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'''Mounts''' are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at [[Rumor Woods]].
'''Mounts''' are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at [[Rumor Woods]]. Mounts are manipulated via their [[summoning item]], which differs dependent upon the mount family. Each mount subtype has been made available in three tiers: common, uncommon, and rare. Rare mounts were originally advertised as only being available for one run and retired in subsequent runs, however all previous years' rare mounts were brought back and again available for sale in unlimited quantities at the 5th anniversary of Rumor Woods in 2023.


==Summoning Item==
==List of Mounts==
<section begin=table />
Mounts are manipulated by their summoning item. Horses currently have reins and tortoises have leads.
{| class="wikitable alternating"
<pre{{log2}}>
! scope="col" | Type
>anal rein
! scope="col" | [[Summoning item|Summoning Item]]
You analyze your ebon leather reins and sense that the item cannot be altered in any way.
! scope="col" | Common Nouns

! scope="col" | Uncommon Nouns*
The creator has also provided the following information:
! scope="col" | Rare Version
This is a summoning item and will currently summon: a tall golden stallion, which is a mountable creature that has the following characteristics:
! scope="col" | Release Year

Height: just over 17 hands
Face: a wide-eyed
Ears: pert
Forelock: a wavy
Body: a tall
Coat: a lustrous
CoatColor: golden
Mane: a glossy
ManeQuirk: woven with button hunter braids
TailQuirk: a plaited
TailColor: black
Unique: None set

This summoning item cannot be altered in any way.

USAGE: HOLD (refresh HOME timer - must be in same room), PULL, WAVE (summon mount)

Mounts cannot be:
- summoned while inside.
- ridden inside or in water.
- used while in combat. You will be knocked off your mount if you are attacked and may be unable to mount the creature for a short time after combat has ended.

Mounts will:
- return to their "home" (either permanent or otherwise) if they are summoned and not mounted within 10 minutes. (HOLD reins to refresh.)
- return to their "home" (either permanent or otherwise) if they are slapped by the owner/summoner.
- remain in their permanent "home" (if you have purchased a stall) indefinitely.
- return to your side if summoned in an appropriate location, regardless of where you left them.

You get no sense of whether or not the reins may be further lightened.
</pre>

===Summoning Item Messaging===
'''Reins:'''
<pre{{log2}}>
hold reins
[You have refreshed the HOME timer on your mount.]
</pre>

<pre{{log2}}>
pull reins
Gripping firmly with both hands, you move your clenched fists together and then yank them back, pulling some glossy ebon leather reins taut with a loud "T H W A P"!
</pre>

'''Mount:'''
<pre{{log2}}>
Push (while mounted):
Issuing a subtle command, you pull lightly on your reins and a tall golden stallion drops gracefully to one knee in the equivalent of an equestrian bow.
</pre>
<pre{{log2}}>
Hug:
Stepping close to a tall golden stallion, you throw your arms around his neck and hug him. In response, the stallion lays his chin against your back and pulls you closer.
</pre>

==Appearance==

<pre{{log2}}>
You see a tall golden stallion.
He stands just over 17 hands at the withers. He has a tall body with a lustrous golden coat. He has a wide-eyed face, a wavy forelock, and pert ears. He has a glossy mane woven with button hunter braids, and a plaited black tail.
</pre>

==Messaging by Type of Mount==

===Horse===

{| {{prettytable|background:#FFFFFF;height:15px;}} class="wikitable sortable"
|- style="background:#000080; vertical-align: top; font-size: larger;"
!width="10%"|Verb/Situation !!width="15%"|Viewpoint !!width="25%"|Common !!width="25%"|Uncommon !!width="25%"|Rare
|-
|-
| scope="row" role="rowheader" style="text-align:center;" | '''[[Horse mount|Horse]]'''

| Reins
<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
| Horse
!Departure
| Bronco, Cob, Charger, Crowbait, Draft horse*, Filly, Gelding, Hack, Jade, Mare, Mustang, Pony*, Stallion
|All
| style="white-space: nowrap;" | a fiery-eyed nightmare steed
|<Mount> whinnies and gallops off into the distance.
| style="text-align:center;" | 2019
|Same as common
|<Mount> stares blankly into the distance, <his/her> eyes glowing a brilliant red. <He/She> balks loudly, rears back with <his/her> forelegs high off the ground, and then takes off, disappearing without further incident.
|-
|-
| scope="row" role="rowheader" style="text-align:center;" | '''[[Tortoise mount|Tortoise]]'''

