Lore Flares: Difference between revisions

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'''Lore Flares''' are a type of [[:Category:Combat Flourishes|Combat Flourish]] that was released at [[Duskruin]] in August 2024. They produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats. The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate. Lore Flares come in different flare varieties, each of which relies on its own specific [[:Category:Lores|Lore skill]] for increased benefit.
{{TOCright|limit=2}}


'''Lore Flares''', previously called a variety of names: DoTFlares, NotRots... consist of the following Combat Flourish types released in August of 2024. They are applied to weapons and runestaves.
The Lore Flares [[:Category:Flourishes|Flourish]] is an updated version of several scripted flares known colletively as [[DoTFlares]] ([[Rotflares]] and NotRots). They are applied to weapons and runestaves.
{{TOC limit|2}}

==Analyze==
:* Lore Flares produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats.
<pre{{log2}}>
:* The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate.
{{addmetext}}
</pre>
==Mechanics==
===Flare Rates===
{|
| valign="top" |


{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center"
{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center"
|-
|-
! colspan="2" | Flare Rate for All Lore Types
! colspan=20 bgcolor = #ddd | Flare Rate for All Lore Types
|-
! colspan=10 bgcolor = #ddd | Flare Rate
| 25% || - || - || 33% || - || - || 50% || - || 100%
|-
! colspan=10 bgcolor = #ddd | Lore Ranks
| 0 || - || - || 36 || - || - || 105 || - || 171
|}
|
{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center"
|-
! colspan=20 bgcolor = #ddd | Lore Ranks
|-
! colspan=10 bgcolor = #ddd | Damage Increase Thresholds:
| 0 || 10 || 21 || 36 || 55 || 78 || 105 || 136 || 171
|-
! colspan=10 bgcolor = #ddd | Extra Cycle Thresholds:
| 0 || 10 || 21 || - || - || 78 || - || 136 || 171
|}
|}
===Comparison Table===
{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center"
|-
! colspan="4" | Comparison of Flares
|-
|-
! colspan="1" | Lore
! colspan="1" | Lore
! colspan="1" | Rate
! colspan="1" | Valid Targets
! colspan="1" | Initial Critical Damage
! colspan="1" | DoT Damage Profile
|-
|-
| Air || All Foes || Vacuum || Reduced Damage
|0 || 25%
|-
|-
| Earth || All Foes || Impact|| Reduced Damage
|36 || 33%
|-
|-
| Fire || All Foes || Heat || Reduced Damage
|105 || 50%
|-
|-
| Water || All Foes || Krush || Reduced Damage
|171 || 100%
|-
| Summoning || All Foes || Plasma|| Unique Damage (25% weaker living, 25% stronger undead)
|-
| Religion || Undead Foes || Plasma|| Full Damage
|-
| Telepathy || Living Foes || Puncture|| Full Damage
|-
| Necromancy || Foes with Blood || Disruption || Full Damage (Using disease effect, hidden damage)
|}
|}


==Flare Details==
===[[Cycloneflares]]===
===Cycloneflares===
:* Increase in frequency and severity with Elemental Lore, Air training.
Increase in frequency and severity with [[Elemental Lore, Air]] training.

:* Valid Targets: All Foes
* Valid Targets: All Foes
:* Initial Critical Damage: Vacuum
* Initial Critical Damage: Vacuum
:* DoT Damage Profile: Reduced Damage
* DoT Damage Profile: Reduced Damage
<pre{{log2}}>

{{sign|margin-right=40%|sign=
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!
The cyclone whirls around [VICTIM] anew, a suffocating force of nature!
The cyclone whirls around [VICTIM] anew, a suffocating force of nature!
The cyclone surrounding [VICTIM] dissipates.
The cyclone surrounding [VICTIM] dissipates.
</pre>
}}


===[[Rockflares]]===
===Rockflares===
:* Increase in frequency and severity with Elemental Lore, Earth training.
Increase in frequency and severity with [[Elemental Lore, Earth]] training.
* Valid Targets: All Foes

* Initial Critical Damage: Impact
:* Valid Targets: All Foes
:* Initial Critical Damage: Impact
* DoT Damage Profile: Reduced Damage
<pre{{log2}}>
:* DoT Damage Profile: Reduced Damage

{{sign|margin-right=40%|sign=
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!
The ground ceases its trembling around [VICTIM].
The ground ceases its trembling around [VICTIM].
</pre>
}}

===[[Blazeflares]]===
:* Increase in frequency and severity with Elemental Lore, Fire training.

