Taxidermy Kit: Difference between revisions

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(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> A '''Taxidermy Kit''' can be used to make Taxidermy Specimens and other fun things out of dead animals. By adding creature remnants to the kit, they can form the basis of a specimen or other object, depending on which unlocks the kit has. Unlocks are available a la carte, allowing for a wide variety of options for creations. Tax...")
 
 
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{{ItemScriptInfo
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|propername=
A '''Taxidermy Kit''' can be used to make [[Taxidermy Specimen]]s and other fun things out of dead animals. By adding creature remnants to the kit, they can form the basis of a specimen or other object, depending on which unlocks the kit has. Unlocks are available a la carte, allowing for a wide variety of options for creations.
|itemscript=script

|category=Fluff
Taxidermy Kits debuted at the 2025 [[Ebon Gate]] festival and are sold in [[EHShop:The Old Ossuary|The Old Ossuary]] in [[Evermore Hollow]]. They were created by GM Avaluka.
|class=Miscellaneous
{{TOC limit|2}}
|type=Crafting
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tiers=17
|tier=OTS Taxidermy Kit <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|unlocks=Certificate
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|customization=Exterior Material,Interior Material,Toggle Adjective/Material
Off the shelf, a taxidermy kit can store creature remnant parts and make basic [[Taxidermy Specimen]]s from them. Most "animal" creature types can be harvested for creature remnant, but they first must be killed. Gathering creature remnants from a dead creature will destroy its pelt in the process. To gather creature remnants, wear the Taxidermy Kit, hold a knife in one hand, and use {{boldmono|DROP}}/{{boldmono|PUT {CREATURE} IN KIT}}.
|relatedscript=Taxidermy Specimen,Taxidermy Skin Rug,WerePuppy Toy,Sock Puppet,Feather boa
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|verb=CLEAN,COVER,DROP,FLIP,GAZE,INSPECT,PEDAL,PINCH,POINT,POUR,PUSH,SLAP,SPIN,TURN,TWIST
You analyze the taxidermy kit and sense that the creator has provided the following information:
|releasevenue=Ebon Gate
|releasedate=2025
|origmerch=Avaluka
|addinfo=It stores remnants harvested from dead animals and turns them into [[Taxidermy Specimen]]s, toys, puppets, rugs, boas, stoles, and wineskins, with a la carte unlocks.
|restrictions=Yes
}}
==Analyze==
<pre{{log2}}>You analyze the taxidermy kit and sense that the creator has provided the following information:
--Taxidermy Kit--
--Taxidermy Kit--
==General Information==
==General Information==
Line 20: Line 28:
* The material of the interior, the material of the exterior, and the adjective/material for the toggles can be customized by any willing merchant.
* The material of the interior, the material of the exterior, and the adjective/material for the toggles can be customized by any willing merchant.
==Features==
==Features==
* Creature Remnant Slots [5 out of 25 Unlocked]
* Creature Remnant Slots [25 out of 25 Unlocked]
While having a dagger in one hand, DROP a dead creature into your taxidermy kit to store its remains. This requires there to be enough acid/blood magic to preserve the remnants.
While having a dagger in one hand, DROP a dead creature into your taxidermy kit to store its remains. This requires there to be enough acid/blood magic to preserve the remnants.
You can GAZE at the kit to see a list of your remnant slots, and TURN the kit to switch to a different remnant slot.
You can GAZE at the kit to see a list of your remnant slots and TURN the kit to switch to a different remnant slot.
* Taxidermy Specimens [Unlocked]
* Taxidermy Specimens [Unlocked]
These are taxidermied versions of the creature remnant stored. It requires stuffing to create these unless it is a skeleton or skull.
These are taxidermied versions of the creature remnant stored. It requires stuffing to create these unless it is a skeleton or skull.
They can be PLACEd on the ground as a prop or displayed in a private property.
They can be PLACEd on the ground as a prop or displayed in a private property.
Sub-Types Unlocked: Full Body, Head.
Sub-Types Unlocked: Full Body, Head, Skeleton, Skull.
This taxidermy kit has the "massive" taxidermy unlocked, so you can additionally create Taxidermy Specimens of large or massive creatures other than just the head.
* Stuffed Puppy Toys [Locked]
* Stuffed Puppy Toys [Unlocked]
Creates a stuffed version of a puppy toy out of the creature remains. This requires a charge of stuffing to create.
Creates a stuffed version of a puppy toy out of the creature remains. This requires a charge of stuffing to create.
Sub-Types Unlocked: Creature Remnant Noun.
Sub-Types Unlocked: Creature Remnant Noun, Saved Creature Noun.
* Huggable Stuffed Toys [Unlocked]
* Sock Puppet [Locked]
Creates a huggable stuffed toy out of the creature remains. This requires a charge of stuffing to create.
Sub-Types Unlocked: Creature Remnant Noun, Saved Creature Noun.
* Sock Puppet [Unlocked]
Creates an OTS version of a Sock Puppet using the creature remnants. The puppet itself is considered to be made of leather, with the skin of the chosen remnant being used to make the puppet's hair.
Creates an OTS version of a Sock Puppet using the creature remnants. The puppet itself is considered to be made of leather, with the skin of the chosen remnant being used to make the puppet's hair.
Sub-Types Unlocked: Creature Remnant Noun.
Sub-Types Unlocked: Creature Remnant Noun, Saved Creature Noun.
* Rugs [Locked]
* Rugs [Unlocked]
Creates a rug made out of the skin of the chosen creature remnant. These rugs can be PLACEd in the room or at-feet; additionally, you can SIT on them.
Creates a rug made out of the skin of the chosen creature remnant. These rugs can be PLACEd in the room or at-feet; additionally, you can SIT on them.
Sub-Types Unlocked: <creature remnant noun> <fur/skin/feather> rug, <creature remnant noun> <skin/hide> rug, <pattern> <color> rug.
Sub-Types Unlocked: <creature remnant noun> <fur/skin/feather> rug, <creature remnant noun> <skin/hide> rug, <pattern> <color> rug.
* Articles [Locked]
* Boas/Stoles [Unlocked]
Creates a boa (if feathered) or stole (if furred) made out of the skin of the chosen creature remnant. These are wearable and can be unlocked to add verb traps at any merchant.
* Articles [Unlocked]
If unlocked, you can change the article of your potential creation with PEDAL.
If unlocked, you can change the article of your potential creation with PEDAL.
* Post-Noun (Long) Descriptions [Locked]
* Post-Noun (Long) Descriptions [Unlocked]
If unlocked, you can change the post-noun (long) description of your creations with TWIST. You can also toggle the post-noun description showing up at all with COVER.
If unlocked, you can change the post-noun (long) description of your creations with TWIST. You can also toggle the post-noun description showing up at all with COVER.
* Adornments [Pelts=Locked, Decoration=Locked, Eyes=Locked]
* Adornments [Pelts=Unlocked, Decoration=Unlocked, Eyes=Unlocked]
If unlocked, you can add gems/metal/wood/glass to use for eyes, pelts/hides for trim, and antlers/horns/teeth/bones for extra decoration.
If unlocked, you can add gems/metal/wood/glass to use for eyes, pelts/hides for trim, and antlers/horns/teeth/bones for extra decoration.
These additions will open more options for articles and post-noun descriptions, if available.
These additions will open more options for articles and post-noun descriptions, if available.
* Dye [Locked]
* Dye [Unlocked]
If unlocked, you can POUR cobbling or alchemy dye into the taxidermy kit and dye your creations.
If unlocked, you can POUR cobbling or alchemy dye into the taxidermy kit and dye your creations.



Your taxidermy kit has access to the following commands:
Your taxidermy kit has access to the following commands:
DROP/PUT (add remnants/supplies), TURN (change remnant slot), CLEAN (empties currently selected option), FLIP (change creation sub-type if available), PUSH (create object with current settings).
DROP/PUT (add remnants/supplies), TURN (change remnant slot), CLEAN (empties currently selected option), SLAP (change what area CLEAN will empty), SPIN (change creation type), FLIP (change creation sub-type if available), PEDAL (change creation's article), TWIST (change post-noun description), COVER (toggle post-noun description), POINT (save the targeted creature's noun), POUR (add cobbling/alchemy dye), PINCH (toggle use of dye), PUSH (create object with current settings).
Additionally you can use INSPECT on the kit to get a wealth of information on how your next creation will appear, as well as GAZE to view the status of all the kit's creature remnant slots.
Additionally you can use INSPECT on the kit to get a wealth of information on how your next creation will appear, as well as GAZE to view the status of all the kit's creature remnant slots.
==Current Settings==
==Current Settings==
* Exterior Material: suede
* Exterior Material: suede
* Interior Material: steel
* Interior Material: steel
* Toggle Adjective/Material: round bone
* Toggle Adjective/Material: round bone</pre>


==Usage Information==
You get no sense of whether or not the kit may be further lightened.
===Off the Shelf===
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
Off the shelf, a taxidermy kit can store creature remnant parts and make basic [[Taxidermy Specimen]]s from them. Most "animal" creature types can be harvested for creature remnants, but they first must be killed. Gathering creature remnants from a dead creature will destroy its pelt in the process. To gather creature remnants, wear the taxidermy kit, hold a knife in one hand, and use {{boldmono|DROP}}/{{boldmono|PUT {CREATURE} IN KIT}}.
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->

}}
{{VerbTableStart |header1= Verb |header2= Mode }}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{{VerbTableEntry|modifier1= CLEAN |modifier2= Remnant |1Pview= '''WARNING! This will permanently delete the remnant of "a black-winged daggerbeak (glossy coal black)." If you are sure you want to do this, repeat this command in the next 30 seconds.'''<br>Roundtime: 5 sec.<br><br>Placing the palm of one hand on the top of your taxidermy kit, you press lightly on the surface of one of the kit's side compartments. The smell of acid and singed flesh rises from the taxidermy kit as the remnants within are destroyed. |3Pview= Placing the palm of one hand on the top of his taxidermy kit, (Name) presses lightly on the surface of one of the kit's side compartments. The smell of acid and singed flesh rises from the taxidermy kit. }}
|- {{verbtableheader|90}}
{{VerbTableEntry|modifier1= DROP/PUT |modifier2= Creature |1Pview= You carefully inspect the dead black-winged daggerbeak, noting its glossy coal black exterior.<br>WARNING: This will destroy the black-winged daggerbeak's skin and will preserve the remnants of it in your taxidermy kit.<br>If you are sure about this, please repeat this command in the next 30 seconds.<br><br>Deftly using your steel skinning knife, you separate the black-winged daggerbeak into its component parts, feeding each one into your taxidermy kit.<br>The scent of acid mixed with the tang of blood rises from the taxidermy kit as it preserves the new contents. |3Pview= Deftly using his steel skinning knife, (Name) separates the black-winged daggerbeak into its component parts, feeding each one into his taxidermy kit.<br>The scent of acid mixed with the tang of blood rises from the taxidermy kit as it preserves the new contents. }}
! scope="col" style="width:5em;"|Verb
{{VerbTableEntry|modifier1= DROP/PUT |modifier2= Cotton boll |1Pview= Sliding open a toggle on the side of your taxidermy kit, you draw open a side flap and stuff a white cotton boll into the kit's interior before firmly closing it again. |3Pview= Sliding open a toggle on the side of his taxidermy kit, (Name) draws open a side flap and stuffs a white cotton boll into the kit's interior before firmly closing it again. }}
! scope="col" style="width: 45%"|First
{{VerbTableEntry|modifier1= DROP/PUT |modifier2= Fabric |1Pview= Carefully ripping a bolt of cotton into cloth strips, you flip open a toggle on a side flap of your taxidermy kit and stuff the pieces inside before firmly closing it again. |3Pview= Carefully ripping a bolt of cotton into cloth strips, (Name) flips open a toggle on a side flap of his taxidermy kit and stuffs the pieces inside before firmly closing it again. }}
! scope="col" style="width: 45%"|Third
{{VerbTableEntry|modifier1= DROP/PUT |modifier2= Wand |1Pview= Tilting your taxidermy kit to one side, you slide the bloodwood wand into a slot along the base. The scent of acid mixed with blood rises into the air. |3Pview= Tilting his taxidermy kit to one side, (Name) slides the bloodwood wand into a slot along the base. The scent of acid mixed with blood rises into the air. }}
{{VerbTableEntry|modifier1= GAZE |modifier2= - |1Pview= You gaze at your taxidermy kit, thinking back to the creature remnants you have stored within ...<br>&nbsp;&nbsp;1. a black-winged daggerbeak (glossy coal black) '''[CURRENT]'''<br>&nbsp;&nbsp;2. Empty<br>''(continues for each unlocked slot)''<br>TURN kit to # to go to a specific slot<br>TURN kit to advance to the next slot |3Pview= N/A }}
{{VerbTableEntry|modifier1= INSPECT |modifier2= - |1Pview= Looking closely at the taxidermy kit, you inspect it in minute detail.<br>''(See [[#Inspect Information|Inspect Information]])'' |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= - |1Pview= You pause as you reach your hand to your taxidermy kit, pondering your actions.<br>'''WARNING! This will create a taxidermied specimen that will look like "a feathery taxidermied daggerbeak with keen mottled gold granite eyes". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.'''<br>Roundtime: 5 sec.<br><br>Using sinew and various tools from the steel interior of your taxidermy kit, you begin to assemble a taxidermy specimen, carefully putting together several preserved animal parts until you are satisfied. Nodding happily, you straighten up with a feathery taxidermied daggerbeak with keen mottled gold granite eyes in your hands.<br>Roundtime: 30 sec. |3Pview= Using sinew and various tools from the steel interior of his taxidermy kit, (Name) begins to assemble a taxidermy specimen, carefully putting together several preserved animal parts until he seems satisfied. Nodding happily, he straightens up with a feathery taxidermied daggerbeak with keen mottled gold granite eyes in his hands. }}
{{VerbTableEntry|modifier1= TURN |modifier2= Remnant |1Pview= Spinning a knob on the side of your taxidermy kit, you select a different creature remnant compartment. You are sure the selected slot contains the remains of a black-winged daggerbeak (glossy coal black). |3Pview= N/A }}
{{VerbTableEntry|modifier1= TURN |modifier2= Empty |1Pview= Spinning a knob on the side of your taxidermy kit, you select a different creature remnant compartment. You are sure the selected slot is empty. |3Pview= N/A }}
{{Table end}}
===Creature Remnant Slot Increase===
Each certificate adds 5 creature remnant slots, up to a maximum total of 25 slots.