| Leads
<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
| Tortoise
!Arrival
| Cryptodira
|All
| style="white-space: nowrap;" | a thin-scaled olive green Megalochelys atlas
|<Mount> moves into the area.
| style="text-align:center;" | 2020
|Same as common
|Same as common
|-
|-
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''[[Deer mount|Deer]]'''

| rowspan="2" | Strap
<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2 |APPRAISE (all)
| rowspan="2" | Buck, Deer, Doe, Stag
| rowspan="2" | Antelope*, Caribou, Elk, Gazelle*, Muntjac*, Moose*, Reindeer
|First Person
| style="white-space: nowrap;" | a regal pristine white hart
|You look over <mount> and determine that <he/she> is <height> at the withers. You also notice that <he/she> has <body> body.
| rowspan="2" style="text-align:center;" | 2021
|Same as common
|Same as common
|-
|-
| a regal pristine white hind
|Third Person
|<Character> gives <mount> an appraising look.
|Same as common
|Same as common
|-
|-
| scope="row" role="rowheader" style="text-align:center;" | '''[[Lizard mount|Lizard]]'''

| Harness
<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
| Lizard, Tegu
! rowspan=2 |ASK (all)
| Monitor, Monster, Wastesdragon
|First Person
| style="white-space: nowrap;" | a sinewy (color) fringe-toed yierka
|<Mount> gives you a strange look.
| style="text-align:center;" | 2022
|Same as common
|Same as common
|-
|-
| scope="row" role="rowheader" style="text-align:center;" rowspan="2"| '''[[Unicorn mount|Unicorn]]'''
|Third Person
| rowspan="2"| Reins
|<Mount> gives <character> a strange look.
| rowspan="2"| N/A
|Same as common
| rowspan="2"| N/A
|Same as common
| style="white-space: nowrap;" | a silver-horned raven-sheened black unicorn
| style="text-align:center;" rowspan="2"| 2022
|-
|-
| style="white-space: nowrap;" | a gold-horned immaculate white unicorn

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
! rowspan=2 |ATTEND (owner)
|First Person
|You contemplate attending to <mount's> <tail quirk> tail, but you don't have the appropriate tool.
|Same as common
|Same as common
|-
|-
| scope="row" role="rowheader" style="text-align:center;" | '''[[Rolton mount|Rolton]]'''
|Third Person
| Leash
|<Character> contemplates <mount's> tail for several seconds.
| Ewe, Ram, Sheep, Tup
|Same as common
| Citka, Dorper, Goat, Kish'dal, Piebald koza, Maedat, Rakka, Risthil
|Same as common
| style="white-space: nowrap;" | a flecket golden rolton
| style="text-align:center;" | 2023
|-
|-
| scope="row" role="rowheader" style="text-align:center;" | '''[[Beetle mount|Beetle]]'''

| Whistle
<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
| Scarab, Beetle
! rowspan=2 |ATTEND (non-owner)
| N/A
|First Person
| style="white-space: nowrap;" | a mechanical metal rhinoceros beetle
|You contemplate attending to <mount's> <tail quirk> tail, but you decide to leave that task to the owner.
| style="text-align:center;" | 2024
|Same as common
|Same as common
|-
|-
| scope="row" role="rowheader" style="text-align:center;" | '''[[Spider mount|Spider]]'''
|Third Person
| Device
|<Character> contemplates <mount's> tail for several seconds.
| Spider
|Same as common
| Birdeater, Huntsman, Tarantula
|Same as common
| style="white-space: nowrap;" | a mechanical metal orbweaver
|-
| style="text-align:center;" | 2024

