Dexterity: Difference between revisions
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*[[SKIN (verb)|Skinning]] |
*[[SKIN (verb)|Skinning]] |
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*Defense against [[SMRv2|standard maneuver roll v2]] |
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat) |
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*Defense against [[Grasp of the Grave (709)]] |
*Defense against [[Grasp of the Grave (709)]] |
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*Defense against [[Call Wind (912)]] |
*Defense against [[Call Wind (912)]] |
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Revision as of 20:41, 28 December 2016
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Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.
Dexterity is a prime requisite of the rogue and ranger profession.
Systems and Skills Affected By Dexterity
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Resources
- Stats: Dexterity, on Play.net
| Statistics - edit |
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| Physical: Strength | Constitution | Dexterity | Agility |
| Hybrid: Aura | Discipline |
| Mental: Logic | Intuition | Wisdom | Influence |
| Statistic growth rate |