BVShop:The Mar and Scar: Difference between revisions

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==Current Inventory==
==Current Shop Listing==
{{:BVShop:The Mar and Scar/August 2024}}
<section begin=current />
==The Mar and Scar==
'''Opened''': Unknown; '''Inventory Updated''': 2020-02;


==Previous Shop Listings==
{{Festshop
{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}
|shopname=The Mar and Scar
|look= a stucco-faced dark stone building
|location=[Map Room #13], Lich# 26868 , go dark building
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Threshold] 23801 2020-02-13 17:20:00 -0600}}}===-->===The Mar and Scar, Threshold===
{{RoomDescription|
|roomname=The Mar and Scar, Threshold - 23801
|desc=Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|exits= northeast, northwest, out}}
{{sign|margin-right=40%
|sign=These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.}}<blockquote>
{{Container|
|container=On the glass-topped red marble counter you see:}}
{| {{prettytable}}
| an opaque glass of aged whiskey || Weight: <1 pound || ||
| 1
|-
| a thin silver needle || Weight: <1 pound || || [[Piercing]] Needle
| 50
|-
|}
{{Container|
|container=In the wrought iron cart you see:}}
{| {{prettytable}}
| a small iron crucible || Weight: <1 pound <br>Pocketed: Very small (<2-4)<br>one item||
| <div class="mw-customtoggle-asmallironcrucible" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallironcrucible">'''Analyze:'''<br>a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.<br>Try as you might, you cannot get a good sense of whether or not the crucible's pockets could get any deeper, but you can tell that the crucible is as light as it can get.</div>
| 125
|-
| a primitive metal chisel || Weight: <1 pound ||
| <div class="mw-customtoggle-aprimitivemetalchisel" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aprimitivemetalchisel">'''Analyze:'''<br>This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. &lt;CARVE TOTEM WITH CHISEL&gt; You should look for stones in Duskruin's tunnels. These items cannot be altered.</div>
| 125
|-
|}
{{Container|
|container=On the wrought iron cart you see:}}
{| {{prettytable}}
|}
{{sign|margin-right=30%
|sign='''a small note'''


[[Category:Bloodriven Village shops|M]]
In the Common language, it reads:<br>These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.}}</blockquote>

{{Festshop
|shopname=The Mar and Scar, Inked
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, go curtain
|year=2020
|letter=M
}}
===The Mar and Scar, Inked===
{{RoomDescription|
|roomname=Mar and Scar, Inked
|desc=Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
|exits = out}}
{{sign|sign=[[Stock tattoo]]s: 25,000 silvers.}}
:<small>[https://docs.google.com/spreadsheets/d/1ZOMk7A2oh25lCL4i0ku2y9XC73Jj79aY1lNhrGjO1so Google Sheet with stock tattoos sorted by category.]</small>

{{Festshop
|shopname=The Mar and Scar, Pierced
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, northwest
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Pierced] 23804 2020-02-13 17:32:57 -0600}}}===-->===The Mar and Scar, Pierced===
{{RoomDescription|
|roomname=The Mar and Scar, Pierced - 23804
|desc=A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
|exits= southeast}}
{{sign|margin-right=40%
|sign=The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.}}<blockquote>
{{Container|
|container=In the treasure chests you see:}}
{| {{prettytable}}
| a heap of shoddy jewelry || Weight: <1 pound || Random "nice" piercing jewelry ||
| 10
|-
| a pile of ornate finery || Weight: <1 pound || Random "junk" piercing jewelry ||
| 10
|-
|}
</blockquote>

<!-- additional room -->
{{Festshop
|shopname=The Mar and Scar, Incised
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, northeast
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Incised] 23803 2020-02-13 18:01:12 -0600}}}===-->===The Mar and Scar, Incised===
{{RoomDescription|
|roomname=The Mar and Scar, Incised - 23803
|desc=Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
|exits= southwest}}
{{sign|margin-right=40%
|sign=The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.}}<blockquote>

{{big|'''[[Scarring razor]]s}}

{{Container|
|container=In the crimson glass display case you see:}}
{| {{prettytable}}
| a brushed steel razor || Weight: <1 pound ||
| <div class="mw-customtoggle-abrushedsteelrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrushedsteelrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The steel razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp and will never get dull.</div>
| 5000
|-
| a curved invar razor || Weight: <1 pound ||
| <div class="mw-customtoggle-acurvedinvarrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acurvedinvarrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 25
|-
| a primitive iron razor || Weight: <1 pound ||
| <div class="mw-customtoggle-aprimitiveironrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aprimitiveironrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 50
|-
| a pitted iron razor || Weight: <1 pound ||
| <div class="mw-customtoggle-apittedironrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apittedironrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The iron razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 25
|-
| an alum-swept invar razor || Weight: <1 pound ||
| <div class="mw-customtoggle-analum-sweptinvarrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-analum-sweptinvarrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 125
|-
| a reinforced invar razor || Weight: <1 pound ||
| <div class="mw-customtoggle-areinforcedinvarrazor" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-areinforcedinvarrazor">'''Analyze:'''<br>This is a scarring razor. It can be used to scar yourself or another who is joined to you. Scarring razors require some first aid training to use, the better you are, the more efficient you'll be. The razor must be cleansed and sharpened to get the most of out the item, but over time, the razor will break apart, unless you obtain a special one that will never dull.<br>Scars will go in the distinguishing mark area of your features, and are permanent. You will be prompted as to what it will replace. If something is temporarily altering your features, you will need to remove or stop whatever it is before being scarred. There is a short cooldown period in between uses to prevent overzealous scarring.<br>Scar Selection:<br>To choose how you scar, you must PUSH to select what you'd like to change and PULL to cycle through the choices available. Custom scars are possible to get from a merchant who can work on the razors. To select a custom scar, you'd need to TURN the razor.<br>Scarring Yourself:<br>In order to scar yourself, you just need to POINT it at yourself.<br>Scarring Others:<br>To scar others, they must be following you. Once grouped, you simply POINT the razor at them and they will need to APPROVE it. Once approved, they will be scarred.<br>Razor Maintenance:<br>Razors need to be cleansed after they are used, and sharpened when they start to dull. There are several different ways to clean the razor. Some come with other effects.<br><br>'''Show:'''<br>The invar razor is currently set to disfigure with an angular scar underneath the collarbone. The razor is clean. The razor is sharp.</div>
| 125
|-
|}
</blockquote>