:* Valid Target: All Foes
:* Initial Critical Damage: Heat
:* DoT Damage Profile: Reduced Damage


===Blazeflares===
{{sign|margin-right=40%|sign=
Increase in frequency and severity with [[Elemental Lore, Fire]] training.
* Valid Target: All Foes
* Initial Critical Damage: Heat
* DoT Damage Profile: Reduced Damage
<pre{{log2}}>
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!
The flames engulfing [VICTIM] burn themselves out.
The flames engulfing [VICTIM] burn themselves out.
</pre>
}}


===[[Douseflares]]===
===Douseflares===
:* Increase in frequency and severity with Elemental Lore, Water training.
Increase in frequency and severity with [[Elemental Lore, Water]] training.
* Valid Targets: All Foes

* Initial Critical Damage: Krush
:* Valid Targets: All Foes
:* Initial Critical Damage: Krush
* DoT Damage Profile: Reduced Damage
<pre{{log2}}>
:* DoT Damage Profile: Reduced Damage

{{sign|margin-right=40%|sign=
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!
The water surrounding [VICTIM] evaporates into a fine mist.
The water surrounding [VICTIM] evaporates into a fine mist.
</pre>
}}

===[[Sacredflares]]===
:* Increase in frequency and severity with Spiritual Lore - Religion training.

:* Valid Targets: Undead
:* Initial Critical Damage: Plasma
:* DoT Damage Profile: Full Damage


===Sacredflares===
{{sign|margin-right=40%|sign=
Increase in frequency and severity with [[Spiritual Lore, Religion]] training.
* Valid Targets: Undead
* Initial Critical Damage: Plasma
* DoT Damage Profile: Full Damage
<pre{{log2}}>
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred flames around [VICTIM] dim and extinguish.
The sacred flames around [VICTIM] dim and extinguish.
</pre>


===[[SummonFlares]]===
===SummonFlares===
:* Increase in frequency and severity with Spiritual Lore - Summoning training.
Increase in frequency and severity with [[Spiritual Lore, Summoning]] training.
* Valid Targets: All Foes

* Initial Critical Damage: Plasma
:* Valid Targets: All Foes
* DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)
:* Initial Critical Damage: Plasma
<pre{{log2}}>
:* DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)

{{sign|margin-right=40%|sign=
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.
</pre>
}}


===[[TelepathyFlares]]===
===TelepathyFlares===
Increase in frequency and severity with [[Mental Lore, Telepathy]] training.

* Valid Targets: Living Foes
:* Increase in frequency and severity with Mental Lore - Telepathy training.
* Initial Critical Damage: Puncture

* DoT Damage Profile: Full Damage
:* Valid Targets: Living Foes
<pre{{log2}}>
:* Initial Critical Damage: Puncture
:* DoT Damage Profile: Full Damage

{{sign|margin-right=40%|sign=
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!
Locked in mental durance, [VICTIM] is assailed by some unseen attack!
Locked in mental durance, [VICTIM] is assailed by some unseen attack!
[VICTIM] appears less distracted by an unseen mental durance.
[VICTIM] appears less distracted by an unseen mental durance.
</pre>
}}


===[[Rotflares]]===
===Rotflares===
:* Increase in frequency and severity with Sorcerous Lore - Necromancy training.
Increase in frequency and severity with [[Sorcerous Lore, Necromancy]] training.
* Valid Targets: Foes with Blood
* Initial Critical Damage: Disruption
* DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)
<pre{{log2}}>
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **


:* Valid Targets: Foes with Blood
:* Initial Critical Damage: Disruption
:* DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)

{{sign|margin-right=40%|sign= ** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! ** }}
{{sign|margin-right=40%|sign=
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.
Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.
[TARGET] skin cracks open and oozes an inky black ichor.
[TARGET] skin cracks open and oozes an inky black ichor.
Line 134: Line 159:
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.
Small pieces of flesh rot off [TARGET] body.
Small pieces of flesh rot off [TARGET] body.
}}
{{sign|margin-right=40%|sign=[VICTIM] suddenly looks much better.}}


[VICTIM] suddenly looks much better.
</pre>

==Additional Information==
With the introduction of Lore Flares, in August 2024, all types of DoTFlares, including Rotflares, were updated to be compatible with the [[:Category:Flourishes|Flourish]] system as a [[:Category:Combat Flourishes|Combat Flourish]]. They can be converted to the new Lore Flares Flourish via the [[Verb:FLOURISH|{{boldmono|FLOURISH}}]] command.

