Mana-Infused Armor: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop: |
'''Mana-Infused Armor''' was released at [[Duskruin Arena]] in February 2020 at [[BVShop:Sigil Shop | Sigil Shop]] by [[User:GS4-ESTILD|GameMaster Estild]]. Mana-Infused Armor is part of the 3-piece Sigil Set, along with the [[Sigil Staff]] and [[Dramatic Drapery]]. |
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{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 0/OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}. |
|itemsummary= At this tier, it is standard armor with some special messaging verbs. As with [[Sigil Staff|Sigil Staves]], these special verbs make use of settings that are customizable via a willing [[GALD]] merchant and can be viewed in the armor's {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= This is tier 0 Mana-Infused Armor. |
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This is tier 0 Mana-Infused Armor. |
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Tier |
Tier |
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adjective: crackling, nebulous, wraithlike, translucent |
adjective: crackling, nebulous, wraithlike, translucent |
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phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic |
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic |
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In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. |
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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|- |
|- |
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! scope="row" role="rowheader"| BOW |
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! BOW |
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| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow. |
| ''<Set color, defaults to eye color>'' light blooms from your leather hunts's core as you cross your forearm over your chest and execute a short bow. |
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| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow. |
| ''<Set color, defaults to eye color>'' light blooms from XXX's leather hunts's core as he/she crosses his/her forearm over his/her chest and executes a short bow. |
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|- |
|- |
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! scope="row" role="rowheader"| CLEAN |
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! CLEAN |
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| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat. |
| With slow, measured strokes, you run your palms over the surface of your leather hunts. ''<Set color, defaults to eye color>'' energy gathers in your wake, dissolving the detritus of combat. |
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| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat. |
| With slow, measured strokes, XXX runs his/her palms over the surface of his/her leather hunts. ''<Set color, defaults to eye color>'' energy gathers in her wake, dissolving the detritus of combat. |
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|- |
|- |
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! scope="row" role="rowheader"| COVER |
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! COVER |
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| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth. |
| You rest your hand over the ''<set color, defaults to eye color>'' core centered in the chest of your leather hunts and bask in its radiant warmth. |
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| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers. |
| XXX rests a hand over his/her heart. Bold ''<set color, defaults to eye color>'' light flickers around the silhouette of his/her fingers. |
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|- |
|- |
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! FIDGET |
! scope="row" role="rowheader"| FIDGET |
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| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch. |
| You spend a moment fiddling with your leather hunts. Tiny glimmers of ''<set color, defaults to eye color>'' luminescence, hardly pinpricks, rise to meet your touch. |
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| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch. |
| As XXX spends a moment fiddling with his/her leather hunts, tiny glimmers of ''<set color, defaults to eye color>'' luminescence rise to her touch. |
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|- |
|- |
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! scope="row" role="rowheader"| KNOCK |
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! KNOCK |
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| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts. |
| You pound your clenched fist twice against your shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of your leather hunts. |
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| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts. |
| XXX pounds his/her clenched fist twice against his/her shoulder, sending luminous ''<set color, defaults to eye color>'' waves rolling across the surface of his/her leather hunts. |
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|- |
|- |
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! scope="row" role="rowheader"| TOUCH |
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! TOUCH |
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| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface. |
| You drum your fingers on your leather hunts. With every strike of your fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface. |
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| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface. |
| XXX drums his/her fingers on his/her leather hunts. With every strike of his/her fingertips, a ripple of muted ''<set color, defaults to eye color>'' light wells up from its surface. |
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|- |
|- |
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! scope="row" role="rowheader"| TURN |
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! TURN |
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| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement. |
| You turn sharply on your heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around you in the wake of your movement. |
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| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement. |
| XXX turns sharply on his/her heel. Faint tendrils of ''<set color, defaults to eye color>'' light curl around his/her in the wake of his/her movement. |
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|- |
|- |
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! scope="row" role="rowheader"| WAVE |
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! WAVE |
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| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement. |
| You sweep an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of your movement. |
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| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement. |
| XXX sweeps an arm through the air, and a diffuse ''<set color, defaults to eye color>'' haze colors the air in the wake of his/her movement. |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. |
|itemsummary= At this tier, up to 300 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt, with training in [[:Category:Mana Controls|Mana Control]]. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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|- |
|- |
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! INFUSE |
! scope="row" role="rowheader"| INFUSE |
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| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana. |
| You concentrate and channel your mana into your leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core with the power of your infusion. You sense it has a total of [N] mana. |
