Chromatic Circle (502): Difference between revisions
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==Lore Benefits== |
==Lore Benefits== |
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!align="right"|EL ranks||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136||153||171||190||210||231 |
!align="right"|EL ranks||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136||153||171||190||210||231 |
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|align="right"|DS Penalty||2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||34||36||38||40||42 |
|align="right"|'''DS Penalty'''||2||4||6||8||10||12||14||16||18||20||22||24||26||28||30||32||34||36||38||40||42 |
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The above chart applies to wizards attuned to all elements except lightning. Formula for lightning attuned wizards is: ((EL,Water + EL,Air ranks) / 2) |
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Example: A lightning attuned wizard requires a total of 110 (Water + Air) ranks to gain a +20 DS penalty. |
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==Messaging== |
==Messaging== |
Revision as of 15:40, 18 September 2015
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Chromatic Circle (502) is a two (2) mana cost, CS-based warding spell that surrounds its target with a circle of elemental magic. When successfully cast, the target will sustain both concussion and critical damage with its associated status effects. There are five (5) elemental energy types that function with this spell: Air, Earth, Fire, Water and the combinative element, Lightning. Casters who have permanently attuned to an element have the option of using that element with this spell. For non-attuned casters one of the 5 elements is randomly selected.
This spell also provides an additional bonus to casters with ranks in Elemental Lore. Targets will incur a DS penalty to follow up bolt spells when the bolt's damage type matches the magic element surrounding the target AND the caster has ranks in that lore. This penalty also applies to weapon attacks if the weapon has been enhanced with the Elemental Blade (411) spell of the same element. The severity of the penalty is based on the caster's lore ranks in that element. (see below for additional details)
Usage
- CAST {target}, CHANNEL {target}, or INCANT this spell to initiate a warding check versus the target.
Channeling Bonus
Channeling this spell will add phantom endrolls to the actual endroll according to the table below.
STANCE | |||||
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One Open Hand | |||||
Two Open Hands |
Concussion Damage Calculation
The Damage Factor used to calculate Concussion damage (only), is .400 with a concussion damage cap of 35. The formula is [(DF .400 * ((ER + Channeling Bonus) - 100)]. A small random damage bonus is sometimes added to the calculated damage but this bonus will not increase damage above the cap.
Example with no channeling bonus
>CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161 Warding failed! The crystalline ice shards quickly orbit the troll, causing 24 points of damage!
Concussion damage = (DF .400 * (ER 161 - 100)) = 24 damage
If the spell was channeled in offensive stance with one open hand (phantom endroll bonus +20) the concussion damage would increase to a minimum of 32 (.400 * 81) since the effective endroll would have increased to 181 (161 ER + 20 channel bonus)
Lore Benefits
EL ranks | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 | 91 | 105 | 120 | 136 | 153 | 171 | 190 | 210 | 231 |
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DS Penalty | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 |
The above chart applies to wizards attuned to all elements except lightning. Formula for lightning attuned wizards is: ((EL,Water + EL,Air ranks) / 2)
Example: A lightning attuned wizard requires a total of 110 (Water + Air) ranks to gain a +20 DS penalty.
Messaging
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of flickering flames. CS: +186 - TD: +55 + CvA: +11 + d100: +93 == +235 Warding failed! The flickering flames quickly swirl around the troll, causing 35 points of damage! ... 25 points of damage! Flames incinerate right leg to the bone. Not a pleasant sight. It is knocked to the ground! The hill troll is stunned! The hill troll bellows in agony as the fire toasts her body! ... 70 points of damage! Back burnt to the bone. Smoke curls up from what's left of a hill troll.
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of crystalline ice shards. CS: +186 - TD: +55 + CvA: +11 + d100: +19 == +161 Warding failed! The crystalline ice shards quickly orbit the troll, causing 24 points of damage! ... 15 points of damage! Icy blast to the head and the hill troll is reeling! The hill troll is stunned!
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of shifting stones. CS: +186 - TD: +55 + CvA: +11 + d100: +64 == +206 Warding failed! The shifting stones quickly orbit the troll, causing 35 points of damage! ... 30 points of damage! Hard strike to right leg breaking tendons and bone! It is knocked to the ground! The shifting stones leave the troll off balance and exposed to the elements. Cast Roundtime 3 Seconds.
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a circle of crackling lightning. CS: +186 - TD: +55 + CvA: +11 + d100: +57 == +199 Warding failed! The crackling lightning quickly arcs around the troll, causing 35 points of damage! ... 30 points of damage! Terrible shock to neck fuses larynx shut. A painful death follows. The hill troll screams one last time and dies. The deep blue glow leaves a hill troll.
>incant 502You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle... Your spell is ready. You gesture at a hill troll. A hill troll is suddenly surrounded by a small whirlwind. CS: +186 - TD: +55 + CvA: +11 + d100: +90 == +232 Warding failed! The whirlwind quickly swirls around the troll, causing 35 points of damage! ... 35 points of damage! Bones in left hand shatter violently leaving behind a bloody stump! The hill troll is stunned!
- DS vulnerability start (varies slightly depending on damage type)
The flickering flames leave the troll off balance and exposed to the elements.
- DS vulnerability wearing off
A hill troll regains her balance.