===Taxidermy Specimen Subtype Unlock===
Additional [[Taxidermy Specimen]] subtypes can be unlocked via certificate. By default, the taxidermy kit can make head and full body subtypes. There are separate certificates for "skeleton or skull" taxidermy specimens and "massive" taxidermy specimens. Massive specimens include wyrms, and this unlock allows for a full size taxidermy specimen to be made from it instead of just the head. {{boldmono|FLIP}} is available once either certificate is applied.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= FLIP |modifier2= Specimen |1Pview= You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to use only the head of the daggerbeak within. |3Pview= N/A }}
{{Table end}}

===WerePuppy Toy Unlock===
This unlock allows for the creation of [[WerePuppy Toy]]s via a taxidermy kit, and adds {{boldmono|SPIN}} to switch between creation types. Requires a charge of stuffing.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= SPIN |modifier2= - |1Pview= Tapping the tip of one finger against your taxidermy kit, you decide to make a puppy toy out of the daggerbeak within. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= - |1Pview= Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of your taxidermy kit, you start to construct a stuffed toy. After several deft movements and careful stitching, you straighten up with ''(toy)'' in one hand. |3Pview= Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of his taxidermy kit, (Name) starts to construct a stuffed toy. After several deft movements and careful stitching, he straightens up with ''(toy)'' in one hand. }}
{{Table end}}

===Sock Puppet Unlock===
This unlock allows for the creation of [[Sock Puppet]]s via a taxidermy kit. Sock Puppets created via a kit are OTS/Tier 1 but can be unlocked individually, like store purchased Sock Puppets.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= PUSH |modifier2= - |1Pview= Peeling back a panel of suede from the exterior of your taxidermy kit to expose the steel beneath, you draw out a thick needle, a length of sinew, and other supplies. Using deft movements, you slowly assemble a puppet using some of the preserved animal parts within your kit. Nodding to yourself, you straighten up with ''(puppet)'' in one hand. |3Pview= Peeling back a panel of suede from the exterior of his taxidermy kit to expose the steel beneath, (Name) draws out a thick needle, a length of sinew, and other supplies. Using deft movements, he slowly assembles a puppet using some of the preserved animal parts within his kit. Nodding to himself, (Name) straightens up with ''(puppet)'' in one hand. }}
{{Table end}}

===Creature Noun Unlock===
This unlocks the ability to save a creature noun with {{boldmono|POINT}} for optional use with WerePuppy Toys, Huggable Stuffed Toys, or Sock Puppets made with a taxidermy kit. {{boldmono|FLIP}} switches between the remnant's noun and the saved noun. Requires the [[#WerePuppy Toy Unlock|WerePuppy Toy]] or [[#Sock Puppet Unlock|Sock Puppet]] unlock first.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= POINT |modifier2= Creature |1Pview= Placing one hand on your taxidermy kit, you size up a black-winged daggerbeak, commiting it to memory for use with your next creation. |3Pview= N/A }}
{{VerbTableEntry|modifier1= FLIP |modifier2= Toy/Puppet |1Pview= You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to model the toy after a daggerbeak. |3Pview= N/A }}
{{Table end}}

===Rug Unlock===
This unlock allows for the creation of [[Taxidermy Skin Rug]]s via a taxidermy kit. Rugs created are compatible with [[Pup Tent]]s.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= FLIP |modifier2= Rug |1Pview= You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to have the material of the rug be "daggerbeak feather". |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= - |1Pview= Pulling the feather of a daggerbeak out of the steel interior of your taxidermy kit, you draw out a thick needle and start to painstakingly turn it into a rug. Once satisfied with your work, you roll up your creation into a tight cylinder and straighten up with ''(rug)'' in one hand. |3Pview= Pulling the feather of a daggerbeak out of the steel interior of his taxidermy kit, (Name) draws out a thick needle and starts to painstakingly turn it into a rug. Once satisfied with his work, he rolls up his creation into a tight cylinder and straightens up with ''(rug)'' in one hand. }}
{{Table end}}


===Boa/Stole Unlock===
Added in 2026. This unlock allows for the creation of a [[Feather boa|feather boa]] (from a feathered remnant) or fur stole (from a furred remnant) via a taxidermy kit. These are wearable and can be unlocked to add verb traps at any merchant. Only mammal and bird remnants can be used.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= SPIN |modifier2= - |1Pview= Tapping the tip of one finger against your taxidermy kit, you decide to make a boa/stole out of the daggerbeak within. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= Preview |1Pview= You pause as you reach your hand to your taxidermy kit, pondering your actions.<br>'''WARNING! This will create a stole/boa that will look like "a feathery daggerbeak feather boa". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= Confirm |1Pview= Pulling the feather of a daggerbeak out of the steel interior of your taxidermy kit, you draw out a thick needle and start to painstakingly turn it into a feather boa. Once satisfied with your work, you coil your creation into a compact bundle and straighten up with a feather boa in one hand.<br>Roundtime: 30 sec. |3Pview= Pulling the feather of a daggerbeak out of the steel interior of his taxidermy kit, (Name) draws out a thick needle and starts to painstakingly turn it into a feather boa. Once satisfied with his work, he coils his creation into a compact bundle and straightens up with a feather boa in one hand. }}
{{Table end}}

Furred remnants use "...turn it into a stole." and create ''a fur stole''.

===Huggable Stuffed Toy Unlock===
Added in 2026. This unlock allows for the creation of huggable stuffed toys via a taxidermy kit. Requires a charge of stuffing. With the [[#Creature Noun Unlock|Creature Noun Unlock]], {{boldmono|FLIP}} can model the toy after a saved creature noun.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= SPIN |modifier2= - |1Pview= Tapping the tip of one finger against your taxidermy kit, you decide to make a stuffed toy out of the daggerbeak within. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= Preview |1Pview= You pause as you reach your hand to your taxidermy kit, pondering your actions.<br>'''WARNING! This will create a huggable stuffed toy that will look like "a feathery stuffed daggerbeak toy". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= Confirm |1Pview= Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of your taxidermy kit, you start to construct a stuffed toy. After several deft movements and careful stitching, you straighten up with a daggerbeak toy in one hand.<br>Roundtime: 30 sec. |3Pview= Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of his taxidermy kit, (Name) starts to construct a stuffed toy. After several deft movements and careful stitching, he straightens up with a daggerbeak toy in one hand. }}
{{Table end}}

===Wineskin/Bota Unlock===
Added in 2026. This unlock allows for the creation of leather wineskins or botas via a taxidermy kit. {{boldmono|FLIP}} switches between a wineskin and a bota. Eye material is not used up when making a wineskin or bota.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= SPIN |modifier2= - |1Pview= Tapping the tip of one finger against your taxidermy kit, you decide to make a wineskin/bota out of the daggerbeak within. |3Pview= N/A }}
{{VerbTableEntry|modifier1= FLIP |modifier2= - |1Pview= You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to make a bota. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= Preview |1Pview= You pause as you reach your hand to your taxidermy kit, pondering your actions.<br>'''WARNING! This will create a wineskin that will look like "a feathery leather wineskin". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.'''<br>Roundtime: 5 sec. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PUSH |modifier2= Confirm |1Pview= Peeling back a panel of suede from the exterior of your taxidermy kit to expose the steel beneath, you draw out a thick needle, a length of sinew, and other supplies. Using deft movements, you slowly assemble a wineskin using some of the preserved animal parts within your kit. Nodding to yourself, you straighten up with a leather wineskin in one hand.<br>Roundtime: 30 sec. |3Pview= Peeling back a panel of suede from the exterior of his taxidermy kit to expose the steel beneath, (Name) draws out a thick needle, a length of sinew, and other supplies. Using deft movements, he slowly assembles a wineskin using some of the preserved animal parts within his kit. Nodding to himself, (Name) straightens up with a leather wineskin in one hand. }}
{{Table end}}
===Article Unlock===
This unlocks the ability to change the article on creations made via a taxidermy kit.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= PEDAL |modifier2= - |1Pview= Thoughtfully rotating a finger over the surface of your taxidermy kit, you consider your next creation. You are sure the next creation you make will have the article of "a glossy coal black" now. |3Pview= N/A }}
{{Table end}}

===Post-Noun Unlock===
Unlocks the ability to add post-noun (long) descriptions to creations made via a taxidermy kit.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= COVER |modifier2= Off |1Pview= You ensure any creations made with your taxidermy kit will have a shorter description. |3Pview= N/A }}
{{VerbTableEntry|modifier1= COVER |modifier2= On |1Pview= You ensure any creations made with your taxidermy kit will have a long description. |3Pview= N/A }}
{{VerbTableEntry|modifier1= TWIST |modifier2= - |1Pview= Twisting your taxidermy kit back and forth in thought, you consider your next creation. You are sure the next creation you make will have the description of "with dull mottled gold granite eyes" now. |3Pview= N/A }}
{{Table end}}