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|BEG (all)
|First Person
|You plead with <mount>.
|Same as common
|Same as common
|-
|Third Person
|<Character> pleads with <mount>.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|BOUNCE (all)
|First Person
|You bounce excitedly in front of <mount>.
|Same as common
|Same as common
|-
|Third Person
|<Character> bounces excitedly in front of <mount>.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|FEED
|First Person
|
|
|
|-
|Third Person
|
|
|
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|HUG (owner)
|First Person
|You hug <mount>.
|Stepping close to <mount>, you throw your arms around <his/her> neck and hug <him/her>. In response, the <mount> lays <his/her> chin against your back and pulls you closer.
|Same as uncommon.
|-
|Third Person
|<Character> hugs <mount>.
|Stepping close to <mount>, <character> throws <his/her> arms around <his/her> neck and hugs <him/her>. In response, the <mount> lays <his/her> chin against <his/her> back and pulls <character> closer.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|HUG (non-owner)
|First Person
|You hug <mount>.
|You step close to <mount> and reach toward <his/her> neck for a hug, but <he/she> backs away.
|Same as uncommon
|-
|Third Person
|<Character> hugs <mount>.
|<Character> steps close to <mount> and reaches toward <his/her> neck, but <he/she> backs away.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|HUG (mounted owner)
|First Person
|You learn forward and hug <mount's> neck.
|Feeling suddenly weary, you lean forward against <mount>, your arms encircling <his/her> neck in a hug.
|Same as uncommon
|-
|Third Person
|<Character> leans forward and hugs <mount's> neck.
|<Character> leans forward against <mount>, <his/her> arms encircling <his/her> neck in a hug.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!KICK (all)
|First Person
|That wouldn't be wise.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KICK (mounted owner)
|First Person
|Holding tightly to <reins>, you dig your heels into your <mount's> sides, causing <him/her> to buck wildly and nearly throw you off!
|Same as common
|Same as common
|-
|Third Person
|<Character> grabs <reins> with both hands and digs <his/her> heels into <his/her> <mount's> sides, causing <him/her> to buck wildly, nearly throwing <him/her> off!
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KISS (owner)
|First Person
|You pucker up and blow a kiss at <mount>.
|Cupping your hands around <mount's> cheeks, you pucker up as if you are going to kiss <him/her>. Tossing <his/her head> in the equivalent of an equine gesture of mirth, the <mount> pulls <his/her> face free and lips at your face for several seconds.
|Same as uncommon
|-
|Third Person
|<Character> puckers up and blows a kiss at <mount>.
|Cupping <his/her> hands around <mount's> cheeks, <character> puckers up as if <he/she> is going to kiss <him/her>. Tossing <his/her> head in the equivalent of an equine gesture of mirth, the <mount> pulls <his/her> face free from <his/her> hands and then lips at <his/her> face for several seconds.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KISS (non-owner)
|First Person
|You pucker up and blow a kiss at <mount>.
|Same as common
|Same as common
|-
|Third Person
|<Character> puckers up and blows a kiss at <mount>.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KISS (mounted owner)
|First Person
|You flick your <summon prop> and make a small sound with your lips, urging your <mount> forward.
|Same as common
|Same as common
|-
|Third Person
|<Character> flicks <his/her> <summon prop> and makes a small sound with <his/her> lips, urging his <mount> forward.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|LEAN (mounted owner)
|First Person
|You lean forward and rest against <mount's> neck.
|Same as common
|Same as common
|-
|Third Person
|<Character> leans forward and rests against <mount's> neck.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|NUDGE
|First Person
|You attempt to nudge <mount> hoping that <he/she> will move out of the way, but <he/she> ignores you completely.
|Same as common
|Same as common
|-
|Third Person
|<Character> urges <mount> to move aside, but <mount> ignores <him/her> completely.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|NUDGE (mounted)
|First Person
|You nudge your <mount> slightly with your heels, urging <him/her> forward.
|Same as common
|Same as common
|-
|Third Person
|<Character> nudges <his/her> <mount> slightly with <his/her> heels, urging <him/her> forward.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|POKE (owner)
|First Person
|
|
|You poke <mount> in the ribs, causing <him/her> to glare about. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns <his/her> head away.
|-
|Third Person
|
|
|<Mount> glares about for several moments. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns <his/her> head away.
|-


