Major Cold (907): Difference between revisions
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'''Major Cold''' is a freezing ball of pure cold which is flung at one's foe. Occasionally, it will break apart causing additional damage to the original target, or strike other opponents within the area. |
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'''Major Cold''' is a [[ball spell]] based on the [[cold critical table|cold]] element. As with all [[bolt]] spells, the [[Attack Strength]] for this spell is determined by [[Dexterity]] bonus and [[Spell Aiming]] bonus. Training in [[Elemental Lore, Water]] increases the spell's [[damage factor]] and potential splash targets. Potential splash targets are also affected by [[Multi Opponent Combat]]. |
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== Factors That Affect Major Cold == |
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The [[attack strength|Attack Strength]] for this spell is determined by [[Dexterity]] bonus and [[Spell Aiming]] bonus. Training in [[Elemental Lore, Water]] increases the spell's [[damage factor]] by .001 per rank until rank 50. For ranks 51 to 100 the increase is .001 per two ranks and .001 per four ranks for ranks above 100. With 200 EL, Water ranks the total DF bonus is 0.100. Like other [[ball spell|ball spells]] it will sometimes splash to hit other targets based on [[Elemental Lore, Water]] and [[Multi Opponent Combat]] training. |
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== Spell Usage == |
== Spell Usage == |
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* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a ball of pure cold at your target. |
* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a ball of pure cold at your target. |
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==Lore Benefits== |
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===Damage Factor Bonus=== |
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Training in [[Elemental Lore, Water]] increases the spell's [[Damage factor|damage factor]] (DF). |
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{| {{prettytable}} |
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|- style= "text-align:center; background: #DDD;" |
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|'''Water Lore Ranks'''||'''<center>DF Increase</center>''' |
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|<center>1 to 50</center>||0.001 per rank |
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|<center>51 to 100</center>||0.001 per two ranks |
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|<center>101 to 200</center>||0.001 per four ranks |
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|} |
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The total DF increase with 200 ranks EL, Water lore is 0.100. |
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{{Ballspellchart|1=Elemental Lore, Water}} |
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==Damage Factor Table== |
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{{Boltspell table start}} |
{{Boltspell table start}} |
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{{Boltspell table entry|spell = Major Cold|DFcloth = .445|DFleather = .350|DFscale = .245|DFchain = .217|DFplate = .208 |
{{Boltspell table entry|spell = Major Cold|DFcloth = .445|DFleather = .350|DFscale = .245|DFchain = .217|DFplate = .208 |
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{{:azure rod}} |
{{:azure rod}} |
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== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#907 Wizard Base Spell Circle: Major Cold], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#907 Wizard Base Spell Circle: Major Cold], on Play.net |
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[[Category: Wizard Base Spells]] |
Revision as of 00:20, 31 December 2015
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Major Cold is a ball spell based on the cold element. As with all bolt spells, the Attack Strength for this spell is determined by Dexterity bonus and Spell Aiming bonus. Training in Elemental Lore, Water increases the spell's damage factor and potential splash targets. Potential splash targets are also affected by Multi Opponent Combat.
Spell Usage
Lore Benefits
Damage Factor Bonus
Training in Elemental Lore, Water increases the spell's damage factor (DF).
Water Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
The total DF increase with 200 ranks EL, Water lore is 0.100.
Potential Splash Targets
The number of targets hit by a ball spell is determined by the following calculation using Elemental Lore, Water and Multi Opponent Combat (MOC):
- Lore Skill Modifier = (1 + √8 * [Elemental Lore, Water Ranks] - 7) / 2
- First Roll is a random number from 0 to 8
- Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
- The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].
(As such, training in Elemental Lore, Water contributes to both of the values from which the smaller number is chosen.)
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Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Cold | DF | .445 | .350 | .245 | .217 | .208 | ||||||||||||
AvD | 65 | 55 | 54 | 53 | 52 | 45 | 43 | 41 | 39 | 40 | 36 | 32 | 28 | 35 | 29 | 23 | 17 |
Alchemy Recipe
A slender azure rod |
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Resources
- Wizard Base Spell Circle: Major Cold, on Play.net