Cobbling tote: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Much like [[herb kit]]s and [[pelt bag]]s, cobbling totes automatically bundle [[cobbling]] settings, trim, and laces to save space. However, it will not bundle dyes or cobbling uppers and lowers. These were made readily available as a prize payable with [[blackscrip]] at [[Troubled Waters]].
Much like [[herb kit]]s and [[pelt bag]]s, '''cobbling totes''' automatically bundle [[cobbling]] settings, trim, and laces to save space. However, it will not bundle dyes or cobbling uppers and lowers. These were made readily available as a prize payable with [[blackscrip]] at [[Troubled Waters]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze your brown leather tote and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
You analyze your grey leather bag and sense that the creator has provided the following information:

This is a cobbling tote which will automatically bundle cobbling adornments including trims, settings, laces, plates, and linings. In addition, it will hold the following cobbling-related accessories without bundling them: pattern book, gem pouch to create settings, cord, knife, dye, chalk, uppers, soles, hallmark punch, and plate maker box.

The bag may be altered freely, however it must make sense for a large container with many separate compartments inside.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
==Verb Traps==
|- {{verbtableheader}}
{| {{prettytable|background:#F0F8FF;height:15px;}}
! scope="col" style="width:5em;"|Verb
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
! style="width:5em"|VERB
! scope="col" style="width:5em;"|Style
! style="width:35em"|FIRST
! scope="col"|First
! style="width:35em"|THIRD
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"| GET
| style="text-align:center"|'''PUT'''<br>No setting of that type
! scope="row" role="rowheader"|
| You carefully remove a set of dreamstone settings from a thick dark brown leather tote.
| XXX removes a set of dreamstone settings from a thick dark brown leather tote.
|-
! scope="row" role="rowheader"| PUT
! scope="row" role="rowheader"|No setting of that type
| You find an appropriately sized compartment in a thick dark brown leather tote and carefully slide your dreamstone settings into it.
| You find an appropriately sized compartment in a thick dark brown leather tote and carefully slide your dreamstone settings into it.
| XXX slides her dreamstone settings into a thick dark brown leather tote.
| XXX slides her dreamstone settings into a thick dark brown leather tote.
|-
|-
! scope="row" role="rowheader"| PUT
| style="text-align:center"|'''PUT'''<br>With other settings of that type
! scope="row" role="rowheader"|With other settings of that type
| You find matching settings in your brown leather tote and carefully add some cloisonne settings to the same compartment.
| You find matching settings in your brown leather tote and carefully add some cloisonne settings to the same compartment.
| XXX carefully adds her cloisonne settings to a compartment in her brown leather tote.
| XXX carefully adds her cloisonne settings to a compartment in her brown leather tote.
|-
! GET
| You carefully remove a set of dreamstone settings from a thick dark brown leather tote.
| XXX removes a set of dreamstone settings from a thick dark brown leather tote.
|}
|}

==See Also==
==See Also==
* [[Cobbling]]
* [[Cobbling]]
* [[EGShop:Glass Slipper]]
* [[EGShop:Glass Slipper]]
</td><td>
[[Category: Item Scripts]]
{{iteminfo
[[Category: Scripted Containers]]
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category: Scripted Items]]
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= GET
|verb2= PUT<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 00:35, 12 November 2022

Much like herb kits and pelt bags, cobbling totes automatically bundle cobbling settings, trim, and laces to save space. However, it will not bundle dyes or cobbling uppers and lowers. These were made readily available as a prize payable with blackscrip at Troubled Waters.

Analyze

You analyze your grey leather bag and sense that the creator has provided the following information:

This is a cobbling tote which will automatically bundle cobbling adornments including trims, settings, laces, plates, and linings.  In addition, it will hold the following cobbling-related accessories without bundling them:  pattern book, gem pouch to create settings, cord, knife, dye, chalk, uppers, soles, hallmark punch, and plate maker box.

The bag may be altered freely, however it must make sense for a large container with many separate compartments inside.

Usage

Verb Style First Third
GET You carefully remove a set of dreamstone settings from a thick dark brown leather tote. XXX removes a set of dreamstone settings from a thick dark brown leather tote.
PUT No setting of that type You find an appropriately sized compartment in a thick dark brown leather tote and carefully slide your dreamstone settings into it. XXX slides her dreamstone settings into a thick dark brown leather tote.
PUT With other settings of that type You find matching settings in your brown leather tote and carefully add some cloisonne settings to the same compartment. XXX carefully adds her cloisonne settings to a compartment in her brown leather tote.

See Also

Cobbling tote Information
Type Mechanical
Item Classification Container
Item(s) Applied to
Alterable Yes
Light/Deep
Item Verbs
GET PUT