Weavable item: Difference between revisions
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| scope="row" role="rowheader" | Gemstones || Carved with a [[Weaving tool#Lathe|lathe]] || Most gemstones found as part of the [[treasure system]], or created via [[Bugs on Parade]], [[Life Aquatic]], and [[Jeepers Creepers]] items |
| scope="row" role="rowheader" | Gemstones || Carved with a [[Weaving tool#Lathe|lathe]] || Most gemstones found as part of the [[treasure system]], or created via [[Bugs on Parade]], [[Life Aquatic]], and [[Jeepers Creepers]] items |
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| scope="row" role="rowheader" | Plants || Trimmed with [[Weaving tool#Snips|snips]] || Most foraged plants, including flowers, leaves, bark, etc., found via [[foraging]] or from a [[Foraged Item Prop]]; edible plants, including herbs and poisonous plants, will ''not'' work with snips |
| scope="row" role="rowheader" | Plants || Trimmed with [[Weaving tool#Snips|snips]] || Most foraged plants, including flowers, leaves, bark, etc., found via [[foraging]] or from a [[Foraged Item Prop]]; some climbable trees also yield leaves that work with snips; edible plants, including herbs and poisonous plants, will ''not'' work with snips |
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| scope="row" role="rowheader" | Pelts || Cut with [[Weaving tool#Shears|shears]] || Soft critter skins and pelts obtained via [[skinning]]; carapaces, knuckles, shells and other hard objects obtained via skinning will ''not'' work with shears |
| scope="row" role="rowheader" | Pelts || Cut with [[Weaving tool#Shears|shears]] || Soft critter skins and pelts obtained via [[skinning]]; carapaces, knuckles, shells and other hard objects obtained via skinning will ''not'' work with shears |
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The [[Ribbonator 2000]] is capable of making several types of ribbons. This includes both unscripted ribbons, which need to be trimmed with the weaving tool scissors, as well as ribbons that are already weavable items. This latter feature is a higher tier unlock. |
The [[Ribbonator 2000]] is capable of making several types of ribbons. This includes both unscripted ribbons, which need to be trimmed with the weaving tool scissors, as well as ribbons that are already weavable items. This latter feature is a higher tier unlock. |
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The [[Beetle mount#Rare|rare beetle mount]] has a special ability where it will create a random [[Mechanical Flower]], which can be {{boldmono|PLUCKed}} to turn it into a weaveable item. |
The [[Beetle mount#Rare|rare beetle mount]] has a special ability where it will create a random [[Mechanical Flower]], which can be {{boldmono|PLUCKed}} to turn it into a weaveable item. |
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Willow Hall's Companion Park (u218160) has a pile of leaves that will give a random leaf weavable item.<section end=creating /> |
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==See Also== |
==See Also== |
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* [[Weaving system]] |
* [[Weaving system]] |
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Latest revision as of 10:22, 9 November 2025
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Weavable items are part of the weaving system and can be used to create a variety of worn or held accessories, which are called Woven Chains when completed. Multiple weavable items are needed to make a completed woven item. Weavable items take on a wide variety of forms when sold off the shelf. They can be altered by a merchant. Some merchants that specialize in weaving system items will alter a stack of multiple weavable items at once. When altering a weavable item, bear in mind that there are restrictions on length. You can preview how a weavable item will appear as part of a completed woven item by using ANALYZE. Weavable items can also be created via weaving tools from a variety of found objects. See the creating weavable items section below for more information. AnalyzeYou analyze the vivid orange marigold and sense that the creator has provided the following information: A talented merchant can alter this weavable marigold. Merchants will require that the marigold can logically be woven together with a duplicate of itself or other weavable items and make sense for eventually forming an item like a garland or anklet. Appropriate items are flowers, ribbons, leaves, string, and the like. Nothing big/bulky. No "gemstone-mimic" weavables (if it can be confused with an actual gemstone, then it's a no go). No long and show descriptions are allowed at this time. When weaving, only the adjective and noun, and sometimes part of the article, will matter, so bear this in mind. Right now, this marigold, when woven, will show up as a "gold-tinted vivid orange marigold," and if there is more than one, you will end up with some "gold-tinted vivid orange marigolds." To get the full benefit of this marigold, you can try to WEAVE it WITH another similarly weavable item. You can also BUNDLE (and BUNDLE REMOVE) identical items. You get no sense of whether or not the marigold may be further lightened. Usage
Additional InformationSee the weaving system article for a full explanation on how to create things via weavable items and how to complete a weaving project. Multiple weavable items can be stored inside of a weaving tote, which can be used to bundle like items together. Unlike other "in-ators", weaving totes do not store the contents weightlessly, and each bundle counts as an item for the purposes of lockering the tote. Creating Weavable ItemsWeavable items can be created via weaving tools from a variety of found objects.
The Ribbonator 2000 is capable of making several types of ribbons. This includes both unscripted ribbons, which need to be trimmed with the weaving tool scissors, as well as ribbons that are already weavable items. This latter feature is a higher tier unlock. The rare beetle mount has a special ability where it will create a random Mechanical Flower, which can be PLUCKed to turn it into a weaveable item. Willow Hall's Companion Park (u218160) has a pile of leaves that will give a random leaf weavable item. See Also |
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