Shock Weapon: Difference between revisions
(added info box + verb box) |
(Converting via Form:Item script per Gswiki:Style guide/Item scripts. Removing duplicated information; adding in links to shops which have the most up to date information regarding pricing/availability. This article only has the Tier 1 analyze information and would benefit from it being replaced with the complete analyze on a fully unlocked Shock Weapon.) |
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{{ItemScriptInfo |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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|propername=yes |
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<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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|itemscript=script |
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'''Shock Weapons''' are weapons that can be loaded with elemental essences ([[essence of fire]], [[essence of water|water]], [[essence of earth|earth]], and [[essence of air|air]]) and fired at creatures. They were originally sold at [[EGShop:Pole Party|Pole Party]] at the 2015 [[Ebon Gate]] festival in the form of polearms and runestaves. This [[script]] '''cannot''' be placed on existing items. They can be unlocked up to 9 times in 8 different properties. In addition, fluff tied to the element of the weapon may be unlocked that are not included in the 9 mechanical unlocks. |
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|category=Mechanical |
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|class=Weapon |
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The metal they are made out of or adorned with determines the element that will be fired: gornar, zorchar, drakar, or rhimar. Each weapon off the shelf is four times enchanted. |
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|tiers=3 |
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{{TOC limit|2}} |
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|unlocks=Certificate |
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===Analyze=== |
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|relatedscript=Energy Weapon |
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Below is the analyze for an Tier 1/Off-the-shelf '''Shock Weapon'''. |
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|verb=LEAN,POINT,PROD,PULL,PUSH,RAISE,RUB,SHAKE,TAP,TOUCH,WAVE |
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<pre{{log2}}><nowiki> |
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|releasevenue=Ebon Gate |
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You analyze your WEAPON and sense that the item is largely free from merchant alteration restrictions. |
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|releasedate=2015 |
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|origmerch=Farain |
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|addinfo=It fires an elemental bolt that flares based on the metal type: zorchar, drakar, rhimar, gornar. |
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|restrictions=Yes |
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}} |
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==Analyze== |
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<pre{{log2}}>You analyze the zorchar-bladed naginata and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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* General Alterations are fine |
* General Alterations are fine. |
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* The base material CANNOT change and must reference the associated flaring metal. |
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* It CAN have a long or a show description, if the merchant is comfortable adding one. |
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* Any merchant can lighten this. |
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Currently Unlocked Verbs: |
Currently Unlocked Verbs: |
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Unlock Status: Off the Shelf (1 of 3 on unlocking) |
Unlock Status: Off the Shelf (1 of 3 on unlocking) |
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Verbs Trapped: Point |
Verbs Trapped: Point |
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Percent Damaged: 1% |
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Total Possible Charges: 10 |
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Total Charges Remaining: 0 |
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Auction Unlocks |
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MERCHANT OPTIONS: |
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Additional Target |
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The naginata can be unlocked as an AUCTION upgrade to hit an additional target. |
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Major Elemental Wave |
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Current Stats: |
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The naginata can be unlocked as an AUCTION upgrade to cast Major Elemental Wave when RAISEd 40x a day. |
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You might be able to have a talented merchant lighten the zorchar-bladed naginata for you.</pre> |
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Current Cooldown: 20 Minutes |
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This can be upgraded to have its cooldown reduced to 10 minutes. |
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==Usage Information== |
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Current Critical Strength. |
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===Tier 1=== |
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The WEAPON is currently set to default range. |
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Off-the-shelf Schock Weapons only have access to {{boldmono|POINT}}. The below example is for zorchar/lightning flares. It is SMR contested. |
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This can be unlocked to have an increased minimum range. |
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{{VerbTableStart |header1= Verb |header2= }} |
