Heal/Harm (1101): Difference between revisions
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m (Heal (1101) moved to Heal/Harm (1101): Renamed to new spell name since it can now be used to harm a target too.) |
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Revision as of 21:59, 17 December 2007
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The Heal (1101) spell replenishes ten (10) health to the caster at the cost of one (1) mana when CAST. Using the CURE to cast the spell replenishes more health at a higher cost in mana and incurs increased roundtime.
Training in the First Aid skill and the Empath Base spell circle increases the amount of health replenished by Heal.
Training in the Mental Lore, Transformation skill, as well as gaining levels, will reduce the roundtime incurred by use of this spell.
Related Articles
External Links
- Empath Base Spell Circle: Heal/Harm, on Play.net