<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|POKE (non-owner)
|First Person
|
|
|You poke <mount> in the ribs, causing <him/her> to glare fiercely at you. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns slightly to the left and forcefully kicks <his/her> legs into your abdomen. The wind is knocked completely out of you!
You are stunned!
|-
|Third Person
|
|
|<Character> pokes <mount> in the ribs, causing <him/her> to glare fiercely at <him/her>. With a disgusted snort, steam billowing out of <his/her> nostrils, <he/she> turns slightly to the left and forcefully kicks <his/her> legs into <Character's> abdomen. <He/She> is stunned!
|-


<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|POKE (mounted)
|First Person
|
|
|It might not be such a good idea to go around poking your <mount> when you're sitting on <his/her> back.
|-
|Third Person
|
|
|It might not be such a good idea to go around poking your <mount> when you're sitting on <his/her> back.
|-


|}

===Turtle===

{| {{prettytable|background:#FFFFFF;height:15px;}} class="wikitable sortable"
|- style="background:#000080; vertical-align: top; font-size: larger;"
!width="10%"|Verb/Situation !!width="15%"|Viewpoint !!width="25%"|Common !!width="25%"|Uncommon !!width="25%"|Rare
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!Departure
|All
|<Mount> snorts and plods off into the distance.
|Same as common
|<Mount> languidly gazes about the area, <his/her> expression indecipherable as <he/she> nods once and then plods off into the distance.
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!Arrival
|All
|<Mount> plods in.
|Same as common
|Impact tremors herald the arrival of <mount>.
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2 |APPRAISE (all)
|First Person
|You look over <mount> and determine that <he/she> stands approximately <height> high at the shell base. You also notice that <he/she> has <shell> shell with <scutes> scutes <scute detail, if applicable>. (If applicable: <His/Her> head is retracted into <his/her> shell.)
|Same as common
|Same as common
|-
|Third Person
|<Character> gives <mount> an appraising look.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
! rowspan=2 |ASK (all)
|First Person
|<Mount> gives you a strange look.
|Same as common
|Same as common
|-
|Third Person
|<Mount> gives <character> a strange look.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
! rowspan=2 |ATTEND (owner)
|First Person
|You attend to the lower edge of <mount's> <shell> shell, removing bits of dried mud and debris.
|Same as common
|Same as common
|-
|Third Person
|<Character> attends to the lower edge of <mount's> <shell> shell, removing bits of dried mud and debris.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
! rowspan=2 |ATTEND (non-owner)
|First Person
|You move to attend to <mount>, but <he/she> side steps away from you.
|Same as common
|Same as common
|-
|Third Person
|<Character> moves to attend to <mount>, but <he/she> side steps away from <him/her>.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
! rowspan=2 |ATTEND (mounted owner)
|First Person
|1st: You attend to the <skin> skin covering your <mount's> neck, removing bits of dried mud and debris.
|Same as common
|Same as common
|-
|Third Person
|<Character> attends to the <skin> skin covering <his/her> <mount's> neck, removing bits of dried mud and debris.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|BEG (all)
|First Person
|You plead with <mount>.
|Same as common
|Same as common
|-
|Third Person
|<Character> pleads with <mount>.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|BOUNCE (all)
|First Person
|You bounce excitedly in front of <mount>.
|Same as common
|Same as common
|-
|Third Person
|<Character> bounces excitedly in front of <mount>.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|FEED
|First Person
|
|
|
|-
|Third Person
|
|
|
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|FLIRT
|First Person
|You flirt with <mount>. How odd.
|Same as common
|Same as common
|-
|Third Person
|<Character> flirts with <mount>.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|HUG (owner, tortoise head out)
|First Person
|You hug <mount>.
