Candle: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
A '''candle''' is a lightly-scripted item that can be purchased at both town shops and special merchant shops such as festivals. Candles employ the [[AllMine]] script, and cannot be picked up while lit.
A '''candle''' is a lightly scripted item that can be purchased at both town shops and special merchant shops such as those found at festivals. Candles employ the [[AllMine]] script and cannot be picked up while lit.
{{TOC limit|2}}
{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}>You analyze your ecru candle and sense that this item may be altered by a talented merchant, but it must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly. Merchants are not able to add "show" descriptions.
<pre{{log2}}>
You analyze your ecru candle and sense that this item may be altered by a talented merchant, but it must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly. Merchants are not able to add "show" descriptions.


You can try to LIGHT, EXTINGUISH, PUNCH KICK, PUFF, GET, DROP, and GAZE, with a hard-coded LOOK.
You can try to LIGHT, EXTINGUISH, PUNCH KICK, PUFF, GET, DROP, and GAZE, with a hard-coded LOOK.


You get no sense of whether or not the candle may be further lightened.
You get no sense of whether or not the candle may be further lightened.</pre>
</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Third
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|DROP
! scope="row" role="rowheader"|DROP
|<!-- First Person View --> You carefully place your ecru candle on the ground.
| You carefully place your ecru candle on the ground.
|<!-- Third Person View --> XXX carefully places her ecru candle on the ground.
| XXX carefully places her ecru candle on the ground.
|-
|-
! scope="row" role="rowheader"|EXTINGUISH
! scope="row" role="rowheader"|EXTINGUISH
|<!-- First Person View --> You snuff out the ecru candle.
| You snuff out the ecru candle.
|<!-- Third Person View --> XXX snuffs out a rectangular ecru candle inked with a silhouetted cityscape.
| XXX snuffs out a rectangular ecru candle inked with a silhouetted cityscape.
|-
|-
! scope="row" role="rowheader"|GAZE
! scope="row" role="rowheader"|GAZE
|<!-- First Person View --> You gaze into the flickering flame for a moment, lost in thought.
| You gaze into the flickering flame for a moment, lost in thought.
|<!-- Third Person View --> XXX gazes into the flickering flame of a rectangular ecru candle inked with a silhouetted cityscape, lost in thought.
| XXX gazes into the flickering flame of a rectangular ecru candle inked with a silhouetted cityscape, lost in thought.
|-
! scope="row" role="rowheader"|GET
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|KICK
! scope="row" role="rowheader"|KICK
|<!-- First Person View --> You kick the ecru candle, and it splutters and goes out.
| You kick the ecru candle, and it splutters and goes out.
|<!-- Third Person View --> XXX kicks the ecru candle. It splutters and goes out.
| XXX kicks the ecru candle. It splutters and goes out.
|-
|-
! scope="row" role="rowheader"|LIGHT
! scope="row" role="rowheader"|LIGHT
|<!-- First Person View --> You light the ecru candle, which flickers and begins to burn.
| You light the ecru candle, which flickers and begins to burn.
|<!-- Third Person View --> XXX lights the ecru candle, which flickers and begins to burn.
| XXX lights the ecru candle, which flickers and begins to burn.
|-
|-
! scope="row" role="rowheader"|PUFF
! scope="row" role="rowheader"|PUFF
|<!-- First Person View --> You blow softly on the ecru candle and the flame flutters, sending the flickering light dancing.
| You blow softly on the ecru candle and the flame flutters, sending the flickering light dancing.
|<!-- Third Person View --> XXX blows softly on the ecru candle and the flame flutters, sending the flickering light dancing.
| XXX blows softly on the ecru candle and the flame flutters, sending the flickering light dancing.
|-
|-
! scope="row" role="rowheader"|PUNCH
! scope="row" role="rowheader"|PUNCH
|<!-- First Person View --> You swing a fist at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.
| You swing a fist at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.
|<!-- Third Person View --> XXX swings at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.
| XXX swings at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.
|}
|}
==Additional Information==
==Additional Information==
===Show===
===Description===
The candle has a hard-coded show that cannot be changed in anyway:
The candle has a hard-coded show that cannot be changed in anyway:
<pre{{log2}}>The ecru candle looks like it could burn for quite a long time.</pre>
<pre{{log2}}>
The ecru candle looks like it could burn for quite a long time.
</pre>
When lit, the following message is included in the show:
When lit, the following message is included in the show:
<pre{{log2}}>It is presently burning.</pre>
===Ambient Messages===
Lit candles give off random ambient messages to the room.
<pre{{log2}}>
<pre{{log2}}>
{{addmetext}}
It is presently burning.
</pre>
</pre>
==See Also==
* [[Inner Eye Candle]]
* [[Memorial Candle]]
* [[Vigil Candle]]
* [[Wendwillow Candle]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Candle <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype= Candle
|itemtype2=Taper
|itemtype2= Taper<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
Line 84: Line 92:
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions=Noun must remain candle or taper.<br>Must be in the format of (article),(adjective),candle or taper.<br>No show descriptions. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb=DROP <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb= DROP
|verb2= EXTINGUISH
|verb2=EXTINGUISH
|verb3= GAZE
|verb3=GAZE
|verb4= KICK
|verb4=GET
|verb5= LIGHT
|verb5=KICK
|verb6= PUNCH
|verb6=LIGHT
|verb7=PUFF
|verb7= PUFF<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb8=PUNCH
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 10:02, 9 June 2026

A candle is a lightly scripted item that can be purchased at both town shops and special merchant shops such as those found at festivals. Candles employ the AllMine script and cannot be picked up while lit.

Analyze

You analyze your ecru candle and sense that this item may be altered by a talented merchant, but it must remain either "<article>,<adjective>,candle" or "<article>,<adjective>,taper" to work properly.  Merchants are not able to add "show" descriptions.

You can try to LIGHT, EXTINGUISH, PUNCH KICK, PUFF, GET, DROP, and GAZE, with a hard-coded LOOK.

You get no sense of whether or not the candle may be further lightened.

Usage

Verb First Third
DROP You carefully place your ecru candle on the ground. XXX carefully places her ecru candle on the ground.
EXTINGUISH You snuff out the ecru candle. XXX snuffs out a rectangular ecru candle inked with a silhouetted cityscape.
GAZE You gaze into the flickering flame for a moment, lost in thought. XXX gazes into the flickering flame of a rectangular ecru candle inked with a silhouetted cityscape, lost in thought.
GET This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
KICK You kick the ecru candle, and it splutters and goes out. XXX kicks the ecru candle. It splutters and goes out.
LIGHT You light the ecru candle, which flickers and begins to burn. XXX lights the ecru candle, which flickers and begins to burn.
PUFF You blow softly on the ecru candle and the flame flutters, sending the flickering light dancing. XXX blows softly on the ecru candle and the flame flutters, sending the flickering light dancing.
PUNCH You swing a fist at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out. XXX swings at the ecru candle and it totters and nearly falls over. The wick splutters in the hot wax and the flame goes out.

Additional Information

Description

The candle has a hard-coded show that cannot be changed in anyway:

The ecru candle looks like it could burn for quite a long time.

When lit, the following message is included in the show:

It is presently burning.

Ambient Messages

Lit candles give off random ambient messages to the room.

This section has not been added yet; please add to it now!

See Also

Candle Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Candle
Taper
Alterable Yes
Light/Deep
Restrictions Noun must remain candle or taper.
Must be in the format of (article),(adjective),candle or taper.
No show descriptions.
Item Verbs
DROP EXTINGUISH GAZE GET
KICK LIGHT PUFF PUNCH