Divine Fury (317): Difference between revisions
m (36 revisions: Krakiipedia Import) |
(Added minor clarifications and messaging log.) |
||
Line 4: | Line 4: | ||
| type = Attack |
| type = Attack |
||
| subtype = [[Warding]] |
| subtype = [[Warding]] |
||
| dtype = [[ |
| dtype = [[Health]] |
||
| ctype = [[Plasma |
| ctype = [[Plasma critical table|Plasma]], [[Holy critical|Holy]] |
||
| target = |
| target = Single |
||
| interval = None |
| interval = None |
||
| status = None |
| status = None |
||
| navigation = {{Cleric base navigation}} |
| navigation = {{Cleric base navigation}} |
||
}} |
}} |
||
The '''Divine Fury''' spell allows the [[Cleric]] to call upon her chosen deity to unleash severe damage upon the target. |
|||
'''Divine Fury''' allows the [[Cleric]] casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by additional [[Holy Damage]] of the element or attack style favored by the patron [[Arkati]] or Spirit. |
|||
== Damage == |
== Damage == |
||
The first critical blast is [[Plasma Critical Table|plasma]]. Additional critical strikes (of sequentially lower strength) are based upon the cleric's [[CONVERT]] status. These critical strikes have a high probability of leaving the target [[stun]]ned. |
|||
Divine Fury deals [[health point]] (HP) damage immediately, followed by a [[Plasma critical table|plasma]] critical cycle, then a [[Holy critical|deity-specific]] critical cycle based on the cleric's [[CONVERT]] status. |
|||
⚫ | |||
⚫ | |||
This spell can also be [[channel]]ed to increase its effectiveness. A higher, more offensive [[stance]] will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell. |
This spell can also be [[channel]]ed to increase its effectiveness. A higher, more offensive [[stance]] will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell. |
||
== Messaging == |
|||
HP damage and plasma critical followed by additional puncture criticals: |
|||
<pre{{log2|margin-right=26em}}> |
|||
You channel at a festering taint. |
|||
Particles of dust and soot rise from the floor at your feet as you release a pulsating, platinum ripple of energy toward a festering taint! |
|||
CS: +412 - TD: +339 + CvA: +25 + d100: +64 == +162 |
|||
Warding failed! |
|||
The festering taint is cloaked in a blinding platinum light and assailed for 101 points of damage! |
|||
... 35 points of damage! |
|||
Immolating blast causes the festering taint's hand to explode. |
|||
The festering taint stares blankly at its severed right hand. |
|||
The festering taint is stunned! |
|||
... 20 points of damage! |
|||
Strike to abdomen punctures stomach! |
|||
... 10 points of damage! |
|||
Strike pierces upper arm! |
|||
Cast Roundtime 3 Seconds. |
|||
Roundtime: 3 sec. |
|||
</pre> |
|||
== External Links == |
== External Links == |
Revision as of 16:15, 30 July 2015
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The Divine Fury spell allows the Cleric to call upon her chosen deity to unleash severe damage upon the target.
Damage
Divine Fury deals health point (HP) damage immediately, followed by a plasma critical cycle, then a deity-specific critical cycle based on the cleric's CONVERT status.
Training in Spiritual Lore, Religion will provide a chance for a third cycle of deity-specific critical damage. The chance is given by (lore skill bonus - 70) / 2).
This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell.
Messaging
HP damage and plasma critical followed by additional puncture criticals:
You channel at a festering taint. Particles of dust and soot rise from the floor at your feet as you release a pulsating, platinum ripple of energy toward a festering taint! CS: +412 - TD: +339 + CvA: +25 + d100: +64 == +162 Warding failed! The festering taint is cloaked in a blinding platinum light and assailed for 101 points of damage! ... 35 points of damage! Immolating blast causes the festering taint's hand to explode. The festering taint stares blankly at its severed right hand. The festering taint is stunned! ... 20 points of damage! Strike to abdomen punctures stomach! ... 10 points of damage! Strike pierces upper arm! Cast Roundtime 3 Seconds. Roundtime: 3 sec.
External Links
Cleric Base Spell Circle: Divine Fury, on Play.net