|You wrap your arms around <mount's> neck and hug it tightly. In response, <he/she> tilts <his/her> head, opens <his/her> beak, and licks you with <his/her> nubby tongue.
|Same as uncommon
|-
|Third Person
|<Character> hugs <mount>.
|<Character> wraps <his/her> arms around <mount's> neck and hugs it tightly. In response, <he/she> tilts <his/her> head, opens <his/her> beak, and licks <him/her> with <his/her> nubby tongue.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|HUG (non-owner, tortoise head out)
|First Person
|You hug <mount>.
|You wrap your arms around <mount's> neck, but <he/she> slowly retracts <his/her> head into <his/her> shell and hides.
|Same as uncommon
|-
|Third Person
|<Character> hugs <mount>.
|<Character> wraps <his/her> arms around <mount's> neck, but <he/she> slowly retracts <his/her> head into <his/her> shell and hides.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|HUG (mounted owner, tortoise head out)
|First Person
|You lean forward and hug <mount's> neck.
|You wrap your arms around <mount's> neck and hug it tightly. In response, <he/she> bobs <his/her> head up and down.
|Same as uncommon
|-
|Third Person
|<Character> leans forward and hugs <mount's> neck.
|<Character> wraps <his/her> arms around <mount's> neck and hugs it tightly. In response, <he/she bobs <his/her> head up and down.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!|KICK (all)
|First Person
|That wouldn't be wise.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KICK (mounted owner)
|First Person
|Holding tightly to <summoning item>, you lean forward and press your heels against the <mount's> shell. Well, that was fun but completely unproductive.
|Same as common
|Same as common
|-
|Third Person
|<Character> grabs <summoning item> with both hands, leans forward, and presses <his/her> heels against <mount's> shell. Not much else happens.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KISS (owner)
|First Person
|You pucker up and blow a kiss at <mount>.
|You lightly stroke <mount's> <face> face, and <he/she> nuzzles your hand in response. Puckering your lips, you place a kiss on <his/her> <beak> beak.
|Same as uncommon
|-
|Third Person
|<Character> puckers up and blows a kiss at <mount>.
|<Character> lightly strokes <mount's> <face> face, and <he/she> nuzzles <his/her> hand in response. <Character> puckers <his/her> lips and places a kiss on <his/her> <beak> beak.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KISS (non-owner)
|First Person
|You pucker up and blow a kiss at <mount>.
|Moving close to <mount's> head, you pucker your lips as if to plant a kiss near <his/her> <beak> beak, but <he/she> recoils from your advance and blinks slowly at you.
|Same as uncommon
|-
|Third Person
|<Character> puckers up and blows a kiss at <mount>.
|Moving close to <mount's> head, <character> puckers <his/her> lips as if <he/she> intends to kiss <his/her> <beak> beak, but <he/she> recoils from <Character's> unwanted advance and blinks slowly at <him/her>.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KISS (mounted owner)
|First Person
|You pucker up and blow a kiss at <mount>.
|You tap your <summon prop> lightly against <mount's> neck and make a *tsk tsk tsk* sound with your tongue, urging your <mount> forward.
|Same as uncommon
|-
|Third Person
|<Character> puckers up and blows a kiss at <mount>.
|<Character> taps <his/her> <summon prop> lightly against <mount's> neck and makes a *tsk tsk tsk* sound with <his/her> tongue, urging <his/her> <mount> forward.
|Same as uncommon
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KNOCK (head not retracted)
|First Person
|You firmly knock on <mount's> shell, causing <him/her> to turn <his/her> head toward you to investigate.
|Same as common
|Same as common
|-
|Third Person
|<Character> firmly knocks on <mount's> shell, causing <him/her> to turn <his/her> head toward <him/her> to investigate.
|Same as common
|Same as common
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|KNOCK (mounted owner, head not retracted)
|First Person
|You reach back and firmly knock on <mount's> shell, causing <him/her> to look around and investigate.
|Same as common
|Same as common
|-
|Third Person
|<Character> reaches back and firmly knocks on <mount's> shell, causing <him/her> to look around and investigate.
|Same as common
|Same as common
|-


