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'''Talondown Arena''' is located aboard [[The Firebird]] and is a place to battle and train [[Spirit Beast]]s. It is also accessible from '''a twisted stone doorframe''' in the following locations:
'''Talondown Arena''' was formerly located aboard [[The Firebird]] and is a place to battle and train [[Spirit Beast]]s. It is accessible from '''a twisted stone doorframe''' or similar portal in the following locations:
{| class="wikitable" {{prettytable}}
{| class="wikitable" {{prettytable|1=line-height:1.3em;}}
!| Town || Location || Lich Room ID
!| Town || Prime Location || Room ID (Prime) || Room ID (Shattered)
|-
|-
| [[Icemule Trace]]||Portal outside south gate, [Frozen Garden, Pond] in thyrils||3158||2302
| [[Kharam Dzu]] ||Glaes Street||
|-
|-
| [[Ravelin]] ||Wyvern Plaza||
| [[Kharam Dzu]] ||Doorframe on Glaes Street||1955||1955
|-
|-
| [[Sylvarraend]]||Mistglin Wey||
| [[Mist Harbor]] ||Oleander and Rose||3660||
|-
|-
| [[Wehnimer's Landing]]||Northwest of the North Gate||417
| [[Ravelin]] ||Doorframe in Wyvern Plaza||13920||
|-
|-
| [[Icemule Trace]]||Outside south gate, [Frozen Garden, Pond] in thyrils||3158
| [[River's Rest]]||Portal outside The Stone Eye, [River's Rest, River Beach]||10883||10883
|-
|-
| [[Solhaven]]||Doorframe at Redwing Spire in South Haven (west of Eider and Murre) ||17425||17425
| [[River's Rest]]||Outside The Stone Eye, [River's Rest, River Beach]||10883
|-
| [[Sylvarraend]]||Arch on Mistglin Wey||682||682
|-
| [[Wehnimer's Landing]]||Doorframe northwest of the North Gate||417||
|-
| [[Zul Logoth]]||Doorframe at town center||1005||
|}
|}
Talondown Arena consists of the six rooms just below the title of the map. Through the gate is the arena stands, where one may {{boldmono|[[WATCH (verb)|WATCH]]}} to get a list of who is battling in the arena. {{boldmono|WATCH (person)}} will watch that battle.
Accessing Talendown Arena from a location where [[The Firebird]] is not located will not give access to the rest of the airship; exiting through the passage will return the character to its respective originating town.


To the northeast is the Cashier, where one may trade in [[redsteel mark]]s for items. {{boldmono|[[INQUIRE (verb)|INQUIRE]]}} to access the options with the [[NPC]], {{boldmono|[[ORDER (verb)|ORDER]]}} to see items for sale.
Talendown Arena consists of the six rooms just below the title of the [http://forum.gsplayers.com/attachment.php?attachmentid=7297&d=1426409940 map]. Through the gate is the arena stands, where one may [[WATCH]] to get a list of who is battling in the arena. WATCH (person) will watch that battle.


To the northeast is the Cashier, where one may trade in [[redsteel mark]]s for items. [[INQUIRE]] to access the options with the [[NPC]], [[ORDER]] to see items for sale.
To the northwest is the Pit Boss. {{boldmono|INQUIRE}} with her to see the battle options.


To the northwest is the Pit Boss. INQUIRE with her to see the battle options.
To the north is the door to [[Spirit Beast#Marks of the Beast|Marks of the Beast]]
__NOTOC__
__NOTOC__
===Blood Matches===
===Blood Matches===
Line 27: Line 33:


===Training Matches===
===Training Matches===
Fight either a friend or NPC of the same skill and beast level for 3000 [[silver coin|silvers]] per person. Beasts receive a bonus 100 experience for every fight won in the Training Arena.
Fight an NPC of the same skill and beast level for 1000 [[silver coin|silvers]], automatically withdrawn from your local bank. Beasts receive a bonus 100 experience for every fight won in the Training Arena.


