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The '''Gift of Lumnis''' is a mechanic that was implemented to increase the rate at which characters can advance through the [[level]]s in GemStone; in particular, is has decreased the experience disparity between those who played a short time each week and those who played more frequently. While under the effects of the Gift of Lumnis, the rate of [[experience]] (exp) absorption is increased.
{{TOCright}}<section begin=Exp page />'''Gift of Lumnis''' (commonly referred to as "Gift", "Lumnis", or "XXX") multiplies [[field experience]] absorption, increasing the rate at which characters gain [[level]]s. It was created to decrease the <noinclude>[[</noinclude>experience<noinclude>]]</noinclude> disparity between characters of players who can only play a short time each week, and those who can play more frequently.


Gift occurs once per week for all characters on paid [[subscription]] accounts, and has two phases. During the first phase experience points are tripled until a certain amount of bonus experience is gained, and during the second phase experience points are doubled until a different set amount of bonus experience is gained. [[F2P]] accounts may purchase [[Gift of Lumnis token]]s to gain access to Gift. In September 2019, Gift was set to be 7300 base experience for both phases, or 21,900 total bonus.<section end=Exp page />
==Effects of the of Gift of Lumnis==
The weekly Gift of Lumnis has two phases; during the first phase, (the first three hours of its effects) experience gaining is tripled, whereas during the second phase, (the second three hours of its effects) experience gaining is doubled. For the remainder of this discussion, only the first phase (the tripling phase) will be considered, and deducing the effects of the second phase is left to the reader.


=== Experience absorption===
== Experience Absorption==
While under the effects of Lumnis, the amount of experience converted from the field experience pool to total experience is increased by a factor of three, and then two, until the designated amount of bonus experience for that phase has been absorbed. How much experience a character can hold in their "[[Experience#Size_of_Pool|unabsorbed experience pool]]" and how much is removed from this pool per experience pulse remain unchanged.
While under the effects of the Gift, the mount of experience converted from your mind to your total experience pool is increased by a factor of two or three. How much experience a character's mind can hold in their "[[Experience#Size_of_pool|unabsorbed experience pool]]" remains unchanged and how much is lost from this pool per experience pulse is the same. However, the amount added to the character's experience total is doubled or tripled, depending on how long they've had experience while receiving the Gift in a given week. If, for example, a character with a 100 [[discipline]] and a 100 [[logic]] stat is completely fried (1000 experience in the pool) and they're sitting on a node: in a normal pulse, that character may see 33 experience points converted from their unabsorbed experience pool; however, while under the effects of a fresh Gift of Lumnis, the character under the same conditions would instead see 99 experience added to their experience total, however, only 33 experience is subtracted from their unabsorbed experience pool. Thus, this character, if under the effects of the Gift of Lumnis the entire time they're resting from completely fried to clear as a bell, they will see a total of 3000 experience added to their experience total. If at any point during this absorption the Gift degrades to 2x, they'll see less experience. If the character is fried, absorbs 200 experience from their unabsorbed experience pool (with a gain of 600 experience to their experience total) then the Gift degrades to 2x, the remaining experience will be simply doubled instead of tripled -- the remaining 800 experience in the experience pool will add 1600 experience to the character's total experience, for a total of 2400 experience. If the character goes to get fried again, and absorbs 500 experience before the Gift fades away (gaining 1000 experience to their total) the remaining 500 experience will be absorbed normally.


For example, a character with a 100 [[Discipline]] and a 100 [[Logic]] stat that is completely fried (1000/1000 experience in the pool) and resting on a [[node]] with no other modifiers sees 33 experience points converted from the unabsorbed field experience pool in a normal pulse; however, while under the effects of a fresh Gift of Lumnis, the character under the same conditions would instead see 99 experience added to their experience total, while still only 33 experience is subtracted from the unabsorbed field experience pool. Thus, if this character rested on a node resting from completely fried to clear as a bell, it would see a total of 3000 experience added to its experience total, 2000 of which would be the bonus amount.
===Gift of Lumnis and role-playing awards===
The effects of a multiplier role-playing award ([[RPA]]) and the Gift of Lumnis are additive, such that if one is under the effects of the triple experience phase of their Gift of Lumnis and have also been awarded a 3x multiplier RPA, then all aspects of their experience gaining will be multiplied by 6. The above character would be able to hold 6000 exp in their head, gain 600 exp for killing a greater burrow orc, and absorb their exp at 198 per pulse.