{{Festshop
|shopname=The Mar and Scar, Concealed
|look=<!--#shop look-->
|location=[Map Room #], Lich# 23801, search, go trapdoor
|year=2020
|letter=M
}}
<!--==={{{ [The Mar and Scar, Concealed] 23805 2020-02-13 18:05:51 -0600}}}===-->===The Mar and Scar, Concealed===
{{RoomDescription|
|roomname=The Mar and Scar, Concealed - 23805
|desc=Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
|exits= up}}
{{sign|margin-right=40%
|sign=The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.}}<blockquote>
{{Container|
|container=In the large treasure chest you see:}} {{big|'''[[ChaosJewelry]]}}
{| {{prettytable}}
| a dull gold amulet crested with diamond || Weight: <1 pound || neck-worn<br>functional
| <div class="mw-customtoggle-adullgoldamuletcrestedwithdiamond" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adullgoldamuletcrestedwithdiamond">'''Analyze:'''<br>A chaotic voice reverberates throughout your mind...<br>"I have not been unlocked.<br>You can RUB me to change my appearance. You can COVER me to turn on and off my changes.<br>You can have me altered but only by special people, listen to their rules."<br>The voice continues...<br>"I have the following gems available to you,<br>First Gem: a rock crystal<br>Second Gem: an emerald<br>Third Gem: a diamond<br>Fourth Gem: a blue topaz"<br>"I have the following materials available to you,<br>First Material: gold<br>Second Material: silver<br>Third Material: brass"<br>"I will describe myself as,<br>a bright amulet<br>a dull amulet<br>a shining amulet"<br>The chaotic voice fades from your mind.<br>Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.<br>As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can<br>render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short<br>adjective to describe your jewelry. All standard alter rules apply, you must supply materials.<br>The following materials are not allowed<br>Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,<br>Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.<br>The following gems are not allowed<br>Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.</div>
| 100
|-
| a bright silver ring accented with an emerald || Weight: <1 pound || finger-worn<br>functional
| <div class="mw-customtoggle-abrightsilverringaccentedwithanemerald" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsilverringaccentedwithanemerald">'''Analyze:'''<br>A chaotic voice reverberates throughout your mind...<br>I am unlocked to the first tier.<br>You can PUSH, PULL, POKE, TAP and tap me to change how I look.<br>You can RUB me to change my appearance. You can COVER me to turn on and off my changes.<br>You can have me altered but only by special people, listen to their rules."<br>The voice continues...<br>"I have the following gems available to you,<br>First Gem: a rock crystal<br>Second Gem: an emerald<br>Third Gem: a diamond<br>Fourth Gem: a blue topaz"<br>"I have the following materials available to you,<br>First Material: gold<br>Second Material: silver<br>Third Material: brass"<br>"I will describe myself as,<br>a bright ring<br>a dull ring<br>a shining ring"<br>The chaotic voice fades from your mind.<br>Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.<br>As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can<br>render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short<br>adjective to describe your jewelry. All standard alter rules apply, you must supply materials.<br>The following materials are not allowed<br>Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,<br>Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.<br>The following gems are not allowed<br>Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.</div>
| 1000
|-
| a bright silver bracelet accented with a diamond || Weight: <1 pound || wrist-worn<br>functional
| <div class="mw-customtoggle-abrightsilverbraceletaccentedwithadiamond" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsilverbraceletaccentedwithadiamond">'''Analyze:'''<br>A chaotic voice reverberates throughout your mind...<br>"I am unlocked to the second tier.<br>You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.<br>You can also prod at me and gaze at my chaotic beauty.<br>You can have me altered but only by special people, listen to their rules."<br>The voice continues...<br>"I have the following gems available to you,<br>First Gem: a rock crystal<br>Second Gem: an emerald<br>Third Gem: a diamond<br>Fourth Gem: a blue topaz"<br>"I have the following materials available to you,<br>First Material: gold<br>Second Material: silver<br>Third Material: brass"<br>"I will describe myself as,<br>a bright bracelet<br>a dull bracelet<br>a shining bracelet"<br>The chaotic voice fades from your mind.<br>Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.<br>As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can<br>render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short<br>adjective to describe your jewelry. All standard alter rules apply, you must supply materials.<br>The following materials are not allowed<br>Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,<br>Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.<br>The following gems are not allowed<br>Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.</div>
| 2500
|-
|}
{{Container|
|container=On the faded mannequin you see:}} {{big|'''[[WoundedWear]]}}
{| {{prettytable}}
| a leather gorget || Weight: <1 pound ||
| <div class="mw-customtoggle-aleathergorget" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aleathergorget">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your gorget is currently unlocked to tier: 2<br>You currently have access to the following verbs on your gorget:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my gorget to use your first aid skill and apply a tourniquet through your gorget.<br>Your gorget will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a leather gorget.<br>Long with a rank 1: a leather gorget with numerous scuff marks.<br>Long with a rank 2: a leather gorget lightly stained with blood.<br>Long with a rank 3: a leather gorget drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a leather gorget.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our gorget<br>to be gorget covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| some leather goggles || Weight: <1 pound ||
| <div class="mw-customtoggle-someleathergoggles" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-someleathergoggles">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your goggles are currently unlocked to tier: 2<br>You currently have access to the following verbs on your goggles:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my goggles to use your first aid skill and apply a tourniquet through your goggles.<br>Your goggles will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some leather goggles.<br>Long with a rank 1: some leather goggles with numerous scuff marks.<br>Long with a rank 2: some leather goggles smudged with dirt and blood.<br>Long with a rank 3: some leather goggles drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain goggles/spectacles only; no monocle.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some leather goggles.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our goggles<br>to be goggles covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| some thin spectacles || Weight: <1 pound ||
| <div class="mw-customtoggle-somethinspectacles" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somethinspectacles">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your spectacles are currently unlocked to tier: 2<br>You currently have access to the following verbs on your spectacles:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my spectacles to use your first aid skill and apply a tourniquet through your spectacles.<br>Your spectacles will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some thin spectacles.<br>Long with a rank 1: some thin spectacles with numerous scuff marks.<br>Long with a rank 2: some thin spectacles smudged with dirt and blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain goggles/spectacles only; no monocle.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some thin spectacles.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our spectacles<br>to be spectacles covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a supple faded leather hood || Weight: <1 pound || head-worn
| <div class="mw-customtoggle-asupplefadedleatherhood" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asupplefadedleatherhood">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your hood is currently unlocked to tier: 2<br>You currently have access to the following verbs on your hood:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my hood to use your first aid skill and apply a tourniquet through your hood.<br>Your hood will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a supple faded leather hood.<br>Long with a rank 1: a supple faded leather hood with numerous scuff marks.<br>Long with a rank 2: a supple faded leather hood lightly stained with blood.<br>Long with a rank 3: a supple faded leather hood drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.<br>Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a hat, cowl, or hood and cannot be dainty.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a supple faded leather hood.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our hood<br>to be hood covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a faded leather jacket || Weight: 6 pounds <br>Pocketed: <br>any number of items|| cloak-worn<br>functional
