Candle: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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A '''candle''' is a lightly |
A '''candle''' is a lightly scripted item that can be purchased at both town shops and special merchant shops such as those found at festivals. Candles employ the [[AllMine]] script and cannot be picked up while lit. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
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You can try to LIGHT, EXTINGUISH, PUNCH KICK, PUFF, GET, DROP, and GAZE, with a hard-coded LOOK. |
You can try to LIGHT, EXTINGUISH, PUNCH KICK, PUFF, GET, DROP, and GAZE, with a hard-coded LOOK. |
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You get no sense of whether or not the candle may be further lightened. |
You get no sense of whether or not the candle may be further lightened.</pre> |
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</pre> |
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==Usage== |
==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|DROP |
! scope="row" role="rowheader"|DROP |
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| You carefully place your ecru candle on the ground. |
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| XXX carefully places her ecru candle on the ground. |
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|- |
|- |
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! scope="row" role="rowheader"|EXTINGUISH |
! scope="row" role="rowheader"|EXTINGUISH |
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| You snuff out the ecru candle. |
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| XXX snuffs out a rectangular ecru candle inked with a silhouetted cityscape. |
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|- |
|- |
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! scope="row" role="rowheader"|GAZE |
! scope="row" role="rowheader"|GAZE |
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| You gaze into the flickering flame for a moment, lost in thought. |
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| XXX gazes into the flickering flame of a rectangular ecru candle inked with a silhouetted cityscape, lost in thought. |
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|- |
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! scope="row" role="rowheader"|GET |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|KICK |
! scope="row" role="rowheader"|KICK |
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| You kick the ecru candle, and it splutters and goes out. |
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| XXX kicks the ecru candle. It splutters and goes out. |
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|- |
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! scope="row" role="rowheader"|LIGHT |
! scope="row" role="rowheader"|LIGHT |
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| You light the ecru candle, which flickers and begins to burn. |
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| XXX lights the ecru candle, which flickers and begins to burn. |
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|- |
|- |
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! scope="row" role="rowheader"|PUFF |
! scope="row" role="rowheader"|PUFF |
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| You blow softly on the ecru candle and the flame flutters, sending the flickering light dancing. |
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| XXX blows softly on the ecru candle and the flame flutters, sending the flickering light dancing. |
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|- |
|- |
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! scope="row" role="rowheader"|PUNCH |
! scope="row" role="rowheader"|PUNCH |
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| You swing a fist at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out. |
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| XXX swings at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out. |
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|} |
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==Additional Information== |
==Additional Information== |
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=== |
===Description=== |
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The candle has a hard-coded show that cannot be changed in anyway: |
The candle has a hard-coded show that cannot be changed in anyway: |
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| ⚫ | |||
<pre{{log2}}> |
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</pre> |
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When lit, the following message is included in the show: |
When lit, the following message is included in the show: |
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| ⚫ | |||
===Ambient Messages=== |
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Lit candles give off random ambient messages to the room. |
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<pre{{log2}}> |
<pre{{log2}}> |
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{{addmetext}} |
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| ⚫ | |||
</pre> |
</pre> |
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==See Also== |
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* [[Inner Eye Candle]] |
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* [[Memorial Candle]] |
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* [[Vigil Candle]] |
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* [[Wendwillow Candle]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= |
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Candle |
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|itemtype2=Taper |
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|alter= |
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions=Noun must remain candle or taper.<br>Must be in the format of (article),(adjective),candle or taper.<br>No show descriptions. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
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|verb= DROP |
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|verb2= |
|verb2=EXTINGUISH |
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|verb3= |
|verb3=GAZE |
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|verb4= |
|verb4=GET |
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|verb5= |
|verb5=KICK |
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|verb6= |
|verb6=LIGHT |
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|verb7=PUFF |
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| ⚫ | |||
|verb8=PUNCH |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 10:02, 9 June 2026
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A candle is a lightly scripted item that can be purchased at both town shops and special merchant shops such as those found at festivals. Candles employ the AllMine script and cannot be picked up while lit. AnalyzeYou analyze your ecru candle and sense that this item may be altered by a talented merchant, but it must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly. Merchants are not able to add "show" descriptions. You can try to LIGHT, EXTINGUISH, PUNCH KICK, PUFF, GET, DROP, and GAZE, with a hard-coded LOOK. You get no sense of whether or not the candle may be further lightened. Usage
Additional InformationDescriptionThe candle has a hard-coded show that cannot be changed in anyway: The ecru candle looks like it could burn for quite a long time. When lit, the following message is included in the show: It is presently burning. Ambient MessagesLit candles give off random ambient messages to the room. This section has not been added yet; please add to it now! See Also |
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