Animalistic Spirit Headdress: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Animalistic Spirit Headdresses''' were released at [[Duskruin Arena]] in August 2021 at the [[BVShop:Heady Spirits|Heady Spirits shop]] by [[User:GS4-AVALUKA|GameMaster Avaluka]]. These headdresses are sold both fluff headgear and as headworn armor accessories. They can be displayed either as part of the worn inventory or as a separate line in the features. See more information about options for spirit types and allowed nouns at [[Animalistic Spirit]]. |
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=Analyze= |
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If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging. |
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{{stub}} |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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You take a closer look at a flame-hued feather headdress strung with amber beads. |
You take a closer look at a flame-hued feather headdress strung with amber beads. |
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You analyze the feather headdress and sense that the creator has provided the following information: |
You analyze the feather headdress and sense that the creator has provided the following information: |
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---- Animalistic Spirit Headdresses ---- |
---- Animalistic Spirit Headdresses ---- |
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<nowiki>=General Script Information=</nowiki> |
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This is headgear with the spirit of an animal trapped within it. |
This is headgear with the spirit of an animal trapped within it. |
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The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical. |
The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical. |
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If not fully tame, the spirit within can backlash upon the owner. |
If not fully tame, the spirit within can backlash upon the owner. |
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Allegiance can be changed, but the new owner must work off the trust gained by the previous owner. |
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner. |
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If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. |
If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. |
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The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. |
The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. |
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In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. |
In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. |
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While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging. |
While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging. |
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<nowiki>=Alteration Guidelines=</nowiki> |
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* Alterations to the 15/15/15, long and show of this headdress are fine. |
* Alterations to the 15/15/15, long and show of this headdress are fine. |
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* Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress. |
* Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress. |
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Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching). |
Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching). |
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* If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type. |
* If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type. |
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Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, or |
Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, hats, or hoods. |
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* Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed. |
* Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed. |
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NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn. |
NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn. |
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* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks. |
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks. |
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Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed. |
Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed. |
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NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates. |
'''NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.''' |
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As well, each spirit type only has certain pre-approved nouns allowed. |
'''As well, each spirit type only has certain pre-approved nouns allowed.''' |
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<nowiki>=Features=</nowiki> |
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* |
* Feature-Worn |
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When worn, this headdress can be viewable in your features, appearing just below the line indicating your race. It is toggleable with TOUCH. |
When worn, this headdress can be viewable in your features, appearing just below the line indicating your race. It is toggleable with TOUCH. |
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Feature-Worn ability is currently: ON [Toggle with TOUCH] |
'''Feature-Worn ability is currently: ON [Toggle with TOUCH]''' |
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* |
* Temporary Eye Feature Change |
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RUBbing the headdress causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours. |
RUBbing the headdress causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours. |
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* |
* Spirit Imprints = Locked |
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When unlocked, the headdress gains the ability to "imprint" with other spirits and morph into their appearance at will. The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint. |
When unlocked, the headdress gains the ability to "imprint" with other spirits and morph into their appearance at will. The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint. |
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Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to. |
Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to. |
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NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress. |
NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress. |
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* |
* Animalistic Avatar = Locked |
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When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear. This can be unleashed every 6 minutes. |
When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear. This can be unleashed every 6 minutes. |
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If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour. |
If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour. |
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If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the headdress's attack. |
If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the headdress's attack. |
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* |
* Flavor Actions (Tier 1 of 3) |
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At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off). |
At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off). |
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Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake] |
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake] |
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* |
* Tameness/Affinity |
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Tame the spirit to prevent it enacting its rage upon you. |
Tame the spirit to prevent it enacting its rage upon you. |
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Only one person can have allegiance to this headdress's spirit at a time. |
Only one person can have allegiance to this headdress's spirit at a time. |
