to now. Each item bore a unique design, but all maintained a similar trait: armor... with bits of black ora.


Goose pimples rose from my skin as I continued my meandering, looking for someone, anyone, who might be able to offer some insight as to what I was seeing. No one was found, despite the feeling of being watched from all over. Terror overcame me as I could feel spectral fingers grip my neck and drag me towards one display. I was beholden to my curiosity, but also my fear. I must get away from here... but my feet would not move in the direction I begged of them. No... no... I was drawn to what seemed my destiny.
<pre{{log2}}>
*Reduces spirit to 1. If already at 1, rank 2 nerve wound instead.
Mana reduced to 0
Cult benefits stripped
Can be used in RT and stunned (you CANNOT use if unconscious or dead)
CANNOT be used in anti-magic rooms or rooms you would otherwise not be able to teleport out of
Will not appear "drained" in public
FORCED prone with a stun
</pre>


In a panic, I offered up my payment to a worker who suddenly appeared, and was in turn, offered a new set of armor that held an ominous presence. It hungered...
==Analyze==
<pre{{log2}}>
You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time.


No longer held in place by whatever malicious presence remained in the shop, I stepped out and stared down at my newly acquired leathers. Time stood still as I debated my decision. It was too late, as I sensed the merchant behind the shop, Shadowed Light, had an "ALL SALES FINAL, no returns or exchanges, no store credit" policy in place. I was stuck with this, whether I wished it or not.
Its tiny dark tendrils seem to undulate without bias.


Something... shadowy seemed to slither across the surface... or perhaps I imagined it. I gulped, fearing this would be the end, and offered a prayer to Fash'lo'nae, before donning the armor. I felt those shadows ooze out of the armor, and then, I couldn't breathe. I wanted to scream, but my voice caught in my throat. I tried to remove it, but it was then I realized the armor was stuck to me... and refused to come off. I cried, resigning myself to my fate... and my hunger.
As it hungers for the spirit of the living, your ability to overcome adversity will be tested until


To be continued...</pre>
it is satisfied with your commitment, after which your hard work will be rewarded.
<pre{{log3}}>I awoke in a gutter nearby the grate where many ran in and out, scurrying like the rats they are. My body, my mind, it all ached. The last thing I remembered was attempting to '''REMOVE''' the armor from me, only to have pain rip through me like those in the arena rip through their voucher books. My nerves were shot... I could feel everything. Why... what did I do to deserve this? I '''PULL'''ed at the armor that clung voraciously to my body... my soul... I could feel my spirit drain from me. I was scared. I... I didn't know what to do.


I stood, trying to make sense of what had happened, what was happening to me. Distractedly, I '''TOUCH'''ed my hand to chest, covering the leather, and felt a sharp pain stab at my fingertips, the sensation fading as quickly as it surfaced. I could not help but think... armor is meant to protect me... yet all it has given me so far is pain. I could feel it starting again, forcing me to '''BOW''' in submission to it. I saw the shadows once more, rising up to my face before dissipating completely.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.


The hunger... I was so hungry... but... was it actually the armor begging to be fed? How...? The urge to '''RUB''' my armor over my stomach was overwhelming and I was suddenly wracked with starvation, as though I had not eaten in days... weeks. The cravings came on so strong and I... if I did not eat, I would die... No... if the armor did not eat... it might kill me.
You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.


To be continued...</pre>
You sense an additional action:
<pre{{log3}}>It was beginning to feel like a second skin, the armor... The longer it was stuck on me... the more I felt... comfortable? No, not comfortable... eerily at ease. We were slowly becoming one with an odd '''AFFINITY''' for each other. Not quite parasitic in nature... perhaps more symbiotic.