===Listed Fights===
===Listed Fights===
Every week, the Talondown gives a mysterious prize to the winner of its listed matches (resets overnight Sunday-Monday). Players get 5 fight tokens to spend weekly and will lose one token per loss. Listed fights are awarded 15 points for a win, 10 points for a loss. Listed fights can only be played against other players. Players accrue points by winning and whoever is at the top of the leaderboard by the week's end wins.
Every week, the Talondown gives a mysterious prize to the winner of its listed matches (resets overnight Sunday-Monday). Players get 3 fight tokens to spend weekly and will lose one token per loss. Players accrue points by winning and the top three on the leaderboard by the week's end win a '''gilded lockbox'''.


===Weekly Challenges===
===Weekly Challenges===
Every week the arena sets out seven of its deadliest trainers to fight (resets overnight Sunday). The NPC trainers do not level-match, and they are not nice. Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers, and each match win will earn 150 experience for the Spirit Beast, and a little [[experience]] for the character. Defeating all seven will earn a '''radiant bestial soulstone''', 160 redsteel marks, and an amount of experience.
Every week the arena sets out seven of its deadliest trainers to fight (resets overnight Sunday). The NPC trainers do not level-match, and they are not nice. Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers, and each match win will earn 150 experience for the spirit beast, and a little [[experience]] for the character. Defeating all seven will earn a '''gilded lockbox'''.


'''Gilded Lockbox''' - This impressive prize can be {{boldmono|REDEEM}}ed at the Talondown Arena Cashier once earned. Players have one week to {{boldmono|REDEEM}} their lockboxes or they will be lost at the start of the new week on Monday. The lockbox contains the following:

* A stack of 200-600 Redsteel Marks. You must {{boldmono|BREAK}} the stack to redeem them.
* Several random high level gems (possibly from [[Reim]]) worth 10k to 25k silvers.
* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]].
* You'll receive 1000 field experience upon redeeming the lockbox:
<pre>
G>redeem
A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!"

He hands you a talon-stamped gilded lockbox.

A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.
</pre>


==Cashier==
==Cashier==
Inventory appears to refresh every few minutes.
Inventory appears to refresh several times each day.
<div {{log}}>
<pre{{log2}}>
>inquire<br>
>inquire
A snooty green goblin glances at you and mutters, "You can inquire about the following here: your BALANCE, REDEMPTION for outstanding prizes you may have won, REPAIRS for beast armaments, the WARES we've got for sale, and, of course, how many TOKENS you have left for listed fights."
A snooty green goblin glances at you and mutters, "You can inquire about the following here: REDEMPTION for any prizes you've won, REPAIRS for Spirit Beast armaments, and the WARES we gots for sale. You can also have me APPRAISE a Spirit Beast armament, or just SELL it to me."


>order<br>
>order
A snooty green goblin says, "Sure, I got a bunch of stuff for ya, like:
According to a nearby sign, the following items are available for sale (4 or 5 at a time):


(See table below)
(See table below)


If you'd like to purchase any of the above, please BUY {#}, where {#} is the number of the item you wish to purchase.
If ya wanna purchase any of it, just tell me what you wanna BUY."

</div>
(Use the number of the item you'd like the purchase.)

A pair of kobolds stumbles in, depositing some crates of fresh wares. (Inventory change)
</pre>
All prices in redsteel marks.
All prices in redsteel marks.
{| class="wikitable sortable" {{prettytable}}
{| class="wikitable sortable" {{prettytable|1=line-height:1.3em;}}
! Color || Cost || Effect
!width="250px"|Item||Price||Function
|-
|-
| a tiny ancient armament || 200 redsteel marks || Random armament, weighted towards currently selected beast. {{boldmono|[[CLEAN (verb)|CLEAN]]}} to reveal.
| a small burlap pouch||align="right"| 10 ||
|-
|-
| small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day)
| a small crystal vessel||align="right"| 20 ||
|-
|-
| a liquid-filled red ampoule || 400 redsteel marks || +1 Power
| a multifaceted crystal vessel||align="right"| 100 ||
|-
|-
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense
| a wide '''glass''' flacon filled with '''crimson''' fluid||align="right"| 65 || Health
|-
|-
| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight
| a wide '''crystal''' flacon filled with '''crimson''' fluid||align="right"| 250 || Health
|-
|-
| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy
| a smoky '''glass''' flacon filled with '''black''' fluid||align="right"| 45 || Clear enhancives
|-
|-
| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed
| a narrow '''glass''' flacon filled with '''saffron''' fluid||align="right"| 65 ||
|-
|-
| a liquid-filled black ampoule || 300 redsteel marks || Reset stat potion boosts
| a thick '''glass''' flacon filled with '''emerald''' fluid||align="right"| 65 || Defense
|-
|-
| a small liquid-filled white ampoule || 300 redsteel marks || +250 xp
| a thick '''crystal''' flacon filled with '''emerald''' fluid||align="right"| 250 || Defense
|-
|-
| a large liquid-filled white ampoule || 450 redsteel marks || +500 xp
| a speckled '''glass''' flacon filled with '''golden''' fluid||align="right"| 65 || Speed
|-
|-
| a speckled '''crystal''' flacon filled with '''golden''' fluid||align="right"| 250 || Speed
|-
| a cut '''glass''' flacon filled with '''indigo''' fluid||align="right"| 65 || Power
|-
| a clear '''glass''' flacon filled with '''violet''' fluid||align="right"| 65 || Insight
|-
| a tiny ancient armament||align="right"| 75 ||
|}
|}

