Rhimar: Difference between revisions
(The last of the basic elemental materials!) |
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{{material |
{{material |
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| image = rhimar.jpg |
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| bonus = +5 |
| bonus = +5 |
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| |
| str = 0 |
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| dur = 0 |
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| weight = 100% |
| weight = 100% |
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| use = |
| use = [[Weapon]]s, [[Armor]] |
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| rarity = Rare |
| rarity = Rare |
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| special = Ice [[flare]]s |
| special = [[Cold critical table|Ice]] [[flare]]s |
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| color = Blue |
| color = Blue |
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| dye = Unknown |
| dye = Unknown |
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}} |
}} |
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'''Rhimar''' is an ice-aligned metal, very similar in properties to [[gornar]], [[zorchar]], and [[drakar]] in almost every physical property aside from its elemental alignment and color. Rhimar is always blue, though it can range from a bright blue-white to a deep steel-blue. |
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'''Rhimar''' is always some sort of bluish color, ranging from blue-white to a deep steel-blue, and cannot be dyed. It is found in the chilly northern mountains of Elanthia, often located deep within peaks that have been covered in snow for longer than any race can remember. Often a sparkly, light blue, natural deposits of rhimar sometimes form in the shape of a mass of tiny whorls, and gazing upon a chunk of pure rhimar one is often reminded of an intense blizzard. It has a natural enchantment equivalent to that of [[mithril]]. |
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Rhimar is typically found in cold mountains that have been covered in snow or permafrost for hundreds of years. |
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Even the intense heat of a forge cannot distill the magical chill within rhimar, and this makes it an ideal weapon for adventurers going against foes with a fiery bent. Often it will flare up with an intense, cold blue light, releasing the magical energies within it when it strikes an enemy. It was first found by members of the [[Wsalamir Arctic Clan|Wsalamir giantman clan]], and they hold it as a sacred metal, as it embodies the fierce cold of their homes. |
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== Related Articles == |
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* [[Material properties saved post 2]] |
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Rhimar is one of four materials that has an enchant bonus similar to [[mithril]] and this additional flaring property. The other natural flaring materials are [[zorchar]] ([[lightning critical table|lightning]]), [[drakar]] ([[fire critical table|fire]]), and [[gornar]] ([[impact critical table|vibration]]). |
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== External Links == |
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*[http://www.play.net/gs4/info/armory/materials.asp#Rhimar Armory: Rhimar], on Play.net |
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==See Also== |
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*[[Cold critical table]] |
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*[[ICE materials#Elrodnite|ICE Materials]] |
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[[Category:Materials]] |
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[[Category:Metals]] |
Latest revision as of 15:07, 24 July 2022
Rhimar | |
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Use | Weapons, Armor |
Bonus | +5 |
ST/DU | 0/0 |
Rarity | Rare |
Weight Modifier | 100% |
Special Properties | Ice flares |
Primary Color | Blue |
Dyeable | Unknown |
Rhimar is always some sort of bluish color, ranging from blue-white to a deep steel-blue, and cannot be dyed. It is found in the chilly northern mountains of Elanthia, often located deep within peaks that have been covered in snow for longer than any race can remember. Often a sparkly, light blue, natural deposits of rhimar sometimes form in the shape of a mass of tiny whorls, and gazing upon a chunk of pure rhimar one is often reminded of an intense blizzard. It has a natural enchantment equivalent to that of mithril.
Even the intense heat of a forge cannot distill the magical chill within rhimar, and this makes it an ideal weapon for adventurers going against foes with a fiery bent. Often it will flare up with an intense, cold blue light, releasing the magical energies within it when it strikes an enemy. It was first found by members of the Wsalamir giantman clan, and they hold it as a sacred metal, as it embodies the fierce cold of their homes.
Rhimar is one of four materials that has an enchant bonus similar to mithril and this additional flaring property. The other natural flaring materials are zorchar (lightning), drakar (fire), and gornar (vibration).