| <div class="mw-customtoggle-afadedleatherjacket" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-afadedleatherjacket">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your jacket is currently unlocked to tier: 2<br>You currently have access to the following verbs on your jacket:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my jacket to use your first aid skill and apply a tourniquet through your jacket.<br>Your jacket will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a faded leather jacket.<br>Long with a rank 1: a faded leather jacket with numerous scuff marks.<br>Long with a rank 2: a faded leather jacket lightly stained with blood.<br>Long with a rank 3: a faded leather jacket drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain full-length jacket, cloak, longcloak, or something similar.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a faded leather jacket.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our jacket<br>to be jacket covered in frilly pink lace, you would supply the 15/15/15 and the long.<br>You can tell that the jacket is as light as it can get and that its pockets could not possibly get any deeper.</div>
| 2500
|-
| some thick faded leather armbands || Weight: <1 pound || arm-worn
| <div class="mw-customtoggle-somethickfadedleatherarmbands" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somethickfadedleatherarmbands">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your armbands are currently unlocked to tier: 1<br>You currently have access to the following verbs on your armbands:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some thick faded leather armbands.<br>Long with a rank 1: some thick faded leather armbands with numerous scuff marks.<br>Long with a rank 2: some thick faded leather armbands lightly stained with blood.<br>Long with a rank 3: some thick faded leather armbands drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain some thick armbands of sorts. It must remain plural.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some thick faded leather armbands.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our armbands<br>to be armbands covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| some supple faded leather boots || Weight: <1 pound || foot-worn
| <div class="mw-customtoggle-somesupplefadedleatherboots" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somesupplefadedleatherboots">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your boots are currently unlocked to tier: 1<br>You currently have access to the following verbs on your boots:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some supple faded leather boots.<br>Long with a rank 1: some supple faded leather boots with numerous scuff marks.<br>Long with a rank 2: some supple faded leather boots lightly stained with blood.<br>Long with a rank 3: some supple faded leather boots drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a full-foot covering such as shoes, boots, or slippers. It must remain plural.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some supple faded leather boots.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our boots<br>to be boots covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| a white cotton shirt || Weight: <1 pound || layerable
| <div class="mw-customtoggle-awhitecottonshirt" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhitecottonshirt">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your shirt is currently unlocked to tier: 1<br>You currently have access to the following verbs on your shirt:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a white cotton shirt.<br>Long with a rank 1: a white cotton shirt with numerous scuff marks.<br>Long with a rank 2: a white cotton shirt lightly stained with blood.<br>Long with a rank 3: a white cotton shirt drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of masterful craftsmanship and in wonderful condition.<br>Extra SHOW rank 1: It appears to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a shirt or blouse of sorts; no midriff styles.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a white cotton shirt.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our shirt<br>to be shirt covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| a pair of dark leather gloves || Weight: <1 pound || hand-worn
| <div class="mw-customtoggle-apairofdarkleathergloves" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apairofdarkleathergloves">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your gloves are currently unlocked to tier: 1<br>You currently have access to the following verbs on your gloves:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a pair of dark leather gloves.<br>Long with a rank 1: a pair of dark leather gloves with numerous scuff marks.<br>Long with a rank 2: a pair of dark leather gloves lightly stained with blood.<br>Long with a rank 3: a pair of dark leather gloves drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain gloves or gauntlets of sorts and cover the entire hand.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a pair of dark leather gloves.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our gloves<br>to be gloves covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
| a blue silk cravat || Weight: <1 pound ||
| <div class="mw-customtoggle-abluesilkcravat" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abluesilkcravat">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your cravat is currently unlocked to tier: 2<br>You currently have access to the following verbs on your cravat:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my cravat to use your first aid skill and apply a tourniquet through your cravat.<br>Your cravat will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a blue silk cravat.<br>Long with a rank 1: a blue silk cravat with numerous scuff marks.<br>Long with a rank 2: a blue silk cravat lightly stained with blood.<br>Long with a rank 3: a blue silk cravat drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a blue silk cravat.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our cravat<br>to be cravat covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a green silk scarf || Weight: <1 pound ||
| <div class="mw-customtoggle-agreensilkscarf" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agreensilkscarf">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your scarf is currently unlocked to tier: 2<br>You currently have access to the following verbs on your scarf:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my scarf to use your first aid skill and apply a tourniquet through your scarf.<br>Your scarf will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a green silk scarf.<br>Long with a rank 1: a green silk scarf with numerous scuff marks.<br>Long with a rank 2: a green silk scarf lightly stained with blood.<br>Long with a rank 3: a green silk scarf drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a green silk scarf.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our scarf<br>to be scarf covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a red silk bowtie || Weight: <1 pound ||
| <div class="mw-customtoggle-aredsilkbowtie" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aredsilkbowtie">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your bowtie is currently unlocked to tier: 2<br>You currently have access to the following verbs on your bowtie:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my bowtie to use your first aid skill and apply a tourniquet through your bowtie.<br>Your bowtie will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a red silk bowtie.<br>Long with a rank 1: a red silk bowtie with numerous scuff marks.<br>Long with a rank 2: a red silk bowtie lightly stained with blood.<br>Long with a rank 3: a red silk bowtie drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a red silk bowtie.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our bowtie<br>to be bowtie covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| a leather aventail || Weight: <1 pound ||
| <div class="mw-customtoggle-aleatheraventail" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aleatheraventail">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your aventail is currently unlocked to tier: 2<br>You currently have access to the following verbs on your aventail:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Open + Close (If Available), Tend, Cover<br>Additional Features<br>Tend my aventail to use your first aid skill and apply a tourniquet through your aventail.<br>Your aventail will also ambiently bleed at random. You must be bleeding for this to happen.<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: a leather aventail.<br>Long with a rank 1: a leather aventail with numerous scuff marks.<br>Long with a rank 2: a leather aventail lightly stained with blood.<br>Long with a rank 3: a leather aventail drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: It appears to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: It appears to be of masterful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: It appears to be of masterful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: It appears to be of masterful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a neck-covering aventail, cravat, gorget, scarf, gorget.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: a leather aventail.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our aventail<br>to be aventail covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 2500
