Cleric Guild: Difference between revisions
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:*[[cleric trinkets|Cleric Trinkets]] |
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;[[Orisons]]: This skill is not yet implemented. There will be 13 subskills, about half of which are fluffy. About half of the subskills will have deity specific messaging. Training tasks will be like [[Rogue Gambits|gambits]], with teaching, learning, audience reps, skilled masters tasks, speed reps, and the new transcribe texts from the library task that is going into all the pure guilds. |
;[[Orisons]]: This skill is not yet implemented. There will be 13 subskills, about half of which are fluffy. About half of the subskills will have deity specific messaging. Training tasks will be like [[Rogue Gambits|gambits]], with teaching, learning, audience reps, skilled masters tasks, speed reps, and the new transcribe texts from the library task that is going into all the pure guilds. Per ASGM Estild at SimuCon 2016, Development for Cleric Orisons has been put on hold indefinitely. |
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Per ASGM Estild at SimuCon 2016, Development for Cleric Orisons has been put on hold indefinitely. |
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==Locations== |
==Locations== |
Revision as of 14:14, 14 January 2017
The Cleric Guild is the clerics' profession guild.
Cleric Guild Skill List
- Alchemy
- There are three subskills to Alchemy.
- Orisons
- This skill is not yet implemented. There will be 13 subskills, about half of which are fluffy. About half of the subskills will have deity specific messaging. Training tasks will be like gambits, with teaching, learning, audience reps, skilled masters tasks, speed reps, and the new transcribe texts from the library task that is going into all the pure guilds. Per ASGM Estild at SimuCon 2016, Development for Cleric Orisons has been put on hold indefinitely.
Locations
The Cleric Guild has structures in the following locations:
- Cleric Guild (Wehnimer's Landing) - Down a cobblestoned trail leading to a wooded glade to the southwest of the North Gate.
- Cleric Guild (Icemule Trace) - Through a frosted silver gate at the corner of Koar and Cholen in the Temple Burrow area.
- Cleric Guild (Solhaven) - Through an arched gate at the west end of Bayside Road.
- Cleric Guild (River's Rest) - Down a small trail meandering off to the southeast just southeast of the Sanctuary.
- Cleric Guild (Kharam Dzu) - Through a dark stone gate on Rolaren Street, east of the bank.
- Cleric Guild (Zul Logoth) - Through a wide iron-gated archway in the Emerald Tunnel.
- Cleric Guild (Ta'Illistim) - Down a stone path just north of the entrance to Gyldemar Green.
- Cleric Guild (Ta'Vaalor) - Through an ornate silver gate at the north end of Shimaerslin Wey.
- Cleric Guild (Mist Harbor) - Northeast of the main part of town, in the Vineyard.
Guildmaster
Promotion to Guildmaster status requires mastery of General Alchemy and a total of 125 skill ranks; once meeting this requirement, the presence of 2 other members who have also met the requirement (whether they are currently a Guildmaster or eligible for promotion themselves) is necessary to execute the promotion. Player Guildmasters can gain experience and fame for checking in other Guild members (must be inactive or required to check in in the next 10 days) or for promoting other Guild members to higher ranks. Guildmasters need to drop by the guild once every 90 days to maintain their status.
Known Cleric Guildmasters (with the first six original Guildmasters in bold):
- Asarious
- Curthieus
- Mikalmas
- Shadowean
- Rohese
- Quildor
- Kaedra
- Pulsegiver
- Aubriella
- Annorax
- Godefroy
- Havothor
- Varucca
- Salvashion
- Ostes
- Jurmell
- Amminar