==Roleplaying Awards==
===Timing===
The effects of a [[roleplaying award]] (RPA) and the Gift of Lumnis are additive, and experience can be gained up to a factor of 6. The above character would be able to hold 6000 exp in their head, gain 600 exp for killing a like-level creature, and absorb exp at up to 198 per pulse (unmodified). Again, each bonus is for a set amount of experience and will last until that bonus experience is absorbed.
The Gift of Lumnis is awarded on the first pulse that a character has unabsorbed experience in their head. As long as that character has unabsorbed experience in their head, the timer on their Gift of Lumnis is running. The first phase of the Gift of Lumnis (the triple experience gaining phase) lasts for the first three hours that a character has unabsorbed experience in their head. The second phase (the double phase) lasts the second three hours during which a character has unabsorbed experience. Note that because the timer is only running while a character has unabsorbed experience, the Gift cannot be 'wasted' by spending time without unabsorbed experience.


==Timing==
168 hours (one week) after the initiation of each Gift of Lumnis cycle it is completed and will begin again on the next pulse that the character has unabsorbed experience. Because the actual beginning of the Gift requires one to have unabsorbed experience, if a character spends several weeks without gaining any experience to absorb, their Gift will not start until they do.
Gift of Lumnis begins on the first pulse that a character on a paid account has unabsorbed experience in their head. As long as that character has unabsorbed experience in their head, it will absorb bonus experience. One week minus 3 hours (165 hours) after the initiation of each Gift of Lumnis cycle begins, Gift will begin again on the next experience-gaining pulse. Because the actual beginning of the Gift requires one to have unabsorbed experience, if a character spends several weeks without gaining any experience to absorb, Gift will not start until they do. The start of Gift can be controlled via [[#Lumnis Schedule|Lumnis Schedule]].

For [[sorcerer]]s, the timing of Lumnis coincides with their weekly [[necrotic energy]] allowance reset for [[Ensorcell (735)]].
{{top}}
==LUMNIS (verb)==
The '''Lumnis''' verb is used to check a character's [[Gift of Lumnis]] status and also reset it.
<pre{{log2}}>
Usage:
LUMNIS [option] {args}

Options:
INFO - View your current Gift of Lumnis status.
SCHEDULE SET [#] - Pick a set time that your Gift of Lumnis will start each week.
SCHEDULE CLEAR - Clear any preset schedule.
CONTEST STATUS - Check status of Lumnis contest.
CONTEST WINNERS - Display Lumnis contest winners.
CONTEST SHOWNAME - Set your Lumnis contest display options.
CONTEST CURRENT - Show current Lumnis contest status.
</pre>
===Lumnis Info===
{{boldmono|LUMNIS INFO }}provides the current status of Lumnis, when the next one begins, as well as information about when Lumnis Schedule is set for, if applicable.
<pre{{log2}}>
>''LUMNIS INFO''
Your Gift of Lumnis has expired for this week. It is scheduled to refresh in 1 day, 7 hours and 4 minutes.

You have not selected a Gift of Lumnis schedule.
You have no available uses of LUMNIS SCHEDULE. You can purchase uses from the SimuCoins Store.
</pre>
==Lumnis Schedule==
<section begin=schedule />{{boldmono|LUMNIS SCHEDULE }}can be used to move a character's Lumnis earlier or later than its scheduled refresh date. If it is moved to an earlier time, it will function as expected for the first usage. However, if is it again used to schedule another further refresh date within 6 months of the first change, one will have to wait a week from that date for Gift to activate. This is to avoid players being able to use SimuCoins to schedule back-to-back-to-back-to-back Gifts of Lumnis, every six hours, ad infinitum. It is possible to have two Gifts of Lumnis in a single week every 6 months, but when using the Lumnis Schedule the new date and time must be at least 1 min later than the current date and time of when your Gift of Lumnis is scheduled to start. For example, if your Gift of Lumnis is scheduled to start on Saturdays at 12:01 am, your new Lumnis Schedule must be set to Saturdays at 12:02 am or a later date and time to activate a new Gift of Lumnis. Sunday is considered the start of the week for the purposes of scheduling your Gift of Lumnis. To take full advantage of this, you must have enough play time to use up your first Gift of Lumnis and enough play time to use up a second Gift of Lumnis in a 7 day period.

