Bloodtooth Band: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
MOD-GSMOTTE (talk | contribs) m (Alphabetized some verbs in the table.) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
{{TOC limit|2}} |
{{TOC limit|2}} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
||
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information: |
|analyze= You analyze the red-veined bands and sense that the creator has provided the following information: |
||
Line 17: | Line 17: | ||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
|||
! scope="col"|First |
! scope="col"|First |
||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|FIDGET<br>(requires band AND bracer) |
||
⚫ | |||
|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader"|RAISE |
! scope="row" role="rowheader"|RAISE<br>(requires band AND bracer) |
||
⚫ | |||
|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader"|REMOVE |
! scope="row" role="rowheader"|REMOVE |
||
⚫ | |||
|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader"|WAVE |
! scope="row" role="rowheader"|WAVE |
||
⚫ | |||
|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader"|WEAR |
! scope="row" role="rowheader"|WEAR |
||
⚫ | |||
|<!-- First Person View --> {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View --> {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= This tier adds an SMR attack to root a foe in place via {{boldmono|POINT}}. Cost: 15 HP. Cooldown: 4 minutes. |
|||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
Line 56: | Line 50: | ||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
|||
! scope="col"|First |
! scope="col"|First |
||
! scope="col"|Second (Only if applicable) |
|||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|POKE |
||
| {{addmetext}} |
|||
⚫ | |||
| |
| {{addmetext}} |
||
|- |
|||
|<!-- Second Person View --> {{addmetext}} |
|||
⚫ | |||
|<!-- Third Person View --> {{addmetext}} |
|||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|- |
|||
⚫ | |||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= This tier adds the ability to create a pool that causes enemies to trip and fall via {{boldmono|PUSH}}. Cost: 25 HP. Cooldown: 5 minutes. |
|||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
Line 77: | Line 75: | ||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
|||
! scope="col"|First |
! scope="col"|First |
||
! scope="col"|Second (Only if applicable) |
|||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|PROD |
||
| {{addmetext}} |
|||
! scope="row" role="rowheader"|Style |
|||
| |
| {{addmetext}} |
||
|- |
|||
|<!-- Second Person View --> {{addmetext}} |
|||
⚫ | |||
|<!-- Third Person View --> {{addmetext}} |
|||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|- |
|||
⚫ | |||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= This tier adds an ability to create a damage padding effect for 2 minutes via {{boldmono|FOLD}}. Cost: 25% Max HP. Cooldown: 60 minutes. |
|||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
Line 98: | Line 100: | ||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
|||
! scope="col"|First |
! scope="col"|First |
||
! scope="col"|Second (Only if applicable) |
|||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|CLENCH |
||
| {{addmetext}} |
|||
! scope="row" role="rowheader"|Style |
|||
| |
| {{addmetext}} |
||
|- |
|||
|<!-- Second Person View --> {{addmetext}} |
|||
⚫ | |||
|<!-- Third Person View --> {{addmetext}} |
|||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|- |
|||
⚫ | |||
| {{addmetext}} |
|||
| {{addmetext}} |
|||
|} |
|} |
||
==See Also== |
==See Also== |
||
* [[Bloodtooth Bracer]] |
|||
* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
||
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
||
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
||
Line 122: | Line 129: | ||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
||
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|releasevenue=Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
||
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
Line 139: | Line 146: | ||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions=Alters must match automatic look description. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
|verb=CLENCH <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
||
|verb2=FIDGET |
|||
|verb3=FOLD |
|||
|verb4=POINT |
|||
|verb5=POKE |
|||
|verb6=PROD |
|||
|verb7=PUSH |
|||
|verb8=RAISE |
|||
|verb9=REMOVE |
|||
|verb10=RUB |
|||
|verb11=TAP |
|||
|verb12=TOUCH |
|||
|verb13=WAVE |
|||
|verb14=WEAR |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
Latest revision as of 07:49, 30 April 2023
This section has not been added yet; please add to it now! Tier 1AnalyzeYou analyze the red-veined bands and sense that the creator has provided the following information: The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description. The bands are tier 1 of 4. This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray). If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect. You can tell that the bands is as light as it can get. Usage
Tier 2This tier adds an SMR attack to root a foe in place via POINT. Cost: 15 HP. Cooldown: 4 minutes.Usage
Tier 3This tier adds the ability to create a pool that causes enemies to trip and fall via PUSH. Cost: 25 HP. Cooldown: 5 minutes.Usage
Tier 4This tier adds an ability to create a damage padding effect for 2 minutes via FOLD. Cost: 25% Max HP. Cooldown: 60 minutes.Usage
See Also |
|
This article is a Stub. You can help GSWiki by expanding it. |