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The feeling of this spirit toward no one is wild (Level 0 of 12). |
The feeling of this spirit toward no one is wild (Level 0 of 12). |
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NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks. |
NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks. |
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<nowiki>=Current Settings=</nowiki> |
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* Spirit: phoenix (Type: Avian (Magical)) |
* Spirit: phoenix (Type: Avian (Magical)) |
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Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet. |
Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet. |
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You get no sense of whether or not the headdress may be further lightened. |
You get no sense of whether or not the headdress may be further lightened. |
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</pre> |
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==Unlockable Abilities== |
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{{addmetext}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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==Additional Information== |
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|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Flavor Actions, Tier 1 |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|WEAR |
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| You draw a peaked black linen cowl topped with sharply pointed ears up over your head, pulling it so the edge shades your face. Night black light flickers into life on the surface of the cowl with a reverberating hiss, the energy briefly seeping into your eyes. |
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| <Character> draws a peaked black linen cowl topped with sharply pointed ears up over her head, pulling it so the edge shades her face. Night black light flickers into life on the surface of the cowl with a reverberating hiss, the energy briefly seeping into <Character>'s eyes and illuminating them with a feral gleam. |
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|- |
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! scope="row" role="rowheader"|REMOVE |
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| With a sweep of your hand, you pull a peaked black linen cowl topped with sharply pointed ears away from your face and remove it. Night black light shimmers over the surface of the cowl before dying with a fading hiss. |
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| With a sweep of her hand, <Character> pulls a peaked black linen cowl topped with sharply pointed ears away from her face and removes it. Night black light shimmers over the surface of the cowl before dying away with a fading hiss. |
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|- |
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! scope="row" role="rowheader"|RUB<br>Temporary Eye Change |
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| You slide your hand over the surface of your black linen cowl, a flurry of night black sparks following the movement. The motes scurry together and combine, sinking into your eyes and briefly obscuring your vision. |
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| <Character> slides her hand over the surface of her black linen cowl, a flurry of night black sparks following the movement. The motes scurry together and combine, sinking into <Character>'s eyes and completely obscuring their <coloc> color. |
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|- |
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! scope="row" role="rowheader"|TOUCH<br>Feature-worn On/off |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Flavor Actions, Tier 2 |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|NOD |
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| Adopting an agreeable expression, you nod. A riotous burst of night black motes dances over the surface of the black linen cowl on your head in time to the movement, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it. |
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| Adopting an agreeable expression, <Character> nods. A riotous burst of night black motes dances over the surface of the black linen cowl on her head, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it. |
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|- |
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! scope="row" role="rowheader"|NOD<br>(targeted) |
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| Adopting an agreeable expression, you nod at <Character>. A riotous burst of night black motes dances over the surface of the black linen cowl on your head in time to the movement, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it. |
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| Adopting an agreeable expression, <Character> nods at you. A riotous burst of night black motes dances over the surface of the black linen cowl on her head, the luminous sparks of energy encircling each of the sharply pointed ears adorning the top of it. |
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|- |
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! scope="row" role="rowheader"|SHAKE |
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| Face set in a serious expression, you give a decisive shake of your head. A cascade of energy falls from the black linen cowl on your head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it. |
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| Face set in a serious expression, <Character> gives a decisive shake of her head. A cascade of energy falls from the black linen cowl on her head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it. |
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|- |
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! scope="row" role="rowheader"|SHAKE<br>(targeted) |
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| Face set in a serious expression, you give a decisive shake of your head to <Character>. A cascade of energy falls from the black linen cowl on your head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it. |
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| Face set in a serious expression, <Character> gives a decisive shake of her head to you. A cascade of energy falls from the black linen cowl on her head in a waterfall of night black light, the flow of motes splitting as they swirl around the sharply pointed ears adorning the top of it. |
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|- |
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! scope="row" role="rowheader"|TILT |
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| Cocking your head to one side in curiosity, you casually observe the area at large with a raised eyebrow, your gaze full of calculation. Crackling night black energy sparks over the black linen cowl on your head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it. |
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| Cocking her head to one side in curiosity, <Character> casually observes the area at large, with a raised eyebrow, her gaze full of calculation. Crackling night black energy sparks over the black linen cowl on her head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it. |
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|- |
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! scope="row" role="rowheader"|TILT<br>(targeted) |
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| Cocking your head to one side in curiosity, you casually observe <Character> with a raised eyebrow, your gaze full of calculation. Crackling night black energy sparks over the black linen cowl on your head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it. |
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| Cocking her head to one side in curiosity, <Character> casually observes you, with a raised eyebrow, her gaze full of calculation. Crackling night black energy sparks over the black linen cowl on her head as a low hiss fills the air, forked branches of light arc between the tips of each of the sharply pointed ears adorning the top of it. |
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|- |
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! scope="row" role="rowheader"|GROWL |