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{{VerbTableEntry|modifier1= POINT |modifier2= |1Pview= You point your zorchar-bladed naginata directly at {target} and a crackling corona of lightning surrounds its zorchar tip. With a resounding crackle, a silvery-blue arc of electricity leaps from your zorchar-bladed naginata and impacts the {target}!<br>Roundtime: 3 sec. |3Pview= }} |
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{{Table end}} |
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===Tier 2=== |
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{{addmetext}} |
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===Tier 3=== |
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Tier 3 has fully unlocked fluff verbs plus ambient messaging. |
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{{VerbTableStart |header1= Verb |header2= }} |
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{{VerbTableEntry|modifier1= WAVE |modifier2= |1Pview= As you wave your zorchar-bladed naginata high overhead, a trail of sparks follows closely behind. |3Pview= }} |
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{{VerbTableEntry|modifier1= TAP |modifier2= |1Pview= You drum your fingers on your zorchar-bladed naginata and ready yourself in a {stance} stance. |3Pview= }} |
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{{VerbTableEntry|modifier1= TOUCH |modifier2= |1Pview= You place your hand against your zorchar-bladed naginata, it shocks your hand gently. |3Pview= }} |
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{{VerbTableEntry|modifier1= RUB |modifier2= |1Pview= You take a moment to polish your zorchar-bladed naginata, it briefly glows a mix of silver and gold. |3Pview= }} |
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{{VerbTableEntry|modifier1= PULL |modifier2= |1Pview= You pull your zorchar-bladed naginata against your side, readying yourself for your next attack. |3Pview= }} |
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{{VerbTableEntry|modifier1= PUSH |modifier2= |1Pview= Holding your zorchar-bladed naginata by the shaft, you thrust it forward in a salute. |3Pview= }} |
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{{VerbTableEntry|modifier1= LEAN |modifier2= |1Pview= You lower your zorchar-bladed naginata into the floor, leaning against it. |3Pview= }} |
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{{VerbTableEntry|modifier1= SHAKE |modifier2= |1Pview= You shake your zorchar-bladed naginata from side to side, a strange popping noise comes from within the naginata. |3Pview= }} |
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{{VerbTableEntry|modifier1= PROD |modifier2= |1Pview= You push your finger against your naginata, it pulses with a silver light. |3Pview= }} |
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{{Table end}} |
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===Additional Target Unlock=== |
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Shock Weapons can be unlocked as an auction upgrade to hit an additional target when using {{boldmono|POINT}}. This unlock option is not restricted by tier. |
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{{VerbTableStart |header1= Verb |header2= Option }} |
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{{VerbTableEntry|modifier1= POINT |modifier2= Miss |1Pview= Your shot goes wide, completely missing the {creature}. |3Pview= }} |
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{{Table end}} |
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===Major Elemental Wave Unlock=== |
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Shock Weapons can be unlocked as an auction upgrade to cast Major Elemental Wave when {{boldmono|RAISEd}} 40x a day. Available charges are noted in the analyze information. The below example uses zorchar/lightning flares. Creatures are SMR-checked and may be knocked down. This unlock option is not restricted by tier. |
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{{VerbTableStart |header1= Verb |header2= }} |
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{{VerbTableEntry|modifier1= RAISE |modifier2= |1Pview= You raise your naginata high overhead, a trail of static discharge following the tip. You change the naginata's direction, slamming the butt end of your naginata into the ground.<br>A wave of snapping and crackling ethereal ripples moves outward from you.<br>Roundtime: 3 sec. |3Pview= }} |
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{{Table end}} |
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==Mechanics Information== |
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Degredation chance |
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A breakdown of unlock options is as follows: |
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The WEAPON currently has a 2%-5% chance to degrade. |
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{| class="wikitable" |
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This can be upgraded to have its degredation chance reduced to 1%-3%. |
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Feedback Chance |
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The WEAPON currently has a 5% chance for feedback. |
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This can be upgraded to have its feedback chance reduced to 3%. |
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Total Charge Capacity |
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The WEAPON currently can hold 10 charges. |
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This can be upgraded to have 25 charges. |
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Repair Difficulty |
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The WEAPON is currently HARD to repair. |
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This can be upgraded to have a reduced repair difficulty to MEDIUM. |
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Charge Efficiency |
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The WEAPON is currently a 1 essence to 1 charge ratio. |
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This can be upgraded to 1:2. |
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Roundtime |
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The WEAPON currently has a 5 second roundtime. |