This command is available in the [[SimuCoin|SimuCoins Store]] for 500 SCs ([https://store.play.net/store/purchaseitem/320?gameCode=GS a Lumnis schedule])<noinclude>, and is one of the [[Gift of the Gods|Gifts of the Gods]] awarded on the 29th day of [[Login Rewards]]</noinclude>.

Use{{mono| LUMNIS INFO }}to see a character's current set Lumnis start time.

<pre{{log2}}>
>LUMNIS SCHEDULE
You must specify the time you wish to schedule your Gift of Lumnis to start at in the form of DHHMM.

D is the day that you want your Gift of Lumnis to begin on, starting with Day 1 as Sunday, 2 as Monday, 3 as Tuesday, 4 as Wednesday, 5 as Thursday, 6 as Friday, and 7 as Saturday.

HH is the hour (on the 24 hour clock) that you want your Gift of Lumnis to start at, starting with 00 as midnight (the very start of the day), and ending with 23 (11 PM). The hour corresponds with the in-game [[TIME]] command (Eastern Time).

MM is the minute of the hour that you want your Gift of Lumnis to start at, starting with 00 as the very start of the hour and ending with 59.

For example, 41630 would result in your Gift of Lumnis being scheduled to start each week on Wednesday at 4:30 PM, in-game time.

>lumnis schedule 10800
You must specify either SET or CLEAR.
>lumnis schedule set 10800
You are scheduling your Gift of Lumnis to start on Sundays at 08:00. If this is correct, please enter LUMNIS SCHEDULE SET 10800 CONFIRM within the next 30 seconds.

Please note that due to the fact that you have already changed your schedule within the last 6 months, the interval between your last Gift of Lumnis and your next one may be between 1-2 weeks instead of the normal 1 week interval, depending on your scheduling choice. Once this adjustment period finishes, the normal 1 week interval between your Gift of Lumnis activations will resume.

>LUMNIS SCHEDULE SET 10800 CONFIRM
You have scheduled your Gift of Lumnis to start on Sundays at 08:00, in-game time.
</pre>

'''No uses
<pre{{log2}}>
>''LUMNIS SCHEDULE SET''
In order to schedule your Lumnis start time, you must first purchase the option from the SimuCoins Store.

>''LUMNIS SCHEDULE CLEAR''
You do not currently have a preset Gift of Lumnis schedule.
</pre><section end=schedule />

'''Available vs Not Available'''
<pre{{log2}}>
>''lumnis info''
You last used a Lumnis scheduling option on Fri Feb 18 04:00:21 ET 2022.

>''lumnis info''
You last used a Lumnis scheduling option on Sat Aug 20 15:17:31 ET 2022. You must wait six months from then to use another Lumnis scheduling option.
</pre>

{{top}}


==Messaging==
==Messaging==
At the beginning of the Gift of Lumnis, the character receives this message:
'''Gift of Lumnis starting:
<div {{log}}>
<pre{{log2}}>
A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.
A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.
[Use the LUMNIS verb to see your Gift of Lumnis options.]
</div>
</pre>
At the conclusion of the Gift of Lumnis, the character receives this message:
'''Gift of Lumnis ending:
<div {{log}}>
<pre{{log2}}>
The soft feeling of serenity slowly dissipates from your mind.
The soft feeling of serenity slowly dissipates from your mind.
</div>
</pre>
While under the effects of the Gift of Lumnis, when a character uses the [[EXPERIE (verb)]] command, the following message is appended to the end of the normal messaging:
'''While under the effects of the Gift of Lumnis, when a character uses the [[EXPERIENCE (verb)]] command, the following message is appended to the end of the normal messaging:
<div {{log}}>
<pre{{log2}}>
You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.
You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.
</div>
</pre>