<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|LEAN (owner)
|First Person
|You lean toward <mount>.
|Same as common
|Standing: Taking a few running steps, you attempt to mount <mount> from the side. You scramble a short way up <his/her> <shell> shell before you lose your grip and slide back down, landing on the ground in a heap.

Kneeling/sitting: You move to sit directly in front of one of <mount's> massive forelegs and lean back against the sturdy, leathery pillar, stretching your arms above your head in a melodramatic yawn.
|-
|Third Person
|<Character> leans toward <mount>.
|Same as common
|Standing: Taking a few running steps, <Character> attempts to mount <mount> from the side. <He/She> scrambles a short way up <his/her> <shell> shell before <he/she> loses <his/her> grip and slides back down, landing on the ground in a heap.

Kneeling/sitting: <Character> moves to sit directly in front of one of <mount's> massive forelegs and leans back against it, stretching <his/her> arms above <his/her> head in a melodramatic yawn.
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|LEAN (non-owner)
|First Person
|You lean toward <mount>.
|Same as common
|Standing: You lean casually against the <mount's> <shell> shell but are quickly rebuffed as <mount's> massive head swivels around and firmly nips at your backside.

Kneeling/sitting: You move to sit directly in front of one of the <mount's> massive forelegs and lean back against the sturdy, leathery pillar. <Mount> sniffs at you briefly, and then sweeps <his/her> foreleg across the ground/floor, dragging you in the process. Ouch!
|-
|Third Person
|<Character> leans toward <mount>.
|Same as common
|Standing: <Character> leans casually against the <mount's> <shell> shell but is quickly rebuffed as <mount's> massive head swivels around and firmly nips at <his/her> backside.

Kneeling/sitting: <Character> moves to sit directly in front of one of the <mount's> massive forelegs and leans back against the sturdy, leathery pillar. <Mount> sniffs at <him/her> briefly, and then sweeps <his/her> foreleg across the ground/floor, dragging <him/her> in the process.
|-

<!-- Verb/Situation, Viewpoint, Common, Uncommon, Rare -->
!rowspan=2|LEAN (mounted owner)
|First Person
|You lean toward <mount>.
|Same as common
|You lean exceedingly far to the left/right and cross your ankles beneath <mount's> neck to firmly secure your position. Impressive!
|-
|Third Person
|<Character> leans toward <mount>.
|Same as common
|<Character> leans exceedingly far to the left/right and crosses his/her ankles beneath <mount's> neck to firmly secure <his/her> position.
|-

|}
|}
<small><nowiki>*</nowiki>These mounts have additional restrictions. Please see individual mount pages for this information.</small><section end=table />


==Resources==
==Resources==
* [[Mount_System/saved_posts|Mount System saved posts]]
* [[Mount_System/saved_posts|Mount System saved posts]]
* [[Mount_System#Purchasing_a_Stall|Purchasing a Stall for your Mount]]

[[Category:Items| ]]
[[Category:Mount System]]
[[Category:Mount System]]
[[Category:Rumor Woods]]

Latest revision as of 13:45, 1 May 2024

Mounts are conveyance animals such as horses. A much hoped for and highly anticipated addition to the game, they were introduced in 2019 at Rumor Woods. Mounts are manipulated via their summoning item, which differs dependent upon the mount family. Each mount subtype has been made available in three tiers: common, uncommon, and rare. Rare mounts were originally advertised as only being available for one run and retired in subsequent runs, however all previous years' rare mounts were brought back and again available for sale in unlimited quantities at the 5th anniversary of Rumor Woods in 2023.

List of Mounts

Type Summoning Item Common Nouns Uncommon Nouns* Rare Version Release Year
Horse Reins Horse Bronco, Cob, Charger, Crowbait, Draft horse*, Filly, Gelding, Hack, Jade, Mare, Mustang, Pony*, Stallion a fiery-eyed nightmare steed 2019
Tortoise Leads Tortoise Cryptodira a thin-scaled olive green Megalochelys atlas 2020
Deer Strap Buck, Deer, Doe, Stag Antelope*, Caribou, Elk, Gazelle*, Muntjac*, Moose*, Reindeer a regal pristine white hart 2021
a regal pristine white hind
Lizard Harness Lizard, Tegu Monitor, Monster, Wastesdragon a sinewy (color) fringe-toed yierka 2022
Unicorn Reins N/A N/A a silver-horned raven-sheened black unicorn 2022
a gold-horned immaculate white unicorn
Rolton Leash Ewe, Ram, Sheep, Tup Citka, Dorper, Goat, Kish'dal, Piebald koza, Maedat, Rakka, Risthil a flecket golden rolton 2023
Beetle Whistle Scarab, Beetle N/A a mechanical metal rhinoceros beetle 2024
Spider Device Spider Birdeater, Huntsman, Tarantula a mechanical metal orbweaver 2024

*These mounts have additional restrictions. Please see individual mount pages for this information.

Resources