|-
| some baggy faded leather pants || Weight: 2 pounds <br>Pocketed: Very small (<2-4)<br>a couple of items of very small size|| leg-worn
| <div class="mw-customtoggle-somebaggyfadedleatherpants" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-somebaggyfadedleatherpants">'''Analyze:'''<br>* Welcome to Wounded Wear *<br>Your wounded wear item is a clothing line that changes messaging depending on your wound level<br>and provide messaging accordingly. Please see the notes at the bottom for alteration<br>guidelines. Only a rare and skilled merchant can unlock this clothing line.<br>Your pants are currently unlocked to tier: 1<br>You currently have access to the following verbs on your pants:<br>Remove, Wear, Clean, Prod (Turns on and off the wound updating)<br>Show/Examine(Customization unlocked), Pull, Push<br>Your item is currently setup as follows<br>---------------------------------------------------------------------------<br>Base item description: some baggy faded leather pants.<br>Long with a rank 1: some baggy faded leather pants with numerous scuff marks.<br>Long with a rank 2: some baggy faded leather pants lightly stained with blood.<br>Long with a rank 3: some baggy faded leather pants drenched with blood.<br>---------------------------------------------------------------------------<br>Extra SHOW no wounds: They appear to be of wonderful craftsmanship and in excellent condition.<br>Extra SHOW rank 1: They appear to be of wonderful craftsmanship and slightly scuffed.<br>Extra SHOW rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood.<br>Extra SHOW rank 3: They appear to be of wonderful craftsmanship and drenched with blood.<br>Alteration Guidelines:<br>This must remain a full-length pants of sorts. It must remain plural.<br>All of the clothing in this line must be of a fabric variety, no metal.<br>For general alterations, you can prepare a 15/15/15 base description.<br>These cannot be customized unless they are unlocked to the first tier.<br>Your current base item is: some baggy faded leather pants.<br>Second, prepare a LONG, this would be appended to it. So if we wanted our pants<br>to be pants covered in frilly pink lace, you would supply the 15/15/15 and the long.</div>
| 1000
|-
|}
{{Container|
|container=On the weathered mannequin you see:}} {{big|'''[[Cidolfhus]]}}
{| {{prettytable}}
| a distressed doeskin bag fringed with various talons || Weight: 2 pounds <br>Pocketed: Significant (100-119)<br>any number of items|| belt-worn<br>functional
| [[ClimateWear]]
<div class="mw-customtoggle-adistresseddoeskinbagfringedwithvarioustalons" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adistresseddoeskinbagfringedwithvarioustalons">'''Analyze:'''<br>The doeskin bag is fully unlocked.<br>This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.<br>You can tell that the bag is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.</div>
| 15000
|-
| a weathered leather harness made from a multitude of straps || Weight: 2 pounds <br>Pocketed: Significant (100-119)<br>any number of items|| front-worn<br>functional
| [[Pirate Harness]]
<div class="mw-customtoggle-aweatheredleatherharnessmadefromamultitudeofstraps" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aweatheredleatherharnessmadefromamultitudeofstraps">'''Analyze:'''<br>The leather harness is fully unlocked. It has 16 verbs.<br>When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).<br>You can tell that the harness is as light as it can get and that its pockets could not possibly get any deeper.<br><br>'''Show:'''<br>The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.</div>
| 15000
|-
| a patchwork leather cloak crafted from various animals || Weight: 5 pounds <br>Pocketed: Gigantic (200-1000)<br>any number of items|| cloak-worn<br>functional
| Auto-Bundler [[Pelt Bag]]
<div class="mw-customtoggle-apatchworkleathercloakcraftedfromvariousanimals" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apatchworkleathercloakcraftedfromvariousanimals">'''Analyze:'''<br>The leather cloak is a garment that changes messaging depending on the climate you're in, or whether it is raining/snowing outside. This item can be altered, it just needs to remain the basic essence of what the item is (no changing a cloak into a dress, but a cloak into a coat is fine).<br>The cloak is fully unlocked with feature concealer ability. It has 16 verbs.<br>This is currently set to be a cloak of some sort.<br>The cloak is currently hooded, but it could have a custom hood added by a skilled merchant.<br>The cloak currently has a default fastener, but it could have custom ones added by a skilled merchant.<br>The cloak currently has default pockets, but it could have custom ones added by a skilled merchant. Options are a small pocket, a large pocket, small scabbards, weapon loops, large pouches, and small pouches.<br>You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.</div>
| 30000
|-
|}
{{Container|
|container=In the large canvas folio you see:}} {{big|'''[[Automated unlocking certificate]]s}}
{| {{prettytable}}
| a small harness-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-asmallharness-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallharness-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a black harness-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-ablackharness-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackharness-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.</div>
| 2000
|-
| a gold harness-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-agoldharness-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldharness-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.</div>
| 7000
|-
| a small pelt bag certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-asmallpeltbagcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmallpeltbagcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a large pelt bag certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-alargepeltbagcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alargepeltbagcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.</div>
| 4000
|-
| a pale gory weapon certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-apalegoryweaponcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apalegoryweaponcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a light gory weapon certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-alightgoryweaponcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alightgoryweaponcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.</div>
| 2500
|-
| a bright gory weapon certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightgoryweaponcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightgoryweaponcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.</div>
| 5000
|-
| a light sheath-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-alightsheath-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alightsheath-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.</div>
| 1000
|-
| a bright sheath-shaped certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightsheath-shapedcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightsheath-shapedcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.</div>
| 1000
|-
| a hood-shaped climate wear certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-ahood-shapedclimatewearcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ahood-shapedclimatewearcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.</div>
| 1000
|-
| a bright climate wear certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-abrightclimatewearcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrightclimatewearcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock Climate Wear from Tier 1 to Tier 2.</div>
| 2500
|-
| a shimmering climate wear certificate || Weight: <1 pound ||
| <div class="mw-customtoggle-ashimmeringclimatewearcertificate" style="text-decoration: underline">analyze, show description</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ashimmeringclimatewearcertificate">'''Analyze:'''<br>Your certificate is used to unlock the potential of things held in your other hand.<br>A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.<br>You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.<br>Your certificate may not be altered or changed in any way.<br><br>'''Show:'''<br>As you glance over the certificate you notice something written on it...<br>This certificate will unlock Climate Wear from Tier 2 to Tier 3.</div>
| 30000
|-
|}
</blockquote>
<!-- Other Rooms Here -->
<section end=current />
==Archive==
<section begin=archive />
==Mar and Scar, 2018-12==