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| Swiftly bringing a balled fist protectively up in front of you, you lift your lip slightly to expose your teeth, letting out a short growl of warning. Slender coils of night black light seep from your black linen cowl, briefly morphing your features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes. |
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| Swiftly bringing a balled fist protectively up in front of her, <Character> lifts her lip slightly to expose her teeth, letting out a short growl of warning. Slender coils of night black light seep from her black linen cowl, briefly morphing her features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes. |
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|- |
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! scope="row" role="rowheader"|GROWL<br>(targeted) |
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| Swiftly bringing a balled fist protectively up in front of you, you lift your lip slightly to expose your teeth at <Character>, letting out a short growl of warning. Slender coils of night black light seep from your black linen cowl, briefly morphing your features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes. |
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| Swiftly bringing a balled fist protectively up in front of her, <Character> lifts her lip slightly to expose her teeth at you, letting out a short growl of warning. Slender coils of night black light seep from her black linen cowl, briefly morphing her features into the visage of a sleek cat with thin whiskers and slit-pupiled eyes. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Flavor Actions, Tier 3 |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|GAZE |
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| Your eyes alert and expression wary, you gaze at your surroundings. A latticework of night black energy spreads over the surface of the black linen cowl on your head, tendrils of the light sinking briefly into your eyes. |
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| Night black eyes alert and expression wary, <Character> gazes at her surroundings. A latticework of night black energy spreads over the surface of the black linen cowl on her head, tendrils of the light briefly sinking into her eyes and infusing them with a temporary luminous glow. |
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|- |
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! scope="row" role="rowheader"|GAZE<br>(targeted) |
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| Your eyes alert and expression wary, you gaze at <Character>. A latticework of night black energy spreads over the surface of the black linen cowl on your head, tendrils of the light sinking briefly into your eyes. |
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| Night black eyes alert and expression wary, <Character> gazes at you. A latticework of night black energy spreads over the surface of the black linen cowl on her head, tendrils of the light briefly sinking into her eyes and infusing them with a temporary luminous glow. |
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|- |
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! scope="row" role="rowheader"|BOW |
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| Arranging your face into a formal expression, you give a respectful bow, one hand going to your black linen cowl to keep it in place. As you straighten up, you run a hand over the sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them. |
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| Arranging her face into a formal expression, <Character> gives a respectful bow, one hand going to her black linen cowl to keep it in place. As she straightens up, she runs a hand over each of them sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them. |
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|- |
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! scope="row" role="rowheader"|BOW<br>(targeted) |
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| Arranging your face into a formal expression, you give a respectful bow to <Character>, one hand going to your black linen cowl to keep it in place. As you straighten up, you run a hand over the sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them. |
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| Arranging her face into a formal expression, <Character> gives a respectful bow to you, one hand going to her black linen cowl to keep it in place. As she straightens up, she runs a hand over each of them sharply pointed ears adorning the top of it, eddies of night black light following the movement in circles around each of them. |
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|- |
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! scope="row" role="rowheader"|ROLL |
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| Crossing your arms over your chest, you sigh in annoyance and roll your eyes. A corona of night black sparks suffuses the surface of the black linen cowl on your head as a faint ghostly hiss overlays your exhalation of breath. |
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| Crossing her arms over her chest, <Character> sighs in annoyance and rolls her night black eyes. A corona of night black sparks suffuses the surface of the black linen cowl on her head as a faint ghostly hiss overlays her exhalation of breath. |
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|- |
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! scope="row" role="rowheader"|ROLL<br>(targeted) |
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| Crossing your arms over your chest, you sigh in annoyance and roll your eyes at <Character>. A corona of night black sparks suffuses the surface of the black linen cowl on your head as a faint ghostly hiss overlays your exhalation of breath. |
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| Crossing her arms over her chest, <Character> sighs in annoyance and rolls her night black eyes at you. A corona of night black sparks suffuses the surface of the black linen cowl on her head as a faint ghostly hiss overlays her exhalation of breath. |
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|- |
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! scope="row" role="rowheader"|SLAP |
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| Slapping the palm of one hand against your forehead, you look aghast, your mouth dropping open in shock. The sudden motion causes the black linen cowl on your head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air. |
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| Slapping the palm of one hand against her forehead, <Character> looks aghast, her mouth dropping open in shock. The sudden motion causes the black linen cowl on her head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air. |
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|- |
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! scope="row" role="rowheader"|SLAP<br>(targeted) |
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| Slapping the palm of one hand against your forehead, you look aghast at <Character>, your mouth dropping open in shock. The sudden motion causes the black linen cowl on your head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air. |
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| Slapping the palm of one hand against her forehead, <Character> looks aghast at you, her mouth dropping open in shock. The sudden motion causes the black linen cowl on her head to shift slightly, the sharply pointed ears adorning the top of it becoming slightly askew as a spray of night black motes rises into the air. |
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|} |
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==See Also== |
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* [[/saved posts|Saved posts]] |
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* [[Animalistic Spirit]] |
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* [[Animalistic Spirit Weapon]] |
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* [[Animalistic Spirit Shield]] |
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* [[Animalistic Spirit Armor]] |
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</td><td> |
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*oh, the headgear flares if you unlock the avatar? |
