Category:Sanctum creatures: Difference between revisions
mNo edit summary |
m (Updated for anecdote for grammar and style guide consistency) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
[[File:SanctumMap-Eiadh.png|thumb|right|upright=0.70|Sanctum of Scales map by Eiadh]]Also known as '''Sanctum of Scales''', the area opened in the [[Sea of Fire]] in 2016 containing creatures ranging approximately from level 95-102. It is accessible from [[Solhaven]] for 3000 [[silver coin|silvers]] via wagons in the [[Vornavis Caravansary]]. |
[[File:SanctumMap-Eiadh.png|thumb|right|upright=0.70|Sanctum of Scales map by Eiadh]]Also known as '''Sanctum of Scales''', the area opened in the [[Sea of Fire]] in 2016 containing creatures ranging approximately from level 95-102. It is accessible from [[Solhaven]] for 3000 [[silver coin|silvers]] via wagons in the [[Vornavis Caravansary]]. |
||
Travel by caravan is subject to possible ambushes. Adventurers who frequently visit the Sanctum may find special bone periapts, which are charged by defeating Sanctum creatures and can be used to open a portal from a Luukosian holy site beneath Solhaven to the Sanctum and vice versa. The periapt glows ever brighter as the charges, from empty to full |
Travel by caravan is subject to possible ambushes. Adventurers who frequently visit the Sanctum may find special bone periapts, which are charged by defeating Sanctum creatures and can be used to open a portal from a Luukosian holy site beneath Solhaven to the Sanctum and vice versa. The periapt glows ever brighter as the charges, from empty to full. The periapt must be worn to gain charges. |
||
*The periapt's inlaid emerald is dun, devoid of any power. (empty) |
*The periapt's inlaid emerald is dun, devoid of any power. (empty) |
||
Line 9: | Line 9: | ||
*The periapt's inlaid emerald shines brightly, like a tiny viridian star.(full) |
*The periapt's inlaid emerald shines brightly, like a tiny viridian star.(full) |
||
The Sea of Fire region outside the Sanctum is a maze where teleportation magic is blocked. Teleportation anchors such as [[gold ring]]s or [[Familiar Gate|Wizard familiars]] can be set within the Sanctum for easier travel between the Sanctum and the Oasis. Moving within the desert maze deals heat (during the day) or cold (during the night) damage. [[Resist Elements]] helps in mitigating the damage. |
The Sea of Fire region outside the Sanctum is a maze where teleportation magic is blocked. Teleportation anchors such as [[gold ring]]s or [[Familiar Gate|Wizard familiars]] can be set within the Sanctum for easier travel between the Sanctum and the Oasis. Moving within the desert maze deals heat (during the day) or cold (during the night) damage. [[Resist Elements]] helps in mitigating the damage. If you die in the desert, your body will be taken to the oasis. |
||
The Sanctum area is subject to [[spell burst]]. |
The Sanctum area is subject to [[spell burst]]. |
||
There are two ways to leave the Sanctum: The caravan service in the Oasis (no charge) or with a charged periapt in the privy. |
|||
'''Solhaven entry:''' (one west of caravansary entrance) |
'''Solhaven entry:''' (one west of caravansary entrance) |
||
Line 21: | Line 23: | ||
|paths=north, east, south, west |
|paths=north, east, south, west |
||
}} |
}} |
||
'''Privy exit:''' (Periapt required) |
|||
<pre{{log2}}> |
|||
[Sanctum of Scales, Privy - 25172] (u4216056) |
|||
Obvious exits: out |
|||
>climb pit |
|||
You skillfully move down the pit. Before you have even begun to pant, your climb comes to an end at the bottom. |
|||
[Subterrain, Pit - 25231] (u4216057) |
|||
Obvious exits: none |
|||
> |
|||
>rub periapt |
|||
You run your fingers over a small bone periapt and light erupts from its inlaid emerald, spiraling out to form a swirling viridian portal hanging in midair. |
|||
>go portal |
|||
The moment you touch the edge of the crystalline tile with the tip of your foot, blazing green-white light builds around you and sends you spinning through space. You feel yourself shooting upward at breakneck speeds. Suddenly, you come to a bone-jarring halt in changed surroundings. |