===Adornments Unlock===
If unlocked, you can add extra adornments to use for eyes, trim, and extra decoration. These additions will open more options for articles and for post-noun descriptions. Either the [[#Article Unlock|article unlock]] or the [[#Post-Noun Unlock|post-noun unlock]] must be applied to the taxidermy kit first before the pelt or decoration unlocks can be added.
There are separate certificates to add different types of adornment options to a taxidermy kit. One certificate adds the ability to include gems/metal/wood/glass as eyes. Another certificate adds the ability to include antlers/horns/teeth/bones as decoration. A third adds the ability to include pelts/hides as decoration. Once any adornment is unlocked, {{boldmono|SLAP}} changes what {{boldmono|CLEAN}} will empty.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= CLEAN |modifier2= Adornment |1Pview= Pressing a finger into the base of your taxidermy kit, you trigger the interior mechanism. The kit rumbles a bit as the pelt decoration is destroyed. |3Pview= Pressing a finger into the base of his taxidermy kit, (Name) triggers the interior mechanism. The kit rumbles a bit before subsiding. }}
{{VerbTableEntry|modifier1= DROP/PUT |modifier2= Eyes |1Pview= '''WARNING! This will destroy a piece of mottled gold granite and add "mottled gold granite" as the material to be used for eyes with your next creation using the taxidermy kit. If you are sure about this, repeat this command in the next 30 seconds.'''<br>Roundtime: 5 sec.<br><br>Thumbing open one of the round bone toggles of your taxidermy kit, you lift open a lid on a compartment and feed a piece of mottled gold granite inside. Several steel teeth within the taxidermy kit come to life and pull it out of your hand, grinding the granite into its component parts. |3Pview= Thumbing open one of the round bone toggles of his taxidermy kit, (Name) lifts open a lid on a compartment and feeds a piece of mottled gold granite inside. Several steel teeth within the taxidermy kit come to life and pull it out of his hand, grinding the granite into its component parts. }}
{{VerbTableEntry|modifier1= DROP/PUT |modifier2= Pelt/Decoration |1Pview= Pulling the round bone free from your taxidermy kit's suede, you slide ''(item)'' into an interior steel compartment. |3Pview= Pulling the round bone free from his taxidermy kit's suede, (Name) slides ''(item)'' into an interior steel compartment. }}
{{VerbTableEntry|modifier1= SLAP |modifier2= - |1Pview= You slap the side of your taxidermy kit, making the inner mechanism shift slightly. You are sure that if you CLEAN the kit it will clear out the creature remnants now. |3Pview= N/A }}
{{Table end}}

===Dye Unlock===
Unlocks the ability to add cobbling or alchemy dye to a taxidermy kit to dye your creation. {{boldmono|PINCH}} toggles whether the dye is used.

{{VerbTableStart |header1= Verb |header2= Mode }}
{{VerbTableEntry|modifier1= PINCH |modifier2= On |1Pview= You pinch a toggle at the base of your taxidermy kit, opening the reservoir of dye so that it will be used with your next creation. |3Pview= N/A }}
{{VerbTableEntry|modifier1= PINCH |modifier2= Off |1Pview= You pinch a toggle at the base of your taxidermy kit, closing the reservoir of dye so that your next creation will remain naturally colored. |3Pview= N/A }}
{{VerbTableEntry|modifier1= POUR |modifier2= - |1Pview= Pressing the round bone button on the top of your taxidermy kit, you pour ''(dye)'' into the steel interior.<br>There appears to be 2 doses left. |3Pview= Pressing the round bone button on the top of his taxidermy kit, (Name) pours ''(dye)'' into the steel interior. }}
{{Table end}}

==Additional Information==
Taxidermy kits debuted at the 2025 [[Ebon Gate]] festival. Additional unlocks for boas/stoles, huggable stuffed toys, and wineskins/botas were added in 2026.

===Using the Kit===
# The kit needs to be charged. This can be done via acid or blood magic; it can gain charges from crystal, bloodwood wands, as well as spells of the appropriate type.
# Find and kill an animal. Instead of skinning or searching it, wear the kit, hold a knife or dagger in one hand and nothing in the other hand, and then {{boldmono|DROP}}/{{boldmono|PUT {CREATURE} IN KIT}}. This will preview what the creature remnant part will look like, including a color unique to this specific animal. Animals come in a variety of colors, and their remnants reflect those different colors as well as other random adjectives.
# Optional: If you are creating a [[#WerePuppy Toy Unlock|WerePuppy Toy]], [[#Huggable Stuffed Toy Unlock|Huggable Stuffed Toy]], or [[#Sock Puppet Unlock|Sock Puppet]] ''and'' have the [[#Creature Noun Unlock|creature noun unlock]] on your taxidermy kit, you can use {{boldmono|POINT}} at a creature to preserve its noun, which can be used as the noun on the toy or puppet.
# Optional: Use {{boldmono|INSPECT}} and the various [[#Inspect Information|point and click options]] to choose which you want applied to your creation.
# Use {{boldmono|TURN}} to cycle between creature remnants stored inside of your kit. By default, a kit can store five different creature remnants. Certificates unlock the storage potential for remnants, up to 25 total slots.
# Use {{boldmono|SPIN}} to cycle between which type of taxidermy creation you want to make. The default type available is a [[Taxidermy Specimen]]. Unlock certificates allow for other options to become available, such as a [[#WerePuppy Toy Unlock|WerePuppy Toy]], [[#Huggable Stuffed Toy Unlock|Huggable Stuffed Toy]], [[#Sock Puppet Unlock|Sock Puppet]], [[#Rug Unlock|Rug]], [[#Boa/Stole Unlock|Boa/Stole]], or [[#Wineskin/Bota Unlock|Wineskin/Bota]].
# Use {{boldmono|FLIP}} to cycle between different subtypes of the creation previously selected via {{boldmono|SPIN}}. Full body and head are available by default, and they require stuffing to make as a taxidermy specimen. Skulls and skeletons can be added via an unlock certificate, and they do not require stuffing to make as a taxidermy specimen.
# Optional: Use {{boldmono|PEDAL}} to cycle between different article options. This requires the [[#Article Unlock|Article Unlock]]. Articles available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any [[#Adornments Unlock|adornments unlocks]] applied, those are also included in the available options.
# Optional: Use {{boldmono|TWIST}} to cycle between different post-noun (long) description options. This requires the [[#Post-Noun Unlock|Post-Noun Unlock]]. You can use {{boldmono|COVER}} to remove the post-noun description at any time in the creation process. Descriptions available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any [[#Adornments Unlock|adornments unlocks]] applied, those are also included in the available options.
# Optional: {{boldmono|POUR}} alchemy or cobbling dye into the kit and use {{boldmono|PINCH}} to apply the dye color to your creation.
# If creating a [[Taxidermy Specimen]] that is either a head or a full body, a WerePuppy Toy, or a Huggable Stuffed Toy, {{boldmono|DROP}}/{{boldmono|PUT}} foraged cotton bolls or some sort of fabric into the kit to serve as stuffing material. Bolts of fabric purchased at [[Maellyn's Fabrics]] in Solhaven work for this purpose.
# Use {{boldmono|PUSH}} to complete your creation. This requires confirmation and will destroy all components used in making the creation.

===Inspect Information===
{{boldmono|INSPECT}} can be used to preview the current creation as well as all options available for the current selection. This includes a long list of point and click options if using [[Wrayth]] with links enabled.

<pre{{log2}}>
Looking closely at the taxidermy kit, you inspect it in minute detail.

It looks like this item has been mainly crafted out of leather, an extremely common material.
The sharp scent of acid and blood rises from the taxidermy kit, giving some indication that it has some magic left. Based on the strength of the odor, you estimate it can preserve 3 more creature remnants before needing to be recharged.
Peering at the various storage compartments, dials, and settings of the taxidermy kit, you consider the contents carefully.
* Stuffing: 0 [DROP in cotton bolls or scrap fabric to add more]
* Dye: None [POUR dye into the kit]
* Pelt Decoration: None [DROP pelts/hides into the kit]
* Additional Decoration: None [DROP antlers/horns/teeth/bones into the kit]
* Eye Material: mottled gold granite
* Cleaning Focus: Creature Remnant [CLEAN the kit to empty this, SLAP the kit to change what CLEAN will empty]
* Saved Creature Noun: None [POINT the kit at an appropriate creature]
* Creature Remnant Slots: 25/25 [GAZE at the kit to view the status of the remnants]
* Selected Creature Remnant: the remains of a black-winged daggerbeak (glossy coal black) [TURN the kit to change to a different slot]
* Creation Type: Taxidermied Specimen [SPIN the kit to change the creation type]
* Creation Subtype: Full Body [FLIP the kit to change]
* Article: a feathery [PEDAL the kit to change]
Possible Articles: a mottled gold granite-eyed, a cross-eyed, a dull-eyed, a glossy-eyed, a keen-eyed, an odd-eyed, a gem-eyed, a glossy coal black, a glossy coal black feather, a feathery, a sleek-feathered, a bedraggled, a ruffled, a fluffy-feathered, a tufted, a crested, a tall-crested, an open-beaked, a sharp-beaked, a curve-beaked, a long-beaked, a short-beaked, a wide-beaked, a thin-beaked, a sinew-stitched, a lopsided, a misshapen, a lumpy, an upright-posed, a flattened, a squashed, a pristine, a perfect, a symmetrical, a crooked, a fat, a rotund, a long-bodied, a short-bodied, a skinny, an emaciated, a scrawny, a robust, an elegant, a regal, a majestic, an average-sized, a large-bodied, a medium-bodied, a medium, a plain, a sitting, a prone, a standing, a crouching, a stalking, a running, a leapinga long-winged, a short-winged, a spread-winged, a dingy-winged, a broken-winged, a bent-winged, a curve-winged.
* Post-Noun Description: Off [TWIST the kit to select a description]
Possible Descriptions: with mottled gold granite eyes, with dull mottled gold granite eyes, with crossed mottled gold granite eyes, with mismatched eyes, with keen mottled gold granite eyes, with gem-set eyes, colored in glossy coal black tones, colored a glossy coal black tone, with glossy coal black feather, covered in fluffy feathers, covered in sleek feathers, with dull and bedraggled feathers, sporting a large feather crest, crested with a curved feather plume, covered in partially ruffled feathers, with a wide open beak, with a short beak, with a long tapered beak, with a wide beak, with a sharp curved beak, with a sharp-tipped beak, with a curve-tipped beak, with a razor-sharp beak, with a pointed beah, with a thin beak, with a slender beak, stitched with sinew, posed in an upright position, set in a lopsided pose, covered in lumps, pressed into a board-like shape, with a fat body, with a rotund body, with an emaciated frame, with a skinny frame, set in a regal pose, set in a majestic pose, with an average-sized body, with a middling size, with a large body, set in a sitting position, posed in a standing position, set in a prone position, posed as though mid-leap, posed in a crouching position, with wings outstretched, with long wings, with curved wings, with dingy-colored wings, with partially broken wings, with outstretched wings, with large wings, with shortened wings, with folded wings.
* Full Description: a feathery taxidermied daggerbeak



PUSH the kit to create the item with the current settings.
</pre>

===Unlocking===
Each unlock is an individual certificate. When applied:
<pre{{log2}}>As you raise your certificate up, your taxidermy kit glows slightly. You feel that its capabilities have improved. (Added ability to create Boas/Stoles.)
Your certificate crumbles to dust.
''(Name)'s certificate crumbles to dust.''</pre>