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| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core. |
| XXX concentrates, focusing on his/her leather hunts. Tendrils of ''<set color, defaults to eye color>'' energy pulse outward from its core. |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. |
|itemsummary= At this tier, up to 350 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Shield''' effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. |
|itemsummary= At this tier, up to 400 mana can be {{boldmono|INFUSED}} into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Aegis''' ability - a manually triggered (via {{boldmono|[[RUB (verb)|RUB]]}}) and more powerful version of '''Mana Shield''' that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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|- |
|- |
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! scope="row" role="rowheader"|RUB |
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! RUB |
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| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you. |
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from your leather hunts in response to your will, buttressing the air around you. |
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| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts. |
| Diffuse bands of ''<set color, defaults to eye color>'' luminescence spread outward from XXX's leather hunts. |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). |
|itemsummary= At this tier, up to 450 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Mana Tap''' ability - manually triggered (via {{boldmono|[[TAP (verb)|TAP]]}}) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off ({{boldmono|[[PROD (verb)|PROD]]}}). |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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|- |
|- |
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! scope="row" role="rowheader"| PROD |
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! PROD |
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| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).'' |
| With a moment's concentration, you bid the mana infused within your <armor> to settle. <br>''(This command pauses ambient messages).''<br><br>With a moment's concentration, you stir the mana infused within your <armor> into motion, bidding it to flow as its nature dictates.<br>''(This command restores ambient messages).'' |
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|- |
|- |
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! scope="row" role="rowheader"| TAP |
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! TAP |
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| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds. |
| As you draw upon the mana infused within your leather hunts, ''<set phrase>'' energy courses along the leathers and sinks below its surface. Your eyes glow brightly for a moment as you feel an upwelling of magical energy. You gain 50 mana! Cast Roundtime 3 seconds. |
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| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized! |
| ''<Set phrase>'' energy courses along XXX's leather hunts and sinks below its surface. His/Her eyes glow brightly for a moment and he/she appears energized! |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= |
|tier=Tier 5 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[ |
|itemsummary= At this tier, up to 500 mana can be '''INFUSED''' into the leather in advance of a hunt. In addition to the above unlocks, the user gains the '''Arcane Expulsion''' ability. Manually triggered (via {{boldmono|[[SIGIL (verb)|SIGIL]]}}), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an [[Standard maneuver roll#SMR v2|SMRv2]] attack using the wearer's [[Magic Item Use]] ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|analyze= This is tier 5 Mana-Infused Armor. |
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This is tier 5 Mana-Infused Armor. |
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Tier |
Tier |
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In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. |
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. |
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You can tell that the leathers is as light as it can get. |
You can tell that the leathers is as light as it can get. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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|- |
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! scope="row" role="rowheader"| SIGIL |
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! SIGIL |
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| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds. |
| You strain and reach for the energies coursing through your leather hunts, and they surge outward in a rippling wave of ''<set color, defaults to eye color>'' force to aid you! Cast Roundtime 3 Seconds. |
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| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX! |
| Suddenly, a rippling wave of ''<set color, defaults to eye color>'' force surges outward from XXX! |
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|} |
|} |
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==Tier Benefit Breakdown== |
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{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
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|- |
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! colspan="1" | Tier Benefit |
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! colspan="1" | Details |
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|- |
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|0: || standard leathers with some special messaging |
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|- |
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|1: Reactive Mana Flares || when attacked, there is a standard flare chance for the wearer to gain 1d5 mana.<br>The mana gained by the wearer is lost from the armor. |
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|- |
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|2: Mana Shield || 25% chance to activate when receiving damage.<br>Grants 2d20 damage padding for that instance of damage received.<br>For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. |
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|- |
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|3: Arcane Aegis || A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding.<br>Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. |
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|- |
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|4: Mana Tap || A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes.<br>15 minute cooldown.<br>Ambient messaging can be toggled on and off (PROD). |
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|- |
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|5: Arcane Expulsion || A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious).<br>Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime.<br>A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack.<br>Can be used 2x a day, resets at midnight, and costs 50 mana from the armor. |
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|} |
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==Additional Information== |
==Additional Information== |
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===Set Bonus with Sigil Staves and Dramatic Draperies=== |
===Set Bonus with Sigil Staves and Dramatic Draperies=== |
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If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance. |
If at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a '''Sigil of Binding''' effect via an [[Standard_maneuver_roll#SMR_v2|SMRv2]] attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance but can still count as one of the two items needed to activate the flare. |
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A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. |
A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. |
