Martial Stance: Difference between revisions
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===[[Monk]]s === |
===[[Monk]]s === |
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Monks have |
Monks have six martial stance options available: |
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*[[Flurry of Blows]] |
*[[Flurry of Blows]] |
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*[[Slippery Mind]] |
*[[Slippery Mind]] |
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*[[Stance of the Mongoose]] |
*[[Stance of the Mongoose]] |
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*[[Striking Asp Stance]] |
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===[[Rogue]]s=== |
===[[Rogue]]s=== |
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Rogues have |
Rogues have six available: |
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*[[Slippery Mind]] |
*[[Slippery Mind]] |
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*[[Shield Riposte]] |
*[[Shield Riposte]] |
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*[[Disarming Presence]] |
*[[Disarming Presence]] |
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*[[Striking Asp Stance]] |
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===[[Warrior]]s=== |
===[[Warrior]]s=== |
Revision as of 14:56, 17 April 2016
Martial Stance is a classification of combat maneuvers that provide a significant "passive" benefit. When a martial stance is activated it has a duration of 4 hours and will replace any currently active martial stance (only one can be active) combat maneuver. Martial stance combat maneuvers also terminate with a character's death. These combat maneuvers are refreshable and remaining time is displayed with the SPELL ACTIVE command.
Monks
Monks have six martial stance options available:
- Flurry of Blows
- Inner Harmony
- Rolling Krynch Stance
- Slippery Mind
- Stance of the Mongoose
- Striking Asp Stance
Rogues
Rogues have six available:
Warriors
Warriors have eight available:
- Disarming Presence
- Executioner's Stance
- Griffin's Voice
- Shield Riposte
- Stance of the Mongoose
- Tortoise Stance
- Whirling Dervish
- Striking Asp Stance