==See also==
* [[Triple-X (saved post)]]


==Resources==
[[Category:Basic Mechanics]]
* [[Experience (saved posts)]]
* [[Experience (saved posts archive)]]
* [[Lumnis Contest]] (deprecated)
{{top}}
[[Category:Character Mechanics]]
[[Category: Experience]]

Latest revision as of 12:52, 6 September 2023

Gift of Lumnis (commonly referred to as "Gift", "Lumnis", or "XXX") multiplies field experience absorption, increasing the rate at which characters gain levels. It was created to decrease the experience disparity between characters of players who can only play a short time each week, and those who can play more frequently.

Gift occurs once per week for all characters on paid subscription accounts, and has two phases. During the first phase experience points are tripled until a certain amount of bonus experience is gained, and during the second phase experience points are doubled until a different set amount of bonus experience is gained. F2P accounts may purchase Gift of Lumnis tokens to gain access to Gift. In September 2019, Gift was set to be 7300 base experience for both phases, or 21,900 total bonus.

Experience Absorption

While under the effects of Lumnis, the amount of experience converted from the field experience pool to total experience is increased by a factor of three, and then two, until the designated amount of bonus experience for that phase has been absorbed. How much experience a character can hold in their "unabsorbed experience pool" and how much is removed from this pool per experience pulse remain unchanged.

For example, a character with a 100 Discipline and a 100 Logic stat that is completely fried (1000/1000 experience in the pool) and resting on a node with no other modifiers sees 33 experience points converted from the unabsorbed field experience pool in a normal pulse; however, while under the effects of a fresh Gift of Lumnis, the character under the same conditions would instead see 99 experience added to their experience total, while still only 33 experience is subtracted from the unabsorbed field experience pool. Thus, if this character rested on a node resting from completely fried to clear as a bell, it would see a total of 3000 experience added to its experience total, 2000 of which would be the bonus amount.

Roleplaying Awards

The effects of a roleplaying award (RPA) and the Gift of Lumnis are additive, and experience can be gained up to a factor of 6. The above character would be able to hold 6000 exp in their head, gain 600 exp for killing a like-level creature, and absorb exp at up to 198 per pulse (unmodified). Again, each bonus is for a set amount of experience and will last until that bonus experience is absorbed.

Timing

Gift of Lumnis begins on the first pulse that a character on a paid account has unabsorbed experience in their head. As long as that character has unabsorbed experience in their head, it will absorb bonus experience. One week minus 3 hours (165 hours) after the initiation of each Gift of Lumnis cycle begins, Gift will begin again on the next experience-gaining pulse. Because the actual beginning of the Gift requires one to have unabsorbed experience, if a character spends several weeks without gaining any experience to absorb, Gift will not start until they do. The start of Gift can be controlled via Lumnis Schedule.

For sorcerers, the timing of Lumnis coincides with their weekly necrotic energy allowance reset for Ensorcell (735).

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LUMNIS (verb)

The Lumnis verb is used to check a character's Gift of Lumnis status and also reset it.

Usage:
  LUMNIS [option] {args}

Options:
   INFO               - View your current Gift of Lumnis status.
   SCHEDULE SET [#]   - Pick a set time that your Gift of Lumnis will start each week.
   SCHEDULE CLEAR     - Clear any preset schedule.
   CONTEST STATUS     - Check status of Lumnis contest.
   CONTEST WINNERS    - Display Lumnis contest winners.
   CONTEST SHOWNAME   - Set your Lumnis contest display options.
   CONTEST CURRENT    - Show current Lumnis contest status.

Lumnis Info

LUMNIS INFO provides the current status of Lumnis, when the next one begins, as well as information about when Lumnis Schedule is set for, if applicable.

>LUMNIS INFO
Your Gift of Lumnis has expired for this week.  It is scheduled to refresh in 1 day, 7 hours and 4 minutes.