'''Opened''': Unknown; '''Inventory Updates''': December 2018; '''Verified:''' 2/24/18, 6/21/18, 12/21/18, 8/14/2019<br>
''Inventory updates are three Climate Wear certificates.''

Lich #23801, Room 13: a stucco-faced dark stone building

===Threshold===

{{RoomDescription|
|roomname=Mar and Scar, Threshold
|desc=Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|exits = northeast, northwest, out}}

<blockquote>
''On the red marple counter:
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a thin silver needle
| 50
|Piercing Needle
|-
| an opaque glass of aged whiskey
| 1
|
|-
|a soft leather [[Bloodscrip#Bloodscrip Pouch|scrip pouch]]
|500
|Manage your bloodscrip
|}</blockquote>

===Inked===
{{RoomDescription|
|roomname=Mar and Scar, Inked
|desc=Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
|exits = out}}
{{sign|sign=[[Stock tattoo]]s: 25,000 silvers.}}
:<small>[https://docs.google.com/spreadsheets/d/1ZOMk7A2oh25lCL4i0ku2y9XC73Jj79aY1lNhrGjO1so Google Sheet with stock tattoos sorted by category.]</small>

===Pierced===
{{RoomDescription|
|roomname=Mar and Scar, Pierced
|desc=A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
|exits = southeast}}

{{sign|sign=The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.}}
<blockquote>
''In the treasure chest:
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a pile of ornate finery
| 10
| Random "nice" piercing jewelry
|-
| a heap of shoddy jewelry
| 10
| Random "junk" piercing jewelry
|-
|}</blockquote>

===Incised===

{{RoomDescription|
|roomname=Mar and Scar, Incised
|desc=Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
|exits = southwest}}

{{sign|margin-right=35%|sign=The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.}}
<blockquote>
{{big|'''[[Scarring razor]]s}}

''In the glass display case:
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a primitive iron razor
| 25
| Poor quality scarring razor
|-
| a pitted iron razor
| 25
| Poor quality scarring razor
|-
| a crude iron razor
| 25
| Poor quality scarring razor
|-
| a blackened steel razor
| 50
| Average quality scarring razor
|-
| a brushed steel razor
| 50
| Average quality scarring razor
|-
| a blued steel razor
| 50
| Average quality scarring razor
|-
| an alum-swept invar razor
| 125
| Good quality scarring razor
|-
| a curved invar razor
| 125
| Good quality scarring razor
|-
| a reinforced invar razor
| 125
| Good quality scarring razor
|-
| a pristine rolaren razor
| 5000
| Permanent scarring razor
|-
|}</blockquote>

===Concealed===

{{RoomDescription|
|roomname=The Mar and Scar, Concealed
|desc=Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates and a cracked wooden sign.
|exits = up}}

{{sign|margin-right=35%
|sign=The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.}}
<blockquote>
{{Container|
|container=On the weathered mannequin you see:}}