===Valid Creatures===
{| class="wikitable sortable mw-collapsible mw-collapsed"
! Creature !! Category !! Size !! Has Bones
|-
|-
| Agresh bear || Ursine || Large || Yes
! scope="row" role="rowheader" rowspan="2"|CLEAN
|WARNING! This will permanently delete the pelt decoration of "." If you are sure you want to do this, repeat this command in the next 30 seconds.<br>Roundtime: 5 sec.<br><br>Pressing a finger into the base of your taxidermy kit, you trigger the interior mechanism. The kit rumbles a bit as the pelt decoration is destroyed.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| albino tomb spider || Arachnid || Large || No
| colspan="2" style="text-align:center"|Empty the currently selected creature remnant or adornment option, destroying it. Requires confirmation.
|-
|-
| arctic puma || Large Feline || Large || Yes
! scope="row" role="rowheader" rowspan="3"|DROP/PUT
|You carefully inspect the dead black-winged daggerbeak, noting its glossy coal black exterior.<br>WARNING: This will destroy the black-winged daggerbeak's skin and will preserve the remnants of it in your taxidermy kit.<br>If you are sure about this, please repeat this command in the next 30 seconds.<br><br>Deftly using your steel skinning knife, you separate the black-winged daggerbeak into its component parts, feeding each one into your taxidermy kit.<br>The scent of acid mixed with the tang of blood rises from the taxidermy kit as it preserves the new contents.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| arctic wolverine || Mustelid || Medium || Yes
|Carefully ripping a bolt of cotton into cloth strips, you flip open a toggle on a side flap of your taxidermy kit and stuff the pieces inside before firmly closing it again.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| banded rattlesnake || Snake || Medium || Yes
| colspan="2" style="text-align:center"|Add creature remnants or taxidermy supplies. This destroys the item added. Requires confirmation.
|-
|-
| bighorn sheep || Hooved/Horned || Large || Yes
! scope="row" role="rowheader" rowspan="2"|FLIP
|You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to use only the head of the daggerbeak within.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| black bear || Ursine || Large || Yes
| colspan="2" style="text-align:center"|Change the creation subtype, if there is more than one available as an option.
|-
|-
| black boar || Porcine || Large || Yes
! scope="row" role="rowheader" rowspan="2"|GAZE
|You gaze at your taxidermy kit, thinking back to the creature remnants you have stored within ...<br><br>[List of all creature remnant slots and their contents.]
|<!-- Third Person View --> {{addmetext}}
|-
|-
| black forest viper || Snake || Medium || Yes
| colspan="2" style="text-align:center"|See a list of your creature remnant slots.
|-
|-
| black leopard || Large Feline || Large || Yes
! scope="row" role="rowheader" rowspan="2"|INSPECT
|Looking closely at the taxidermy kit, you inspect it in minute detail.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| black panther || Large Feline || Large || Yes
| colspan="2" style="text-align:center"|Preview what your next creation will look like. See [[#Inspect Information|inspect information]] below for details.
|-
|-
| black rolton || Hooved/Horned || Large || Yes
! scope="row" role="rowheader" rowspan="2"|PUSH
|You pause as you reach your hand to your taxidermy kit, pondering your actions.<br>
WARNING! This will create a taxidermied specimen that will look like "a feathery taxidermied daggerbeak with keen mottled gold granite eyes". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed.<br> If you are sure about this, please repeat this command in the next 30 seconds.<br>Roundtime: 5 sec.<br><br>Using sinew and various tools from the steel interior of your taxidermy kit, you begin to assemble a taxidermy specimen, carefully putting together several preserved animal parts until you are satisfied. Nodding happily, you straighten up with a feathery taxidermied daggerbeak with keen mottled gold granite eyes in your hands.<br>Roundtime: 30 sec.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| black urgh || Porcine || Large || Yes
| colspan="2" style="text-align:center"|Finalize and make your creation based on the currently selected options. Requires confirmation.
|-
|-
| black-winged daggerbeak || Scavenger Avian || Medium || Yes
! scope="row" role="rowheader" rowspan="2"|SLAP
|You slap the side of your taxidermy kit, making the inner mechanism shift slightly. You are sure that if you CLEAN the kit it will clear out the creature remnants now.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| blood eagle || Predatory Avian || Medium || Yes
| colspan="2" style="text-align:center"|Change what {{boldmono|CLEAN}} will empty, cycling between the creature remnant and any adornments present. This verb only becomes available if the [[#Adornments Unlock|Adornments Unlock]] has been added.
|-
|-
| bobcat || Small Feline || Medium || Yes
! scope="row" role="rowheader" rowspan="2"|SPIN
|Tapping the tip of one finger against your taxidermy kit, you decide to make a taxidermied specimen out of the daggerbeak within.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| Bresnahanini rolton || Hooved/Horned || Large || Yes
| colspan="2" style="text-align:center"|Cycles between taxidermy creation options. This verb only becomes available if additional creation options have been unlocked, such as [[#WerePuppy Toy Unlock|WerePuppy Toys]], [[#Sock Puppet Unlock|Sock Puppets]], or [[#Rug Unlock|Rugs]].
|-
|-
| bristly black tapir || Anteater/Tapir || Large || Yes
! scope="row" role="rowheader" rowspan="2"|TURN
|Spinning a knob on the side of your taxidermy kit, you select a different creature remnant compartment. You are sure the selected slot contains the remains of a black-winged daggerbeak (glossy coal black).<br><br>Spinning a knob on the side of your taxidermy kit, you select a different creature remnant compartment. You are sure the selected slot is empty.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| brown boar || Porcine || Large || Yes
| colspan="2" style="text-align:center"|Change the currently selected remnant slot.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Creature Remnant Slot Increase <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Additional creature remnant slots can be added to a Taxidermy Kit, allowing for storage of more items, up to a maximum total of 25 slots.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Taxidermy Specimen Subtype Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Additional [[Taxidermy Specimen]] subtypes can be unlocked via certificate. By default, the Taxidermy Kit can make head and full body subtypes. Additional specimen subtypes may have their own certificates. There are separate certificates for "skeleton or skull" taxidermy specimens and "massive" taxidermy specimens. Massive specimens include wyrms, and this unlock allows for a full size taxidermy specimen to be made from it instead of just the head.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=WerePuppy Toy Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
This unlock allows for the creation of [[WerePuppy Toy]]s via a Taxidermy Kit.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Sock Puppet Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
This unlock allows for the creation of [[Sock Puppet]]s via a Taxidermy Kit. Sock Puppets created via a kit are OTS/Tier 1 but can be unlocked individually, like store purchased Sock Puppets.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Creature Noun Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
This unlocks the ability to save a creature noun with {{boldmono|POINT}} for optional use with WerePuppy Toys or Sock Puppets made with a Taxidermy Kit.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
| brown gak || Hooved/Horned || Large || Yes
! scope="row" role="rowheader"|POINT
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Rug Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
This unlock allows for the creation of rugs via a Taxidermy Kit. Rugs created are compatible with [[Pup Tent]]s.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Article Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
This unlocks the ability to change the article on creations made via a Taxidermy Kit.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
| brown spinner || Arachnid || Small || No
! scope="row" role="rowheader" rowspan="2"|PEDAL
|Thoughtfully rotating a finger over the surface of your taxidermy kit, you consider your next creation. You are sure the next creation you make will have the article of "a glossy coal black" now.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| caedera || Worm || Massive || No
| colspan="2" style="text-align:center"|Change the article of your potential creation.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Post-Noun Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Unlocks the ability to add post-noun (long) descriptions to creations made via a Taxidermy Kit.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
| caribou || Hooved/Horned || Large || Yes
! scope="row" role="rowheader" rowspan="2"|COVER
|You ensure any creations made with your taxidermy kit will have a shorter description.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| carrion worm || Worm || Small || No
| colspan="2" style="text-align:center"|Hide the post-noun (long) description.
|-
|-
| cave bear || Ursine || Large || Yes
! scope="row" role="rowheader" rowspan="2"|TWIST
|Twisting your taxidermy kit back and forth in thought, you consider your next creation. You are sure the next creation you make will have the description of "with dull mottled gold granite eyes" now.
|<!-- Third Person View --> {{addmetext}}
|-
|-
| cave lizard || Large Reptile || Large || Yes
| colspan="2" style="text-align:center"|Change the post-noun (long) description of your creations.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Adornments Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
If unlocked, you can add extra adornments to use for eyes, trim, and extra decoration. These additions will open more options for articles and for post-noun descriptions. Either the [[#Article Unlock|article unlock]] or the [[#Post-Noun Unlock|post-noun unlock]] must be applied to the Taxidermy Kit first before any adornment unlocks can be added.