==Random Prize Wins==
Defeating master opponents in training or in the weekly challenges will sometimes earn random prizes in the form of redsteel marks or something else found at the cashier.

<pre{{log2}}>
Deltus's Wehnimerian invader lets out a keening death cry! Its form begins to lose cohesion just moments before it collapses completely into ethereal mist. The fog that remains of Deltus's vanquished beast creeps back toward his golden talisman, swirling around it before seeping back inside.

'''Your efforts have earned you a stack of redsteel marks! Visit the cashier to REDEEM your prize!'''


You feel wiser somehow, enriched by the experience of having defeated one of the seven trainers. Or maybe you just like hurting things.

{A little later}

>inquire redemption
A snooty green goblin says, "You have won the following item:

a stack of redsteel marks

You can REDEEM your items at any time."
>redeem
A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!"

He hands you a stack of redsteel marks.
>look mark
There are an awful lot of redsteel marks there, stacked together and secured by thin mesh. You're pretty sure you could BREAK the mesh if you tried. There's little to lose, and well... again, it's a lot of marks.
>break mark
With a quick twist of your wrists, you break the mesh holding the marks together. The marks come apart freely, but you discover that some are just wooden chips! What a ripoff! You pocket 300 and discard the counterfeits.
</pre>

;Multiple redemptions
<pre{{log2}}>
A snooty green goblin says, "You have won the following items:

a talon-stamped gilded lockbox
a stack of redsteel marks

You can REDEEM your items at any time."
>redeem
A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!"

He hands you a woven red and gold sack.
</pre>
The sack acts like a standard shop package and is discarded when dropped.


[[Category: Games]]
[[Category: Games]]

Latest revision as of 22:28, 3 September 2023

Talondown Arena was formerly located aboard The Firebird and is a place to battle and train Spirit Beasts. It is accessible from a twisted stone doorframe or similar portal in the following locations:

Town Prime Location Room ID (Prime) Room ID (Shattered)
Icemule Trace Portal outside south gate, [Frozen Garden, Pond] in thyrils 3158 2302
Kharam Dzu Doorframe on Glaes Street 1955 1955
Mist Harbor Oleander and Rose 3660
Ravelin Doorframe in Wyvern Plaza 13920
River's Rest Portal outside The Stone Eye, [River's Rest, River Beach] 10883 10883
Solhaven Doorframe at Redwing Spire in South Haven (west of Eider and Murre) 17425 17425
Sylvarraend Arch on Mistglin Wey 682 682
Wehnimer's Landing Doorframe northwest of the North Gate 417
Zul Logoth Doorframe at town center 1005

Talondown Arena consists of the six rooms just below the title of the map. Through the gate is the arena stands, where one may WATCH to get a list of who is battling in the arena. WATCH (person) will watch that battle.

To the northeast is the Cashier, where one may trade in redsteel marks for items. INQUIRE to access the options with the NPC, ORDER to see items for sale.

To the northwest is the Pit Boss. INQUIRE with her to see the battle options.

To the north is the door to Marks of the Beast

Blood Matches

In the Blood Pit, health is tied to that of the Spirit Beast, and death may occur. Battles may be done with other players or NPCs. Winning a Blood Match will earn redsteel marks, and experience for the beast and character. The NPC trainers will match their beasts' levels.