{{big|'''[[Cidolfhus]]}}
{| {{prettytable}}
|-
| a patchwork leather cloak crafted from various animals || '''[[ClimateWear]]'''|| Pocketed: Gigantic (200-1000 lbs)<br>any number of items||cloak-worn<br>functional|| 30000
|-
| a weathered leather harness made from a multitude of straps || '''[[Pirate Harness]]''' || Pocketed: Significant (100-119)<br>any number of items||front-worn<br>functional|| 15000
|-
| a distressed doeskin bag fringed with various talons || '''Auto-Bundler [[Pelt Bag]]''' || Pocketed: Significant (100-119)<br>any number of items||belt-worn<br>functional|| 15000
|-
|}

{{Container|
|container=In the large treasure chest you see:}}

{{big|'''[[ChaosJewelry]]}}
{| {{prettytable}}
|-
| a bright silver bracelet accented with a diamond || ||wrist-worn<br>functional|| 2500
|-
| a bright silver ring accented with an emerald || ||finger-worn<br>functional|| 1000
|-
| a dull gold amulet crested with diamond || ||neck-worn<br>functional|| 100
|-
|}
{{Container|
|container=On the short faded mannequin you see:}}

{{big|'''[[WoundedWear]]}}
{| {{prettytable}}
|-
| a supple faded leather hood || ||head-worn|| 2500
|-
| some thin spectacles || |||| 2500
|-
| some leather goggles || |||| 2500
|-
| a faded leather jacket || Pocketed:<br>any number of items|| Pocketed: Huge (140-159 lbs)<br>any number of items<br>cloak-worn<br>functional|| 2500
|-
| a leather gorget || |||| 2500
|-
| a leather aventail || |||| 2500
|-
| a red silk bowtie || |||| 2500
|-
| a green silk scarf || |||| 2500
|-
| a blue silk cravat || |||| 2500
|-
| a pair of dark leather gloves || ||hand-worn|| 1000
|-
| a white cotton shirt || ||layerable|| 1000
|-
| some supple faded leather boots || ||foot-worn|| 1000
|-
| some thick faded leather armbands || ||arm-worn|| 1000
|-
| some baggy faded leather pants || Pocketed:VSA (<2-4)<br>a couple of items of very small size||leg-worn|| 1000
|-
|}

{{Container|
|container=In the canvas folio you see:}}

{{big|'''[[Automated unlocking certificate]]s}}
{| {{prettytable}}
| a shimmering climate wear certificate for sale || [[ClimateWear]] T2 to T3, providing a feature concealing property || 30000
|-
| a bright climate wear certificate for sale || [[ClimateWear]] T1 to T2 || 2500
|-
| a hood-shaped climate wear certificate for sale || [[ClimateWear]] OTS to T1 || 1000
|-
| a light sheath-shaped certificate || [[Adjustable Sheath]] from Tier 0 (OTS) to Tier 1. || 1000
|-
| a bright sheath-shaped certificate || [[Adjustable Sheath]] from Tier 1 to Tier 2. || 1000
|-
| a small harness-shaped certificate || [[Pirate Harness]] from Tier 0 (OTS) to Tier 1. || 1000
|-
| a black harness-shaped certificate || [[Pirate Harness]] from Tier 1 to Tier 2. || 2000
|-
| a gold harness-shaped certificate || [[Pirate Harness]] from Tier 2 to Tier 3. || 7000
|-
| a small pelt bag certificate || [[Pelt Bag]] from Tier 0 (OTS) to Tier 1. || 1000
|-
| a large pelt bag certificate || [[Pelt Bag]] from Tier 1 to Tier 2. || 4000
|-
| a pale Gory Weapon certificate || [[GoryWeapons|Gory Weapon]] from Tier 0 (OTS) to Tier 1. || 1000
|-
| a light Gory Weapon certificate || [[GoryWeapons|Gory Weapon]] from Tier 1 to Tier 2. || 2500
|-
| a bright Gory Weapon certificate || [[GoryWeapons|Gory Weapon]] from Tier 2 to Tier 3. || 5000
|-
|}
</blockquote><section end=current />



==Mar and Scar, Previously (undated)==

===Concealed===
''On the opaque glass mannequin:''
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a hip-length fringed doeskin vest
| 12500
| 50 lbs, fully unlocked pirate harness
|-
| a wickedly curved faenor waraxe
| 12500
| +8 VHCW, fully unlocked gory
|-
| some forest green brigandine
| 30000
| +17, HCP, 3 slot fusion, fluff scripts
|-
|}

''On the translucent glass mannequin:''
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a gold-trimmed silk elven tunic
| 12500
| Over-the-front fully unlocked pirate harness
|-
| a deep-blue spidersilk cloak
| 17500
| 140 lbs, fully unlocked feature concealing climate wear
|-
| a shirt of vruul leather
| 30000
| +17, HCP 3-slot fusion full leathers
|-
| a glaes-hafted shimmering ora warmace
| 7500
| +22 HCW, sanctified, GoryWeapon
|-
|}

''On the cloudy glass mannequin:''
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a pouch-lined tanned leather bandolier
| 12500
| Over-the-front fully unlocked pirate harness
|-
| a gold-trimmed blue spidersilk greatcloak
| 25000
| Unlocked ClimateWare (not feature hiding), 25% weight reducing
|-
| a four-in-one imflass chain jazerant
| 30000
| +17, HCP 3-slot fusion augmented chain
|-
| a lacquered sephwir longbow patterned in ebon spirals
| 37500
| +25, Heavy Sighting, 3 slot fusion
|-
|}

''On the hazy glass mannequin:''
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a quartered gold and silver tabard
| 12500
| Over-the-front fully unlocked pirate harness
|-
| a matte black waxed canvas cloak lined with deep ahmdir blue linen
| 5000
| Original consolation cloaks (17+ verbs), weighs under 1lb, holds 100lbs
|-
| a suit of imflass platemail
| 30000
| +17, HCP 3-slot fusion full plate
|-
| a segmented golden golvern lance
| 7500
| 5x, SCW morphs into a cudgel
|-
|}