There are separate certificates to add different types of adornment options to a Taxidermy Kit. One certificate adds the ability to include gems/metal/wood/glass as eyes. Another certificate adds the ability to include antlers/horns/teeth/bones as decoration. A third adds the ability to include pelts/hides as decoration.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
| cave nipper || Lizard/Frog || Medium || Yes
! scope="row" role="rowheader" rowspan="2"|DROP/PUT
|WARNING! This will destroy a piece of mottled gold granite and add "mottled gold granite" as the material to be used for eyes with your next creation using the taxidermy kit.<br>If you are sure about this, repeat this command in the next 30 seconds.<br>Roundtime: 5 sec.<br><br>Thumbing open one of the round bone toggles of your taxidermy kit, you lift open a lid on a compartment and feed a piece of mottled gold granite inside. Several steel teeth within the taxidermy kit come to life and pull it out of your hand, grinding the granite into its component parts.
|-
|-
| cave worm || Worm || Large || No
| colspan="2" style="text-align:center"|Add an appropriate adornment type. This destroys the donated item and requires confirmation.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Dye Unlock <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
Unlock the ability to add cobbling or alchemy dye to a Taxidermy Kit to dye your creation.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
| cinder wasp || Insect (Flying) || Medium || No
! scope="row" role="rowheader" rowspan="2"|PINCH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| cobra || Snake || Medium || Yes
| colspan="2" style="text-align:center"|Toggle use of dye on the current creation.
|-
|-
| cockatrice || Game Bird/Fowl || Medium || Yes
! scope="row" role="rowheader" rowspan="2"|POUR
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
| colossal boreal undansormr || Worm || Massive || No
| colspan="2" style="text-align:center"|Pour cobbling or alchemy dye into the taxidermy kit and dye your creations.
|-
| colossus vulture || Scavenger Avian || Large || Yes
|-
| cougar || Large Feline || Large || Yes
|-
| coyote || Canine || Medium || Yes
|-
| crocodile || Large Reptile || Large || Yes
|-
| dark panther || Large Feline || Large || Yes
|-
| direbear || Ursine || Large || Yes
|-
| dobrem || Canine || Large || Yes
|-
| dreadnought raptor || Predatory Avian || Large || Yes
|-
| dust beetle || Insect (Crawly) || Large || No
|-
| enormous mosquito || Insect (Flying) || Medium || No
|-
| enormous rift crawler || Worm || Massive || No
|-
| eyeless black valravn || Avian (Magical) || Large || Yes
|-
| fanged rodent || Small Rodent || Small || Yes
|-
| fanged viper || Snake || Medium || Yes
|-
| fire ant || Insect (Crawly) || Medium || No
|-
| fire cat || Small Feline || Medium || Yes
|-
| fire rat || Small Rodent || Small || Yes
|-
| fire salamander || Lizard/Frog || Small || Yes
|-
| firebird || Avian (Magical) || Large || Yes
|-
| giant albino scorpion || Arachnid || Medium || No
|-
| giant albino tomb spider || Arachnid || Large || No
|-
| giant ant || Insect (Crawly) || Medium || No
|-
| giant fog beetle || Insect (Crawly) || Large || No
|-
| giant hawk-owl || Predatory Avian || Medium || Yes
|-
| giant marmot || Small Rodent || Medium || Yes
|-
| giant rat || Small Rodent || Medium || Yes
|-
| giant weasel || Mustelid || Medium || Yes
|-
| glittering crystal crab || Crustacean || Small || No
|-
| great boar || Porcine || Large || Yes
|-
| great brown bear || Ursine || Large || Yes
|-
| great stag || Hooved/Horned || Large || Yes
|-
| greater faeroth || Large Primate || Large || Yes
|-
| greater ice spider || Arachnid || Small || No
|-
| greater spider || Arachnid || Medium || No
|-
| greenwing hornet || Insect (Flying) || Small || No
|-
| grifflet || Avian (Magical) || Large || Yes
|-
| grizzly bear || Ursine || Large || Yes
|-
| heavily armored battle mastodon || Megafauna || Massive || Yes
|-
| huge jungle toad || Lizard/Frog || Medium || Yes
|-
| hulking forest ape || Large Primate || Large || Yes
|-
| humpbacked puma || Large Feline || Large || Yes
|-
| ice hound || Canine || Large || Yes
|-
| immense gold-bristled hinterboar || Porcine || Large || Yes
|-
| large ring-tailed lemur || Small Primate || Medium || Yes
|-
| leaper || Large Reptile || Large || Yes
|-
| lesser faeroth || Large Primate || Large || Yes
|-
| lesser griffin || Avian (Magical) || Large || Yes
|-
| lich qyn'arj || Snake || Medium || Yes
|-
| luminous arachnid || Arachnid || Medium || No
|-
| major spider || Arachnid || Large || No
|-
| mammoth arachnid || Arachnid || Large || No
|-
| martial eagle || Predatory Avian || Medium || Yes
|-
| massive black boar || Porcine || Large || Yes
|-
| mastodonic leopard || Large Feline || Large || Yes
|-
| mongrel wolfhound || Canine || Large || Yes
|-
| monkey || Canine || Medium || Yes
|-
| monstrous direwolf || Canine || Large || Yes
|-
| moor eagle || Predatory Avian || Large || Yes
|-
| moor hound || Canine || Large || Yes
|-
| mottled thrak || Large Reptile || Large || Yes
|-
| mountain goat || Hooved/Horned || Large || Yes
|-
| mountain lion || Large Feline || Large || Yes
|-
| mountain rolton || Hooved/Horned || Large || Yes
|-
| mountain snowcat || Small Feline || Medium || Yes
|-
| mud wasp || Insect (Flying) || Medium || No
|-
| myklian || Large Reptile || Large || Yes
|-
| necrotic snake || Snake || Medium || Yes
|-
| night hound || Canine || Large || Yes
|-
| night mare || Equine || Large || Yes
|-
| nightmare steed || Equine || Large || Yes
|-
| niveous giant warg || Canine || Massive || Yes
|-
| pale crab || Crustacean || Medium || No
|-
| panther || Large Feline || Large || Yes
|-
| phosphorescent worm || Worm || Medium || No
|-
| plains lion || Large Feline || Large || Yes
|-
| plumed cockatrice || Game Bird/Fowl || Medium || Yes
|-
| polar bear || Ursine || Large || Yes
|-
| puma || Large Feline || Large || Yes
|-
| rabid guard dog || Canine || Medium || Yes
|-
| rabid squirrel || Small Rodent || Small || Yes
|-
| red bear || Ursine || Large || Yes
|-
| red tsark || Large Reptile || Large || Yes
|-
| red-scaled thrak || Large Reptile || Large || Yes
|-
| relnak || Large Reptile || Medium || Yes
|-
| ridgeback boar || Porcine || Large || Yes
|-
| roa'ter || Worm || Massive || No
|-
| roa'ter wormling || Worm || Large || No
|-
| rolton || Hooved/Horned || Large || Yes
|-
| sabre-toothed tiger || Large Feline || Large || Yes
|-
| sand beetle || Insect (Crawly) || Large || No
|-
| sand devil || Large Reptile || Large || Yes
|-
| scaly burgee || Large Reptile || Large || Yes
|-
| silver-scaled cold wyrm || Large Reptile || Large || Yes
|-
| siren lizard || Large Reptile || Large || Yes
|-
| skeletal warhorse || Equine || Large || Yes
|-
| slimy little grub || (none) || Large || Yes
|-
| smoldering skeletal dreadsteed || Equine || Large || Yes
|-
| snow leopard || Large Feline || Large || Yes
|-
| snow madrinol || Equine || Large || Yes
|-
| snowy cockatrice || Game Bird/Fowl || Medium || Yes
|-
| spotted gak || Hooved/Horned || Large || Yes
|-
| spotted gnarp || Hooved/Horned || Large || Yes
|-
| spotted leaper || Large Reptile || Large || Yes
|-
| spotted lynx || Small Feline || Medium || Yes
|-
| spotted velnalin || Hooved/Horned || Large || Yes
|-
| storm griffin || Avian (Magical) || Large || Yes
|-
| storm hound || Canine || Large || Yes
|-
| striped gak || Hooved/Horned || Large || Yes
|-
| striped relnak || Large Reptile || Medium || Yes
|-
| striped warcat || Small Feline || Medium || Yes
|-
| tawny armor-clad pegasus || Avian (Magical) || Large || Yes
|-
| tawny brindlecat || Small Feline || Medium || Yes
|-
| thrak || Large Reptile || Large || Yes
|-
| three-toed tegu || Large Reptile || Large || Yes
|-
| tree viper || Snake || Medium || Yes
|-
| tusked ursian || Ursine || Large || Yes
|-
| undertaker bat || Bat || Small || Yes
|-
| urgh || Porcine || Large || Yes
|-
| vapor hound || Canine || Large || Yes
|-
| velnalin || Hooved/Horned || Large || Yes
|-
| waern || Canine || Large || Yes
|-
| war griffin || Avian (Magical) || Large || Yes
|-
| warthog || Porcine || Large || Yes
|-
| water hound || Canine || Large || Yes
|-
| water moccasin || Snake || Medium || Yes
|-
| whiptail || Arachnid || Small || No
|-
| winged viper || Snake || Medium || Yes
|-
| wolverine || Mustelid || Medium || Yes
|-
| wooly mammoth || Megafauna || Massive || Yes
|-
| young grass snake || Snake || Medium || Yes
|-
| zombie rolton || Hooved/Horned || Large || Yes
|}
|}
==Additional Information==
===Inspect Information===
{{boldmono|INSPECT}} can be used to preview the current creation as well as all options available for the current selection. This includes a long list of point and click options if using [[Wrayth]] with links enabled.


===Restrictions===
<pre{{log2}}>
* Alterations to the 15/15/15 and long description are fine, but it must remain a "taxidermy kit". It cannot take a show.
Looking closely at the taxidermy kit, you inspect it in minute detail.
* The interior must be metal and the exterior must be fabric or leather/suede.


===Look/Show===
It looks like this item has been mainly crafted out of leather, an extremely common material.
<pre{{log2}}>Made of suede layered over a framework of steel, this taxidermy kit is a boxy contraption consisting of interior compartments. Several flaps and panels, each one closed with round bone toggles, cover the sides and top of the kit, while recessed latches are hidden beneath folds of suede.</pre>
The sharp scent of acid and blood rises from the taxidermy kit, giving some indication that it has some magic left. Based on the strength of the odor, you estimate it can preserve 3 more creature remnants before needing to be recharged.
Peering at the various storage compartments, dials, and settings of the taxidermy kit, you consider the contents carefully.
* Stuffing: 0 [DROP in cotton bolls or scrap fabric to add more]
* Dye: None [POUR dye into the kit]
* Pelt Decoration: None [DROP pelts/hides into the kit]
* Additional Decoration: None [DROP antlers/horns/teeth/bones into the kit]
* Eye Material: mottled gold granite
* Cleaning Focus: Creature Remnant [CLEAN the kit to empty this, SLAP the kit to change what CLEAN will empty]
* Saved Creature Noun: None [POINT the kit at an appropriate creature]
* Creature Remnant Slots: 25/25 [GAZE at the kit to view the status of the remnants]
* Selected Creature Remnant: the remains of a black-winged daggerbeak (glossy coal black) [TURN the kit to change to a different slot]
* Creation Type: Taxidermied Specimen [SPIN the kit to change the creation type]
* Creation Subtype: Full Body [FLIP the kit to change]
* Article: a feathery [PEDAL the kit to change]
Possible Articles: a mottled gold granite-eyed, a cross-eyed, a dull-eyed, a glossy-eyed, a keen-eyed, an odd-eyed, a gem-eyed, a glossy coal black, a glossy coal black feather, a feathery, a sleek-feathered, a bedraggled, a ruffled, a fluffy-feathered, a tufted, a crested, a tall-crested, an open-beaked, a sharp-beaked, a curve-beaked, a long-beaked, a short-beaked, a wide-beaked, a thin-beaked, a sinew-stitched, a lopsided, a misshapen, a lumpy, an upright-posed, a flattened, a squashed, a pristine, a perfect, a symmetrical, a crooked, a fat, a rotund, a long-bodied, a short-bodied, a skinny, an emaciated, a scrawny, a robust, an elegant, a regal, a majestic, an average-sized, a large-bodied, a medium-bodied, a medium, a plain, a sitting, a prone, a standing, a crouching, a stalking, a running, a leapinga long-winged, a short-winged, a spread-winged, a dingy-winged, a broken-winged, a bent-winged, a curve-winged.
* Post-Noun Description: Off [TWIST the kit to select a description]
Possible Descriptions: with mottled gold granite eyes, with dull mottled gold granite eyes, with crossed mottled gold granite eyes, with mismatched eyes, with keen mottled gold granite eyes, with gem-set eyes, colored in glossy coal black tones, colored a glossy coal black tone, with glossy coal black feather, covered in fluffy feathers, covered in sleek feathers, with dull and bedraggled feathers, sporting a large feather crest, crested with a curved feather plume, covered in partially ruffled feathers, with a wide open beak, with a short beak, with a long tapered beak, with a wide beak, with a sharp curved beak, with a sharp-tipped beak, with a curve-tipped beak, with a razor-sharp beak, with a pointed beah, with a thin beak, with a slender beak, stitched with sinew, posed in an upright position, set in a lopsided pose, covered in lumps, pressed into a board-like shape, with a fat body, with a rotund body, with an emaciated frame, with a skinny frame, set in a regal pose, set in a majestic pose, with an average-sized body, with a middling size, with a large body, set in a sitting position, posed in a standing position, set in a prone position, posed as though mid-leap, posed in a crouching position, with wings outstretched, with long wings, with curved wings, with dingy-colored wings, with partially broken wings, with outstretched wings, with large wings, with shortened wings, with folded wings.
* Full Description: a feathery taxidermied daggerbeak


===Availability===
* [[EHShop:The Old Ossuary|The Old Ossuary]] in [[Evermore Hollow]] ([[Ebon Gate]])


==See Also==

* [[Taxidermy Specimen]]
PUSH the kit to create the item with the current settings.
* [[Taxidermy Skin Rug]]
</pre>
* [[WerePuppy Toy]]
===Using the Kit===
* [[Sock Puppet]]
# The kit needs to be charged. This can be done via acid or blood magic; it can gain charges from crystal, bloodwood wands, as well as spells of the appropriate type.
* [[Feather boa]]
# Find and kill an animal. Instead of skinning or searching it, wear the kit, hold a knife or dagger in one hand and nothing in the other hand, and then {{boldmono|DROP}}/{{boldmono|PUT {CREATURE} IN KIT}}. This will preview what the creature remnant part will look like, including a color unique to this specific animal. Animals come in a variety of colors, and their remnants reflect those different colors as well as other random adjectives.
# Optional: If you are creating a [[#WerePuppy Toy Unlock|WerePuppy Toy]] or [[#Sock Puppet Unlock|Sock Puppet]] ''and'' have the [[#Creature Noun Unlock|creature noun unlock]] on your Taxidermy Kit, you can use {{boldmono|POINT}} at the dead creature to preserve its noun, which can be used as the noun on the toy or puppet.
# Optional: Use {{boldmono|INSPECT}} and the various [[#Inspect Information|point and click options]] to choose which you want applied to your creation.
# Use {{boldmono|TURN}} to cycle between creature remnants stored inside of your kit. By default, a kit can store five different creature remnants. Certificates unlock the storage potential for remnants, up to 25 total slots.
# Use {{boldmono|SPIN}} to cycle between which type of taxidermy creation you want to make. The default type available is a [[Taxidermy Specimen]]. Unlock certificates allow for other options to become available, such as those for a [[#WerePuppy Toy Unlock|WerePuppy Toy]], [[#Sock Puppet Unlock|Sock Puppet]], or [[#Rug Unlock|Rug]].
# Use {{boldmono|FLIP}} to cycle between different subtypes of the creation previously selected via {{boldmono|SPIN}}. Full body and head are available by default, and they require stuffing to make as a taxidermy specimen. Skulls and skeletons can be added via an unlock certificate, and they do not require stuffing to make as a taxidermy specimen.
# Optional: Use {{boldmono|PEDAL}} to cycle between different article options. This requires the [[#Article Unlcok|Article Unlock]]. Articles available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any [[#Adornments Unlock|adornments unlocks]] applied, those are also included in the available options.
# Optional: Use {{boldmono|TWIST}} to cycle between different post-noun (long) description options. This requires the [[#Post-Noun Unlock|Post Noun Unlock]]. You can use {{boldmono|COVER}} to remove the post-noun description at any time in the creation process. Descriptions available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any [[#Adornments Unlock|adornments unlocks]] applied, those are also included in the available options.
# Optional: {{boldmono|POUR}} alchemy or cobbling dye into the kit and use {{boldmono|PINCH}} to apply the dye color to your creation.
# If creating a [[Taxidermy Specimen]] that is either a head or a full body, {{boldmono|DROP}}/{{boldmono|PUT}} some sort of fabric into the kit to serve as stuffing material. Bolts of fabric purchased at [[Maellyn's Fabrics]] in Solhaven work for this purpose.
# Use {{boldmono|PUSH}} to complete your creation. This requires confirmation and will destroy all components used in making the creation.
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2=Crafting
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Taxidermy kit <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=Exterior Material <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom2=Interior Material
|custom3=Toggle Adjective/Material
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2025 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript=Taxidermy Specimen <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Must remain a taxidermy kit.<br>Long descriptions only. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=COVER
|verb3=DROP
|verb4=FLIP
|verb5=GAZE
|verb6=INSPECT
|verb7=PEDAL
|verb8=PINCH
|verb9=POINT
|verb10=POUR
|verb11=PUSH
|verb12=SLAP
|verb13=SPIN
|verb14=TURN
|verb15=TWIST
}}
</td></tr></table>