You have not selected a Gift of Lumnis schedule.
You have no available uses of LUMNIS SCHEDULE.  You can purchase uses from the SimuCoins Store.

Lumnis Schedule

LUMNIS SCHEDULE can be used to move a character's Lumnis earlier or later than its scheduled refresh date. If it is moved to an earlier time, it will function as expected for the first usage. However, if is it again used to schedule another further refresh date within 6 months of the first change, one will have to wait a week from that date for Gift to activate. This is to avoid players being able to use SimuCoins to schedule back-to-back-to-back-to-back Gifts of Lumnis, every six hours, ad infinitum. It is possible to have two Gifts of Lumnis in a single week every 6 months, but when using the Lumnis Schedule the new date and time must be at least 1 min later than the current date and time of when your Gift of Lumnis is scheduled to start. For example, if your Gift of Lumnis is scheduled to start on Saturdays at 12:01 am, your new Lumnis Schedule must be set to Saturdays at 12:02 am or a later date and time to activate a new Gift of Lumnis. Sunday is considered the start of the week for the purposes of scheduling your Gift of Lumnis. To take full advantage of this, you must have enough play time to use up your first Gift of Lumnis and enough play time to use up a second Gift of Lumnis in a 7 day period.

This command is available in the SimuCoins Store for 500 SCs (a Lumnis schedule), and is one of the Gifts of the Gods awarded on the 29th day of Login Rewards.

Use LUMNIS INFO to see a character's current set Lumnis start time.

>LUMNIS SCHEDULE
You must specify the time you wish to schedule your Gift of Lumnis to start at in the form of DHHMM.

D is the day that you want your Gift of Lumnis to begin on, starting with Day 1 as Sunday, 2 as Monday, 3 as Tuesday, 4 as Wednesday, 5 as Thursday, 6 as Friday, and 7 as Saturday.

HH is the hour (on the 24 hour clock) that you want your Gift of Lumnis to start at, starting with 00 as midnight (the very start of the day), and ending with 23 (11 PM).  The hour corresponds with the in-game TIME command (Eastern Time).

MM is the minute of the hour that you want your Gift of Lumnis to start at, starting with 00 as the very start of the hour and ending with 59.

For example, 41630 would result in your Gift of Lumnis being scheduled to start each week on Wednesday at 4:30 PM, in-game time.

>lumnis schedule 10800
You must specify either SET or CLEAR.
>lumnis schedule set 10800
You are scheduling your Gift of Lumnis to start on Sundays at 08:00.  If this is correct, please enter LUMNIS SCHEDULE SET 10800 CONFIRM within the next 30 seconds.

Please note that due to the fact that you have already changed your schedule within the last 6 months, the interval between your last Gift of Lumnis and your next one may be between 1-2 weeks instead of the normal 1 week interval, depending on your scheduling choice.  Once this adjustment period finishes, the normal 1 week interval between your Gift of Lumnis activations will resume.

>LUMNIS SCHEDULE SET 10800 CONFIRM
You have scheduled your Gift of Lumnis to start on Sundays at 08:00, in-game time.

No uses

>LUMNIS SCHEDULE SET
In order to schedule your Lumnis start time, you must first purchase the option from the SimuCoins Store.

>LUMNIS SCHEDULE CLEAR
You do not currently have a preset Gift of Lumnis schedule.

Available vs Not Available

>lumnis info
You last used a Lumnis scheduling option on Fri Feb 18 04:00:21 ET 2022.

>lumnis info
You last used a Lumnis scheduling option on Sat Aug 20 15:17:31 ET 2022.  You must wait six months from then to use another Lumnis scheduling option.
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Messaging

Gift of Lumnis starting:

A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.
[Use the LUMNIS verb to see your Gift of Lumnis options.]

Gift of Lumnis ending:

The soft feeling of serenity slowly dissipates from your mind.

While under the effects of the Gift of Lumnis, when a character uses the EXPERIENCE (verb) command, the following message is appended to the end of the normal messaging:

You feel a strange sense of serenity and find that you are able to reflect on recent events with uncommon clarity and understanding.

Resources

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