''In the glass flatware case:''
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a mangled steel spoon
| 500
| 5 rubs of Heroism
|-
| a rusted steel butcher knife
| 5000
| GoryWeapon, +22, 1 point shy of HCW, +3 STR and +2 DEX bonuses
|-
|}

''In the treasure chest:''
{| {{prettytable}}
!bgcolor=#DDDDDD|Item
!bgcolor=#DDDDDD|Bloodscrip
!bgcolor=#DDDDDD|Info
|-
| a hooded shadowy leather cloak
| 50000
| Casts 608 once every 2 hours. Automatically hides 1x/2 hours
|-
| a brushed doeskin sack
| 5000
| Pelt bag
|-
| a small shadowy black velvet pouch
| 250
|
|-
|a pouch-lined tanned leather bandolier
|10000
|fully unlocked [[Vahmyr]] bandolier
|-
| a heroic mithril breastplate
| 3000
| 5x, DCP ASG 17
|-
| an eight-in-one mithril haubergeon
| 3000
| 5x, DCP ASG 15
|-
| a reinforced leather coat-of-plates
| 3000
| 5x, DCP ASG 12
|-
| a sculpted leather cuirass
| 3000
| 5x, DCP ASG 9
|-
| a quilted leather arming coat
| 3000
| 5x, DCP ASG 8
|-
| a quilted leather arming doublet
| 3000
| 5x, DCP ASG 6
|-
| a jagged-edged crimson drakar warblade streaked with gold flecks
| 20000
| +30, greater fire flares
|-
| a jagged-edged blue rhimar warblade flecked with silver inclusions
| 20000
| +30, greater ice flares
|-
| a pair of vruul hide gloves charred with fiery runes
| 20000
| +30, greater fire flares
|-
| a blued zorchar flamberge banded down the blade in solid white
| 20000
| +30, greater lightning flares
|-
| a square-headed imflass hammerbeak fluted with veniom
| 20000
| +32, greater steam flares
|-
| a circular imflass moon axe fluted with veniom
| 20000
| +27, greater steam flares
|-
| a gornar-tipped ranseur adorned with uncut gemstones
| 20000
| +30, greater vibe flares
|-
| a gnarled ironwood runestaff capped with a sphere of ur-barath
| 20000
| +30, greater void flares
|-
| an ur-barath-runed pike with a faenor spearhead
| 20000
| +28, greater void flares
|-
| a tri-headed vaalorn spikestar with a heavy rhimar chain
| 20000
| +33, greater ice flares
|-
|a twisted-wire vaalin bracelet
|25000
|Self-repairing lockpick
|-
|An enruned dark veil iron amulet
|50000
|3-setting permanent "[[gold ring]]"
|-
|an enruned dark veil iron bracer
|75000
|5-setting permanent gold ring
|-
|An enruned dark veil iron ring
|125000
|10-setting permanent gold ring
|-
| A hunk of red ur-barath
| 25
| Alteration material
|}<section end=archive />
[[Category:Bloodriven Village Shops|M]]

Latest revision as of 08:33, 10 September 2024

Current Shop Listing

a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 8212522]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see a wrought iron cart and an overturned wooden crate.
Obvious exits: northeast, northwest, out

Some prices in bloodscrip, and some prices in silvers.

On the wrought iron cart you see: a small iron crucible, a primitive metal chisel, and a small note.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

Item Type Info Details Price
a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)
Crucible (Bloodforge-adjacent)
Analyze
Analyze:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants.  The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.

250
a primitive metal chisel < 1 lb
Chisel (bloodrune-adjacent)
Analyze
Analyze:

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  <CARVE TOTEM WITH CHISEL>  You should look for stones in Duskruin's tunnels.  These items cannot be altered.
250

On the red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.

Item Type Info Details Price
an opaque glass of aged whiskey liquid < 1 lb
Quaffs Remaining: 10 1
a thin silver needle < 1 lb
Piercing needle

50

On the wooden crate you see: a rat-shaped vial, a sharp toxin-covered misericord, a vibrant yellow glass sphere, a bright crimson glass sphere, a small note, a silvery white glass sphere, a sickly green glass sphere, a dull black glass sphere, a silky white rabbit's foot, and a dull grey rabbit's foot.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!
* Spheres: AoE attack in the arena. (1 use) 
* Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) 
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.  There is a greater and lesser variety, priced accordingly. (3 uses)
* Vials: Rat scent to attract rats. (5 uses)

Item Type Info Details Price
a rat-shaped vial < 1 lb
Sewer Rat Pheromones (Duskruin)
Analyze
Analyze:
This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village.  Vials can hold up to 10 applications, and each application will last 3 minutes.  Applications will not stack.
30,000 silvers
a sharp toxin-covered misericord < 1 lb
Bank Heist's Misericord of Misadventure (Duskruin)
Analyze
Analyze:

This can be used inside the bank heist at Bloodriven Village.

Usage:
  STAB misericord     - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.
10,000 silvers
a vibrant yellow glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a stun bomb that can only be used within Duskruin Arena.  It causes electrical damage and will stun creatures.
5,000 silvers
a bright crimson glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a fire bomb that can only be used within Duskruin Arena.  It causes fire damage over time.
5,000 silvers
a silvery white glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a sticky bomb that can only be used within Duskruin Arena.  It will web creatures.
5,000 silvers
a sickly green glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is an enervate bomb that can only be used within Duskruin Arena.  It will weaken creatures, affecting their combat performance and causes them to take more critical damage.
5,000 silvers
a dull black glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a void bomb that can only be used within Duskruin Arena.  It causes damage from the loss of air pressure and can pull in corpses.
5,000 silvers
a silky white rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
300,000 silvers
a dull grey rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
150,000 silvers

The Mar and Scar, Incised

[The Mar and Scar, Incised - 8212524]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
a small parchment sign
In the Common language, it reads:
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

In the glass display case you see: a brushed rolaren razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor, and a reinforced invar razor.