Latest revision as of 10:20, 13 October 2026

Taxidermy Kit Information
Category Fluff
Class Miscellaneous
Type Crafting
Tiers 17
How to Unlock Certificate
Customizable ✓
Related Scripts Taxidermy Specimen, Taxidermy Skin Rug, WerePuppy Toy, Sock Puppet, Feather boa
Item Restrictions ✓
Verbs Used
CLEAN COVER DROP FLIP GAZE INSPECT PEDAL PINCH POINT POUR PUSH SLAP SPIN TURN TWIST

The taxidermy Kit is a fluff crafting script that applies to miscellaneous items. It was originally released at Ebon Gate 2025 by Avaluka. The following facets are able to be customized by a merchant: exterior material, interior material and toggle adjective/material. It stores remnants harvested from dead animals and turns them into Taxidermy Specimens, toys, puppets, rugs, boas, stoles, and wineskins, with a la carte unlocks.

Analyze

You analyze the taxidermy kit and sense that the creator has provided the following information:
    --Taxidermy Kit--
  ==General Information==
This taxidermy kit is a special object that stores remnants from huntable creatures.  These remains can be made into taxidermy specimens and other items.
It requires acid or blood magic to be able to preserve creature parts; it can gain charges from crystal, bloodwood wands, as well as spells of the appropriate type.
Some creations made with this kit require stuffing, as well, which can be made by DROPping in foraged cotton bolls or scrap pieces of fabric.
  ==Alteration Guidelines==
* Alterations to the taxidermy kit's 15/15/15 and long description are fine, though it must remain a "taxidermy kit".  It also cannot take a show.
* The kit is supposed to have an interior made of metal and an exterior made of fabric or leather/suede.
* The material of the interior, the material of the exterior, and the adjective/material for the toggles can be customized by any willing merchant.
  ==Features==
* Creature Remnant Slots [25 out of 25 Unlocked]
  While having a dagger in one hand, DROP a dead creature into your taxidermy kit to store its remains.  This requires there to be enough acid/blood magic to preserve the remnants.
  You can GAZE at the kit to see a list of your remnant slots and TURN the kit to switch to a different remnant slot.
* Taxidermy Specimens [Unlocked]
  These are taxidermied versions of the creature remnant stored.  It requires stuffing to create these unless it is a skeleton or skull.
  They can be PLACEd on the ground as a prop or displayed in a private property.
  Sub-Types Unlocked: Full Body, Head, Skeleton, Skull.
  This taxidermy kit has the "massive" taxidermy unlocked, so you can additionally create Taxidermy Specimens of large or massive creatures other than just the head.
* Stuffed Puppy Toys [Unlocked]
  Creates a stuffed version of a puppy toy out of the creature remains.  This requires a charge of stuffing to create.
  Sub-Types Unlocked: Creature Remnant Noun, Saved Creature Noun.
* Huggable Stuffed Toys [Unlocked]
  Creates a huggable stuffed toy out of the creature remains.  This requires a charge of stuffing to create.
  Sub-Types Unlocked: Creature Remnant Noun, Saved Creature Noun.
* Sock Puppet [Unlocked]
  Creates an OTS version of a Sock Puppet using the creature remnants.  The puppet itself is considered to be made of leather, with the skin of the chosen remnant being used to make the puppet's hair.
  Sub-Types Unlocked: Creature Remnant Noun, Saved Creature Noun.
* Rugs [Unlocked]
  Creates a rug made out of the skin of the chosen creature remnant.  These rugs can be PLACEd in the room or at-feet; additionally, you can SIT on them.
  Sub-Types Unlocked: <creature remnant noun> <fur/skin/feather> rug, <creature remnant noun> <skin/hide> rug, <pattern> <color> rug.
* Boas/Stoles [Unlocked]
  Creates a boa (if feathered) or stole (if furred) made out of the skin of the chosen creature remnant.  These are wearable and can be unlocked to add verb traps at any merchant.
* Articles [Unlocked]
  If unlocked, you can change the article of your potential creation with PEDAL.
* Post-Noun (Long) Descriptions [Unlocked]
  If unlocked, you can change the post-noun (long) description of your creations with TWIST.  You can also toggle the post-noun description showing up at all with COVER.
* Adornments [Pelts=Unlocked, Decoration=Unlocked, Eyes=Unlocked]
  If unlocked, you can add gems/metal/wood/glass to use for eyes, pelts/hides for trim, and antlers/horns/teeth/bones for extra decoration.
  These additions will open more options for articles and post-noun descriptions, if available.
* Dye [Unlocked]
  If unlocked, you can POUR cobbling or alchemy dye into the taxidermy kit and dye your creations.

Your taxidermy kit has access to the following commands:
  DROP/PUT (add remnants/supplies), TURN (change remnant slot), CLEAN (empties currently selected option), SLAP (change what area CLEAN will empty), SPIN (change creation type), FLIP (change creation sub-type if available), PEDAL (change creation's article), TWIST (change post-noun description), COVER (toggle post-noun description), POINT (save the targeted creature's noun), POUR (add cobbling/alchemy dye), PINCH (toggle use of dye), PUSH (create object with current settings).
  Additionally you can use INSPECT on the kit to get a wealth of information on how your next creation will appear, as well as GAZE to view the status of all the kit's creature remnant slots.
  ==Current Settings==
* Exterior Material: suede
* Interior Material: steel
* Toggle Adjective/Material: round bone

Usage Information

Off the Shelf

Off the shelf, a taxidermy kit can store creature remnant parts and make basic Taxidermy Specimens from them. Most "animal" creature types can be harvested for creature remnants, but they first must be killed. Gathering creature remnants from a dead creature will destroy its pelt in the process. To gather creature remnants, wear the taxidermy kit, hold a knife in one hand, and use DROP/PUT {CREATURE} IN KIT.

Verb Mode First Third
CLEAN Remnant WARNING! This will permanently delete the remnant of "a black-winged daggerbeak (glossy coal black)." If you are sure you want to do this, repeat this command in the next 30 seconds.
Roundtime: 5 sec.

Placing the palm of one hand on the top of your taxidermy kit, you press lightly on the surface of one of the kit's side compartments. The smell of acid and singed flesh rises from the taxidermy kit as the remnants within are destroyed.
Placing the palm of one hand on the top of his taxidermy kit, (Name) presses lightly on the surface of one of the kit's side compartments. The smell of acid and singed flesh rises from the taxidermy kit.
DROP/PUT Creature You carefully inspect the dead black-winged daggerbeak, noting its glossy coal black exterior.
WARNING: This will destroy the black-winged daggerbeak's skin and will preserve the remnants of it in your taxidermy kit.
If you are sure about this, please repeat this command in the next 30 seconds.

Deftly using your steel skinning knife, you separate the black-winged daggerbeak into its component parts, feeding each one into your taxidermy kit.
The scent of acid mixed with the tang of blood rises from the taxidermy kit as it preserves the new contents.
Deftly using his steel skinning knife, (Name) separates the black-winged daggerbeak into its component parts, feeding each one into his taxidermy kit.
The scent of acid mixed with the tang of blood rises from the taxidermy kit as it preserves the new contents.
DROP/PUT Cotton boll Sliding open a toggle on the side of your taxidermy kit, you draw open a side flap and stuff a white cotton boll into the kit's interior before firmly closing it again. Sliding open a toggle on the side of his taxidermy kit, (Name) draws open a side flap and stuffs a white cotton boll into the kit's interior before firmly closing it again.
DROP/PUT Fabric Carefully ripping a bolt of cotton into cloth strips, you flip open a toggle on a side flap of your taxidermy kit and stuff the pieces inside before firmly closing it again. Carefully ripping a bolt of cotton into cloth strips, (Name) flips open a toggle on a side flap of his taxidermy kit and stuffs the pieces inside before firmly closing it again.
DROP/PUT Wand Tilting your taxidermy kit to one side, you slide the bloodwood wand into a slot along the base. The scent of acid mixed with blood rises into the air. Tilting his taxidermy kit to one side, (Name) slides the bloodwood wand into a slot along the base. The scent of acid mixed with blood rises into the air.
GAZE - You gaze at your taxidermy kit, thinking back to the creature remnants you have stored within ...
  1. a black-winged daggerbeak (glossy coal black) [CURRENT]
  2. Empty
(continues for each unlocked slot)
TURN kit to # to go to a specific slot
TURN kit to advance to the next slot
N/A
INSPECT - Looking closely at the taxidermy kit, you inspect it in minute detail.
(See Inspect Information)
N/A
PUSH - You pause as you reach your hand to your taxidermy kit, pondering your actions.
WARNING! This will create a taxidermied specimen that will look like "a feathery taxidermied daggerbeak with keen mottled gold granite eyes". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.
Roundtime: 5 sec.

Using sinew and various tools from the steel interior of your taxidermy kit, you begin to assemble a taxidermy specimen, carefully putting together several preserved animal parts until you are satisfied. Nodding happily, you straighten up with a feathery taxidermied daggerbeak with keen mottled gold granite eyes in your hands.
Roundtime: 30 sec.
Using sinew and various tools from the steel interior of his taxidermy kit, (Name) begins to assemble a taxidermy specimen, carefully putting together several preserved animal parts until he seems satisfied. Nodding happily, he straightens up with a feathery taxidermied daggerbeak with keen mottled gold granite eyes in his hands.
TURN Remnant Spinning a knob on the side of your taxidermy kit, you select a different creature remnant compartment. You are sure the selected slot contains the remains of a black-winged daggerbeak (glossy coal black). N/A
TURN Empty Spinning a knob on the side of your taxidermy kit, you select a different creature remnant compartment. You are sure the selected slot is empty. N/A

Creature Remnant Slot Increase

Each certificate adds 5 creature remnant slots, up to a maximum total of 25 slots.

Taxidermy Specimen Subtype Unlock

Additional Taxidermy Specimen subtypes can be unlocked via certificate. By default, the taxidermy kit can make head and full body subtypes. There are separate certificates for "skeleton or skull" taxidermy specimens and "massive" taxidermy specimens. Massive specimens include wyrms, and this unlock allows for a full size taxidermy specimen to be made from it instead of just the head. FLIP is available once either certificate is applied.

Verb Mode First Third
FLIP Specimen You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to use only the head of the daggerbeak within. N/A

WerePuppy Toy Unlock

This unlock allows for the creation of WerePuppy Toys via a taxidermy kit, and adds SPIN to switch between creation types. Requires a charge of stuffing.

