Label: Difference between revisions
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<table><tr valign="top"><td>Labels premiered at [[Ebon Gate 2012]] in the shop [[EGShop:Sing Me an Epithet|Sing Me an Epitaph]]. The merchants [[Nyck]] and [[Nycolle]] altered, deepened, or unlocked label boxes and labels. They also bring their wagon [[The Label Maker]] to [[Mist Harbor]] as a [[Premium subscription|Premium benefit]]. |
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Labels premiered at [[Ebon Gate 2012]] in the shop [[EGShop:Sing Me an Epithet|Sing Me an Epitaph]]. The merchants [[Nyck]] and [[Nycolle]] altered, deepened, or unlocked [[label box]]es and labels. They also bring their wagon [[The Label Maker]] to [[Mist Harbor]] as a [[Premium subscription|Premium benefit]]. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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==Analyze== |
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|tier= Locked<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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{{addmetext}} |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= The creator has also provided the following information: |
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You get the feeling that your item has yet to be unlocked. This item traps WRITE, READ, PUT/DROP, and PULL. |
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A merchant can alter the base description (15/15/15) or add a long description to this item that will show when you attach the label to a piece of gear. The noun MUST remain "label," "vellum," "parchment," "paper," or "tag." |
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If you are unsure how to write on this item, hold it and type WRITE. |
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You get no sense of whether or not the label may be further lightened.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|CLEAN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|READ |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WRITE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Unlocked<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|EAT |
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|<!-- First Person View --> You quickly pop the strip of silver parchment into your mouth, chew it up, and swallow it. So much for evidence! |
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|<!-- Third Person View --> XXX quickly pops the strip of silver parchment into her mouth, chews it up, and swallows it. How odd. |
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|- |
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! scope="row" role="rowheader"|SMELL |
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|<!-- First Person View --> You bring your parchment to your nose and inhale deeply. Fresh and clean! |
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|<!-- Third Person View --> For some reason, XXX brings her parchment to her nose and inhales deeply. |
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|- |
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! scope="row" role="rowheader"|TOUCH |
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|<!-- First Person View --> You tap the strip of silver parchment against your cheek, wondering what to write. |
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|<!-- Third Person View --> XXX taps the strip of silver parchment against her cheek a few times, looking deep in thought. |
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|} |
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==Basic Use== |
==Basic Use== |
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==Label Boxes== |
==Label Boxes== |
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Label enthusiasts can keep their labels in label boxes. Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100. Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means. |
Label enthusiasts can keep their labels in label boxes. Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100. Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means. To remove labels from the box, {{boldmono|PULL BOX}}. |
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Besides being deepened, label boxes can be altered or unlocked. [[Unlocked]] boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once. |
Besides being deepened, label boxes can be altered or unlocked. [[Unlocked]] boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once. An unlocked box provides the additional options to {{boldmono|[[0TILT (verb)|TILT]]}}, {{boldmono|[[TOUCH (verb)|TOUCH]]}}, and {{boldmono|[[KNOCK (verb)|KNOCK]]}} the box. It will also add to all labels pulled from it the option to {{boldmono|[[EAT (verb)|EAT]]}}, {{boldmono|[[SMELL (verb)|SMELL]]}}/{{boldmono|[[SNIFF (verb)|SNIFF]]}}, and {{boldmono|[[TOUCH (verb)|TOUCH]]}} the labels. |
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An unlocked box provides the additional options to {{boldmono|[[0TILT (verb)|TILT]]}}, {{boldmono|[[TOUCH (verb)|TOUCH]]}}, and {{boldmono|[[KNOCK (verb)|KNOCK]]}} the box. It will also add to all labels pulled from it the option to {{boldmono|[[EAT (verb)|EAT]]}}, {{boldmono|[[SMELL (verb)|SMELL]]}}/{{boldmono|[[SNIFF (verb)|SNIFF]]}}, and {{boldmono|[[TOUCH (verb)|TOUCH]]}} the labels. |
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==See Also== |
==See Also== |
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* [[Nycolle]] |
* [[Nycolle]] |
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* [[The Label Maker]] |
* [[The Label Maker]] |
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* [[Label box]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --><!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld=No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld=No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|origmerch= Nycolle<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|custom2= |
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|releasevenue=Feywrot Mire <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|custom3= |
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|releaseyear= 2012 |
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|custom4= |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|custom5= |
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|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= Label box<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLEAN |
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|verb2= EAT |
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|verb3= PULL |
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|verb4= PUT |
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|verb5= READ |
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|verb6= SMELL |
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|verb7= TOUCH |
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|verb8= WRITE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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[[category:Merchant Services]] |
Latest revision as of 10:24, 29 October 2022
Labels premiered at Ebon Gate 2012 in the shop Sing Me an Epitaph. The merchants Nyck and Nycolle altered, deepened, or unlocked label boxes and labels. They also bring their wagon The Label Maker to Mist Harbor as a Premium benefit. LockedAnalyzeThe creator has also provided the following information: You get the feeling that your item has yet to be unlocked. This item traps WRITE, READ, PUT/DROP, and PULL. A merchant can alter the base description (15/15/15) or add a long description to this item that will show when you attach the label to a piece of gear. The noun MUST remain "label," "vellum," "parchment," "paper," or "tag." If you are unsure how to write on this item, hold it and type WRITE. You get no sense of whether or not the label may be further lightened. Usage
UnlockedUsage
Basic UseLabels can be attached to almost any item, replaced, and removed. Writing a LabelOne only needs a writing implement (quill/stylus) in one hand and a label in the other hand. Labels will hold 100 characters and append a period at the end if you forget it.
If you still messed up you can write on a new label and cover up the old one using the same steps. Replacing a LabelIf your item already had a label on it, you will see: >put my label on my runestaff The orase runestaff appears to already have a label or writing of some sort. If you'd like to cover it up with your parchment label please try to attach it again within 30 seconds! Replacing an old label with a new one causes a permanent loss of the old label; you can not retrieve the old one. Note: A question mark as the last character gets replaced by a period, but a question mark in the middle of the text seems to be fine. Removing a LabelOne can remove a label from an item using solvent. This is also sold in the label shop. >get mau You remove a perfect vultite maul with black rolton fleece wound about its haft from in your leather cloak. >rub my solv on my mau The vultite maul appears to have a label or writing of some sort. If you'd like to remove it with your thick solvent please try to rub it on again within 30 seconds! >rub my solv on my mau Using your fingertips, you liberally apply some solvent to your vultite maul and gently rub away the paper stuck to its surface. Label BoxesLabel enthusiasts can keep their labels in label boxes. Boxes initially come with space for ten labels and can be deepened in increments of 10 to hold 100. Boxes also exist that hold as many as 200, acquired through raffle or other special merchant means. To remove labels from the box, PULL BOX. Besides being deepened, label boxes can be altered or unlocked. Unlocked boxes will also automatically unlock any label placed into them. Label boxes can be unlocked once. An unlocked box provides the additional options to TILT, TOUCH, and KNOCK the box. It will also add to all labels pulled from it the option to EAT, SMELL/SNIFF, and TOUCH the labels. See Also |
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