Major Shock (910): Difference between revisions
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'''Major Shock''' is an elemental [[bolt]] spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version |
'''Major Shock''' is an elemental [[bolt]] spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version [[Minor Shock (901)]]. The [[Attack Strength]] for this spell is primarily a function of the caster's [[Spell Aiming]] skill and [[Dexterity]] bonus, although other spells, such as [[Elemental Focus (513)]] and [[Elemental Targeting (425)]], can add significantly to its effectiveness. Successful attacks will cause the target to sustain [[hitpoint]] damage and possibly [[Lightning critical table|lightning]] based [[critical]] injuries. |
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==Lores Benefits== |
==Lores Benefits== |
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*Note: Damage factor truncates at three decimal places. |
*Note: Damage factor truncates at three decimal places. |
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==Damage Factor Table== |
==Damage Factor Table== |
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{{Boltspell table end}} |
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==Messaging== |
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<pre{{log2|margin-right=400px}}> |
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Your hands glow with power as you invoke the phrase for Major Shock...<br> |
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Your spell is ready.<br> |
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You gesture at a dark orc.<br> |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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</pre> |
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{{AR2}} |
{{AR2}} |
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{{:slender mithril wand}} |
{{:slender mithril wand}} |
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== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#910 Wizard Base Spell Circle: Major Shock], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#910 Wizard Base Spell Circle: Major Shock], on Play.net |
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Revision as of 13:02, 7 September 2015
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Major Shock is an elemental bolt spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version Minor Shock (901). The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and Dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly lightning based critical injuries.
Usage
Lores Benefits
Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.
Air and/or Water Lore Ranks | |
.001 per two ranks | |
.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Shock | DF | .750 | .555 | .433 | .415 | .433 | ||||||||||||
AvD | 50 | 40 | 39 | 38 | 37 | 45 | 43 | 41 | 39 | 48 | 44 | 40 | 36 | 51 | 45 | 39 | 33 |
Messaging
You hurl a powerful lightning bolt at a dark orc! AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156 ... and hit for 47 points of damage! Nasty shock to the head. The dark orc looks dazed and confused. The dark orc is stunned! Cast Roundtime 3 Seconds.
Alchemy Recipes
A slender mithril wand | |
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Eastern version | Western version |
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Resources
- Wizard Base Spell Circle: Major Shock, on Play.net