Verb Mode First Third
SPIN - Tapping the tip of one finger against your taxidermy kit, you decide to make a puppy toy out of the daggerbeak within. N/A
PUSH - Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of your taxidermy kit, you start to construct a stuffed toy. After several deft movements and careful stitching, you straighten up with (toy) in one hand. Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of his taxidermy kit, (Name) starts to construct a stuffed toy. After several deft movements and careful stitching, he straightens up with (toy) in one hand.

Sock Puppet Unlock

This unlock allows for the creation of Sock Puppets via a taxidermy kit. Sock Puppets created via a kit are OTS/Tier 1 but can be unlocked individually, like store purchased Sock Puppets.

Verb Mode First Third
PUSH - Peeling back a panel of suede from the exterior of your taxidermy kit to expose the steel beneath, you draw out a thick needle, a length of sinew, and other supplies. Using deft movements, you slowly assemble a puppet using some of the preserved animal parts within your kit. Nodding to yourself, you straighten up with (puppet) in one hand. Peeling back a panel of suede from the exterior of his taxidermy kit to expose the steel beneath, (Name) draws out a thick needle, a length of sinew, and other supplies. Using deft movements, he slowly assembles a puppet using some of the preserved animal parts within his kit. Nodding to himself, (Name) straightens up with (puppet) in one hand.

Creature Noun Unlock

This unlocks the ability to save a creature noun with POINT for optional use with WerePuppy Toys, Huggable Stuffed Toys, or Sock Puppets made with a taxidermy kit. FLIP switches between the remnant's noun and the saved noun. Requires the WerePuppy Toy or Sock Puppet unlock first.

Verb Mode First Third
POINT Creature Placing one hand on your taxidermy kit, you size up a black-winged daggerbeak, commiting it to memory for use with your next creation. N/A
FLIP Toy/Puppet You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to model the toy after a daggerbeak. N/A

Rug Unlock

This unlock allows for the creation of Taxidermy Skin Rugs via a taxidermy kit. Rugs created are compatible with Pup Tents.

Verb Mode First Third
FLIP Rug You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to have the material of the rug be "daggerbeak feather". N/A
PUSH - Pulling the feather of a daggerbeak out of the steel interior of your taxidermy kit, you draw out a thick needle and start to painstakingly turn it into a rug. Once satisfied with your work, you roll up your creation into a tight cylinder and straighten up with (rug) in one hand. Pulling the feather of a daggerbeak out of the steel interior of his taxidermy kit, (Name) draws out a thick needle and starts to painstakingly turn it into a rug. Once satisfied with his work, he rolls up his creation into a tight cylinder and straightens up with (rug) in one hand.


Boa/Stole Unlock

Added in 2026. This unlock allows for the creation of a feather boa (from a feathered remnant) or fur stole (from a furred remnant) via a taxidermy kit. These are wearable and can be unlocked to add verb traps at any merchant. Only mammal and bird remnants can be used.

Verb Mode First Third
SPIN - Tapping the tip of one finger against your taxidermy kit, you decide to make a boa/stole out of the daggerbeak within. N/A
PUSH Preview You pause as you reach your hand to your taxidermy kit, pondering your actions.
WARNING! This will create a stole/boa that will look like "a feathery daggerbeak feather boa". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.
Roundtime: 5 sec.
N/A
PUSH Confirm Pulling the feather of a daggerbeak out of the steel interior of your taxidermy kit, you draw out a thick needle and start to painstakingly turn it into a feather boa. Once satisfied with your work, you coil your creation into a compact bundle and straighten up with a feather boa in one hand.
Roundtime: 30 sec.
Pulling the feather of a daggerbeak out of the steel interior of his taxidermy kit, (Name) draws out a thick needle and starts to painstakingly turn it into a feather boa. Once satisfied with his work, he coils his creation into a compact bundle and straightens up with a feather boa in one hand.

Furred remnants use "...turn it into a stole." and create a fur stole.

Huggable Stuffed Toy Unlock

Added in 2026. This unlock allows for the creation of huggable stuffed toys via a taxidermy kit. Requires a charge of stuffing. With the Creature Noun Unlock, FLIP can model the toy after a saved creature noun.

Verb Mode First Third
SPIN - Tapping the tip of one finger against your taxidermy kit, you decide to make a stuffed toy out of the daggerbeak within. N/A
PUSH Preview You pause as you reach your hand to your taxidermy kit, pondering your actions.
WARNING! This will create a huggable stuffed toy that will look like "a feathery stuffed daggerbeak toy". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.
Roundtime: 5 sec.
N/A
PUSH Confirm Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of your taxidermy kit, you start to construct a stuffed toy. After several deft movements and careful stitching, you straighten up with a daggerbeak toy in one hand.
Roundtime: 30 sec.
Drawing out a thick needle, a length of sinew, and other supplies from the steel interior of his taxidermy kit, (Name) starts to construct a stuffed toy. After several deft movements and careful stitching, he straightens up with a daggerbeak toy in one hand.

Wineskin/Bota Unlock

Added in 2026. This unlock allows for the creation of leather wineskins or botas via a taxidermy kit. FLIP switches between a wineskin and a bota. Eye material is not used up when making a wineskin or bota.

Verb Mode First Third
SPIN - Tapping the tip of one finger against your taxidermy kit, you decide to make a wineskin/bota out of the daggerbeak within. N/A
FLIP - You drum your fingers along the side of your taxidermy kit, considering your next creation. You decide to make a bota. N/A
PUSH Preview You pause as you reach your hand to your taxidermy kit, pondering your actions.
WARNING! This will create a wineskin that will look like "a feathery leather wineskin". Any pelts, extra decorations, or eye materials added to the taxidermy kit will be destroyed. If you are sure about this, please repeat this command in the next 30 seconds.
Roundtime: 5 sec.
N/A
PUSH Confirm Peeling back a panel of suede from the exterior of your taxidermy kit to expose the steel beneath, you draw out a thick needle, a length of sinew, and other supplies. Using deft movements, you slowly assemble a wineskin using some of the preserved animal parts within your kit. Nodding to yourself, you straighten up with a leather wineskin in one hand.
Roundtime: 30 sec.
Peeling back a panel of suede from the exterior of his taxidermy kit to expose the steel beneath, (Name) draws out a thick needle, a length of sinew, and other supplies. Using deft movements, he slowly assembles a wineskin using some of the preserved animal parts within his kit. Nodding to himself, (Name) straightens up with a leather wineskin in one hand.

Article Unlock

This unlocks the ability to change the article on creations made via a taxidermy kit.

Verb Mode First Third
PEDAL - Thoughtfully rotating a finger over the surface of your taxidermy kit, you consider your next creation. You are sure the next creation you make will have the article of "a glossy coal black" now. N/A

Post-Noun Unlock

Unlocks the ability to add post-noun (long) descriptions to creations made via a taxidermy kit.

Verb Mode First Third
COVER Off You ensure any creations made with your taxidermy kit will have a shorter description. N/A
COVER On You ensure any creations made with your taxidermy kit will have a long description. N/A
TWIST - Twisting your taxidermy kit back and forth in thought, you consider your next creation. You are sure the next creation you make will have the description of "with dull mottled gold granite eyes" now. N/A

Adornments Unlock

If unlocked, you can add extra adornments to use for eyes, trim, and extra decoration. These additions will open more options for articles and for post-noun descriptions. Either the article unlock or the post-noun unlock must be applied to the taxidermy kit first before the pelt or decoration unlocks can be added. There are separate certificates to add different types of adornment options to a taxidermy kit. One certificate adds the ability to include gems/metal/wood/glass as eyes. Another certificate adds the ability to include antlers/horns/teeth/bones as decoration. A third adds the ability to include pelts/hides as decoration. Once any adornment is unlocked, SLAP changes what CLEAN will empty.

Verb Mode First Third
CLEAN Adornment Pressing a finger into the base of your taxidermy kit, you trigger the interior mechanism. The kit rumbles a bit as the pelt decoration is destroyed. Pressing a finger into the base of his taxidermy kit, (Name) triggers the interior mechanism. The kit rumbles a bit before subsiding.
DROP/PUT Eyes WARNING! This will destroy a piece of mottled gold granite and add "mottled gold granite" as the material to be used for eyes with your next creation using the taxidermy kit. If you are sure about this, repeat this command in the next 30 seconds.
Roundtime: 5 sec.

Thumbing open one of the round bone toggles of your taxidermy kit, you lift open a lid on a compartment and feed a piece of mottled gold granite inside. Several steel teeth within the taxidermy kit come to life and pull it out of your hand, grinding the granite into its component parts.
Thumbing open one of the round bone toggles of his taxidermy kit, (Name) lifts open a lid on a compartment and feeds a piece of mottled gold granite inside. Several steel teeth within the taxidermy kit come to life and pull it out of his hand, grinding the granite into its component parts.
DROP/PUT Pelt/Decoration Pulling the round bone free from your taxidermy kit's suede, you slide (item) into an interior steel compartment. Pulling the round bone free from his taxidermy kit's suede, (Name) slides (item) into an interior steel compartment.
SLAP - You slap the side of your taxidermy kit, making the inner mechanism shift slightly. You are sure that if you CLEAN the kit it will clear out the creature remnants now. N/A

Dye Unlock

Unlocks the ability to add cobbling or alchemy dye to a taxidermy kit to dye your creation. PINCH toggles whether the dye is used.

Verb Mode First Third
PINCH On You pinch a toggle at the base of your taxidermy kit, opening the reservoir of dye so that it will be used with your next creation. N/A
PINCH Off You pinch a toggle at the base of your taxidermy kit, closing the reservoir of dye so that your next creation will remain naturally colored. N/A
POUR - Pressing the round bone button on the top of your taxidermy kit, you pour (dye) into the steel interior.
There appears to be 2 doses left.
Pressing the round bone button on the top of his taxidermy kit, (Name) pours (dye) into the steel interior.

Additional Information

Taxidermy kits debuted at the 2025 Ebon Gate festival. Additional unlocks for boas/stoles, huggable stuffed toys, and wineskins/botas were added in 2026.

Using the Kit

  1. The kit needs to be charged. This can be done via acid or blood magic; it can gain charges from crystal, bloodwood wands, as well as spells of the appropriate type.
  2. Find and kill an animal. Instead of skinning or searching it, wear the kit, hold a knife or dagger in one hand and nothing in the other hand, and then DROP/PUT {CREATURE} IN KIT. This will preview what the creature remnant part will look like, including a color unique to this specific animal. Animals come in a variety of colors, and their remnants reflect those different colors as well as other random adjectives.
  3. Optional: If you are creating a WerePuppy Toy, Huggable Stuffed Toy, or Sock Puppet and have the creature noun unlock on your taxidermy kit, you can use POINT at a creature to preserve its noun, which can be used as the noun on the toy or puppet.
  4. Optional: Use INSPECT and the various point and click options to choose which you want applied to your creation.
  5. Use TURN to cycle between creature remnants stored inside of your kit. By default, a kit can store five different creature remnants. Certificates unlock the storage potential for remnants, up to 25 total slots.
  6. Use SPIN to cycle between which type of taxidermy creation you want to make. The default type available is a Taxidermy Specimen. Unlock certificates allow for other options to become available, such as a WerePuppy Toy, Huggable Stuffed Toy, Sock Puppet, Rug, Boa/Stole, or Wineskin/Bota.
  7. Use FLIP to cycle between different subtypes of the creation previously selected via SPIN. Full body and head are available by default, and they require stuffing to make as a taxidermy specimen. Skulls and skeletons can be added via an unlock certificate, and they do not require stuffing to make as a taxidermy specimen.
  8. Optional: Use PEDAL to cycle between different article options. This requires the Article Unlock. Articles available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any adornments unlocks applied, those are also included in the available options.
  9. Optional: Use TWIST to cycle between different post-noun (long) description options. This requires the Post-Noun Unlock. You can use COVER to remove the post-noun description at any time in the creation process. Descriptions available vary depending on the animal type and may reference the color or other adjectives unique to the stored creature remnant. If the kit has any adornments unlocks applied, those are also included in the available options.
  10. Optional: POUR alchemy or cobbling dye into the kit and use PINCH to apply the dye color to your creation.
  11. If creating a Taxidermy Specimen that is either a head or a full body, a WerePuppy Toy, or a Huggable Stuffed Toy, DROP/PUT foraged cotton bolls or some sort of fabric into the kit to serve as stuffing material. Bolts of fabric purchased at Maellyn's Fabrics in Solhaven work for this purpose.
  12. Use PUSH to complete your creation. This requires confirmation and will destroy all components used in making the creation.