Updates to the Lore Flares Flourish and individual DoTFlares scripts, including Rotflares, are not necessarily mirrored. For information on individual DoTFlares types and mechanics for the original scripts, see their own articles.
===See Also===
* [[/saved posts|Saved posts]]
* [https://docs.google.com/spreadsheets/d/1ag3rRgNW2gUotbx4aoAdAGG_qKoul5tWMW-hPn3v_FM/edit?gid=0#gid=0 Damage Breakdown of Lore Flares DoT Damage] - Player-written spreadsheet
* [[DoTFlares]] - List of original DoTFlares scripts
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2024 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
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}}
</td></tr></table>
[[Category:Flares]]
[[Category:Flares]]
[[Category:Flourishes]]
[[Category:Flourishes]]
[[Category:Combat Flourishes]]

Latest revision as of 09:45, 25 September 2024

Lore Flares are a type of Combat Flourish that was released at Duskruin in August 2024. They produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats. The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate. Lore Flares come in different flare varieties, each of which relies on its own specific Lore skill for increased benefit.

The Lore Flares Flourish is an updated version of several scripted flares known colletively as DoTFlares (Rotflares and NotRots). They are applied to weapons and runestaves.

Analyze

This section has not been added yet; please add to it now!

Mechanics

Flare Rates

Flare Rate for All Lore Types
Flare Rate 25% - - 33% - - 50% - 100%
Lore Ranks 0 - - 36 - - 105 - 171
Lore Ranks
Damage Increase Thresholds: 0 10 21 36 55 78 105 136 171
Extra Cycle Thresholds: 0 10 21 - - 78 - 136 171

Comparison Table

Comparison of Flares
Lore Valid Targets Initial Critical Damage DoT Damage Profile
Air All Foes Vacuum Reduced Damage
Earth All Foes Impact Reduced Damage
Fire All Foes Heat Reduced Damage
Water All Foes Krush Reduced Damage
Summoning All Foes Plasma Unique Damage (25% weaker living, 25% stronger undead)
Religion Undead Foes Plasma Full Damage
Telepathy Living Foes Puncture Full Damage
Necromancy Foes with Blood Disruption Full Damage (Using disease effect, hidden damage)

Flare Details

Cycloneflares

Increase in frequency and severity with Elemental Lore, Air training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Vacuum
  • DoT Damage Profile: Reduced Damage
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!
The cyclone whirls around [VICTIM] anew, a suffocating force of nature!
The cyclone surrounding [VICTIM] dissipates.

Rockflares

Increase in frequency and severity with Elemental Lore, Earth training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Impact
  • DoT Damage Profile: Reduced Damage
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!
The ground ceases its trembling around [VICTIM].

Blazeflares

Increase in frequency and severity with Elemental Lore, Fire training.

  • Valid Target: All Foes
  • Initial Critical Damage: Heat
  • DoT Damage Profile: Reduced Damage
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!
The flames engulfing [VICTIM] burn themselves out.

Douseflares

Increase in frequency and severity with Elemental Lore, Water training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Krush
  • DoT Damage Profile: Reduced Damage
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!
The water surrounding [VICTIM] evaporates into a fine mist.

Sacredflares

Increase in frequency and severity with Spiritual Lore, Religion training.

  • Valid Targets: Undead
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Full Damage
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred flames around [VICTIM] dim and extinguish.

SummonFlares

Increase in frequency and severity with Spiritual Lore, Summoning training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.

TelepathyFlares

Increase in frequency and severity with Mental Lore, Telepathy training.

  • Valid Targets: Living Foes
  • Initial Critical Damage: Puncture
  • DoT Damage Profile: Full Damage
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!
Locked in mental durance, [VICTIM] is assailed by some unseen attack!
[VICTIM] appears less distracted by an unseen mental durance.

Rotflares

Increase in frequency and severity with Sorcerous Lore, Necromancy training.

  • Valid Targets: Foes with Blood
  • Initial Critical Damage: Disruption
  • DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **

Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.
[TARGET] skin cracks open and oozes an inky black ichor.
Rotting ulcers spread across [TARGET] body.
Abscesses drain a bloody yellow fluid across [TARGET] body.
[TARGET] loses [TARGET] balance.
Skin peels off [TARGET] body, exposing rotting flesh.
A fierce rash spreads across [TARGET] body.
Rotting skin falls from [TARGET] body in large flakes.
[TARGET] breathing appears to be labored.
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.
Small pieces of flesh rot off [TARGET] body.

[VICTIM] suddenly looks much better.

Additional Information

With the introduction of Lore Flares, in August 2024, all types of DoTFlares, including Rotflares, were updated to be compatible with the Flourish system as a Combat Flourish. They can be converted to the new Lore Flares Flourish via the FLOURISH command.

Updates to the Lore Flares Flourish and individual DoTFlares scripts, including Rotflares, are not necessarily mirrored. For information on individual DoTFlares types and mechanics for the original scripts, see their own articles.

See Also

Lore Flares Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2024