Item Type Info Details Price
a brushed rolaren razor < 1 lb
Scarring Razor
Uses: Unlimited (auction quality)

5,000
a curved invar razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a primitive iron razor < 1 lb
Scarring Razor
Uses:20
Sharpening: Can be sharpened several times

50
a pitted iron razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
an alum-swept invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
a reinforced invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 8212523]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
a small parchment sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest you see: a heap of shoddy jewelry and a pile of ornate finery.

Item Type Info Details Price
a heap of shoddy jewelry < 1 lb
pin-worn (functional)
10
a pile of ornate finery < 1 lb
pin-worn (functional)
10

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 8212526]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a heavy iron cloak rack, a cracked wooden sign and a large canvas folio filled with certificates.
Obvious exits: up
a cracked wooden sign
In the Common language, it reads:

The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak.  They're also deeper and lighter than normal by a lot!

The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.

The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

On the iron cloak rack you see: a deep mulberry leather cloak with gold threading, a satin-lapeled indigo suede cloak with side slits, a dun-hued leather cloak fringed with fangs, a fur-lined ivory suede cloak with cobalt stitching, a forest green leather cloak with ivory accents, a heavy rust-dyed suede cloak edged in talons, a supple black leather cloak with wine-hued silk lining, and a midnight blue suede cloak with flared cuffs.

Item Type Info Details Price
a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

On the weathered mannequin you see: a distressed doeskin bag fringed with various talons and a darkly stained doeskin cloak with beaded accents.

Item Type Info Details Price
a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)
Pelt Bag
Analyze
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort.  When altering, keep in mind that some of the bag's show always remains.
10,000
a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

In the treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring crested with an emerald, and a bright silver bracelet accented with a diamond.

Item Type Info Details Price
a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)
ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.
Analyze
Analyze:
The amulet is not unlocked with the following verbs available: RUB, COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright amulet, a dull amulet, a shining amulet
100
a bright silver ring crested with an emerald magic item < 1 lb
finger-worn
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright ring, a dull ring, a shining ring
1,000
a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright bracelet, a dull bracelet, a shining bracelet
2,500

On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail, and some baggy faded leather pants.

Item Type Info Details Price
a leather gorget < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
some leather goggles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
some thin spectacles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
a supple faded leather hood < 1 lb
head-worn
WoundedWear
Analyze
Analyze:
The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
2,500
a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)
WoundedWear
Analyze
Analyze:
The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
some thick faded leather armbands < 1 lb
arm-attached
WoundedWear
Analyze
Analyze:
The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
some supple faded leather boots < 1 lb
feet-worn
WoundedWear
Analyze
Analyze:
The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a white cotton shirt < 1 lb
under-armor-worn
WoundedWear
Analyze
Analyze:
The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
1,000
a pair of dark leather gloves < 1 lb
hand-worn
WoundedWear
Analyze
Analyze:
The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a blue silk cravat < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a green silk scarf < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a red silk bowtie < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a leather aventail < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-worn
WoundedWear
Analyze
Analyze:
The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000

In the canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate, a shimmering climate wear certificate, and a shadowy climate wear certificate.

Item Type Info Details Price
a small harness-shaped certificate unlock certificate
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000
a black harness-shaped certificate unlock certificate
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000
a gold harness-shaped certificate unlock certificate
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000
a small pelt bag certificate unlock certificate
Pelt Bag

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

1,000
a large pelt bag certificate unlock certificate
Pelt Bag

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

4,000
a pale gory weapon certificate unlock certificate
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000
a light gory weapon certificate unlock certificate
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500
a bright gory weapon certificate unlock certificate
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000
a light sheath-shaped certificate unlock certificate
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000
a bright sheath-shaped certificate unlock certificate
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000
a hood-shaped climate wear certificate unlock certificate
ClimateWear
A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.
1,000
a bright climate wear certificate unlock certificate
ClimateWear
A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.
2,500
a shimmering climate wear certificate unlock certificate
ClimateWear
A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.
30,000
a shadowy climate wear certificate unlock certificate
ClimateWear
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
250

The Mar and Scar, Inked

[The Mar and Scar, Inked - 8212525]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a tattoo display, a pricing sign, a carefully penned notice and a heavily inked human tattoo artist.
Obvious exits: out

For a full list of tattoo options, see stock tattoos.

a tattoo display


Scrawled on the huge display are hundreds of small images.
Looking closely you can make out individual ones and tiny numbers next to them.

  #1 - a small black dagger tattoo
  #2 - a small rosebud tattoo
  #3 - a deep red rose tattoo
  #4 - a black rose tattoo
  #5 - a delicate daisy tattoo
  #6 - a twining ivy tattoo
  #7 - a poison ivy tattoo
  #8 - a delicate lily tattoo
  #9 - an oak tree tattoo
  #10 - a howling wolf tattoo
  #11 - a stalking wolf tattoo
  #12 - a snarling bear tattoo
  #13 - a rearing bear tattoo
  #14 - a wolf paw tattoo
  #15 - a bear paw tattoo
  #16 - a cat paw tattoo
  #17 - a stalking snowcat tattoo
  #18 - a stalking panther tattoo
  #19 - a stalking tiger tattoo
  #20 - a stalking lion tattoo
  #21 - a roaring lion tattoo
  #22 - a sleeping kitten tattoo
  #23 - a pouncing kitten tattoo
  #24 - a mangy rat tattoo
  #25 - a soaring hawk tattoo
LOOK at the display again for more stock tattoos.

a pricing sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

a carefully penned notice

You have read the last page of the notice.  Read or look at it again to reread it.


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