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This can be upgraded to be reduced to 3 seconds. |
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Total Upgrades: 0 |
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This WEAPON can be upgraded 9 more times |
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</nowiki></pre> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Fluff <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Unlocking to tiers two and three adds additional fluff verbs. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Tier |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope=" |
! scope="col" | Feature |
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! scope=" |
! scope="col" | Detail |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
|- |
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| scope="rowgroup" | Shot || {{boldmono|POINT}}: 3 seconds RT, 2 min cooldown, SMR attack |
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! scope="row" role="rowheader"|Put |
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! scope="row" role="rowheader"|Tier 1 |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
|- |
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| scope="rowgroup" | Ammo || None |
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! scope="row" role="rowheader"|Tier 1 |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
|- |
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| scope="rowgroup" | Fluff tiers || Unlock Status 1/3 → 2/3 → 3/3 (Tier 2 + fluff verbs) |
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! scope="row" role="rowheader"|Verb |
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! scope="row" role="rowheader"|Tier # |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Cooldown <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading the cooldown paramater reduces the cooldown by tier. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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| scope="rowgroup" | Auction: Additional Target || {{boldmono|POINT}}: Dual-target |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
|- |
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| scope="rowgroup" | Auction: Major Elemental Wave || {{boldmono|RAISE}}: 40/day |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Critical Strength<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading the critical strength will increase the minimum range of criticals. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Degredation Chance<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading the degredation chance will reduce the chance of degredation on use. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Feedback Chance<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading the feedback chance will reduce the chance to cause feedback on use. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Total Charge Capacity <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading the total charge capacity increases the total charges that can be stored. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Repair Difficulty <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading repair difficulty reduces the difficulty of repair using the {{boldmono|FIX}} verb.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Charge Efficiency<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading charge efficiency increases the number of charges provided by each essence.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Roundtime<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= Upgrading roundtime reduces the [[roundtime]] imposed by use.<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse;" |
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|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" |
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! scope="col" style="width:5em;" | Tier |
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! Effect |
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|- |
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! scope="row" role="rowheader"| Tier 1 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 2 |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| Tier 3 |
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| {{addmetext}} |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Auction Quality<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= The auction quality unlock adds ambients and an ability similar to [[Elemental Wave (410)]].<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
|} |
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;Combat Example |
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This combat example is of a zorchar weapon using {{boldmono|POINT}} with the additional target unlocked. |
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<pre{{log2}}> >point naginata [SMR result: 127 (Open d100: 53, Bonus: 11)] You point your zorchar-bladed naginata directly at an immense gold-bristled hinterboar and a crackling corona of lightning surrounds its zorchar tip. With a resounding crackle, a silvery-blue arc of electricity leaps from your zorchar-bladed naginata and impacts the gold-bristled hinterboar! |
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... 25 points of damage! |
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Nasty shock to left hand stiffens fingers. Nice and painful. |
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The gold-bristled hinterboar is stunned! |
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[SMR result: 99 (Open d100: 7, Bonus: 45)] Your shot goes wide, completely missing the fork-tongued wendigo. Roundtime: 3 sec.</pre> |
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Melee lines such as ''** Your zorchar-bladed naginata emits a searing bolt of lightning! **'' can be a normal weapon flare ({{boldmono|RECALL}}: ''infused with the power of a lightning bolt'') and are separate from scripted {{boldmono|POINT}}. |
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==Additional Information== |
==Additional Information== |