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{{iteminfo |
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**[https://discord.com/channels/226045346399256576/594009933763051549/877709609488511018 Avaluka]: The headgear Avatar attack is a triggered attack (using WAVE). It doesn't currently do anything reactive, but will add the armor or weapon/shield flares if you have the items wielded, too. |
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|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> Mechanical |
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**[https://discord.com/channels/226045346399256576/594009933763051549/877710157071671356 Avaluka]: I mean, if you unlock Animalistic Avatar on the headdress, when you use the headdress' Avatar (WAVE) attack, it will add the armor's Animalistic Instinct flares (knockdown+RT). So they will be rooted, prone, and in RT. |
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|type2=Feature altering |
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|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> Accessory |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> Yes |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> Additional line |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> Yes |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> Spirit Type, Description, Color, and Call |
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|custom2= Material |
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|custom3= Adornment |
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|custom4= Adornment attachment |
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|custom5= Feature line |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> Duskruin Arena |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> Yes |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> Certificate |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> Animalistic Spirit Weapon |
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|corrscript2= Animalistic Spirit Shield |
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|corrscript3= Animalistic Spirit Armor |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> Yes |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> Cannot change type of animal unless have certificate. |
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Animal nouns must be on the approved list. |
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Cannot change between fluff headgear and headworn armor accessory. |
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}} |
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{{itemverb |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28="-->BOW |
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|verb2= GAZE |
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|verb3= GROWL |
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|verb4= NOD |
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|verb5= REMOVE |
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|verb6= ROLL |
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|verb7= RUB |
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|verb8= SHAKE |
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|verb9= SLAP |
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|verb10= TILT |
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|verb11= TOUCH |
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|verb12= WEAR |
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}} |
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</td></tr></table> |
Latest revision as of 07:30, 18 August 2022
Animalistic Spirit Headdresses were released at Duskruin Arena in August 2021 at the Heady Spirits shop by GameMaster Avaluka. These headdresses are sold both fluff headgear and as headworn armor accessories. They can be displayed either as part of the worn inventory or as a separate line in the features. See more information about options for spirit types and allowed nouns at Animalistic Spirit. If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging.
AnalyzeYou take a closer look at a flame-hued feather headdress strung with amber beads. You analyze the feather headdress and sense that the creator has provided the following information: ---- Animalistic Spirit Headdresses ---- =General Script Information= This is headgear with the spirit of an animal trapped within it. The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical. If not fully tame, the spirit within can backlash upon the owner. Allegiance can be changed, but the new owner must work off the trust gained by the previous owner. If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the headdress allows for all spirits to be tamed faster. The spirit within the headdress can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with. In addition, the headdress will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks. While wearing Animalistic Spirit armor, this headdress will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the headdress is not a helm/helmet) in the armor's messaging. =Alteration Guidelines= * Alterations to the 15/15/15, long and show of this headdress are fine. * Any merchant can change the adornment, adornment type, and how the adornment attaches to the headdress. Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching). * If the headdress is NOT a helm/helmet, it is likely a merchant can change the headgear type. Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, hats, or hoods. * Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed. NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the headdress when worn, or how the headdress is being worn. * Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks. Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed. NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates. As well, each spirit type only has certain pre-approved nouns allowed. =Features= * Feature-Worn When worn, this headdress can be viewable in your features, appearing just below the line indicating your race. It is toggleable with TOUCH. Feature-Worn ability is currently: ON [Toggle with TOUCH] * Temporary Eye Feature Change RUBbing the headdress causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours. * Spirit Imprints = Locked When unlocked, the headdress gains the ability to "imprint" with other spirits and morph into their appearance at will. The spirit within the headdress must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint. Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the headdress to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the headdress at the other item you want it to imprint to. NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this headdress. * Animalistic Avatar = Locked When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear. This can be unleashed every 6 minutes. If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour. If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the headdress's attack. * Flavor Actions (Tier 1 of 3) At this tier, this headdress captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off). Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake] * Tameness/Affinity Tame the spirit to prevent it enacting its rage upon you. Only one person can have allegiance to this headdress's spirit at a time. The feeling of this spirit toward no one is wild (Level 0 of 12). NOTE: To start taming this headdress, damage a like-level foe with physical or magical attacks. =Current Settings= * Spirit: phoenix (Type: Avian (Magical)) Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet. * Spirit Descriptor: fiery * Spirit Color: misty green * Spirit Call: shriek * Spirit Group: band * Type: Headdress * Material: feather * Adornment: strings of amber beads (Type:Feathers/Tassels) * Adornment Attachment: trailing from the ends of the headdress * Feature Line: ...a flame-hued feather headdress, the overlapping hues of the trailing end making a fiery pattern. Woven amongst the scarlet and crimson feathers of the headdress are several strings of carved amber beads. NOTE: The beginning text before the "..." is different depending on type and cannot be customized. You get no sense of whether or not the headdress may be further lightened. Unlockable AbilitiesThis section has not been added yet; please add to it now! Flavor Actions, Tier 1
Flavor Actions, Tier 2
Flavor Actions, Tier 3
See Also |
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