Mana point: Difference between revisions
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A character's '''mana points''' are determined by his or her mana statistic(s) and [[Harness Power]] skill training. Mana points are the basic unit of cost for magic-based abilities, and therefore characters with a higher mana point capacity are capable of larger quantities of, and/or more advanced, magic. |
A character's '''mana points''' are determined by his or her mana statistic(s) and [[Harness Power]] skill training. Mana points are the basic unit of cost for magic-based abilities, and therefore characters with a higher mana point capacity are capable of larger quantities of, and/or more advanced, magic. |
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== Mana |
== Mana Regeneration == |
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Any character whose current mana points are below capacity will receive new mana points upon each '[[pulse]]', which occurs roughly every 2 minutes. A variety of factors, most notably location, affect the quantity of mana received, but it is calculated based upon a percentage of the character's capacity. (Depending on the circumstances, normally between 10%-25%, though amounts slightly outside that range are possible.) |
Any character whose current mana points are below capacity will receive new mana points upon each '[[pulse]]', which occurs roughly every 2 minutes. A variety of factors, most notably location, affect the quantity of mana received, but it is calculated based upon a percentage of the character's capacity. (Depending on the circumstances, normally between 10%-25%, though amounts slightly outside that range are possible.) |
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For more information, see [[Mana point regeneration]]. |
For more information, see [[Mana point regeneration]]. |
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== Mana |
== Mana Point Calculation == |
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=== Mana statistics === |
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Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The bonus of the statistic, not the value of the statistic itself, is used. |
Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The bonus of the statistic, not the value of the statistic itself, is used. |
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Bonuses from mana statistics are based on the character's stats at [[Level]] 0 (shown with the command '[[INFO|INFO START]]') and do not take subsequent [[statistic growth rate|growth]] into account. |
Bonuses from mana statistics are based on the character's stats at [[Level]] 0 (shown with the command '[[INFO|INFO START]]') and do not take subsequent [[statistic growth rate|growth]] into account. |
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=== Maximum |
=== Maximum Mana === |
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A character's maximum mana points are equal to the following: |
A character's maximum mana points are equal to the following: |
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<div {{prettydiv|margin-right= |
<div {{prettydiv|margin-right=400px}}><center><tt>'''Max MP = [[trunc]][(StatBonus1 + StatBonus2) ÷ 4] + Harness Power Bonus'''</tt></center></div> |
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where the Harness Power Bonus is equal to 3 × Ranks for ranks less than or equal to the character's level, and 1 × Ranks for ranks beyond the character's level. If the character has only one mana stat, use it for both StatBonus1 and StatBonus2. |
where the Harness Power Bonus is equal to 3 × Ranks for ranks less than or equal to the character's level, and 1 × Ranks for ranks beyond the character's level. If the character has only one mana stat, use it for both StatBonus1 and StatBonus2. |
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Versa is a level 10 Elf Empath, with Level 0 stats of 100 in Influence and a 98 in Wisdom; this amounts to bonuses of +35 in Influence and +24 in Wisdom. Versa has 15 ranks of Harness Power. Versa's maximum mana points are: |
Versa is a level 10 Elf Empath, with Level 0 stats of 100 in Influence and a 98 in Wisdom; this amounts to bonuses of +35 in Influence and +24 in Wisdom. Versa has 15 ranks of Harness Power. Versa's maximum mana points are: |
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:trunc[(35+24) ÷ 4] + 3 × (10 ranks) + 1 × (5 ranks) = 14 + 30 + 5 = '''49 MP''' |
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[[Category:Magic]] |
[[Category:Magic]] |
Revision as of 09:44, 4 July 2015
A character's mana points are determined by his or her mana statistic(s) and Harness Power skill training. Mana points are the basic unit of cost for magic-based abilities, and therefore characters with a higher mana point capacity are capable of larger quantities of, and/or more advanced, magic.
Mana Regeneration
Any character whose current mana points are below capacity will receive new mana points upon each 'pulse', which occurs roughly every 2 minutes. A variety of factors, most notably location, affect the quantity of mana received, but it is calculated based upon a percentage of the character's capacity. (Depending on the circumstances, normally between 10%-25%, though amounts slightly outside that range are possible.)
For more information, see Mana point regeneration.
Mana Point Calculation
Each profession uses one or two statistics to determine its base mana points. The bonus of the statistic, not the value of the statistic itself, is used.
- The Cleric, Paladin, and Ranger use Wisdom as their mana stat.
- A Wizard uses Aura as his or her mana stat.
- The Rogue, Sorcerer, and Warrior use both Wisdom and Aura as their mana stats.
- An Empath uses Wisdom and Influence as his or her mana stats.
- A Bard uses Aura and Influence as his or her mana stats.
- A Monk uses Logic and Wisdom as her or her mana stats.
Bonuses from mana statistics are based on the character's stats at Level 0 (shown with the command 'INFO START') and do not take subsequent growth into account.
Maximum Mana
A character's maximum mana points are equal to the following:
where the Harness Power Bonus is equal to 3 × Ranks for ranks less than or equal to the character's level, and 1 × Ranks for ranks beyond the character's level. If the character has only one mana stat, use it for both StatBonus1 and StatBonus2.
Example Calculation
Versa is a level 10 Elf Empath, with Level 0 stats of 100 in Influence and a 98 in Wisdom; this amounts to bonuses of +35 in Influence and +24 in Wisdom. Versa has 15 ranks of Harness Power. Versa's maximum mana points are:
- trunc[(35+24) ÷ 4] + 3 × (10 ranks) + 1 × (5 ranks) = 14 + 30 + 5 = 49 MP