Runestone carver: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Runestone carvers''' are similar to imbue |
'''Runestone carvers''' are similar to [[imbue box]]es except they change the look of [[smooth stone]]s and other [[runestone]]s. They are activated using {{boldmono|[[RUB]]}} and cost 5 mana. Runestone boxes sold off-the-shelf are temporary. They can be made permanent by [[Xerria]] at her monthly unlocking session or [[Bazzelwyn]] at [[Ebon Gate]]. |
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[[ANALYZE]] will tell you everything about a runestone box, including whether or not it is permanent and the description of the item it creates. Both the description of the runestone box itself and the items it creates can be altered by any skilled [[merchant]]. |
{{boldmono|[[ANALYZE]]}} will tell you everything about a runestone box, including whether or not it is permanent and the description of the item it creates. Both the description of the runestone box itself and the items it creates can be altered by any skilled [[merchant]]. |
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Runestones are used in a variety of systems including to [[Spirit_Servant_(218)|summon]] specific [[Spirit Servant types|spirit servants]], enter a specific [[Major Sanctuary (220)|major sanctuary]], [[Minor Summoning (725)|summon]] [[demon]]s, [[Scroll_Infusion_(714)|infuse scrolls]], create binding runes for [[Call Familiar (920)]], and increase success with [[Familiar Gate (930)]]. |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your smooth quartz canister and sense that the item is largely free from merchant alteration restrictions. |
You analyze your smooth quartz canister and sense that the item is largely free from merchant alteration restrictions. |
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Try as you might, you cannot get a good sense of whether or not the canister's pockets could get any deeper, but you can tell that the canister is as light as it can get. |
Try as you might, you cannot get a good sense of whether or not the canister's pockets could get any deeper, but you can tell that the canister is as light as it can get. |
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</pre> |
</pre> |
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==Usage== |
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'''Example''' |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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<pre{{log2}}> |
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|- {{verbtableheader}} |
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⚫ | |||
! scope="col" style="width:5em;"|Verb |
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>rub can |
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! scope="col"|First |
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⚫ | |||
! scope="col"|Third |
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>get run in can |
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|- |
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⚫ | |||
! scope="row" role="rowheader"|GET |
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</pre> |
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⚫ | |||
|<!--Third Person View-->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUT |
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⚫ | |||
|<!--Third Person View-->{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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⚫ | |||
|<!--Third Person View-->{{addmetext}} |
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|} |
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==See Also== |
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* [[Runestone]]s |
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* [[Runestone Holder]] |
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* [[Imbue box]] |
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* [[Spirit Servant (218)]] |
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* [[Major Sanctuary (220)]] |
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* [[Minor Summoning (725)]] |
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* [[Scroll Infusion (714)]] |
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* [[Call Familiar (920)]] |
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* [[Familiar Gate (930)]] |
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</td><td> |
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{{iteminfo |
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|type=Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass2=Crafting |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= Bazzelwyn<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=GET <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=PUT |
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|verb3=RUB |
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}} |
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</td></tr></table> |
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[[Category: Bazzelwyn]] |
[[Category: Bazzelwyn]] |
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[[Category: Customizing Items]] |
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[[Category: Scripted Items]] |
Latest revision as of 08:40, 11 September 2022
Runestone carvers are similar to imbue boxes except they change the look of smooth stones and other runestones. They are activated using RUB and cost 5 mana. Runestone boxes sold off-the-shelf are temporary. They can be made permanent by Xerria at her monthly unlocking session or Bazzelwyn at Ebon Gate. ANALYZE will tell you everything about a runestone box, including whether or not it is permanent and the description of the item it creates. Both the description of the runestone box itself and the items it creates can be altered by any skilled merchant. Runestones are used in a variety of systems including to summon specific spirit servants, enter a specific major sanctuary, summon demons, infuse scrolls, create binding runes for Call Familiar (920), and increase success with Familiar Gate (930). AnalyzeYou analyze your smooth quartz canister and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: It will produce : a smooth quartz runestone Long description: a smooth rutilated quartz runestone filled with thin golden strands This smooth quartz canister is a permanent model, that will not degrade with use. A talented merchant could customize the appearance of the items produced from this smooth quartz canister, or change the appearance of the canister itself. Not every merchant may be able to offer this. Keep the following in mind when considering customization options: First and foremost, the products produced MUST remain some sort of stone or runestone. They should remain stone, gemstone, or something similar. The merchant ALWAYS has the right to deny a request that he or she might feel is out of line. Try as you might, you cannot get a good sense of whether or not the canister's pockets could get any deeper, but you can tell that the canister is as light as it can get. Usage
See Also |
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