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===WPS Surcharge from Premium points=== |
===WPS Surcharge from Premium points=== |
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Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts. |
Tiers 0-1 are considered simple functional combat scripts and have a 600 [[Premium_Point_costs|premium point cost surcharge]], while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts. |
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===See Also=== |
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===Ambient Messaging=== |
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<pre{{log2}}> |
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The echo of a remembered ritual chant teases at the edge of your hearing. |
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</pre> |
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==See Also== |
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* [[Mana-Infused_Armor/saved_posts|Saved posts]] |
* [[Mana-Infused_Armor/saved_posts|Saved posts]] |
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* [[Sigil Staff]] |
* [[Sigil Staff]] |
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* [[Dramatic Drapery]] |
* [[Dramatic Drapery]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemtype=Armor <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|itemclass3= |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|itemtype2= |
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|custom=Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|itemtype3= |
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|custom2=Adjective |
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|itemtype4= |
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|custom3=Phrase |
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|itemtype5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|itemtype6= |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|itemtype7= |
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|releaseyear=2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|itemtype8= |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|tiersnumber=6 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= Adjective |
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|custom3= Phrase |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 6<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= |
|corrscript=Sigil Staff <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|corrscript2=Dramatic Drapery |
|corrscript2=Dramatic Drapery |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= BOW<!-- Verbs MUST be capitalized when entered. --> |
|verb= BOW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= CLEAN |
|verb2= CLEAN |
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|verb3= COVER |
|verb3= COVER |
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|verb12= TURN |
|verb12= TURN |
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|verb13= WAVE |
|verb13= WAVE |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 07:54, 8 October 2024
Mana-Infused Armor was released at Duskruin Arena in February 2020 at Sigil Shop by GameMaster Estild. Mana-Infused Armor is part of the 3-piece Sigil Set, along with the Sigil Staff and Dramatic Drapery. Tier 0/OTSAt this tier, it is standard armor with some special messaging verbs. As with Sigil Staves, these special verbs make use of settings that are customizable via a willing GALD merchant and can be viewed in the armor's ANALYZE.AnalyzeThis is tier 0 Mana-Infused Armor. Tier 0: a standard hunts with some special messaging Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings. The current setting is: color: (Unset, will default to albino pink - your eye color.) adjective: (Unset, will default to a value based upon your magical lore training) phrase: (Unset, will default to a value based upon your magical lore training) The phrase should also be prefixed with the adjective. Customization should remain simple, nothing so complex as to require a comma. Examples of functional customization choices: colors: red, orange, yellow, green, blue, indigo, violet adjective: crackling, nebulous, wraithlike, translucent phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. Usage
Tier 1At this tier, up to 300 mana can be INFUSED into the leather in advance of a hunt, with training in Mana Control. This can be done while wearing the armor if currently in a sanctified area; in the field, the armor must be removed and then infused while being held. When attacked, there is a standard flare chance to receive 1d5 mana. The mana gained by the wearer is lost by the armor.Usage
Tier 2At this tier, up to 350 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Shield effect with a 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.Tier 3At this tier, up to 400 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Aegis ability - a manually triggered (via RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed.Usage
Tier 4At this tier, up to 450 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Mana Tap ability - manually triggered (via TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).Usage
Tier 5At this tier, up to 500 mana can be INFUSED into the leather in advance of a hunt. In addition to the above unlocks, the user gains the Arcane Expulsion ability. Manually triggered (via SIGIL), it can be activated when incapacitated (stunned, webbed, bound, in roundtime) but not while unconscious. It attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime upon success of an SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. It can be used 2x a day, resets at midnight, and costs 50 mana from the armor.AnalyzeThis is tier 5 Mana-Infused Armor. Tier 0: a standard leathers with some special messaging 1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor. 2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. 3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and costs 25 mana from the armor plus the ongoing cost for the damage absorbed. 4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). 5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor. Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave, rub, prod, tap, sigil The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings. The current setting is: color: (Unset, will default to albino pink - your eye color.) adjective: (Unset, will default to a value based upon your magical lore training) phrase: (Unset, will default to a value based upon your magical lore training) The phrase should also be prefixed with the adjective. Customization should remain simple, nothing so complex as to require a comma. Examples of functional customization choices: colors: red, orange, yellow, green, blue, indigo, violet adjective: crackling, nebulous, wraithlike, translucent phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less. You can tell that the leathers is as light as it can get. Usage
Tier Benefit Breakdown
Additional InformationSet Bonus with Sigil Staves and Dramatic DraperiesIf at least one other item in the Sigil Set are used in combat, the user gains the ability to flare a Sigil of Binding effect via an SMRv2 attack that roots your opponents and prevents them from using combat maneuvers. Each unlocked tier of the Sigil Set worn by the user increases the odds of a flare by 1% (up to 15%, if Tier 5 of all 3 items are used). T0 contributes 0% towards this chance but can still count as one of the two items needed to activate the flare. A rooted target is unable to move away from the room but can still perform combat actions. Rooted targets receive a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, but this does not stack with some other status conditions. In addition, rooted creatures cannot perform maneuvers. WPS Surcharge from Premium pointsTiers 0-1 are considered simple functional combat scripts and have a 600 premium point cost surcharge, while tiers 2-5 have a 1200 premium point cost surchage as they count as complex functional combat scripts. Ambient MessagingThe echo of a remembered ritual chant teases at the edge of your hearing. See Also |
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