Despite the growing comfort, from time to time, I felt the need to '''CRACK''' my neck, as if trying to relieve an unfelt discomfort... but each time it did, I felt almost dizzy, my vision blurring so much.
BOW

Occasionally, I would lose my focus on whatever task was at hand, distracted by a vision that I couldn't place properly. When I regained my attention, I realized I had '''SCRATCH'''ed myself sufficiently enough to draw blood. Should I have felt afraid? I was more worried that I didn't.

To be continued...</pre>
<pre{{log3}}>There are shadows everywhere... all around me. Am I just seeing things? The visions persist, '''C'''louding my eyes, '''O'''bscuring my sight. When will it all just '''L'''eave me be?!

I try to '''STRETCH''' my body, as the armor feels tight around me. I cough, and feel a dark essence escape my lips. If I '''RAISE''' my hand... tendrils of shadow ooze from my fingers... I feel them caress my face.

Am I possessed? Am I mad? Have I sold my soul? I feel so lost... Someone... anyone... help... me...

To be continued...</pre>
<pre{{log3}}>I am being haunted... I am being hunted...

I see dark figures in my peripheral view, but when I turn to look, they are not there. I '''BREATHE''', trying to calm myself, but the pervasion feeling of paranoia encompasses me, making me acutely aware of each thumping beat of my heart.


No, nothing is there. Wait? Am I wrong... What was that? Can it hear me? I'm waiting to '''EXHALE''', only to be tormented by the shadows surrounding me.
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine:
Tiny dark tendrils undulate across the soutane's surface.You also notice a small enchanter's glyph.
</pre>


I can do only one thing... I '''SURRENDER''' to the darkness.
==See Also==
* http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/12675


Fin</pre>
[[Category: Scripted Items]]
===Credits===
[[Category:Functional Scripts]]
GM Xeraphina thanked the following people in the release forum post.
[[Category:Automated Unlocking Certificates]]
<pre{{log3}}>THANKS
[[Category: Armor Enhancements]]
* First: this project could not have been completed without the awesome code ninja skills of GM Naiken, so thank you, GM Naiken, for all your hard work on this armor.
* Second: GM Sindin offered up some additional and awesome flavorings to this. I hope you all enjoy them as much as I did. Thank you, GM Sindin.
* Third: I would like to thank the group that inspired this idea.</pre>
===Resources===
* [[/saved_posts|Saved posts]]
* [[Black ora weapon]]
* [[Council of Light]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= All ASGs<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must remain suitable for dark, cryptic nature<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= BOW<!-- Verbs MUST be capitalized when entered. -->
|verb2= HANG
|verb3= HOLD
|verb4= POUND
|verb5= RUB
|verb6= SURRENDER
|verb7= TOUCH
|verb8= WAVE
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>
{{stub}}

Revision as of 11:07, 19 February 2021

Cursed Armor was created by GM Xeraphina and originally released for Duskruin Arena 2020 Q1 in the shop Shadowed Light. This armor has perks for followers of "a society that doesn't exist".

Cursed Armor has four tiers of unlocking available, each tier granting both benefits and backlash. This is based on an affinity (hunger) system. The higher the tier, the higher the affinity. With the armor being cursed, similar to black ora, you need to uncurse it to remove it. This is very important to remember because you WILL incur damage if you even attempt to remove it prior to doing so...

Backlash affects will continue to be felt until max affinity for the tier is reached. So, as noted by the table below, if you max your affinity/attunement, you will not feel the affects of the noted backlash. Also, be warned that foreign wearers of the armor (once affinity starts being gained by the original wearer) will find themselves falling victim to backlash more than the one who has built up affinity to the armor.

Please note that each consecutive tier will have both the boosts, and the backlashes of the prior tier available to it.

Tier 1

Analyze

You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time.

Its tiny dark tendrils seem to undulate without bias.

As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.

Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.

You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.

You sense an additional action:

BOW

When being altered, its appearance must remain suitable for its dark, cryptic nature.