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Shock weapons were sometimes called shock lances due to the original release consisting of lances. They fire an elemental bolt. The element is fixed by the weapon's flare metal: [[zorchar]] (lightning), [[drakar]] (fire), [[rhimar]] (cold/water), or [[gornar]] (earth). They were originally sold at [[EGShop:Pole Party|Pole Party]] in [[Feywrot Mire]] during [[Ebon Gate]] 2015 as polearms and runestaves; later festivals have sold naginatas and lances in all four metals. Off-the-shelf examples are typically four-times enchanted. |
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Information shared by Farain at EG Regarding Shock Lances (which includes all weapons in the line, not just lances): |
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On 16 October, 2022, GM Retser modernized the script. Essence loading, degradation/{{boldmono|FIX}}, feedback, and most old parameter unlocks were removed. See the [[Shock Weapon/saved posts|saved posts]] for information about the original version of the script. |
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There are basically 3 types of unlocks, fluff, parameter (or upgrades), and auction quality. |
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Shock Weapons and unlocks are sold in [[EHShop:Farain's Shack|Farain's Shack]] in [[Evermore Hollow]] during [[Ebon Gate]]. |
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There are 2 fluff unlocks. |
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===Restrictions=== |
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Each parameter is upgraded independently, and each weapon has more combined unlocks from parameters than allowed unlocks for the weapon, which means two "fully unlocked" weapons could be very different. Each upgrade description tells you what the NEXT upgrade will give you, not the maximum possible. |
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General alterations are fine. Base material cannot change and must reference the flaring metal. Any merchant can lighten. Script cannot be applied to existing items. |
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The auction quality unlocks teased so far were ambients and elemental wave |
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Cooldown Caps at 2 Unlocks, 5 Minute cooldown. |
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At Maximum Unlocks, Charge Efficiency becomes "only uses a charge when it has feedback." I believe this is 3 unlocks but I am not sure. |
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At Maximum Unlocks, Feedback Chance becomes zero. This means that a properly unlocked weapon will no longer need ammo. |
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Note however that a weapon that unlocks Cooldown, Charge Capacity, and Feedback will have unlimited use (aside from breaking) but will still break, and will have the lowest power. |
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Additionally, unlocks at EG were limited to the venue. Only one single parameter could be unlocked, unless you were spun, caught a fish hook, or won a raffle (that was not announced, and was placed during unlocking sessions). You could also only win at most one additional unlock. |
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==See Also== |
==See Also== |
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*[[/saved posts|Saved posts]] |
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* [[Ebon_Gate_2016#Shock_Weapons|Ebon Gate 2016 Teaser]] |
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*[[Ebon Gate Festival/teasers 2016#Shock Weapons|Announcement teaser]] |
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* [[Energy Weapon]] |
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*[[Energy Weapon]] |
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*[[Major Elemental Wave (435)]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Runestaff |
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|itemtype2= Polearm<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Ebon Gate 2015<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= Special<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= DROP |
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|verb2= FIX |
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|verb3= POINT |
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<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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Latest revision as of 09:01, 3 November 2026
| Shock Weapon Information | |
|---|---|
| Category | Mechanical |
| Class | Weapon |
| Tiers | 3 |
| How to Unlock | Certificate |
| Related Scripts | Energy Weapon |
| Item Restrictions | ✓ |
| Verbs Used |
|---|
| LEAN POINT PROD PULL PUSH RAISE RUB SHAKE TAP TOUCH WAVE |
The Shock Weapon is a mechanical script that applies to weapon items. It was originally released at Ebon Gate 2015 by Farain. It fires an elemental bolt that flares based on the metal type: zorchar, drakar, rhimar, gornar.
Analyze
You analyze the zorchar-bladed naginata and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: * General Alterations are fine. * The base material CANNOT change and must reference the associated flaring metal. * Any merchant can lighten this. Currently Unlocked Verbs: Unlock Status: Off the Shelf (1 of 3 on unlocking) Verbs Trapped: Point Auction Unlocks Additional Target The naginata can be unlocked as an AUCTION upgrade to hit an additional target. Major Elemental Wave The naginata can be unlocked as an AUCTION upgrade to cast Major Elemental Wave when RAISEd 40x a day. You might be able to have a talented merchant lighten the zorchar-bladed naginata for you.
Usage Information
Tier 1
Off-the-shelf Schock Weapons only have access to POINT. The below example is for zorchar/lightning flares. It is SMR contested.
| Verb | First | Third |
| POINT | You point your zorchar-bladed naginata directly at {target} and a crackling corona of lightning surrounds its zorchar tip. With a resounding crackle, a silvery-blue arc of electricity leaps from your zorchar-bladed naginata and impacts the {target}! Roundtime: 3 sec. |
This section has not been added yet; please add to it now! |
Tier 2
This section has not been added yet; please add to it now!
