Un(refined) gown: Difference between revisions
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m (Updating category to "Gowns", updating links to individual scripted gowns to that category, adding missing itemverb template) |
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Un(refined) gowns were introduced [[VoGShop:The_Tailored_Imperial|The Tailored Imperial]] at the event [[Valley of Gold]] in 2019. They were also available at the [[Ebon Gate 2019|Ebon Gate Festival]] of 2019. |
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'''Un(refined) gowns''' were introduced [[VoGShop:The_Tailored_Imperial|The Tailored Imperial]] at the event [[Valley of Gold]] in 2019. They were also available at the [[Ebon Gate 2019|Ebon Gate Festival]] of 2019. |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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~ Un(refined) Gowns ~ |
~ Un(refined) Gowns ~ |
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This copper silk gown has been unlocked twice. It cannot be improved further. |
This copper silk gown has been unlocked twice. It cannot be improved further. |
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</pre> |
</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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==Usage== |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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! style="width:5em"|VERB |
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}} |
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! style="width:35em"|FIRST |
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{| {{verbtable}} |
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! style="width:35em"|THIRD |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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! POKE |
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!RUB |
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|Like a contortionist, you attempt to reach a nagging itch centered directly upon your back. Just as your fingertips reach it, the sound of ripping seams snaps you back into your original stance. Hope no one heard that! |
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|Looking like a contortionist, XXX reaches for the center of her back with a look of extreme determination. The sound of a ripping seam on her lilac jacquard gown snaps her back into a relaxed, yet awkward, stance. |
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|- |
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! PROD |
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|You gather the hem of your copper silk gown into your hand, carefully inspecting the fabric for footprints. |
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|XXX gathers the hem of her lilac jacquard gown into her hand and carefully inspects the condition of the fabric. |
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|- |
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! RUB |
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|Glancing down, you spot flecks of dirt near the hem of your copper silk gown and frantically brush at the fabric. |
|Glancing down, you spot flecks of dirt near the hem of your copper silk gown and frantically brush at the fabric. |
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|XXX glances down at the hem of her lilac jacquard gown and begins to frantically brush at the fabric |
|XXX glances down at the hem of her lilac jacquard gown and begins to frantically brush at the fabric |
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|- |
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! TAP |
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!ATTEND |
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|You wipe at a spot on the front of your copper silk gown and only succeed in making a bigger mess of the soiled fabric. |
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| |
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|- |
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!TAP |
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|With a long sigh, you pluck at the cuff of your copper silk gown, removing a loose thread. |
|With a long sigh, you pluck at the cuff of your copper silk gown, removing a loose thread. |
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|With a sigh, XXX plucks a loose thread from the cuff of her lilac jacquard gown. |
|With a sigh, XXX plucks a loose thread from the cuff of her lilac jacquard gown. |
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|- |
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! TURN |
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!POKE |
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|Like a contortionist, you attempt to reach a nagging itch centered directly upon your back. Just as your fingertips reach it, the sound of ripping seams snaps you back into your original stance. Hope no one heard that! |
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|Looking like a contortionist, XXX reaches for the center of her back with a look of extreme determination. The sound of a ripping seam on her lilac jacquard gown snaps her back into a relaxed, yet awkward, stance. |
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|- |
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!PROD |
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|You gather the hem of your copper silk gown into your hand, carefully inspecting the fabric for footprints. |
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|XXX gathers the hem of her lilac jacquard gown into her hand and carefully inspects the condition of the fabric. |
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|- |
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!TURN |
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|Swishing the skirts of your copper silk gown, you shake the dirt from the hemline. Small motes of dust fill the air! |
|Swishing the skirts of your copper silk gown, you shake the dirt from the hemline. Small motes of dust fill the air! |
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|Swishing the skirts of her lilac jacquard gown, XXX pretends to ignore the small motes of dust swirling around her. |
|Swishing the skirts of her lilac jacquard gown, XXX pretends to ignore the small motes of dust swirling around her. |
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|- |
|- |
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! WAVE |
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!WAVE |
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|Staring in horror at a footprint near the hem of your copper silk gown, you give a dismissive wave and mutter something about clumsy feet. |
|Staring in horror at a footprint near the hem of your copper silk gown, you give a dismissive wave and mutter something about clumsy feet. |
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|Staring in horror at a footprint near the hem of her lilac jacquard gown, XXX gives a dismissive wave and mutters something about clumsy feet. |
|Staring in horror at a footprint near the hem of her lilac jacquard gown, XXX gives a dismissive wave and mutters something about clumsy feet. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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! ATTEND |
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!PET (TOUCH) |
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| You wipe at a spot on the front of your copper silk gown and only succeed in making a bigger mess of the soiled fabric. |
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| XXX wipes at the front of her velvet gown. |
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| |
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|- |
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!HUG |
! HUG |
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|Your eye catches an unseemly spot on the bodice of your copper silk gown, and you wrap your arms around your torso, trying to conceal it. |
| Your eye catches an unseemly spot on the bodice of your copper silk gown, and you wrap your arms around your torso, trying to conceal it. |
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| Looking a bit embarrassed, XXX wraps her arms around herself, hugging the sides of her velvet gown. |
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| |
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|- |
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!NUDGE |
! NUDGE |
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|Spying a large wrinkle in your copper silk gown, you vigorously tug at the waist, trying to adjust the fabric. You only succeed in showing off a bit of your form as you yank the hemline up and the neckline down. Oh my! |
| Spying a large wrinkle in your copper silk gown, you vigorously tug at the waist, trying to adjust the fabric. You only succeed in showing off a bit of your form as you yank the hemline up and the neckline down. Oh my! |
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| XXX tugs vigorously at the waist of her velvet gown, attempting to smooth out a wrinkle in the fabric. |
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|- |
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! TOUCH |
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| Without looking down, you idly pick at a small tear in the fabric at the neckline of your copper silk gown. |
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| Staring into the distance, XXX fingers the neckline of her velvet gown. |
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|} |
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==Additional Information== |
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* [[:Category:Gowns|Scripted gowns]] |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Gownlike<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Valley of Gold<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Cannot be sleeveless<br>Cannot be short<br>Cannot be tight fitting<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=ATTEND <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=HUG |
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|verb3=NUDGE |
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|verb4=POKE |
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|verb5=PROD |
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|verb6=RUB |
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|verb7=TAP |
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|verb8=TOUCH |
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|verb9=TURN |
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|verb10=WAVE |
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}} |
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</td></tr></table> |
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[[Category:Gowns]] |
Latest revision as of 08:51, 18 October 2023
Un(refined) gowns were introduced The Tailored Imperial at the event Valley of Gold in 2019. They were also available at the Ebon Gate Festival of 2019. Analyze~ Un(refined) Gowns ~ This copper silk gown must remain some type of gown or dress. It should not be sleeveless, short, or tight fitting. This copper silk gown has been unlocked twice. It cannot be improved further. Tier 1Usage
Tier 2Usage
Additional Information |
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