Affinity

Boost has a chance to flare Calm when hit successfully by a foe. Backlash has a chance for random hard roundtime up to 10 seconds. See affinity table below for society perk.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! style="width:5em;"|Availability ! First ! Third |- ! BOW | All | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! RUB | All | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! TOUCH | All | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! HANG | Council of Light | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! POUND | Council of Light |This section has not been added yet; please add to it now! |This section has not been added yet; please add to it now! |}

Tier 2

Affinity

Boost has a chance to flare +5 Defensive Strength (DS) per unlock tier upon attack attempt. Backlash has a chance of -5 DS upon attack attempt. See affinity table below for society perk.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! style="width:5em;"|Availability ! First ! Third |- ! HOLD | Council of Light | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |}

Tier 3

Affinity

Boost has +3 Target Defense (TD) per unlock tier added to T2's boost. Backlash is a random head injury and hard roundtime. See affinity table below for society perk.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! style="width:5em;"|Availability ! First ! Third |- ! WAVE | Council of Light | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |}

Tier 4

Affinity

Boost has a chance of +20 Attack Strength (AS) and +12 Casting Strength (CS) upon attack/cast attempt. Backlash has -12 TD to the T2 backlash and 1 spirit drained if armor is not fed (persists with full affinity). See affinity table below for society perk.

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! style="width:5em;"|Availability ! First ! Third |- ! SURRENDER | Council of Light | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |}

Additional Information

Affinity

Tier Affinity Boost Backlash Cult Perk
OTS/1 0-500 Chance to flare Calm when hit successfully by a foe Random hard RT up to 10 seconds 1x/day Hypnosis (HANG)/Possession (POUND) using mana, not spirit. (2x/day upon full affinity)
2 0-1000 Chance to flare +5 DS (per unlock tier) upon attack attempt Chance of -5 DS (per unlock tier) upon attack attempt 1x/day Healing (HOLD) using mana, not spirit (2x/day upon full affinity)
3 0-3000 +3 TD (per unlock tier) to Tier 2's boost) Random head injury and hard RT 1x/day Mana Regen (WAVE) for 10 min (2x/day upon full affinity)
4 0-4000 Chance of +20 AS/+12 CS upon attack/cast attempt -12 TD to Tier 2 backlash, 1 spirit drained if armor is not fed (persists with full affinity) 1x/day Darkness (SURRENDER) (2x/day upon full affinity)*

* SURRENDER will have the following effects

  • Reduces spirit to 1. If already at 1, rank 2 nerve wound instead.
  • Mana reduced to 0
  • Any active society benefits end with no deactivation cost
  • Can be used in RT and stunned (you CANNOT use if unconscious or dead)
  • CANNOT be used in anti-magic rooms or rooms you would otherwise not be able to teleport out of
  • Will not appear "drained" in public
  • FORCED prone with a stun

Release Story

Perhaps it was a mistake to wander into this shop, I had thought, while debating my choices in life as I stared at the wares that eerily called to me. I should not have tarried too long, as my curiosity oftens gets the better of me... and it was starting to now. Each item bore a unique design, but all maintained a similar trait: armor... with bits of black ora.

Goose pimples rose from my skin as I continued my meandering, looking for someone, anyone, who might be able to offer some insight as to what I was seeing. No one was found, despite the feeling of being watched from all over. Terror overcame me as I could feel spectral fingers grip my neck and drag me towards one display. I was beholden to my curiosity, but also my fear. I must get away from here... but my feet would not move in the direction I begged of them. No... no... I was drawn to what seemed my destiny.

In a panic, I offered up my payment to a worker who suddenly appeared, and was in turn, offered a new set of armor that held an ominous presence. It hungered...

No longer held in place by whatever malicious presence remained in the shop, I stepped out and stared down at my newly acquired leathers. Time stood still as I debated my decision. It was too late, as I sensed the merchant behind the shop, Shadowed Light, had an "ALL SALES FINAL, no returns or exchanges, no store credit" policy in place. I was stuck with this, whether I wished it or not.

