Arm of the Arkati (1605): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (Fixing my error with the transclusion markup.)
 
(22 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{spell |
{{spell |
| mnemonic = ARMARKATI
| mnemonic = ARMARKATI
| base_dur = 300 sec
| base_dur = 1200 sec
| add_dur = +15 sec per [[Paladin Base|rank]]
| add_dur = +60 sec per [[Paladin Base|rank]]
| span = [[Stackable]]
| span = [[Stackable]]
| type = Offensive
| type = Offensive
Line 11: Line 11:
| navigation = {{Paladin base navigation}}
| navigation = {{Paladin base navigation}}
}}
}}
__TOC__


==Description==
'''Arm of the Arkati''' provides the [[paladin]]'s group with a 10% bonus to the base [[damage factor]] of their [[melee]] or [[Thrown Weapons|hurled]] weapon.


'''Arm of the Arkati''' summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's [[group]] in battle. <section begin=description /><includeonly>Arm of the Arkati</includeonly><noinclude>It</noinclude> provides the Paladin and everyone in his group gains an increase of +10% to their weapon's [[Damage Factor]] (DF) for physical attacks (melee and thrown only). Note that this does not increase the DF of UCS attacks, regardless if a UCS compatible weapon is held.<section end=description />
;Example:
A greataxe has a [[damage factor]] of .650 against the cloth [[Armor Group]] (AG). Under the effect of Arm of the Arkati it would be:


Training in [[Spiritual Lore, Summoning]] increases the DF bonus by +1% per seed 5 [[summation]], starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks.
.650 * 1 + ([[DF]] bonus% / 100) = .715


With the increased bonus comes an increased [[Mana Point]] (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group.
This bonus is increased by training [[Spiritual Lore, Summoning|Spiritual Lore: Summoning]].


{| class="wikitable" style="text-align:center;"
== External Links ==
|-
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1605 Paladin Base Spell Circle: Arm of the Arkati], on Play.net
! style="width:80px; background:#DDDDDD;" | Lore ranks
! style="width:80px; background:#DDDDDD;" | DF % bonus
! style="width:80px; background:#DDDDDD;" | DF % total
! style="width:80px; background:#DDDDDD;" | Mana cost
|-
|5
|1
|11
|6
|-
|11
|2
|12
|7
|-
|18
|3
|13
|8
|-
|26
|4
|14
|9
|-
|35
|5
|15
|10
|-
|45
|6
|16
|11
|-
|56
|7
|17
|12
|-
|68
|8
|18
|13
|-
|81
|9
|19
|14
|-
|95
|10
|20
|15
|-
|110
|11
|21
|16
|-
|126
|12
|22
|17
|-
|143
|13
|23
|18
|-
|161
|14
|24
|19
|-
|180
|15
|25
|20
|-
|200
|16
|26
|21
|}
''Note: Mana cost portion of the table is for a non-group situation.''

== Example ==

<pre{{log2}}>
Skill Name | Current Current
| Bonus Ranks
Spiritual Lore - Summoning.........| 150 50
</pre>

<pre{{log2}}>
You swing a '''perfect''' steel spikestar at a lich qyn'arj!
AS: +459 vs DS: +296 with AvD: +37 + d100 roll: +74 = +274
... and hit for 99 points of damage!
Strike through both ears, foe is quite dead!
The lich qyn'arj spasms violently and suddenly goes still, its body turning to stone.
The very powerful look leaves a lich qyn'arj.
The white light leaves a lich qyn'arj.
The deep blue glow leaves a lich qyn'arj.
The dim aura fades from around a lich qyn'arj.
The powerful look leaves a lich qyn'arj.
Roundtime: 6 sec.
</pre>

Truncate to 3 decimal places at each step.

:{{math|1=Modified DF = trunc(trunc(.325 &times; 1.16) &times; 1.06) = .399}}
:{{math|1=Raw Damage = round(.399 * 174) = 69}}

== Messaging ==

{| class="wikitable"
|-
! Cast
| <pre{{log-inline}}>
Rippling cylinders of spiritual force encompass your arms and the arms of those near you.
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.
</pre>
|-
! Expiration
| <pre{{log-inline}}>The subdued warmth embracing you fades along with the spiritual force surrounding your arms.</pre>
|}

[[Category:Group Spells]]

Latest revision as of 10:13, 16 May 2023

Arm of the Arkati (1605)
Mnemonic [ARMARKATI]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Stackable
Offensive Magic - Enhancement  
Subtype Bonus 
Enhancement 10% Weapon Damage Factor 
Availability Group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Description

Arm of the Arkati summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's group in battle. It provides the Paladin and everyone in his group gains an increase of +10% to their weapon's Damage Factor (DF) for physical attacks (melee and thrown only). Note that this does not increase the DF of UCS attacks, regardless if a UCS compatible weapon is held.

Training in Spiritual Lore, Summoning increases the DF bonus by +1% per seed 5 summation, starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks.

With the increased bonus comes an increased Mana Point (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group.

Lore ranks DF % bonus DF % total Mana cost
5 1 11 6
11 2 12 7
18 3 13 8
26 4 14 9
35 5 15 10
45 6 16 11
56 7 17 12
68 8 18 13
81 9 19 14
95 10 20 15
110 11 21 16
126 12 22 17
143 13 23 18
161 14 24 19
180 15 25 20
200 16 26 21

Note: Mana cost portion of the table is for a non-group situation.

Example

  Skill Name                         | Current Current
                                     |   Bonus   Ranks
  Spiritual Lore - Summoning.........|     150      50
You swing a perfect steel spikestar at a lich qyn'arj!
  AS: +459 vs DS: +296 with AvD: +37 + d100 roll: +74 = +274
   ... and hit for 99 points of damage!
   Strike through both ears, foe is quite dead!
The lich qyn'arj spasms violently and suddenly goes still, its body turning to stone.
The very powerful look leaves a lich qyn'arj.
The white light leaves a lich qyn'arj.
The deep blue glow leaves a lich qyn'arj.
The dim aura fades from around a lich qyn'arj.
The powerful look leaves a lich qyn'arj.
Roundtime: 6 sec.

Truncate to 3 decimal places at each step.

Modified DF = trunc(trunc(.325 × 1.16) × 1.06) = .399
Raw Damage = round(.399 * 174) = 69

Messaging

Cast
Rippling cylinders of spiritual force encompass your arms and the arms of those near you.
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.
Expiration
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.