|||
[Dark Cavern, Underground Lake - 25210] (u4900308) |
|||
You notice a virescent crystalline tile. |
|||
Obvious exits: south |
|||
</pre> |
|||
==Resources== |
==Resources== |
||
*[[Sanctum of Scales/saved posts|Saved posts]] |
*[[Sanctum of Scales/saved posts|Saved posts]] |
||
* [[Hunting areas/saved posts | Hunting Areas saved posts]] |
|||
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/The%20Sea%20of%20Fire%20-%20Hunting%20Area/view Officials folder] |
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/The%20Sea%20of%20Fire%20-%20Hunting%20Area/view Officials folder] |
||
*[[Sanctum of Scales release]] (log and summary) |
*[[Sanctum of Scales release]] (log and summary) |
Latest revision as of 07:41, 16 May 2024
Also known as Sanctum of Scales, the area opened in the Sea of Fire in 2016 containing creatures ranging approximately from level 95-102. It is accessible from Solhaven for 3000 silvers via wagons in the Vornavis Caravansary.
Travel by caravan is subject to possible ambushes. Adventurers who frequently visit the Sanctum may find special bone periapts, which are charged by defeating Sanctum creatures and can be used to open a portal from a Luukosian holy site beneath Solhaven to the Sanctum and vice versa. The periapt glows ever brighter as the charges, from empty to full. The periapt must be worn to gain charges.
- The periapt's inlaid emerald is dun, devoid of any power. (empty)
- The periapt's inlaid emerald glows faintly with a greenish light. (not enough to summon a portal)
- The periapt's inlaid emerald radiates a halo of steady viridescent light.
- The periapt's inlaid emerald is suffused with a vivid green iridescence.
- The periapt's inlaid emerald shines brightly, like a tiny viridian star.(full)
The Sea of Fire region outside the Sanctum is a maze where teleportation magic is blocked. Teleportation anchors such as gold rings or Wizard familiars can be set within the Sanctum for easier travel between the Sanctum and the Oasis. Moving within the desert maze deals heat (during the day) or cold (during the night) damage. Resist Elements helps in mitigating the damage. If you die in the desert, your body will be taken to the oasis.
The Sanctum area is subject to spell burst.
There are two ways to leave the Sanctum: The caravan service in the Oasis (no charge) or with a charged periapt in the privy.
Solhaven entry: (one west of caravansary entrance)
[Vornavis Caravansary, Tent Lane] | RNUM: 5579 |
A trio of tents cluster around a firepit to the south, huddling against the considerable activity of a large caravaner's tent to the north. Several disgruntled-looking yaks are yoked up to hitches at the tent's front, and a constant stream of caravans moves to and from its open-air embrace, filling the area with the squeaking music of wagon wheels. | |
Obvious paths: north, east, south, west |
Privy exit: (Periapt required)
[Sanctum of Scales, Privy - 25172] (u4216056) Obvious exits: out >climb pit You skillfully move down the pit. Before you have even begun to pant, your climb comes to an end at the bottom. [Subterrain, Pit - 25231] (u4216057) Obvious exits: none > >rub periapt You run your fingers over a small bone periapt and light erupts from its inlaid emerald, spiraling out to form a swirling viridian portal hanging in midair. >go portal The moment you touch the edge of the crystalline tile with the tip of your foot, blazing green-white light builds around you and sends you spinning through space. You feel yourself shooting upward at breakneck speeds. Suddenly, you come to a bone-jarring halt in changed surroundings. [Dark Cavern, Underground Lake - 25210] (u4900308) You notice a virescent crystalline tile. Obvious exits: south
Resources
- Saved posts
- Hunting Areas saved posts
- Officials folder
- Sanctum of Scales release (log and summary)
Pages in category "Sanctum creatures"
The following 6 pages are in this category, out of 6 total.