Training Matches

Fight an NPC of the same skill and beast level for 1000 silvers, automatically withdrawn from your local bank. Beasts receive a bonus 100 experience for every fight won in the Training Arena.

Listed Fights

Every week, the Talondown gives a mysterious prize to the winner of its listed matches (resets overnight Sunday-Monday). Players get 3 fight tokens to spend weekly and will lose one token per loss. Players accrue points by winning and the top three on the leaderboard by the week's end win a gilded lockbox.

Weekly Challenges

Every week the arena sets out seven of its deadliest trainers to fight (resets overnight Sunday). The NPC trainers do not level-match, and they are not nice. Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers, and each match win will earn 150 experience for the spirit beast, and a little experience for the character. Defeating all seven will earn a gilded lockbox.


Gilded Lockbox - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday. The lockbox contains the following:

  • A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.
  • Several random high level gems (possibly from Reim) worth 10k to 25k silvers.
  • A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or enhancives.
  • You'll receive 1000 field experience upon redeeming the lockbox:
G>redeem
A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!"

He hands you a talon-stamped gilded lockbox.

A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.

Cashier

Inventory appears to refresh several times each day.

>inquire
A snooty green goblin glances at you and mutters, "You can inquire about the following here: REDEMPTION for any prizes you've won, REPAIRS for Spirit Beast armaments, and the WARES we gots for sale.  You can also have me APPRAISE a Spirit Beast armament, or just SELL it to me."

>order
A snooty green goblin says, "Sure, I got a bunch of stuff for ya, like:

(See table below)

If ya wanna purchase any of it, just tell me what you wanna BUY."

(Use the number of the item you'd like the purchase.)

A pair of kobolds stumbles in, depositing some crates of fresh wares. (Inventory change)

All prices in redsteel marks.

Color Cost Effect
a tiny ancient armament 200 redsteel marks Random armament, weighted towards currently selected beast. CLEAN to reveal.
small burlap pouch 250 redsteel marks Contains several gems totaling about 10k to 20k silver (limit 5 per day)
a liquid-filled red ampoule 400 redsteel marks +1 Power
a liquid-filled orange ampoule 400 redsteel marks +1 Defense
a liquid-filled yellow ampoule 400 redsteel marks +1 Insight
a liquid-filled green ampoule 400 redsteel marks +1 Accuracy
a liquid-filled blue ampoule 400 redsteel marks +1 Speed
a liquid-filled black ampoule 300 redsteel marks Reset stat potion boosts
a small liquid-filled white ampoule 300 redsteel marks +250 xp
a large liquid-filled white ampoule 450 redsteel marks +500 xp

Random Prize Wins

Defeating master opponents in training or in the weekly challenges will sometimes earn random prizes in the form of redsteel marks or something else found at the cashier.

Deltus's Wehnimerian invader lets out a keening death cry!  Its form begins to lose cohesion just moments before it collapses completely into ethereal mist.  The fog that remains of Deltus's vanquished beast creeps back toward his golden talisman, swirling around it before seeping back inside.

Your efforts have earned you a stack of redsteel marks!  Visit the cashier to REDEEM your prize!


You feel wiser somehow, enriched by the experience of having defeated one of the seven trainers.  Or maybe you just like hurting things.

{A little later}

>inquire redemption
A snooty green goblin says, "You have won the following item:

     a stack of redsteel marks

You can REDEEM your items at any time."
>redeem
A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!"

He hands you a stack of redsteel marks.
>look mark
There are an awful lot of redsteel marks there, stacked together and secured by thin mesh.  You're pretty sure you could BREAK the mesh if you tried.  There's little to lose, and well... again, it's a lot of marks.
>break mark
With a quick twist of your wrists, you break the mesh holding the marks together.  The marks come apart freely, but you discover that some are just wooden chips!  What a ripoff!  You pocket 300 and discard the counterfeits.
Multiple redemptions
A snooty green goblin says, "You have won the following items:

     a talon-stamped gilded lockbox
     a stack of redsteel marks

You can REDEEM your items at any time."
>redeem
A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!"

He hands you a woven red and gold sack.

The sack acts like a standard shop package and is discarded when dropped.