System Repair (1103): Difference between revisions

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| mnemonic = SYSREP
| mnemonic = SYSREP
| duration = Instantaneous
| duration = Instantaneous
| type = utility
| type = Healing
| subtype = Healing
| skill = None
| components = None
| availability = [[Self-cast]]
| navigation = {{Empath base navigation}}
| navigation = {{Empath base navigation}}
}}
}}
:''The System Repair spell only heals the caster's own wounds. To heal other people, use the '''[[TRANSFER]]''' verb.''


<section begin=description /><noinclude>'''System Repair''' reduces</noinclude><includeonly>Reduces</includeonly> the severity of the caster's nervous system [[wound|injuries]].<section end=description /> The healing leaves a scar in place of the healed wound, with severity equal to that of the original wound.
The purpose of System Repair is for healing wounds to the nervous system, and, like all other healing spells, is selfcast only. Three (3) ranks in the [[Empath Base]] circle and an appropriate level (3) will allow the caster to heal minor nerve injuries for 3 [[mana]]. Eight (8) ranks in the [[Empath Base]] circle will allow the caster to heal severe nerve injuries for 8 [[mana]] each. Severe nerve injuries will incur a higher [[Healing roundtime]] than minor nerve injuries.

Initially, this spell can only cure minor injuries. Once an Empath has at least eight Empath spell ranks, this spell can cure medium and major injuries at the cost of eight mana points.

This spell can also be cast using the '''[[CURE]]''' verb.

''Each cast of System Repair reduces a wound's severity by one level, so a major wound will take three casts to fully heal.''


== Lore Benefits ==
== Lore Benefits ==


Training in the [[Mental Lore, Transformation]] skill, as well as gaining ranks in the Empath Spell Base, will reduce the roundtime incurred by use of this spell.
[[Mental Lore, Transformation]] reduces [[healing roundtime]]. Base healing RT is 10 seconds for minor wounds and 20 seconds for medium/major wounds. RT is reduced by 1 second for every 3 ranks of Mental Lore, Transformation.


Healing RT is also reduced by 1 second for every 4 Empath Base spell ranks known above 3, capped at the Empath's level. (Example: At level 7 and with 7 ranks of Empath Base, roundtime reduction is 1 sec. At level 11 and with 11 ranks of Empath Base, roundtime reduction is 2 sec.) This is cumulative with the benefit from Transformation lore.
[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured. The Blessings Lore requirements for nervous system scars:

[[Spiritual Lore, Blessings]] provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor nervous system scars require 20 lore ranks, medium nervous system scars requires 60 lore ranks, and major nervous system scars require 100 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.

Blessings Lore requirements for nervous system scars:


{| {{prettytable}}
{| {{prettytable}}
|- bgcolor="lightblue"
!Scar
!Scar
!Lore
!Lore
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|100
|100
|}
|}

== Related Articles ==
* [[TRANSFER (verb)]]

== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1103 Empath Base Spell Circle: System Repair], on Play.net

[[Category: Empath Base Spells]]

Latest revision as of 12:49, 18 January 2023

System Repair (1103)
Mnemonic [SYSREP]
Duration Instantaneous
Healing Magic  
Subtype Healing 
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing
The System Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.

System Repair reduces the severity of the caster's nervous system injuries. The healing leaves a scar in place of the healed wound, with severity equal to that of the original wound.

Initially, this spell can only cure minor injuries. Once an Empath has at least eight Empath spell ranks, this spell can cure medium and major injuries at the cost of eight mana points.

This spell can also be cast using the CURE verb.

Each cast of System Repair reduces a wound's severity by one level, so a major wound will take three casts to fully heal.

Lore Benefits

Mental Lore, Transformation reduces healing roundtime. Base healing RT is 10 seconds for minor wounds and 20 seconds for medium/major wounds. RT is reduced by 1 second for every 3 ranks of Mental Lore, Transformation.

Healing RT is also reduced by 1 second for every 4 Empath Base spell ranks known above 3, capped at the Empath's level. (Example: At level 7 and with 7 ranks of Empath Base, roundtime reduction is 1 sec. At level 11 and with 11 ranks of Empath Base, roundtime reduction is 2 sec.) This is cumulative with the benefit from Transformation lore.

Spiritual Lore, Blessings provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor nervous system scars require 20 lore ranks, medium nervous system scars requires 60 lore ranks, and major nervous system scars require 100 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.

Blessings Lore requirements for nervous system scars:

Scar Lore
Slurred Speech 20
Constant Spasms 60
Difficult time with Muscle Control 100