Tier 3
Tier 3 has fully unlocked fluff verbs plus ambient messaging.
| Verb | First | Third |
| WAVE | As you wave your zorchar-bladed naginata high overhead, a trail of sparks follows closely behind. | This section has not been added yet; please add to it now! |
| TAP | You drum your fingers on your zorchar-bladed naginata and ready yourself in a {stance} stance. | This section has not been added yet; please add to it now! |
| TOUCH | You place your hand against your zorchar-bladed naginata, it shocks your hand gently. | This section has not been added yet; please add to it now! |
| RUB | You take a moment to polish your zorchar-bladed naginata, it briefly glows a mix of silver and gold. | This section has not been added yet; please add to it now! |
| PULL | You pull your zorchar-bladed naginata against your side, readying yourself for your next attack. | This section has not been added yet; please add to it now! |
| PUSH | Holding your zorchar-bladed naginata by the shaft, you thrust it forward in a salute. | This section has not been added yet; please add to it now! |
| LEAN | You lower your zorchar-bladed naginata into the floor, leaning against it. | This section has not been added yet; please add to it now! |
| SHAKE | You shake your zorchar-bladed naginata from side to side, a strange popping noise comes from within the naginata. | This section has not been added yet; please add to it now! |
| PROD | You push your finger against your naginata, it pulses with a silver light. | This section has not been added yet; please add to it now! |
Additional Target Unlock
Shock Weapons can be unlocked as an auction upgrade to hit an additional target when using POINT. This unlock option is not restricted by tier.
| Verb | Option | First | Third |
| POINT | Miss | Your shot goes wide, completely missing the {creature}. | This section has not been added yet; please add to it now! |
Major Elemental Wave Unlock
Shock Weapons can be unlocked as an auction upgrade to cast Major Elemental Wave when RAISEd 40x a day. Available charges are noted in the analyze information. The below example uses zorchar/lightning flares. Creatures are SMR-checked and may be knocked down. This unlock option is not restricted by tier.
| Verb | First | Third |
| RAISE | You raise your naginata high overhead, a trail of static discharge following the tip. You change the naginata's direction, slamming the butt end of your naginata into the ground. A wave of snapping and crackling ethereal ripples moves outward from you. Roundtime: 3 sec. |
This section has not been added yet; please add to it now! |
Mechanics Information
A breakdown of unlock options is as follows:
| Feature | Detail |
|---|---|
| Shot | POINT: 3 seconds RT, 2 min cooldown, SMR attack |
| Ammo | None |
| Fluff tiers | Unlock Status 1/3 → 2/3 → 3/3 (Tier 2 + fluff verbs) |
| Auction: Additional Target | POINT: Dual-target |
| Auction: Major Elemental Wave | RAISE: 40/day |
- Combat Example
This combat example is of a zorchar weapon using POINT with the additional target unlocked.
>point naginata [SMR result: 127 (Open d100: 53, Bonus: 11)] You point your zorchar-bladed naginata directly at an immense gold-bristled hinterboar and a crackling corona of lightning surrounds its zorchar tip. With a resounding crackle, a silvery-blue arc of electricity leaps from your zorchar-bladed naginata and impacts the gold-bristled hinterboar! ... 25 points of damage! Nasty shock to left hand stiffens fingers. Nice and painful. The gold-bristled hinterboar is stunned! [SMR result: 99 (Open d100: 7, Bonus: 45)] Your shot goes wide, completely missing the fork-tongued wendigo. Roundtime: 3 sec.
Melee lines such as ** Your zorchar-bladed naginata emits a searing bolt of lightning! ** can be a normal weapon flare (RECALL: infused with the power of a lightning bolt) and are separate from scripted POINT.
Additional Information
Shock weapons were sometimes called shock lances due to the original release consisting of lances. They fire an elemental bolt. The element is fixed by the weapon's flare metal: zorchar (lightning), drakar (fire), rhimar (cold/water), or gornar (earth). They were originally sold at Pole Party in Feywrot Mire during Ebon Gate 2015 as polearms and runestaves; later festivals have sold naginatas and lances in all four metals. Off-the-shelf examples are typically four-times enchanted.
On 16 October, 2022, GM Retser modernized the script. Essence loading, degradation/FIX, feedback, and most old parameter unlocks were removed. See the saved posts for information about the original version of the script.
Shock Weapons and unlocks are sold in Farain's Shack in Evermore Hollow during Ebon Gate.
Restrictions
General alterations are fine. Base material cannot change and must reference the flaring metal. Any merchant can lighten. Script cannot be applied to existing items.