Something... shadowy seemed to slither across the surface... or perhaps I imagined it. I gulped, fearing this would be the end, and offered a prayer to Fash'lo'nae, before donning the armor. I felt those shadows ooze out of the armor, and then, I couldn't breathe. I wanted to scream, but my voice caught in my throat. I tried to remove it, but it was then I realized the armor was stuck to me... and refused to come off. I cried, resigning myself to my fate... and my hunger.

To be continued...
I awoke in a gutter nearby the grate where many ran in and out, scurrying like the rats they are. My body, my mind, it all ached. The last thing I remembered was attempting to REMOVE the armor from me, only to have pain rip through me like those in the arena rip through their voucher books. My nerves were shot... I could feel everything. Why... what did I do to deserve this? I PULLed at the armor that clung voraciously to my body... my soul... I could feel my spirit drain from me. I was scared. I... I didn't know what to do.

I stood, trying to make sense of what had happened, what was happening to me. Distractedly, I TOUCHed my hand to chest, covering the leather, and felt a sharp pain stab at my fingertips, the sensation fading as quickly as it surfaced. I could not help but think... armor is meant to protect me... yet all it has given me so far is pain. I could feel it starting again, forcing me to BOW in submission to it. I saw the shadows once more, rising up to my face before dissipating completely.

The hunger... I was so hungry... but... was it actually the armor begging to be fed? How...? The urge to RUB my armor over my stomach was overwhelming and I was suddenly wracked with starvation, as though I had not eaten in days... weeks. The cravings came on so strong and I... if I did not eat, I would die... No... if the armor did not eat... it might kill me.

To be continued...
It was beginning to feel like a second skin, the armor... The longer it was stuck on me... the more I felt... comfortable? No, not comfortable... eerily at ease. We were slowly becoming one with an odd AFFINITY for each other. Not quite parasitic in nature... perhaps more symbiotic.

Despite the growing comfort, from time to time, I felt the need to CRACK my neck, as if trying to relieve an unfelt discomfort... but each time it did, I felt almost dizzy, my vision blurring so much.

Occasionally, I would lose my focus on whatever task was at hand, distracted by a vision that I couldn't place properly. When I regained my attention, I realized I had SCRATCHed myself sufficiently enough to draw blood. Should I have felt afraid? I was more worried that I didn't.

To be continued...
There are shadows everywhere... all around me. Am I just seeing things? The visions persist, Clouding my eyes, Obscuring my sight. When will it all just Leave me be?!

I try to STRETCH my body, as the armor feels tight around me. I cough, and feel a dark essence escape my lips. If I RAISE my hand... tendrils of shadow ooze from my fingers... I feel them caress my face.

Am I possessed? Am I mad? Have I sold my soul? I feel so lost... Someone... anyone... help... me...

To be continued...
I am being haunted... I am being hunted...

I see dark figures in my peripheral view, but when I turn to look, they are not there. I BREATHE, trying to calm myself, but the pervasion feeling of paranoia encompasses me, making me acutely aware of each thumping beat of my heart.

No, nothing is there. Wait? Am I wrong... What was that? Can it hear me? I'm waiting to EXHALE, only to be tormented by the shadows surrounding me.

I can do only one thing... I SURRENDER to the darkness.

Fin

Credits

GM Xeraphina thanked the following people in the release forum post.

THANKS
* First: this project could not have been completed without the awesome code ninja skills of GM Naiken, so thank you, GM Naiken, for all your hard work on this armor.
* Second: GM Sindin offered up some additional and awesome flavorings to this. I hope you all enjoy them as much as I did. Thank you, GM Sindin.
* Third: I would like to thank the group that inspired this idea.

Resources

Cursed Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to All ASGs
Alterable Yes
Light/Deep
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Affinity Needed Yes
Restrictions Must remain suitable for dark, cryptic nature
Item Verbs
BOW HANG HOLD POUND
RUB SURRENDER TOUCH WAVE


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