Inspect Information

INSPECT can be used to preview the current creation as well as all options available for the current selection. This includes a long list of point and click options if using Wrayth with links enabled.

Looking closely at the taxidermy kit, you inspect it in minute detail.

It looks like this item has been mainly crafted out of leather, an extremely common material.
The sharp scent of acid and blood rises from the taxidermy kit, giving some indication that it has some magic left.  Based on the strength of the odor, you estimate it can preserve 3 more creature remnants before needing to be recharged.
Peering at the various storage compartments, dials, and settings of the taxidermy kit, you consider the contents carefully.
  * Stuffing: 0 [DROP in cotton bolls or scrap fabric to add more]
  * Dye: None [POUR dye into the kit]
  * Pelt Decoration: None [DROP pelts/hides into the kit]
  * Additional Decoration: None [DROP antlers/horns/teeth/bones into the kit]
  * Eye Material: mottled gold granite
  * Cleaning Focus: Creature Remnant [CLEAN the kit to empty this, SLAP the kit to change what CLEAN will empty]
  * Saved Creature Noun: None [POINT the kit at an appropriate creature]
  * Creature Remnant Slots: 25/25 [GAZE at the kit to view the status of the remnants]
  * Selected Creature Remnant: the remains of a black-winged daggerbeak (glossy coal black) [TURN the kit to change to a different slot]
  * Creation Type: Taxidermied Specimen [SPIN the kit to change the creation type]
  * Creation Subtype: Full Body [FLIP the kit to change]
  * Article: a feathery [PEDAL the kit to change]
    Possible Articles: a mottled gold granite-eyed, a cross-eyed, a dull-eyed, a glossy-eyed, a keen-eyed, an odd-eyed, a gem-eyed, a glossy coal black, a glossy coal black feather, a feathery, a sleek-feathered, a bedraggled, a ruffled, a fluffy-feathered, a tufted, a crested, a tall-crested, an open-beaked, a sharp-beaked, a curve-beaked, a long-beaked, a short-beaked, a wide-beaked, a thin-beaked, a sinew-stitched, a lopsided, a misshapen, a lumpy, an upright-posed, a flattened, a squashed, a pristine, a perfect, a symmetrical, a crooked, a fat, a rotund, a long-bodied, a short-bodied, a skinny, an emaciated, a scrawny, a robust, an elegant, a regal, a majestic, an average-sized, a large-bodied, a medium-bodied, a medium, a plain, a sitting, a prone, a standing, a crouching, a stalking, a running, a leapinga long-winged, a short-winged, a spread-winged, a dingy-winged, a broken-winged, a bent-winged, a curve-winged.
  * Post-Noun Description: Off [TWIST the kit to select a description]
    Possible Descriptions: with mottled gold granite eyes, with dull mottled gold granite eyes, with crossed mottled gold granite eyes, with mismatched eyes, with keen mottled gold granite eyes, with gem-set eyes, colored in glossy coal black tones, colored a glossy coal black tone, with glossy coal black feather, covered in fluffy feathers, covered in sleek feathers, with dull and bedraggled feathers, sporting a large feather crest, crested with a curved feather plume, covered in partially ruffled feathers, with a wide open beak, with a short beak, with a long tapered beak, with a wide beak, with a sharp curved beak, with a sharp-tipped beak, with a curve-tipped beak, with a razor-sharp beak, with a pointed beah, with a thin beak, with a slender beak, stitched with sinew, posed in an upright position, set in a lopsided pose, covered in lumps, pressed into a board-like shape, with a fat body, with a rotund body, with an emaciated frame, with a skinny frame, set in a regal pose, set in a majestic pose, with an average-sized body, with a middling size, with a large body, set in a sitting position, posed in a standing position, set in a prone position, posed as though mid-leap, posed in a crouching position, with wings outstretched, with long wings, with curved wings, with dingy-colored wings, with partially broken wings, with outstretched wings, with large wings, with shortened wings, with folded wings.
  * Full Description: a feathery taxidermied daggerbeak



PUSH the kit to create the item with the current settings.

Unlocking

Each unlock is an individual certificate. When applied:

As you raise your certificate up, your taxidermy kit glows slightly.  You feel that its capabilities have improved.  (Added ability to create Boas/Stoles.)
Your certificate crumbles to dust.
(Name)'s certificate crumbles to dust.

Valid Creatures

Creature Category Size Has Bones
Agresh bear Ursine Large Yes
albino tomb spider Arachnid Large No
arctic puma Large Feline Large Yes
arctic wolverine Mustelid Medium Yes
banded rattlesnake Snake Medium Yes
bighorn sheep Hooved/Horned Large Yes
black bear Ursine Large Yes
black boar Porcine Large Yes
black forest viper Snake Medium Yes
black leopard Large Feline Large Yes
black panther Large Feline Large Yes
black rolton Hooved/Horned Large Yes
black urgh Porcine Large Yes
black-winged daggerbeak Scavenger Avian Medium Yes
blood eagle Predatory Avian Medium Yes
bobcat Small Feline Medium Yes
Bresnahanini rolton Hooved/Horned Large Yes
bristly black tapir Anteater/Tapir Large Yes
brown boar Porcine Large Yes
brown gak Hooved/Horned Large Yes
brown spinner Arachnid Small No
caedera Worm Massive No
caribou Hooved/Horned Large Yes
carrion worm Worm Small No
cave bear Ursine Large Yes
cave lizard Large Reptile Large Yes
cave nipper Lizard/Frog Medium Yes
cave worm Worm Large No
cinder wasp Insect (Flying) Medium No
cobra Snake Medium Yes
cockatrice Game Bird/Fowl Medium Yes
colossal boreal undansormr Worm Massive No
colossus vulture Scavenger Avian Large Yes
cougar Large Feline Large Yes
coyote Canine Medium Yes
crocodile Large Reptile Large Yes
dark panther Large Feline Large Yes
direbear Ursine Large Yes
dobrem Canine Large Yes
dreadnought raptor Predatory Avian Large Yes
dust beetle Insect (Crawly) Large No
enormous mosquito Insect (Flying) Medium No
enormous rift crawler Worm Massive No
eyeless black valravn Avian (Magical) Large Yes
fanged rodent Small Rodent Small Yes
fanged viper Snake Medium Yes
fire ant Insect (Crawly) Medium No
fire cat Small Feline Medium Yes
fire rat Small Rodent Small Yes
fire salamander Lizard/Frog Small Yes
firebird Avian (Magical) Large Yes
giant albino scorpion Arachnid Medium No
giant albino tomb spider Arachnid Large No
giant ant Insect (Crawly) Medium No
giant fog beetle Insect (Crawly) Large No
giant hawk-owl Predatory Avian Medium Yes
giant marmot Small Rodent Medium Yes
giant rat Small Rodent Medium Yes
giant weasel Mustelid Medium Yes
glittering crystal crab Crustacean Small No
great boar Porcine Large Yes
great brown bear Ursine Large Yes
great stag Hooved/Horned Large Yes
greater faeroth Large Primate Large Yes
greater ice spider Arachnid Small No
greater spider Arachnid Medium No
greenwing hornet Insect (Flying) Small No
grifflet Avian (Magical) Large Yes
grizzly bear Ursine Large Yes
heavily armored battle mastodon Megafauna Massive Yes
huge jungle toad Lizard/Frog Medium Yes
hulking forest ape Large Primate Large Yes
humpbacked puma Large Feline Large Yes
ice hound Canine Large Yes
immense gold-bristled hinterboar Porcine Large Yes
large ring-tailed lemur Small Primate Medium Yes
leaper Large Reptile Large Yes
lesser faeroth Large Primate Large Yes
lesser griffin Avian (Magical) Large Yes
lich qyn'arj Snake Medium Yes
luminous arachnid Arachnid Medium No
major spider Arachnid Large No
mammoth arachnid Arachnid Large No
martial eagle Predatory Avian Medium Yes
massive black boar Porcine Large Yes
mastodonic leopard Large Feline Large Yes
mongrel wolfhound Canine Large Yes
monkey Canine Medium Yes
monstrous direwolf Canine Large Yes
moor eagle Predatory Avian Large Yes
moor hound Canine Large Yes
mottled thrak Large Reptile Large Yes
mountain goat Hooved/Horned Large Yes
mountain lion Large Feline Large Yes
mountain rolton Hooved/Horned Large Yes
mountain snowcat Small Feline Medium Yes
mud wasp Insect (Flying) Medium No
myklian Large Reptile Large Yes
necrotic snake Snake Medium Yes
night hound Canine Large Yes
night mare Equine Large Yes
nightmare steed Equine Large Yes
niveous giant warg Canine Massive Yes
pale crab Crustacean Medium No
panther Large Feline Large Yes
phosphorescent worm Worm Medium No
plains lion Large Feline Large Yes
plumed cockatrice Game Bird/Fowl Medium Yes
polar bear Ursine Large Yes
puma Large Feline Large Yes
rabid guard dog Canine Medium Yes
rabid squirrel Small Rodent Small Yes
red bear Ursine Large Yes
red tsark Large Reptile Large Yes
red-scaled thrak Large Reptile Large Yes
relnak Large Reptile Medium Yes
ridgeback boar Porcine Large Yes
roa'ter Worm Massive No
roa'ter wormling Worm Large No
rolton Hooved/Horned Large Yes
sabre-toothed tiger Large Feline Large Yes
sand beetle Insect (Crawly) Large No
sand devil Large Reptile Large Yes
scaly burgee Large Reptile Large Yes
silver-scaled cold wyrm Large Reptile Large Yes
siren lizard Large Reptile Large Yes
skeletal warhorse Equine Large Yes
slimy little grub (none) Large Yes
smoldering skeletal dreadsteed Equine Large Yes
snow leopard Large Feline Large Yes
snow madrinol Equine Large Yes
snowy cockatrice Game Bird/Fowl Medium Yes
spotted gak Hooved/Horned Large Yes
spotted gnarp Hooved/Horned Large Yes
spotted leaper Large Reptile Large Yes
spotted lynx Small Feline Medium Yes
spotted velnalin Hooved/Horned Large Yes
storm griffin Avian (Magical) Large Yes
storm hound Canine Large Yes
striped gak Hooved/Horned Large Yes
striped relnak Large Reptile Medium Yes
striped warcat Small Feline Medium Yes
tawny armor-clad pegasus Avian (Magical) Large Yes
tawny brindlecat Small Feline Medium Yes
thrak Large Reptile Large Yes
three-toed tegu Large Reptile Large Yes
tree viper Snake Medium Yes
tusked ursian Ursine Large Yes
undertaker bat Bat Small Yes
urgh Porcine Large Yes
vapor hound Canine Large Yes
velnalin Hooved/Horned Large Yes
waern Canine Large Yes
war griffin Avian (Magical) Large Yes
warthog Porcine Large Yes
water hound Canine Large Yes
water moccasin Snake Medium Yes
whiptail Arachnid Small No
winged viper Snake Medium Yes
wolverine Mustelid Medium Yes
wooly mammoth Megafauna Massive Yes
young grass snake Snake Medium Yes
zombie rolton Hooved/Horned Large Yes

Restrictions

  • Alterations to the 15/15/15 and long description are fine, but it must remain a "taxidermy kit". It cannot take a show.
  • The interior must be metal and the exterior must be fabric or leather/suede.

Look/Show

Made of suede layered over a framework of steel, this taxidermy kit is a boxy contraption consisting of interior compartments.  Several flaps and panels, each one closed with round bone toggles, cover the sides and top of the kit, while recessed latches are hidden beneath folds of suede.

Availability

See Also