Arm of the Arkati (1605): Difference between revisions

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'''Arm of the Arkati''' summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's [[group]] in battle. The Paladin and everyone in his group gains an increase of +10% to their weapon's [[Damage Factor]] (DF) for physical attacks (melee and thrown only).


Training in [[Spiritual Lore, Summoning]] increases the DF bonus by +1% per seed 5 [[summation]], starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks.
'''Arm of the Arkati''' provides the [[paladin]]'s group with a 10% bonus to the base [[damage factor]] of their [[melee]] or [[Thrown Weapons|hurled]] weapon.


With the increased bonus comes an increased [[Mana Point]] (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group.
;Example:
A greataxe has a [[damage factor]] of .650 against the cloth [[Armor]] Group (AG). Under the effect of Arm of the Arkati it would be:


{| class="wikitable" style="text-align:center;"
.650 * [1 + ([[DF]] bonus% / 100)] = .715

==Lore Benefits==
This bonus is increased by training [[Spiritual Lore, Summoning|Spiritual Lore: Summoning]]. A bonus of 1 percentage point is achieved at 5 lore ranks - a maximum bonus of 16 percentage points gained at 200 lore ranks.

The increased bonus comes at a cost. The initial [[mana]] cost of 5 is increased by 1 for every added percentage point beyond the original mana point cost, plus 1 for every member of the group.

{|{{prettytable|text-align: center}}
|-
|-
!width=80; style="background:#DDDDDD"| Lore ranks
! style="width:80px; background:#DDDDDD;" | Lore ranks
!width=80; style="background:#DDDDDD"| DF % bonus
! style="width:80px; background:#DDDDDD;" | DF % bonus
!width=80; style="background:#DDDDDD"| DF % total
! style="width:80px; background:#DDDDDD;" | DF % total
!width=80; style="background:#DDDDDD"| Mana cost
! style="width:80px; background:#DDDDDD;" | Mana cost
|-
|-
|5
|5
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|}
|}
''Note: Mana cost portion of the table is for a non-group situation.''
''Note: Mana cost portion of the table is for a non-group situation.''

=== Example ===

[[Battle axe]]s have a Damage Factor of .650 against the cloth Armor Group (AG). Under the effect of Arm of the Arkati (assuming the base +10% with no additional lore bonus):

:{{math|1=Modified DF = (.650 × 110%) = .715}}


== Messaging ==
== Messaging ==
Initial cast:
<div {{Log}}>
Rippling cylinders of spiritual force encompass your arms and the arms of those near you.<br>
<br>
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.
</div>
Wearing off:
<div {{Log}}>
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
</div>


{| class="wikitable"
== External Links ==
|-
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1605 Paladin Base Spell Circle: Arm of the Arkati], on Play.net
! Cast
| <pre{{log-inline}}>
Rippling cylinders of spiritual force encompass your arms and the arms of those near you.
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.
</pre>
|-
! Expiration
| <pre{{log-inline}}>The subdued warmth embracing you fades along with the spiritual force surrounding your arms.</pre>
|}


[[Category:Group Spells]]
[[Category:Group Spells]]

Revision as of 17:38, 29 August 2017

Arm of the Arkati (1605)
Mnemonic [ARMARKATI]
Base Duration 1200 sec
Added Duration +60 sec per rank
Span Stackable
Offensive Magic - Enhancement  
Subtype Bonus 
Enhancement 10% Weapon Damage Factor 
Availability Group 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Arm of the Arkati summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's group in battle. The Paladin and everyone in his group gains an increase of +10% to their weapon's Damage Factor (DF) for physical attacks (melee and thrown only).

Training in Spiritual Lore, Summoning increases the DF bonus by +1% per seed 5 summation, starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks.

With the increased bonus comes an increased Mana Point (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group.

Lore ranks DF % bonus DF % total Mana cost
5 1 11 6
11 2 12 7
18 3 13 8
26 4 14 9
35 5 15 10
45 6 16 11
56 7 17 12
68 8 18 13
81 9 19 14
95 10 20 15
110 11 21 16
126 12 22 17
143 13 23 18
161 14 24 19
180 15 25 20
200 16 26 21

Note: Mana cost portion of the table is for a non-group situation.

Example

Battle axes have a Damage Factor of .650 against the cloth Armor Group (AG). Under the effect of Arm of the Arkati (assuming the base +10% with no additional lore bonus):

Modified DF = (.650 × 110%) = .715

Messaging

Cast
Rippling cylinders of spiritual force encompass your arms and the arms of those near you.
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.
Expiration
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.